ACE3/addons/chemlights/functions/fnc_throwIR.sqf
jonpas 2474da36b3 Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells (#4336)
* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up

* Prevent picking up GL and mortar smoke shells

* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)

* Fix forgotten rename in IR chemlight handling
2016-09-05 20:23:03 +02:00

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/*
* Author: voiper
* Create and throw IR chemlight.
*
* Arguments:
* 0: Original throw projectile <OBJECT>
* 1: Class of projectile <STRING>
* 2: Adv throw (default: false) <BOOL><OPTIONAL>
*
* Return Value:
* None
*
* Example:
* [_projectile, _ammoType] call ace_chemlights_fnc_throwIR;
*
* Public: No
*/
#include "script_component.hpp"
params ["_projectile", "_ammo", ["_replaceAdvThrowable", false]];
private _config = configFile >> "CfgAmmo" >> _ammo;
private _dummyClass = getText (_config >> "ACE_Chemlight_IR");
private _pos = getPosATL _projectile;
private _velocity = velocity _projectile;
deleteVehicle _projectile;
private _dummy = _dummyClass createVehicle _pos;
_dummy setPosATL _pos;
[_dummy, 90, 0] call BIS_fnc_setPitchBank;
_dummy setVelocity _velocity;
if (_replaceAdvThrowable) then {
ACE_player setVariable [QEGVAR(advanced_throwing,activeThrowable), _dummy];
};