ACE3/addons/advanced_ballistics/functions/fnc_calculateBarrelLengthVelocityShift.sqf
Dedmen Miller 81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00

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/*
* Author: Ruthberg, MikeMatrix, joko // Jonas
*
* Calculates the muzzle velocity shift caused by different barrel lengths
*
* Arguments:
* 0: barrel length - mm <NUMBER>
* 1: muzzle velocity lookup table - m/s <ARRAY>
* 2: barrel length lookup table - mm <ARRAY>
* 3: muzzle velocity - m/s <NUMBER>
*
* Return Value:
* muzzle velocity shift - m/s <NUMBER>
*
* Example:
* [5, [0,5], [0,5], 5] call ace_advanced_ballistics_fnc_calculateBarrelLengthVelocityShift
*
* Public: No
*/
#include "script_component.hpp"
scopeName "main";
params ["_barrelLength", "_muzzleVelocityTable", "_barrelLengthTable", "_muzzleVelocity"];
TRACE_4("params",_barrelLength,_muzzleVelocityTable,_barrelLengthTable,_muzzleVelocity);
// If barrel length is not defined, then there is no point in calculating muzzle velocity
if (_barrelLength == 0) exitWith { 0 };
private _muzzleVelocityTableCount = count _muzzleVelocityTable;
private _barrelLengthTableCount = count _barrelLengthTable;
// Exit if tables are different sizes, have no elements or have only one element
if (_muzzleVelocityTableCount != _barrelLengthTableCount || _muzzleVelocityTableCount == 0 || _barrelLengthTableCount == 0) exitWith { 0 };
if (_muzzleVelocityTableCount == 1) exitWith { (_muzzleVelocityTable select 0) - _muzzleVelocity };
// If we have the precise barrel length value, return result immediately
if (_barrelLength in _barrelLengthTable) exitWith {
(_muzzleVelocityTable select (_barrelLengthTable find _barrelLength)) - _muzzleVelocity
};
// Limit values to lower and upper bound of data we have available
if (_barrelLength <= (_barrelLengthTable select 0)) exitWith { (_muzzleVelocityTable select 0) - _muzzleVelocity };
if (_barrelLength >= (_barrelLengthTable select _barrelLengthTableCount - 1)) exitWith { (_muzzleVelocityTable select _barrelLengthTableCount - 1) - _muzzleVelocity };
private _upperDataIndex = -1;
private _lowerDataIndex = -1;
// Find closest bordering values for barrel length
{
if (_barrelLength <= _x) then {
_upperDataIndex = _forEachIndex;
_lowerDataIndex = _upperDataIndex - 1;
breakTo "main";
};
} forEach _barrelLengthTable;
// Worst case scenario
if (_upperDataIndex == -1 || _lowerDataIndex == -1) exitWith {0};
private _lowerBarrelLength = _barrelLengthTable select _lowerDataIndex;
private _upperBarrelLength = _barrelLengthTable select _upperDataIndex;
private _lowerMuzzleVelocity = _muzzleVelocityTable select _lowerDataIndex;
private _upperMuzzleVelocity = _muzzleVelocityTable select _upperDataIndex;
// Calculate interpolation ratio
private _interpolationRatio = [0, (_upperBarrelLength - _barrelLength) / (_upperBarrelLength - _lowerBarrelLength)] select (abs (_lowerBarrelLength - _upperBarrelLength) > 0);
// Calculate interpolated muzzle velocity shift
(_lowerMuzzleVelocity + ((_upperMuzzleVelocity - _lowerMuzzleVelocity) * (1 - _interpolationRatio))) - _muzzleVelocity // Return