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124 lines
6.0 KiB
Plaintext
124 lines
6.0 KiB
Plaintext
/*
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* Author: Glowbal, Ruthberg
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*
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* Handles advanced ballistics for (BulletBase) projectiles. Called from the unified fired EH only for players.
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_advanced_ballistics_fnc_handleFired
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*
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* Public: No
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*/
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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private _abort = false;
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if (!(_ammo isKindOf "BulletBase")) exitWith {};
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if (!alive _projectile) exitWith {};
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if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {};
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if (underwater _unit) exitWith {};
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if (!GVAR(simulateForEveryone) && !(local _unit)) then {
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// The shooter is non local
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_abort = true;
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if (GVAR(simulateForSnipers)) then {
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if (currentWeapon _unit == primaryWeapon _unit && count primaryWeaponItems _unit > 2) then {
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private _opticsName = (primaryWeaponItems _unit) select 2;
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private _opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
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_abort = _opticType != 2; // We only abort if the non local shooter is not a sniper
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};
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};
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if (GVAR(simulateForGroupMembers) && _abort) then {
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_abort = (group ACE_player) != (group _unit);
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};
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};
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//if (!GVAR(vehicleGunnerEnabled) && !(_unit isKindOf "Man")) then { _abort = true; }; // We currently do not have firedEHs on vehicles
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if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; };
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// Get Weapon and Ammo Configurations
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private _AmmoCacheEntry = uiNamespace getVariable format[QGVAR(%1), _ammo];
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if (isNil "_AmmoCacheEntry") then {
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_AmmoCacheEntry = _ammo call FUNC(readAmmoDataFromConfig);
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};
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private _WeaponCacheEntry = uiNamespace getVariable format[QGVAR(%1), _weapon];
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if (isNil "_WeaponCacheEntry") then {
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_WeaponCacheEntry = _weapon call FUNC(readWeaponDataFromConfig);
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};
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_AmmoCacheEntry params ["_airFriction", "_caliber", "_bulletLength", "_bulletMass", "_transonicStabilityCoef", "_dragModel", "_ballisticCoefficients", "_velocityBoundaries", "_atmosphereModel", "_ammoTempMuzzleVelocityShifts", "_muzzleVelocityTable", "_barrelLengthTable"];
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_WeaponCacheEntry params ["_barrelTwist", "_twistDirection", "_barrelLength"];
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private _bulletVelocity = velocity _projectile;
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private _muzzleVelocity = vectorMagnitude _bulletVelocity;
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private _barrelVelocityShift = 0;
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if (GVAR(barrelLengthInfluenceEnabled)) then {
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_barrelVelocityShift = [_barrelLength, _muzzleVelocityTable, _barrelLengthTable, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
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};
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private _ammoTemperatureVelocityShift = 0;
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private _temperature = nil; //Need the variable in this scope. So we need to init it here.
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if (GVAR(ammoTemperatureEnabled)) then {
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_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
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_ammoTemperatureVelocityShift = ([_ammoTempMuzzleVelocityShifts, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift));
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};
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if (GVAR(ammoTemperatureEnabled) || GVAR(barrelLengthInfluenceEnabled)) then {
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private _muzzleVelocityShift = _barrelVelocityShift + _ammoTemperatureVelocityShift;
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TRACE_4("shift",_muzzleVelocity,_muzzleVelocityShift, _barrelVelocityShift, _ammoTemperatureVelocityShift);
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if (_muzzleVelocityShift != 0) then {
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_muzzleVelocity = _muzzleVelocity + _muzzleVelocityShift;
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_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
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_projectile setVelocity _bulletVelocity;
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};
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};
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if (_abort || !(GVAR(extensionAvailable))) exitWith {
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if (missionNamespace getVariable [QEGVAR(windDeflection,enabled), false]) then {
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EGVAR(windDeflection,trackedBullets) pushBack [_projectile, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")];
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};
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};
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private _bulletTraceVisible = false;
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if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then {
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if (currentWeapon ACE_player == binocular ACE_player) then {
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_bulletTraceVisible = true;
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} else {
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if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then {
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private _opticsName = (primaryWeaponItems ACE_player) select 2;
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private _opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
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_bulletTraceVisible = _opticType == 2;
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};
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};
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};
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private _stabilityFactor = 1.5;
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if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) then {
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if (isNil "_temperature") then {
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_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
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};
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private _barometricPressure = ((getPosASL _projectile) select 2) call EFUNC(weather,calculateBarometricPressure);
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_stabilityFactor = [_caliber, _bulletLength, _bulletMass, _barrelTwist, _muzzleVelocity, _temperature, _barometricPressure] call FUNC(calculateStabilityFactor);
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};
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GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
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private _ammoCount = _unit ammo _muzzle;
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"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _ammoCount, _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _transonicStabilityCoef, getPosASL _projectile, _bulletVelocity, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), EGVAR(weather,currentOvercast), CBA_missionTime toFixed 6];
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GVAR(allBullets) pushBack [_projectile, _caliber, _bulletTraceVisible, GVAR(currentbulletID)];
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if (isNil QGVAR(BulletPFH)) then {
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GVAR(BulletPFH) = [FUNC(handleFirePFH), GVAR(simulationInterval), []] call CBA_fnc_addPerFrameHandler;
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};
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