mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
35 lines
851 B
Plaintext
35 lines
851 B
Plaintext
/*
|
|
* Author: commy2
|
|
* Spawns an object of specified string, at specified position with specified damage taken.
|
|
*
|
|
* Arguments:
|
|
* 0: Item classname <STRING>
|
|
* 1: Position ASL <ARRAY>
|
|
* 2: Damage <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* The new object <OBJECT>
|
|
*
|
|
* Example:
|
|
* ["classname", [0, 0, 0], 1] call ace_repair_fnc_spawnObject
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_item", "_position", ["_damage", 0]];
|
|
TRACE_3("params",_item,_position,_damage);
|
|
|
|
// randomized end position
|
|
_position = _position vectorAdd [1 - random 2, 1 - random 2, 0];
|
|
|
|
private _newObject = createVehicle [_item, _position, [], 0, "NONE"];
|
|
_newObject setPosASL _position;
|
|
|
|
_newObject setDamage _damage;
|
|
|
|
[QEGVAR(common,fixCollision), _newObject] call CBA_fnc_localEvent;
|
|
[QEGVAR(common,fixPosition), _newObject] call CBA_fnc_localEvent;
|
|
|
|
_newObject
|