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fedad7f8f7
* Add ace_chemlights. Make chemlight intensity and dropoff more realistic. Add orange, white, IR chemlights. Add chemlight shields. Make chemlight impact sounds more realistic. * Moved impact sound changes to a different branch. * Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration. Checked privates. * Stringtable: 5 minute. * Blue lifetime. Removed ref to deprecated function * Use proper magazine macro. Add new chemlights to Misc box.
33 lines
832 B
Plaintext
33 lines
832 B
Plaintext
/*
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* Author: commy2, voiper
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* Fired EH, for handling chemlight ThrowMuzzles.
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* [clientFiredBIS-XEH] call ace_chemlights_fnc_throwEH;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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if ((_weapon != "Throw") || {!(_ammo isKindOf ["Chemlight_base", configFile >> "CfgAmmo"])}) exitWith {};
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// http://feedback.arma3.com/view.php?id=12340
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if (isNull _projectile) then {
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_projectile = nearestObject [_unit, _ammo];
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};
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if (local _unit) then {
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if ([_ammo] call FUNC(isIRClass)) then {
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[{_this call FUNC(throwIR)}, [_projectile, _ammo]] call CBA_fnc_execNextFrame;
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};
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};
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