ACE3/addons/chemlights/functions/fnc_throwEH.sqf
voiperr fedad7f8f7 Ace_Chemlights (Chemlight Enhancements) (#3921)
* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.

* Moved impact sound changes to a different branch.

* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.

* Stringtable: 5 minute.

* Blue lifetime. Removed ref to deprecated function

* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00

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/*
* Author: commy2, voiper
* Fired EH, for handling chemlight ThrowMuzzles.
*
* Arguments:
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* None
*
* Example:
* [clientFiredBIS-XEH] call ace_chemlights_fnc_throwEH;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
if ((_weapon != "Throw") || {!(_ammo isKindOf ["Chemlight_base", configFile >> "CfgAmmo"])}) exitWith {};
// http://feedback.arma3.com/view.php?id=12340
if (isNull _projectile) then {
_projectile = nearestObject [_unit, _ammo];
};
if (local _unit) then {
if ([_ammo] call FUNC(isIRClass)) then {
[{_this call FUNC(throwIR)}, [_projectile, _ammo]] call CBA_fnc_execNextFrame;
};
};