ACE3/addons/scopes/functions/fnc_canAdjustZero.sqf
ulteq fee65cd56f Overhauled the scope adjustment module:
*Added configs for the new marksmen scopes
*Introduced minor and major steps
*Introcuded a new increment config (ACE_ScopeAdjust_Increment)
*Changed the default zero range to 100m
*Added a zero reference setting
*Added an interaction menu entry to update the zero reference setting
2015-04-11 14:02:44 +02:00

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/*
* Author: KoffeinFlummi, Ruthberg
* Changes the adjustment for the current scope
*
* Argument:
* 0: Unit <OBJECT>
*
* Return value:
* Can we update the zero reference? <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
if (cameraView == "GUNNER") exitWith {false};
if !(vehicle _unit == _unit) exitWith {false};
private ["_unit", "_adjustment", "_elevation"];
_unit = _this select 0;
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {false};
_adjustment = _unit getVariable QGVAR(Adjustment);
if (isNil "_adjustment") then {
// [Windage, Elevation, Zero]
_adjustment = [[0,0,0], [0,0,0], [0,0,0]];
};
_elevation = (_adjustment select _weaponIndex) select 0;
// You can only adjust your zero reference, if your relative elevation setting is not 0
_elevation != 0