mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
fee65cd56f
*Added configs for the new marksmen scopes *Introduced minor and major steps *Introcuded a new increment config (ACE_ScopeAdjust_Increment) *Changed the default zero range to 100m *Added a zero reference setting *Added an interaction menu entry to update the zero reference setting
34 lines
857 B
Plaintext
34 lines
857 B
Plaintext
/*
|
|
* Author: KoffeinFlummi, Ruthberg
|
|
* Changes the adjustment for the current scope
|
|
*
|
|
* Argument:
|
|
* 0: Unit <OBJECT>
|
|
*
|
|
* Return value:
|
|
* Can we update the zero reference? <BOOL>
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
if (cameraView == "GUNNER") exitWith {false};
|
|
if !(vehicle _unit == _unit) exitWith {false};
|
|
|
|
private ["_unit", "_adjustment", "_elevation"];
|
|
_unit = _this select 0;
|
|
|
|
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
|
|
if (_weaponIndex < 0) exitWith {false};
|
|
|
|
_adjustment = _unit getVariable QGVAR(Adjustment);
|
|
if (isNil "_adjustment") then {
|
|
// [Windage, Elevation, Zero]
|
|
_adjustment = [[0,0,0], [0,0,0], [0,0,0]];
|
|
};
|
|
|
|
_elevation = (_adjustment select _weaponIndex) select 0;
|
|
|
|
// You can only adjust your zero reference, if your relative elevation setting is not 0
|
|
_elevation != 0
|