ACE3/addons/explosives/XEH_preInit.sqf
Garth L-H de Wet fe056f10e1 Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
2015-01-12 23:06:32 +02:00

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/*
Name: XEH_preInit.sqf
Author(s):
Garth de Wet (LH)
Description:
Prepares the functions
Parameters:
None
Returns:
None
Example:
None
*/
#include "script_component.hpp"
PREP(addClacker);
PREP(canDefuse);
PREP(canDetonate);
PREP(defuseExplosive);
PREP(detonateExplosive);
PREP(handleScrollWheel);
PREP(hasExplosives);
PREP(hasPlacedExplosives);
PREP(getDetonators);
PREP(getPlacedExplosives);
PREP(openDetonateUI);
PREP(openPlaceUI);
PREP(openTransmitterUI);
PREP(openTimerSetUI);
PREP(openTriggerSelectionUI);
PREP(place_Approve);
PREP(place_Cancel);
PREP(placeExplosive);
PREP(selectTrigger);
PREP(setupExplosive);
PREP(setPosition);
PREP(startDefuse);
PREP(startTimer);
PREP(triggerType);