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55 lines
1.4 KiB
Plaintext
55 lines
1.4 KiB
Plaintext
/*
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* Author: esteldunedain
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* Return action point from path
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* Note: This function is NOT global.
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*
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* Argument:
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* 0: List of Action Tree <ARRAY>
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* 1: Path <ARRAY>
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*
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* Return value:
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* Action node <ARRAY> or <NIL> if not found
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*
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* Example:
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* [actionTree, ["ACE_TapShoulderRight","VulcanPinchAction"]] call ace_interact_menu_fnc_findActionNode;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_actionTreeList", "_parentPath"];
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// Hack to make this work on the root node too
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if (_parentPath isEqualTo []) exitWith {
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[[],_actionTreeList]
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};
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// Search the class action trees and find where to insert the entry
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private _parentNode = [[],_actionTreeList];
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private _foundParentNode = false;
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private _fnc_findFolder = {
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params ["_parentPath", "_level", "_actionNode"];
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{
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_x params ["_actionData", "_actionChildren"];
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if ((_actionData select 0) isEqualTo (_parentPath select _level)) exitWith {
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if (count _parentPath == _level + 1) exitWith {
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_parentNode = _x;
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_foundParentNode = true;
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};
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// The action should go somewhere in here
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[_parentPath, _level + 1, _x] call _fnc_findFolder;
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};
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} forEach (_actionNode select 1);
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};
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[_parentPath, 0, [[],_actionTreeList]] call _fnc_findFolder;
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// Exit if there's no entry point to insert this action
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if (!_foundParentNode) exitWith {};
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_parentNode
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