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45 lines
1.9 KiB
C++
45 lines
1.9 KiB
C++
class CfgFunctions {
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class CSE {
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class AdvancedInteraction {
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file = "cse\cse_sys_advanced_Interaction\functions";
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class arrest_AIM { recompile = 1; };
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class displayArrestOptions_AIM { recompile = 1; };
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class load_AIM { recompile = 1; };
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class loadLocal_AIM { recompile = 1; };
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class move_AIM { recompile = 1; };
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class placedown_AIM { recompile = 1; };
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class release_AIM { recompile = 1; };
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class searchPerson_AIM { recompile = 1; };
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class searchPersonCondition_AIM { recompile = 1; };
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class unload_AIM { recompile = 1; };
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class onCivilianKilled_AIM { recompile = 1; };
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class getDialogLines_AIM { recompile = 1; };
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class getReactionTypeOfUnit_AIM { recompile = 1; };
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class playerStartConverationWith_AIM { recompile = 1; };
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class dialogMovementOrder_AIM { recompile = 1; };
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class fillDialogWithConversationLines_AIM { recompile = 1; };
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class personSpeaksLine_AIM { recompile = 1; };
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class getAvailableProfileSetsFor_AIM { recompile = 1; };
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class generateProfileInformation_AIM { recompile = 1; };
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class getPlayerSpokenLineType_AIM { recompile = 1; };
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class playerSpeaksLine_AIM { recompile = 1; };
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class personReactionToLine_AIM { recompile = 1; };
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class getProfileInformation_AIM { recompile = 1; };
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class getReactionLinesOfPerson_AIM { recompile = 1; };
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class addToConversationLog_AIM { recompile = 1; };
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class getALiVECivData_AIM { recompile = 1; };
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class isALIVECivlianSystemActive_AIM { recompile = 1; };
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class disarmPerson_AIM { recompile = 1; };
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class canDetain { recompile = 1; };
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class canPerformArrestActions_AIM { recompile = 1; };
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class canPerformAction_AIM { recompile = 1; };
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class callForSurrender_AIM { recompile = 1; };
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};
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class AmbientCivilians {
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file = "cse\cse_sys_advanced_Interaction\ambient\functions";
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class moduleAmbientcivilians { recompile = 1; };
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class getAvailableUnits_faction { recompile = 1; };
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};
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};
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}; |