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ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
119 lines
3.8 KiB
Plaintext
119 lines
3.8 KiB
Plaintext
/*
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* Author: KoffeinFlummi, commy2
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* Handles all incoming damage for tanks (including wheeled APCs).
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*
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* Arguments:
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* HandleDamage EH <ARRAY>
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*
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* Return Value:
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* Damage to be inflicted. <NUMBER>
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*
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* Example:
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* _this call ace_cookoff_fnc_handleDamage
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_simulationType", "_thisHandleDamage"];
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_thisHandleDamage params ["_vehicle", "", "_damage", "_source", "_ammo", "_hitIndex", "_shooter"];
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// it's already dead, who cares?
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if (damage _vehicle >= 1) exitWith {};
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// get hitpoint name
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private _hitpoint = "#structural";
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if (_hitIndex != -1) then {
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_hitpoint = toLower ((getAllHitPointsDamage _vehicle param [0, []]) select _hitIndex);
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};
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// get change in damage
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private "_oldDamage";
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if (_hitpoint isEqualTo "#structural") then {
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_oldDamage = damage _vehicle;
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} else {
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_oldDamage = _vehicle getHitIndex _hitIndex;
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};
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private _newDamage = _damage - _oldDamage;
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// handle different types of vehicles
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// note: exitWith only works here, because this is not the main scope of handleDamage
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// you cannot use the return value together with exitWith in the main scope, it's a bug
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// also, we add this event handler with the addEventHandler SQF command,
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// because the config version ignores the return value completely
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if (_simulationType == "car") exitWith {
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// prevent destruction, let cook-off handle it if necessary
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if (_hitpoint in ["hithull", "hitfuel", "#structural"] && {!IS_EXPLOSIVE_AMMO(_ammo)}) then {
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_damage min 0.89
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} else {
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if (_hitpoint isEqualTo "hitengine" && {_damage > 0.9}) then {
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_vehicle call FUNC(engineFire);
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};
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_damage
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};
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};
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if (_simulationType == "tank") exitWith {
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// determine ammo storage location
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private _ammoLocationHitpoint = getText (_vehicle call CBA_fnc_getObjectConfig >> QGVAR(ammoLocation));
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if (_hitIndex in (GVAR(cacheTankDuplicates) getVariable (typeOf _vehicle))) then {
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_hitpoint = "#subturret";
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};
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// ammo was hit, high chance for cook-off
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if (_hitpoint == _ammoLocationHitpoint) then {
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if (_damage > 0.5 && {random 1 < 0.7}) then {
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_vehicle call FUNC(cookOff);
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};
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} else {
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if (_hitpoint in ["hithull", "hitturret", "#structural"] && {_newDamage > 0.6 + random 0.3}) then {
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_vehicle call FUNC(cookOff);
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};
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};
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// prevent destruction, let cook-off handle it if necessary
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if (_hitpoint in ["hithull", "hitfuel", "#structural"]) then {
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_damage min 0.89
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} else {
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_damage
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};
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};
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if (_simulationType == "box") exitWith {
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if (_hitpoint == "#structural" && _damage > 0.5) then {
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// Almost always catch fire when hit by an explosive
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if (IS_EXPLOSIVE_AMMO(_ammo)) then {
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_vehicle call FUNC(cookOffBox);
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} else {
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// Need magazine to check for tracers
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private _mag = "";
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if (_source == _shooter) then {
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_mag = currentMagazine _source;
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} else {
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_mag = _source currentMagazineTurret ([_shooter] call CBA_fnc_turretPath);
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};
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private _magCfg = configFile >> "CfgMagazines" >> _mag;
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// Magazine could have changed during flight time (just ignore if so)
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if (getText (_magCfg >> "ammo") == _ammo) then {
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// If magazine's tracer density is high enough then low chance for cook off
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private _tracers = getNumber (_magCfg >> "tracersEvery");
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if (_tracers >= 1 && {_tracers <= 4}) then {
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if (random 1 < _oldDamage*0.05) then {
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_vehicle call FUNC(cookOffBox);
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};
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};
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};
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};
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// prevent destruction, let cook-off handle it if necessary
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_damage min 0.89
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} else {
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_damage
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};
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};
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