mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
58 lines
2.0 KiB
Plaintext
58 lines
2.0 KiB
Plaintext
/*
|
|
* Author: Norrin, Rocko, Ruthberg
|
|
*
|
|
* Handles HuntIR projectiles. Called from the unified fired EH for the local player.
|
|
*
|
|
* Arguments:
|
|
* None. Parameters inherited from EFUNC(common,firedEH)
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* call ACE_huntir_fnc_handleFired
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
|
|
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
|
|
|
|
if (_ammo != "F_HuntIR") exitWith {};
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
[{
|
|
params ["_projectile"];
|
|
|
|
//If null (deleted or hit water) exit:
|
|
if (isNull _projectile) exitWith {};
|
|
//If it's not spinning (hit ground), bail:
|
|
if ((vectorMagnitude (velocity _projectile)) < 0.1) exitWith {};
|
|
|
|
"ACE_HuntIR_Propell" createVehicle (getPosATL _projectile);
|
|
[{
|
|
private ["_huntir"];
|
|
params ["_position"];
|
|
_huntir = createVehicle ["ACE_HuntIR", _position, [], 0, "FLY"];
|
|
_huntir setPosATL _position;
|
|
_huntir setVariable [QGVAR(startTime), CBA_missionTime, true];
|
|
[{
|
|
params ["_args", "_idPFH"];
|
|
_args params ["_huntir"];
|
|
if (isNull _huntir) exitWith {
|
|
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
private ["_parachuteDamage", "_velocity"];
|
|
_parachuteDamage = _huntir getHitPointDamage "HitParachute";
|
|
if (_parachuteDamage > 0) then {
|
|
_velocity = velocity _huntir;
|
|
_velocity set [2, -1 min -20 * sqrt(_parachuteDamage)];
|
|
_huntir setVelocity _velocity;
|
|
_huntir setVectorUp [0, 0, 1];
|
|
};
|
|
}, 0, [_huntir]] call CBA_fnc_addPerFrameHandler;
|
|
}, [getPosATL _projectile vectorAdd [0, 0, 50]], 2, 0] call CBA_fnc_waitAndExecute;
|
|
}, [_projectile], 5, 0] call CBA_fnc_waitAndExecute;
|