ACE3/addons/huntir/functions/fnc_handleFired.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

58 lines
2.0 KiB
Plaintext

/*
* Author: Norrin, Rocko, Ruthberg
*
* Handles HuntIR projectiles. Called from the unified fired EH for the local player.
*
* Arguments:
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* None
*
* Example:
* call ACE_huntir_fnc_handleFired
*
* Public: No
*/
#include "script_component.hpp"
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
if (_ammo != "F_HuntIR") exitWith {};
if (!hasInterface) exitWith {};
[{
params ["_projectile"];
//If null (deleted or hit water) exit:
if (isNull _projectile) exitWith {};
//If it's not spinning (hit ground), bail:
if ((vectorMagnitude (velocity _projectile)) < 0.1) exitWith {};
"ACE_HuntIR_Propell" createVehicle (getPosATL _projectile);
[{
private ["_huntir"];
params ["_position"];
_huntir = createVehicle ["ACE_HuntIR", _position, [], 0, "FLY"];
_huntir setPosATL _position;
_huntir setVariable [QGVAR(startTime), CBA_missionTime, true];
[{
params ["_args", "_idPFH"];
_args params ["_huntir"];
if (isNull _huntir) exitWith {
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
private ["_parachuteDamage", "_velocity"];
_parachuteDamage = _huntir getHitPointDamage "HitParachute";
if (_parachuteDamage > 0) then {
_velocity = velocity _huntir;
_velocity set [2, -1 min -20 * sqrt(_parachuteDamage)];
_huntir setVelocity _velocity;
_huntir setVectorUp [0, 0, 1];
};
}, 0, [_huntir]] call CBA_fnc_addPerFrameHandler;
}, [getPosATL _projectile vectorAdd [0, 0, 50]], 2, 0] call CBA_fnc_waitAndExecute;
}, [_projectile], 5, 0] call CBA_fnc_waitAndExecute;