ACE3/addons/reload/functions/fnc_startLinkingBelt.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: esteldunedain
* Start linking the belt
*
* Arguments:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob, kevin] call ace_reload_fnc_startLinkingBelt
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_target"];
if (vehicle _target != _target) exitWith {false};
private _magazineType = currentMagazine _target;
private _maxAmmo = [_player, _target] call FUNC(getAmmoToLinkBelt);
//if _maxAmmo is below 0 we quit
if (_maxAmmo <= 0) exitWith {};
// Condition to call each frame
private _condition = {
(_this select 0) params ["_player", "_target"];
([_player, _target, []] call EFUNC(common,canInteractWith)) && ((_player distance _target) < 3) && ((speed _target) < 1)
};
private _onFinish = {
(_this select 0) params ["_player", "_target", "_magazine"];
// Raise event on remote unit
[QGVAR(ammoLinked), [_target, _player, _magazine], [_target]] call CBA_fnc_targetEvent;
};
private _onFailure = {
EXPLODE_3_PVT((_this select 0),_player,_target,_magazine);
[_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
// Add back the magazine with the former ammo count
_player addMagazine _magazine;
};
[_player, "PutDown"] call EFUNC(common,doGesture);
// Remove the magazine with maximum remaining ammo
[_player, _magazineType, _maxAmmo] call EFUNC(common,removeSpecificMagazine);
// Call progress bar
[4, [_player, _target, [_magazineType, _maxAmmo]], _onFinish, _onFailure, (localize LSTRING(LinkingBelt)), _condition] call EFUNC(common,progressBar);