ACE3/addons/trenches/functions/fnc_handlePlayerInventoryChanged.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: commy2
* Handle the InventoryChanged event.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
*
* Example:
* [bob, "weapon"] call ace_trenches_fnc_handlePlayerInverntoryChanged
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (_unit getVariable [QGVAR(isPlacing), false]) then {
if !("ACE_EntrenchingTool" in items _unit) then {
[_unit] call FUNC(placeCancel);
};
};