Status Bar

This commit is contained in:
fallingsheep 2015-02-08 18:59:37 +11:00
parent 44212fe47f
commit 8ef9ccd51d
5 changed files with 102 additions and 1 deletions

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@ -0,0 +1,44 @@
waitUntil {!(isNull (findDisplay 46))};
disableSerialization;
/*
File: fn_statusBar.sqf
Author: Osef (Ported to EpochMod by piX)
Edited by: [piX]
Description: Puts a small bar in the bottom centre of screen to display in-game information
PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT!
*/
_rscLayer = "osefStatusBar" call BIS_fnc_rscLayer;
_rscLayer cutRsc["osefStatusBar","PLAIN"];
systemChat format["statusBar Loading player info...", _rscLayer];
[] spawn {
sleep 5;
_counter = 180;
_timeSinceLastUpdate = 0;
while {true} do
{
sleep 1;
_counter = _counter - 1;
_time = (round(180-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals
_hours = (floor(_time/60));
_minutes = (_time - (_hours * 60));
switch(_minutes) do
{
case 9: {_minutes = "09"};
case 8: {_minutes = "08"};
case 7: {_minutes = "07"};
case 6: {_minutes = "06"};
case 5: {_minutes = "05"};
case 4: {_minutes = "04"};
case 3: {_minutes = "03"};
case 2: {_minutes = "02"};
case 1: {_minutes = "01"};
case 0: {_minutes = "00"};
};
((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | GRIDREF: %7 | RESTART IN: %8:%9", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, mapGridPosition player, _hours, _minutes, _counter];
};
};

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@ -38,6 +38,12 @@ wreckRemovalMaxTime = 360;
class CfgRemoteExecCommands {};
class RscTitles
{
#include "dialog\statusBar.hpp"
};
class cfgMusic
{
class intro

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@ -0,0 +1,34 @@
#define ST_RIGHT 0x01
class osefStatusBar {
idd = -1;
onLoad = "uiNamespace setVariable ['osefStatusBar', _this select 0]";
onUnload = "uiNamespace setVariable ['osefStatusBar', objNull]";
onDestroy = "uiNamespace setVariable ['osefStatusBar', objNull]";
fadein = 0;
fadeout = 0;
duration = 10e10;
movingEnable = 0;
controlsBackground[] = {};
objects[] = {};
class controls {
class statusBarText {
idc = 1000;
x = safezoneX + safezoneW - 1.80;
y = safezoneY + safezoneH - 0.04;
w = 1.25;
h = 0.04;
shadow = 1;
colorBackground[] = { 1, 0.3, 0, 0.0 };
font = "PuristaSemibold";
size = 0.03;
type = 13;
style = 0;
text="Loading statusBar...";
class Attributes {
align="right";
color = "#58FA58";
};
};
};
};

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@ -12,9 +12,26 @@ if (!isDedicated) then {
VEMFChatMsg = nil;
};
};
//Status Bar
[] execVM "custom\fn_statusBar.sqf";
// Welcome Credits
[] execVM "custom\welcome.sqf";
//Admin Menu
execVM "adminmenu\activate.sqf";
execVM "adminmenu\loop.sqf";
execVM "adminmenu\loop.sqf";
//BIKE
act = player addaction [("<t color=""#0074E8"">" + ("Bike") +"</t>"),"custom\Bike.sqf","",5,false,true,"",""];
//Loadouts
[] execVM "custom\loadout.sqf";
//Custom LOOT
if (isServer) then {
fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "custom\LSpawner\fn_LSgetBuildingstospawnLoot.sqf";
LSdeleter = compile preProcessFileLineNumbers "custom\LSpawner\LSdeleter.sqf";
execVM "custom\LSpawner\Lootspawner.sqf";
};