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Default A3 Epoch
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@epochhive/EpochServer.dll
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@epochhive/EpochServer.dll
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@epochhive/EpochServer.ini
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@epochhive/EpochServer.ini
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[EpochServer]
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BattlEyePath = E:\Steam\steamapps\common\Arma 3\SC\BattlEye
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InstanceID = AU999
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[Redis]
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IP = 127.0.0.1
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Port = 6379
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DB = 0
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Password = CHANGEME
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[SteamAPI]
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Logging = 0
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Key =
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VACBanned = 0
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VACMinimumNumberOfBans = 0
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VACMaximumDaysSinceLastBan = 0
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PlayerAllowOlderThan = 0
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@epochhive/addons/a3_epoch_server.pbo
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@epochhive/addons/a3_epoch_server.pbo
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@epochhive/addons/a3_epoch_server_settings.pbo
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@epochhive/addons/a3_epoch_server_settings.pbo
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@epochhive/epochah.hpp
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@epochhive/epochah.hpp
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@epochhive/epochconfig.hpp
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@epochhive/epochconfig.hpp
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StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
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BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
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// Time based
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StaticDateTime[] = {2035,6,10,7,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
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timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
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// Events
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WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
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SpecialEventTime = 2400;
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NormalEventTime = 1200;
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PlantSpawnTime = 2400;
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showEarthQuakes = true; // used to show locations of earthquakes
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showShippingContainers = true; // used to show locations of shipping containers
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// Antagonists
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antagonistChanceTrash = 0.03; //3% chance when player loot a trash object
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antagonistChancePDeath = 0.25; //25% chance when player was killed from a other player (selfkill doesn't count)
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antagonistChanceLoot = 0.03; //3% chance when player click "SEARCH" on a loot object
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// Player Related
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cloneCost = 100; // debt incurred on player death
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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allowedVehiclesList[] = {
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{"C_Offroad_01_EPOCH",8},
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{"C_Quadbike_01_EPOCH",8},
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{"C_Hatchback_01_EPOCH",10},
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{"C_Hatchback_02_EPOCH",10},
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{"C_SUV_01_EPOCH",10},
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{"C_Rubberboat_EPOCH",5},
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{"C_Rubberboat_02_EPOCH",5},
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{"C_Rubberboat_03_EPOCH",5},
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{"C_Rubberboat_04_EPOCH",5},
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{"C_Van_01_box_EPOCH",8},
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{"C_Van_01_transport_EPOCH",9},
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{"C_Boat_Civil_01_EPOCH",5},
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{"C_Boat_Civil_01_police_EPOCH",5},
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{"C_Boat_Civil_01_rescue_EPOCH",5},
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{"B_Heli_Light_01_EPOCH",2},
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{"B_SDV_01_EPOCH",2},
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{"B_MRAP_01_EPOCH",3},
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{"B_Truck_01_transport_EPOCH",1},
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{"B_Truck_01_covered_EPOCH",2},
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{"B_Truck_01_mover_EPOCH",1},
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{"B_Truck_01_box_EPOCH",1},
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{"O_Truck_02_covered_EPOCH",2},
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{"O_Truck_02_transport_EPOCH",1},
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{"O_Truck_03_covered_EPOCH",1},
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{"O_Truck_02_box_EPOCH",1},
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{"I_Heli_light_03_unarmed_EPOCH",1},
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{"O_Heli_Light_02_unarmed_EPOCH",1},
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{"I_Heli_Transport_02_EPOCH",1},
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{"O_Heli_Transport_04_EPOCH",1},
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{"O_Heli_Transport_04_bench_EPOCH",1},
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{"O_Heli_Transport_04_box_EPOCH",1},
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{"O_Heli_Transport_04_covered_EPOCH",1},
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{"B_Heli_Transport_03_unarmed_EPOCH",1},
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{"jetski_epoch",7},
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{"K01",2},
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{"K02",2},
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{"K03",2},
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{"K04",2},
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{"ebike_epoch",7},
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{"mosquito_epoch",7}
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};
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// Traders
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taxRate = 0.1; // controls the price increase for purchases
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SHOW_TRADERS = true; // used to show locations of traders
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NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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forceStaticTraders = true; // disables traders moving from work to home
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// Hive Related
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expiresBuilding = "604800"; // expiration date in seconds for buildings
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expiresPlayer = "2592000"; // expiration date in seconds for players
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expiresBank = "7776000"; // expiration date in seconds for players bank
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expiresVehicle = "604800"; // expiration date in seconds for vehicles
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hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking)
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// Debug Related
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DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles
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MPMissions/epoch.Altis.pbo
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MPMissions/epoch.Altis.pbo
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