_pathtotools = "adminmenu\tools\"; _pathtoweapon = "adminmenu\weapons\"; _pathtovehicles = "adminmenu\veh\"; _pathtosoldier= "adminmenu\spawn\"; _EXECscript1 = 'player execVM "'+_pathtotools+'%1"'; _EXECscript3 = 'player execVM "'+_pathtoweapon+'%1"'; _EXECscript5 = 'player execVM "'+_pathtovehicles+'%1"'; _EXECscript6 = 'player execVM "'+_pathtosoldier+'%1"'; if ((getPlayerUID player) in ["76561198083039115"]) then { //all admins if ((getPlayerUID player) in ["76561198083039115"]) then { //Admins Go Here aswell adminmenu = [ ["Fusions Menu",true], ["Tools", [4], "#USER:ToolsMenu", -5, [["expression", ""]], "1", "1"], ["Cars", [4], "#USER:VehicleMenu", -5, [["expression", ""]], "1", "1"], ["Weapons", [5], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"], ["Spawn Groups", [5], "#USER:Soldier", -5, [["expression", ""]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ];}; } else { adminmenu = [ ["",true], //["Toggle Debug", [2], "", -5, [["expression", format[_execdebug,"playerstats.sqf"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ];}; ToolsMenu = [ ["Tools",true], ["Teleport", [2], "", -5, [["expression", format[_EXECscript1,"teleport.sqf"]]], "1", "1"], ["Teleport Player To Me", [3], "", -5, [["expression", format[_EXECscript1,"tptome.sqf"]]], "1", "1"], ["God Mode", [4], "", -5, [["expression", format[_EXECscript1,"god.sqf"]]], "1", "1"], ["Car God Mode", [5], "", -5, [["expression", format[_EXECscript1,"cargod.sqf"]]], "1", "1"], ["Heal Self", [6], "", -5, [["expression", format[_EXECscript1,"heal.sqf"]]], "1", "1"], ["Heal Player(s)", [7], "", -5, [["expression", format[_EXECscript1,"healp.sqf"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; WeaponMenu = [ ["Weapons",true], //Add Weapons Here Gave some examples :D ["MX", [2], "", -5, [["expression", format[_EXECscript3,"mx.sqf"]]], "1", "1"], ["MK 200", [3], "", -5, [["expression", format[_EXECscript3,"mk200.sqf"]]], "1", "1"], ["LRR", [4], "", -5, [["expression", format[_EXECscript3,"lrr.sqf"]]], "1", "1"], ["EBR", [5], "", -5, [["expression", format[_EXECscript3,"ebr.sqf"]]], "1", "1"], ["GM6", [6], "", -5, [["expression", format[_EXECscript3,"gm6.sqf"]]], "1", "1"], ["P07", [7], "", -5, [["expression", format[_EXECscript3,"phgun.sqf"]]], "1", "1"], ["Next page", [12], "#USER:WeaponMenu2", -5, [["expression", ""]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; WeaponMenu2 = [ ["Weapons 2",true], //Add Weapons Here Gave another page because it could get a little confusing :P ["MX", [2], "", -5, [["expression", format[_EXECscript3,"mx.sqf"]]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; VehicleMenu = [ ["Vehicles",true], ["ATV", [2], "", -5, [["expression", format[_EXECscript5,"ATV.sqf"]]], "1", "1"], ["Hunter Armed", [3], "", -5, [["expression", format[_EXECscript5,"hunter.sqf"]]], "1", "1"], ["Offroad Truck HMG .50", [4], "", -5, [["expression", format[_EXECscript5,"offroad.sqf"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Next page", [12], "#USER:VehicleMenu2", -5, [["expression", ""]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; VehicleMenu2 = [ ["Vehicles 2",true], ["Example", [2], "", -5, [["expression", format[_EXECscript5,"Example.sqf"]]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; Soldier = [ ["Spawner", true], ["Select Spawn Position (OpFor)", [2], "", -5, [["expression", format[_EXECscript6,"east.sqf"]]], "1", "1"], ["Delete Previous Spawn Area (OpFor)", [3], "", -5, [["expression", format[_EXECscript6,"deleteop.sqf"]]], "1", "1"], ["Spawn(OpFor)", [4], "", -5, [["expression", format[_EXECscript6,"eastsp.sqf"]]], "1", "1"], ["Select Spawn Position (BluFor)", [5], "", -5, [["expression", format[_EXECscript6,"west.sqf"]]], "1", "1"], ["Delete Previous Spawn Area (BluFor)", [6], "", -5, [["expression", format[_EXECscript6,"deletebl.sqf"]]], "1", "1"], ["Spawn(BluFor)", [7], "", -5, [["expression", format[_EXECscript6,"westsp.sqf"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:adminmenu";