mirror of
https://github.com/Fallingsheep1985/Arma3Epoch.git
synced 2024-08-30 16:42:12 +00:00
97 lines
4.1 KiB
Plaintext
97 lines
4.1 KiB
Plaintext
if(isDedicated) exitWith {};
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_sizeTitle = 0.55; // Font Size of the Title Messages
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_sizeSubText = 0.45; // Font Size of the SubTitle Messages
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_colorTitle = "#FFFFFF"; // HTML Color Code of the Title Messages (must start with '#' )
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_colorSubText = "#EFEFEF"; // HTML Color Code of the SubTitle Messages (must start with '#' )
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_alignTitle = "left"; // Alignment of the Title Message (right or left)
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_alignSubText = "right"; // Alignment of the SubTitle Message (right or left)
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_fontTitle = "PuristaSemibold"; // Font Type Of Title Messages
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_fontSubText = "PuristaLight"; // Font Type Of SubTitle Messages
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_Delay = 10; // Wait in seconds before the credits start after player IS ingame
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_FadeIn = 2; //how long one role should stay on screen. Use value from 0 to 10 where 0 is almost instant transition to next role
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_IntroMusic = true; // Welcome Intro Song During the credits (true or false)
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_posDefault = [0.3,0.55,0.5]; // Defualt Positions of all Credits
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_title = "Welcome Survivor";
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_shorttext = "Arma 3 Epoch By Fallingsheep";
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_posText = [0.25,0.5,0.4];
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_title2 = "ADMINS";
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_shorttext2 = "Fallingsheep";
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_posText2 = [0.38,0.5,0.25];
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_title3 = "MISSIONS";
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_shorttext3 = "VEMF - Missions system";
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_posText3 = [0.18,0.5,0.7];
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_title4 = "BASES";
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_shorttext4 = "Indestructible Bases";
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_posText4 = [0.37,0.5,0.28];
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_title5 = "LOOT";
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_shorttext5 = "Custom Loot Tables";
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_posText5 = [0.35,0.5,0.335];
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_title6 = "Play Fair & Enjoy";
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_shorttext6 = "respect others!";
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_posText6 = [0.32,0.5,0.4];
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/***********************************************************************************************************************************************/
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/***********************************************************************************************************************************************/
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/* /!\ DO NOT EDIT BELOW THIS LINE. DO NOT REMOVE CREDITS /!\
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/*
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/* SCRIPTING BY: GR8 [GhostzGamerz.com]
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/* VERSION: 2.1
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/* DATE: 21 December 2014
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/*
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/***********************************************************************************************************************************************/
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/***********************************************************************************************************************************************/
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_ms = [];
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for "_i" from 1 to 50 do
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{
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_t = if (_i!=1) then { format["_title%1",_i] } else { "_title" };
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_s = if (_i!=1) then { format["_shorttext%1",_i] } else { "_shorttext" };
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_p = if (_i!=1) then { format["_postext%1",_i] } else { "_postext" };
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if (!isNil _t or !isNil _s) then
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{
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_at = if (!isNil _t) then { call compile _t } else { "" };
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_as = if (!isNil _s) then { call compile _s } else { "" };
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_ap = if (!isNil _p) then { call compile _p } else { _posDefault };
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_ms = _ms + [[_at,_as,_ap]];
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}
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};
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waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
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waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
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sleep _Delay;
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if (_IntroMusic) then { playMusic "Intro";};
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player enableSimulation true;
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{
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_t = _x select 0;
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_s = _x select 1;
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_pX = _x select 2 select 0;
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_pY = _x select 2 select 1;
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_pW = _x select 2 select 2;
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_m = format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeTitle, _colorTitle, _alignTitle, _fontTitle, _t];
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_m = _m + format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeSubText, _colorSubText, _alignSubText, _fontSubText, _s];
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_tm = round (count toArray (_t+_s) / 6 / 2) + 3;
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[ _m, [_pX * safeZoneW + safeZoneX, _pW], [_pY * safezoneH + safezoneY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText;
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sleep (_tm+_FadeIn+4);
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} forEach _ms; |