Arma3Epoch/MPMissions/epoch.Altis/deploy/deploybike.sqf
2015-02-19 11:55:57 +11:00

45 lines
2.0 KiB
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//Created by - Fallingsheep
//Special thanks - infistar for vehicle spawn code
//check if player has scrap
if ("ItemScraps" in magazines player) then{
//check if player has toolkit
if ("VehicleRepair" in magazines player) then{
player playActionNow "Medic"; // play build animation
sleep 3; //wait 3 seconds
//remove scrap from inventory
player removeMagazine "ItemScraps";
//set vehcile tokens
if (!isNil 'EPOCH_server_setVToken') then {_vehObj call EPOCH_server_setVToken;};
if (!isNil 'EPX_server_setVToken') then {_vehObj call EPX_server_setVToken; };
_vehClass = "ebike_epoch"; // vehicle class to spawn
_position = [((getPos player) select 0) + 2, ((getPos player) select 1) + 2, 0]; // get player pos for spawning
_dir = getDir player;
//spawn the vehicle at players postion
_vehObj = _vehClass createVehicle (_position);
//set vehicle slots
if (!isNil 'EPX_server_vehicleInit') then {_vehObj call EPX_server_vehicleInit};
EPOCH_VehicleSlotsLimit = EPOCH_VehicleSlotsLimit + 1;
EPOCH_VehicleSlots pushBack str(EPOCH_VehicleSlotsLimit);
_slot = EPOCH_VehicleSlots select 0;
_vehObj setVariable ['VEHICLE_SLOT',_slot,true];
EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot];
EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots;
publicVariable 'EPOCH_VehicleSlotCount';
//remove any items from vehicle
clearWeaponCargoGlobal _vehObj;
clearMagazineCargoGlobal _vehObj;
clearBackpackCargoGlobal _vehObj;
clearItemCargoGlobal _vehObj;
//Save vehicle
if (!isNil 'EPOCH_server_save_vehicle') then {_vehObj call EPOCH_server_save_vehicle};
if (!isNil 'EPX_server_save_vehicle') then {_vehObj call EPX_server_save_vehicle;};
cutText [format["You built a EBike."], "PLAIN DOWN"];
} else {
SystemChat "You need a VehicleRepair to build a EBike.";
};
} else {
SystemChat "You need Scrap to build a EBike.";
};