diff --git a/Server/@epochhive/epochconfig.hpp b/Server/@epochhive/epochconfig.hpp index 2a8f548..58f6c5a 100644 --- a/Server/@epochhive/epochconfig.hpp +++ b/Server/@epochhive/epochconfig.hpp @@ -1,14 +1,14 @@ -serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime +serverRestart = "true"; // true sends #shutdown command to server after the time specified in ForceRestartTime forceRestartTime = 14400; // 4 hour restarts // Time based - StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. + StaticDateTime[] = {0,0,0,6,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. // Loot (Check CfgBuildingLootPos.hpp in mission file for more settings) lootMultiplier = 1; // 1 = normal loot multiplier. This controls how much loot can payout per loot container. - UseLootHelper = "false"; // GroundLoot will get a visible sphere for better loot identification + UseLootHelper = "true"; // GroundLoot will get a visible sphere for better loot identification // Events WeatherChances[] = { @@ -29,7 +29,7 @@ forceRestartTime = 14400; // 4 hour restarts }, // { 1800, "PaydayEvent", 0, 2}, // { 1200, "MessageServer", 0, 2}, - { 120, "FastNights", 0 , 2, -1, {48,4} ,{"VR"}}, // TimeMulti Nighttime = 48 / TimeMulti Daytime = 4 + { 120, "FastNights", 0 , 2, -1, {20,6} ,{"VR"}}, // TimeMulti Nighttime = 48 / TimeMulti Daytime = 4 { 1200, "HeliCrash", 0 , 2, -1, {} ,{"VR"}}, { 2700, "AirDrop", 0 , 2, -1, {} ,{"VR"}}, { 2400, "EarthQuake", 0 , 2, -1, {} ,{"VR"}}, @@ -69,11 +69,11 @@ forceRestartTime = 14400; // 4 hour restarts "", // "ItemGPS" or "ItemGeigerCounter_EPOCH", "", // "EpochRadio0" through "EpochRadio9" "", // "ItemCompass" - "", // "ItemWatch" + "ItemWatch", // "ItemWatch" "" // "NVG_EPOCH" or "radiation_mask_epoch" }; - UseCustomTextures = "false"; // if true, Vehicles and Building parts textures will be saved and loaded to the DB (Paintshop) + UseCustomTextures = "true"; // if true, Vehicles and Building parts textures will be saved and loaded to the DB (Paintshop) // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. immuneIfStartInBase = "true"; // Protect vehicles from damage in bases until first unlocked after restart @@ -92,7 +92,7 @@ forceRestartTime = 14400; // 4 hour restarts }; disableVehicleTIE = "true"; ReplaceCarService = "true"; // Replace all "Land_CarService_F" with "paintshop" on the Map on Server Start - PaintShopIcons = "false"; // Create MapIcons for PaintShops + PaintShopIcons = "true"; // Create MapIcons for PaintShops // BaseBuilding StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance. @@ -175,7 +175,7 @@ forceRestartTime = 14400; // 4 hour restarts NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance. forceStaticTraders = "true"; // disables traders moving from work to home - TraderGodMode = "false"; // If true, Trader can not be killed by Players + TraderGodMode = "true"; // If true, Trader can not be killed by Players storedVehicleLimit = 15; // Vehicles more than x stored in ALL Traders will automatically be deleted on Restart. StaticTraderItemPurge[] = {100,15}; // {ItemCount,ReducePercent} - If a static trader have more than x different items, on restart the items will be reduced by y percent DynamicTraderRespawnCount = 100; // If a dynamic Trader have more than x different Items, he will respawn on another Spot (with start Items)