From 0d2cf1b5c39cae60c8c5db92a5a2e1b70ca604ad Mon Sep 17 00:00:00 2001 From: Ghostrider-DbD- Date: Tue, 23 May 2017 23:36:26 -0400 Subject: [PATCH] Added Documentation --- License.md | 13 +++++++++++++ README.md | 40 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 53 insertions(+) create mode 100644 License.md create mode 100644 README.md diff --git a/License.md b/License.md new file mode 100644 index 0000000..d9a9955 --- /dev/null +++ b/License.md @@ -0,0 +1,13 @@ +-------------------------- +License +-------------------------- +All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. + +http://creativecommons.org/licenses/by-nc-sa/4.0/ + +-------------------------- +License +-------------------------- +All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. + +http://creativecommons.org/licenses/by-nc-sa/4.0/ \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..bbc0311 --- /dev/null +++ b/README.md @@ -0,0 +1,40 @@ +/* + ========================================= + GhostriderDBD' className extraction tool. + ========================================= +*/ + +How To Use This Tool. + +1) Start Arma 3 with any mods for which you wish to extract class names. +2) Start the Eden Editor. +3) Open the testConfig.Altis mission. + +You are now ready to generate the class names. The tools copy these to the clipboard. All you need to do to generate a list of classnames is select the tool, Alt-Tab out of Arma, and paste the contents of the clipboard into a text editor such as notepad ++. +For each category (e.g., uniforms, weapons, vehicles) there are two tools. +One generates a simple list of class names which could be used when configuring traders for Exile. +The second will generate a pre-configured price list using either Epoch or Exile formats. +You can determine which format of price list will be generated by changing DBD_priceConfiguration in init.sqf. + +Credits: + This tool uses Kronzky's string library: http://www.kronzky.info/snippets/strings/index.htm + The algorithm for extracting weapons class names is derived from one posted by KiloSwiss on EpochMod: + https://epochmod.com/forum/topic/32239-howto-get-available-weapons-mod-independent/ + +License + All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. + + http://creativecommons.org/licenses/by-nc-sa/4.0/ + + + There is no charge to use these tools. + Please do not charge for items available to players through the use of these tools. + You may modify any of the tools as you like. + Please give credit to me and those listed above if redistributing modified code. + +-------------------------- +License +-------------------------- +All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. + +http://creativecommons.org/licenses/by-nc-sa/4.0/