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Re-organized old files....
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58
testConfig.Altis/Code/functions.sqf
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58
testConfig.Altis/Code/functions.sqf
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@ -0,0 +1,58 @@
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/*
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Class Name Extraction Tool
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By GhostriderDbD
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For Arma 3
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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fn_generateItemList = {
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params["_items"];
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private["_clipBoard"];
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_clipBoard = "";
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{
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_clipBoard = _clipBoard + format['"%1%",%2',_x,endl]
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}forEach _items;
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_clipBoard;
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};
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fn_generatePriceList = {
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params["_items"];
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private["_clipBoard"];
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_clipBoard = "";
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{
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if (GRG_mod == "Exile") then
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{
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_clipboard = _clipboard + format["class %1 { quality = 3; price = 150; };%2",_x,endl];
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//_clipboard = _clipboard + format["5, %1 %2",_x,endl];
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};
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if (GRG_mod == "Epoch") then
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{
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_clipboard = _clipboard + format["class %1 { price = 100; };%2",_x,endl];
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};
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}forEach _items;
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_clipBoard
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};
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fn_generateLootTableEntries = {
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params["_items"];
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private["_clipBoard"];
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_clipBoard = "";
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{
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if (GRG_mod == "Exile") then
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{
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_clipboard = _clipboard + format["5, %1 %2",_x,endl];
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};
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if (GRG_mod == "Epoch") then
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{
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_clipboard = _clipboard + format['{ { "%1", "item" /*"backpack" "magazine" "item" "weapon"*/ }, 5 },%2',_x,endl];
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};
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}forEach _items;
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_clipBoard
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};
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20
testConfig.Altis/Code/variables.sqf
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20
testConfig.Altis/Code/variables.sqf
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@ -0,0 +1,20 @@
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/*
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Class Name Extraction Tool
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By GhostriderDbD
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For Arma 3
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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GRG_Epoch_Pricelist_Header = endl + endl + "/*" + endl + endl + " Epoch Pricelists" + endl + endl + "*/";
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GRG_Epoch_Loottable_Header = endl + endl + "/*" + endl + endl + " Epoch Loottable Entries" + endl + endl + "*/";
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GRG_Epoch_ItemLists_Header = endl + endl + "/*" + endl + endl + " Epoch Item Name Lists" + endl + endl + "*/";
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GRG_Exile_Pricelist_Header = endl + endl + "/*" + endl + endl + " Exile Pricelists" + endl + endl + "*/";
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GRG_Exile_TraderItemLists_Header = endl + endl + "/*" + endl + endl + " Exile Trader Item Lists" + endl + endl + "*/";
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GRG_Exile_Loottable_Header = endl + endl + "/*" + endl + endl + " Exile Loottable Entries" + endl + endl + "*/";
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16
testConfig.Altis/ExcludedClassNames/baseMagazines.sqf
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16
testConfig.Altis/ExcludedClassNames/baseMagazines.sqf
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/*
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Class Name Extraction Tool
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By GhostriderDbD
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For Arma 3
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Lists magazines that should excluded from the output for the script.
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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_baseMagazines = [
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// Magazines
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];
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6
testConfig.Altis/ExcludedClassNames/baseWearables.sqf
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6
testConfig.Altis/ExcludedClassNames/baseWearables.sqf
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_baseWearables = [
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];
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266
testConfig.Altis/OldVersions/airBase.sqf
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266
testConfig.Altis/OldVersions/airBase.sqf
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_airBase = [
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"Air",
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"Helicopter",
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"Plane",
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"ParachuteBase",
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"GNT_C185",
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"GNT_C185F",
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"GNT_C185T",
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"Heli_Transport_02_base_F",
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"Heli_Transport_CDN888",
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"Heli_Transport_CDN808",
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"Heli_Transport_DK09",
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"Heli_Transport_DK10",
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"Heli_Transport_DZ",
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"GunShip",
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"TransportHelicopter",
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"UAV",
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"Fighter",
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"CargoAirplane",
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"Plane_Base_F",
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"Plane_CAS_01_base_F",
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"B_Parachute_02_F",
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"Helicopter_Base_F",
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"Helicopter_Base_H",
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"Heli_Light_01_base_F",
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"Heli_Light_01_unarmed_base_F",
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"Heli_Light_01_civil_base_F",
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"Heli_Light_01_armed_base_F",
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"Heli_Light_01_dynamicLoadout_base_F",
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"B_Heli_Light_01_F",
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"B_Heli_Light_01_armed_F",
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"B_Heli_Light_01_dynamicLoadout_F",
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"C_Heli_Light_01_civil_F",
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"C_Heli_light_01_blue_F",
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"C_Heli_light_01_red_F",
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"C_Heli_light_01_ion_F",
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"C_Heli_light_01_blueLine_F",
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"C_Heli_light_01_digital_F",
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"C_Heli_light_01_elliptical_F",
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"C_Heli_light_01_furious_F",
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"C_Heli_light_01_graywatcher_F",
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"C_Heli_light_01_jeans_F",
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"C_Heli_light_01_light_F",
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"C_Heli_light_01_shadow_F",
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"C_Heli_light_01_sheriff_F",
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"C_Heli_light_01_speedy_F",
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"C_Heli_light_01_sunset_F",
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"C_Heli_light_01_vrana_F",
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"C_Heli_light_01_wasp_F",
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"C_Heli_light_01_wave_F",
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"C_Heli_light_01_stripped_F",
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"C_Heli_light_01_luxe_F",
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"B_Heli_Light_01_stripped_F",
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"Heli_Light_02_base_F",
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"Heli_Light_02_unarmed_base_F",
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"Heli_Light_02_dynamicLoadout_base_F",
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"O_Heli_Light_02_dynamicLoadout_F",
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"O_Heli_Light_02_F",
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"O_Heli_Light_02_unarmed_F",
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"O_Heli_Light_02_v2_F",
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"ParachuteWest",
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"ParachuteEast",
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"ParachuteG",
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"Parachute",
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"NonSteerable_Parachute_F",
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"Paraglide",
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"Steerable_Parachute_F",
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"Heli_Attack_01_base_F",
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"Heli_Attack_01_dynamicLoadout_base_F",
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"B_Heli_Attack_01_F",
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"B_Heli_Attack_01_dynamicLoadout_F",
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"Heli_Attack_02_base_F",
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"Heli_Attack_02_dynamicLoadout_base_F",
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"O_Heli_Attack_02_F",
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"O_Heli_Attack_02_black_F",
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"O_Heli_Attack_02_dynamicLoadout_F",
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"O_Heli_Attack_02_dynamicLoadout_black_F",
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"Heli_Transport_01_base_F",
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"B_Heli_Transport_01_F",
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"B_Heli_Transport_01_camo_F",
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"I_Heli_Transport_02_F",
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"Parachute_02_base_F",
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"O_Parachute_02_F",
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"I_Parachute_02_F",
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"Plane_Fighter_03_base_F",
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"Plane_Fighter_03_dynamicLoadout_base_F",
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"I_Plane_Fighter_03_CAS_F",
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"I_Plane_Fighter_03_AA_F",
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"I_Plane_Fighter_03_dynamicLoadout_F",
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"Heli_light_03_base_F",
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"Heli_light_03_dynamicLoadout_base_F",
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"Heli_light_03_unarmed_base_F",
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"I_Heli_light_03_F",
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"I_Heli_light_03_dynamicLoadout_F",
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"I_Heli_light_03_unarmed_F",
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"I_Heli_light_03_base_F",
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"I_Heli_light_03_unarmed_base_F",
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"Plane_CAS_01_dynamicLoadout_base_F",
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"B_Plane_CAS_01_F",
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"B_Plane_CAS_01_dynamicLoadout_F",
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"Plane_CAS_02_base_F",
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"Plane_CAS_02_dynamicLoadout_base_F",
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"O_Plane_CAS_02_F",
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"O_Plane_CAS_02_dynamicLoadout_F",
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"UAV_01_base_F",
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"B_UAV_01_F",
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"O_UAV_01_F",
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"I_UAV_01_F",
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"UAV_02_base_F",
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"UAV_02_CAS_base_F",
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"B_UAV_02_F",
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"O_UAV_02_F",
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"I_UAV_02_F",
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"B_UAV_02_CAS_F",
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"O_UAV_02_CAS_F",
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"I_UAV_02_CAS_F",
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"UAV_02_dynamicLoadout_base_F",
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"B_UAV_02_dynamicLoadout_F",
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"O_UAV_02_dynamicLoadout_F",
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"I_UAV_02_dynamicLoadout_F",
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"Heli_Transport_03_base_F",
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"B_Heli_Transport_03_F",
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"Heli_Transport_03_unarmed_base_F",
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"B_Heli_Transport_03_unarmed_F",
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"B_Heli_Transport_03_black_F",
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"B_Heli_Transport_03_unarmed_green_F",
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"B_Heli_Transport_03_base_F",
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"B_Heli_Transport_03_unarmed_base_F",
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"Heli_Transport_04_base_F",
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"O_Heli_Transport_04_F",
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"O_Heli_Transport_04_ammo_F",
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"O_Heli_Transport_04_bench_F",
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"O_Heli_Transport_04_box_F",
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"O_Heli_Transport_04_covered_F",
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"O_Heli_Transport_04_fuel_F",
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"O_Heli_Transport_04_medevac_F",
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"O_Heli_Transport_04_repair_F",
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"O_Heli_Transport_04_black_F",
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"O_Heli_Transport_04_ammo_black_F",
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"O_Heli_Transport_04_bench_black_F",
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"O_Heli_Transport_04_box_black_F",
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"O_Heli_Transport_04_covered_black_F",
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"O_Heli_Transport_04_fuel_black_F",
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"O_Heli_Transport_04_medevac_black_F",
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"O_Heli_Transport_04_repair_black_F",
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"Exile_Chopper_Hellcat_Abstract",
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"Exile_Chopper_Hellcat_Green",
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"Exile_Chopper_Hellcat_FIA",
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"UH1H_Clo",
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"Exile_Chopper_Huey_Abstract",
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"Exile_Chopper_Huey_Green",
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"Exile_Chopper_Huey_Desert",
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"UH1H_M240",
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"Exile_Chopper_Huey_Armed_Abstract",
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"Exile_Chopper_Huey_Armed_Green",
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"Exile_Chopper_Huey_Armed_Desert",
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"Exile_Chopper_Hummingbird_Abstract",
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"Exile_Chopper_Hummingbird_Green",
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"Exile_Chopper_Hummingbird_Civillian_Abstract",
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"Exile_Chopper_Hummingbird_Civillian_Blue",
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"Exile_Chopper_Hummingbird_Civillian_Red",
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"Exile_Chopper_Hummingbird_Civillian_ION",
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"Exile_Chopper_Hummingbird_Civillian_BlueLine",
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"Exile_Chopper_Hummingbird_Civillian_Digital",
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"Exile_Chopper_Hummingbird_Civillian_Elliptical",
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"Exile_Chopper_Hummingbird_Civillian_Furious",
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"Exile_Chopper_Hummingbird_Civillian_GrayWatcher",
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"Exile_Chopper_Hummingbird_Civillian_Jeans",
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"Exile_Chopper_Hummingbird_Civillian_Light",
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"Exile_Chopper_Hummingbird_Civillian_Shadow",
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"Exile_Chopper_Hummingbird_Civillian_Sheriff",
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"Exile_Chopper_Hummingbird_Civillian_Speedy",
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"Exile_Chopper_Hummingbird_Civillian_Sunset",
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"Exile_Chopper_Hummingbird_Civillian_Vrana",
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"Exile_Chopper_Hummingbird_Civillian_Wasp",
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"Exile_Chopper_Hummingbird_Civillian_Wave",
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"Exile_Chopper_Huron_Abstract",
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"Exile_Chopper_Huron_Black",
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"Exile_Chopper_Huron_Green",
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"Exile_Chopper_Mohawk_Abstract",
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"Exile_Chopper_Mohawk_FIA",
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"Exile_Chopper_Orca_Abstract",
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"Exile_Chopper_Orca_CSAT",
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"Exile_Chopper_Orca_Black",
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"Exile_Chopper_Orca_BlackCustom",
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"Exile_Chopper_Taru_Abstract",
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"Exile_Chopper_Taru_CSAT",
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"Exile_Chopper_Taru_Black",
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"Exile_Chopper_Taru_Covered_Abstract",
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"Exile_Chopper_Taru_Covered_CSAT",
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"Exile_Chopper_Taru_Covered_Black",
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"Exile_Chopper_Taru_Transport_Abstract",
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"Exile_Chopper_Taru_Transport_CSAT",
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"Exile_Chopper_Taru_Transport_Black",
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"an2_base",
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"Exile_Plane_AN2_Abstract",
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"Exile_Plane_AN2_Green",
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"Exile_Plane_AN2_White",
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"Exile_Plane_AN2_Stripe",
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"B_T_VTOL_01_infantry_F",
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"Exile_Plane_BlackfishInfantry",
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"B_T_VTOL_01_vehicle_F",
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"Exile_Plane_BlackfishVehicle",
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"C_Plane_Civil_01_F",
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"Exile_Plane_Ceasar",
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"Exile_Plane_Cessna",
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"An2_tk",
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"An2_af",
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"An2_a2",
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"UH1H_base",
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"UH1HL_base",
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"UH1H_Closed",
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"UH1H_Closed_TK",
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"UH1H_M240_TK",
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"VTOL_Base_F",
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"I_C_Heli_Light_01_civil_F",
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"B_CTRG_Heli_Transport_01_sand_F",
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"B_CTRG_Heli_Transport_01_tropic_F",
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"Plane_Civil_01_base_F",
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"C_Plane_Civil_01_racing_F",
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"I_C_Plane_Civil_01_F",
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"UAV_03_base_F",
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"UAV_03_dynamicLoadout_base_F",
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"B_T_UAV_03_F",
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"B_T_UAV_03_dynamicLoadout_F",
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"UAV_04_base_F",
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"O_T_UAV_04_CAS_F",
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"VTOL_01_base_F",
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"VTOL_01_armed_base_F",
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"VTOL_01_unarmed_base_F",
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||||
"VTOL_01_infantry_base_F",
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"VTOL_01_vehicle_base_F",
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"B_T_VTOL_01_armed_F",
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"B_T_VTOL_01_infantry_blue_F",
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"B_T_VTOL_01_infantry_olive_F",
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||||
"B_T_VTOL_01_vehicle_blue_F",
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||||
"B_T_VTOL_01_vehicle_olive_F",
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||||
"B_T_VTOL_01_armed_blue_F",
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||||
"B_T_VTOL_01_armed_olive_F",
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||||
"VTOL_02_base_F",
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||||
"VTOL_02_infantry_base_F",
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"VTOL_02_vehicle_base_F",
|
||||
"VTOL_02_infantry_dynamicLoadout_base_F",
|
||||
"VTOL_02_vehicle_dynamicLoadout_base_F",
|
||||
"O_T_VTOL_02_infantry_F",
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||||
"O_T_VTOL_02_vehicle_F",
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"O_T_VTOL_02_infantry_dynamicLoadout_F",
|
||||
"O_T_VTOL_02_vehicle_dynamicLoadout_F",
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"O_T_VTOL_02_infantry_hex_F",
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"O_T_VTOL_02_infantry_ghex_F",
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"O_T_VTOL_02_infantry_grey_F",
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"O_T_VTOL_02_vehicle_hex_F",
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"O_T_VTOL_02_vehicle_ghex_F",
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"O_T_VTOL_02_vehicle_grey_F",
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"Plane_Fighter_01_Base_F",
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"B_Plane_Fighter_01_F",
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"B_Plane_Fighter_01_Stealth_F",
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"Plane_Fighter_02_Base_F",
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"O_Plane_Fighter_02_F",
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"O_Plane_Fighter_02_Stealth_F",
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"Plane_Fighter_04_Base_F",
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"I_Plane_Fighter_04_F",
|
||||
"UAV_05_Base_F",
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"B_UAV_05_F"
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||||
];
|
174
testConfig.Altis/OldVersions/baseHeadgear.sqf
Normal file
174
testConfig.Altis/OldVersions/baseHeadgear.sqf
Normal file
@ -0,0 +1,174 @@
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/*
|
||||
Class Name Extraction Tool
|
||||
By GhostriderDbD
|
||||
For Arma 3
|
||||
|
||||
This list of headgear will be excluded from the output of the relevant scripts.
|
||||
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
|
||||
_baseHeadgear = [
|
||||
"Exile_Cap_Exile",
|
||||
"H_Bandanna_blu",
|
||||
"H_Bandanna_camo",
|
||||
"H_Bandanna_cbr",
|
||||
"H_Bandanna_gry",
|
||||
"H_Bandanna_khk",
|
||||
"H_Bandanna_khk_hs",
|
||||
"H_Bandanna_mcamo",
|
||||
"H_Bandanna_sand",
|
||||
"H_Bandanna_sgg",
|
||||
"H_Bandanna_surfer",
|
||||
"H_Bandanna_surfer_blk",
|
||||
"H_Bandanna_surfer_grn",
|
||||
"H_BandMask_blk",
|
||||
"H_BandMask_demon",
|
||||
"H_BandMask_khk",
|
||||
"H_BandMask_reaper",
|
||||
"H_Beret_02",
|
||||
"H_Beret_blk",
|
||||
"H_Beret_blk_POLICE",
|
||||
"H_Beret_brn_SF",
|
||||
"H_Beret_Colonel",
|
||||
"H_Beret_gen_F",
|
||||
"H_Beret_grn",
|
||||
"H_Beret_grn_SF",
|
||||
"H_Beret_ocamo",
|
||||
"H_Beret_red",
|
||||
"H_Booniehat_dgtl",
|
||||
"H_Booniehat_dirty",
|
||||
"H_Booniehat_grn",
|
||||
"H_Booniehat_indp",
|
||||
"H_Booniehat_khk",
|
||||
"H_Booniehat_khk_hs",
|
||||
"H_Booniehat_mcamo",
|
||||
"H_Booniehat_oli",
|
||||
"H_Booniehat_tan",
|
||||
"H_Booniehat_tna_F",
|
||||
"H_Cap_blk",
|
||||
"H_Cap_blk_CMMG",
|
||||
"H_Cap_blk_ION",
|
||||
"H_Cap_blk_Raven",
|
||||
"H_Cap_blk_Syndikat_F",
|
||||
"H_Cap_blu",
|
||||
"H_Cap_brn_SPECOPS",
|
||||
"H_Cap_grn",
|
||||
"H_Cap_grn_BI",
|
||||
"H_Cap_grn_Syndikat_F",
|
||||
"H_Cap_headphones",
|
||||
"H_Cap_khaki_specops_UK",
|
||||
"H_Cap_marshal",
|
||||
"H_Cap_oli",
|
||||
"H_Cap_oli_hs",
|
||||
"H_Cap_oli_Syndikat_F",
|
||||
"H_Cap_police",
|
||||
"H_Cap_press",
|
||||
"H_Cap_red",
|
||||
"H_Cap_surfer",
|
||||
"H_Cap_tan",
|
||||
"H_Cap_tan_specops_US",
|
||||
"H_Cap_tan_Syndikat_F",
|
||||
"H_Cap_usblack",
|
||||
"H_CrewHelmetHeli_B",
|
||||
"H_CrewHelmetHeli_I",
|
||||
"H_CrewHelmetHeli_O",
|
||||
"H_Hat_blue",
|
||||
"H_Hat_brown",
|
||||
"H_Hat_camo",
|
||||
"H_Hat_checker",
|
||||
"H_Hat_grey",
|
||||
"H_Hat_tan",
|
||||
"H_Helmet_Kerry",
|
||||
"H_Helmet_Skate",
|
||||
"H_HelmetB",
|
||||
"H_HelmetB_black",
|
||||
"H_HelmetB_camo",
|
||||
"H_HelmetB_desert",
|
||||
"H_HelmetB_Enh_tna_F",
|
||||
"H_HelmetB_grass",
|
||||
"H_HelmetB_light",
|
||||
"H_HelmetB_light_black",
|
||||
"H_HelmetB_light_desert",
|
||||
"H_HelmetB_light_grass",
|
||||
"H_HelmetB_light_sand",
|
||||
"H_HelmetB_light_snakeskin",
|
||||
"H_HelmetB_Light_tna_F",
|
||||
"H_HelmetB_paint",
|
||||
"H_HelmetB_plain_blk",
|
||||
"H_HelmetB_plain_mcamo",
|
||||
"H_HelmetB_sand",
|
||||
"H_HelmetB_snakeskin",
|
||||
"H_HelmetB_TI_tna_F",
|
||||
"H_HelmetB_tna_F",
|
||||
"H_HelmetCrew_B",
|
||||
"H_HelmetCrew_I",
|
||||
"H_HelmetCrew_O",
|
||||
"H_HelmetCrew_O_ghex_F",
|
||||
"H_HelmetIA",
|
||||
"H_HelmetIA_camo",
|
||||
"H_HelmetIA_net",
|
||||
"H_HelmetLeaderO_ghex_F",
|
||||
"H_HelmetLeaderO_ocamo",
|
||||
"H_HelmetLeaderO_oucamo",
|
||||
"H_HelmetO_ghex_F",
|
||||
"H_HelmetO_ocamo",
|
||||
"H_HelmetO_oucamo",
|
||||
"H_HelmetO_ViperSP_ghex_F",
|
||||
"H_HelmetO_ViperSP_hex_F",
|
||||
"H_HelmetSpecB",
|
||||
"H_HelmetSpecB_blk",
|
||||
"H_HelmetSpecB_paint1",
|
||||
"H_HelmetSpecB_paint2",
|
||||
"H_HelmetSpecB_sand",
|
||||
"H_HelmetSpecB_snakeskin",
|
||||
"H_HelmetSpecO_blk",
|
||||
"H_HelmetSpecO_ghex_F",
|
||||
"H_HelmetSpecO_ocamo",
|
||||
"H_MilCap_blue",
|
||||
"H_MilCap_dgtl",
|
||||
"H_MilCap_gen_F",
|
||||
"H_MilCap_ghex_F",
|
||||
"H_MilCap_gry",
|
||||
"H_MilCap_mcamo",
|
||||
"H_MilCap_ocamo",
|
||||
"H_MilCap_oucamo",
|
||||
"H_MilCap_rucamo",
|
||||
"H_MilCap_tna_F",
|
||||
"H_PilotHelmetFighter_B",
|
||||
"H_PilotHelmetFighter_I",
|
||||
"H_PilotHelmetFighter_O",
|
||||
"H_PilotHelmetHeli_B",
|
||||
"H_PilotHelmetHeli_I",
|
||||
"H_PilotHelmetHeli_O",
|
||||
"H_RacingHelmet_1_black_F",
|
||||
"H_RacingHelmet_1_blue_F",
|
||||
"H_RacingHelmet_1_F",
|
||||
"H_RacingHelmet_1_green_F",
|
||||
"H_RacingHelmet_1_orange_F",
|
||||
"H_RacingHelmet_1_red_F",
|
||||
"H_RacingHelmet_1_white_F",
|
||||
"H_RacingHelmet_1_yellow_F",
|
||||
"H_RacingHelmet_2_F",
|
||||
"H_RacingHelmet_3_F",
|
||||
"H_RacingHelmet_4_F",
|
||||
"H_Shemag_khk",
|
||||
"H_Shemag_olive",
|
||||
"H_Shemag_olive_hs",
|
||||
"H_Shemag_tan",
|
||||
"H_ShemagOpen_khk",
|
||||
"H_ShemagOpen_tan",
|
||||
"H_StrawHat",
|
||||
"H_StrawHat_dark",
|
||||
"H_TurbanO_blk",
|
||||
"H_Watchcap_blk",
|
||||
"H_Watchcap_camo",
|
||||
"H_Watchcap_cbr",
|
||||
"H_Watchcap_khk",
|
||||
"H_Watchcap_sgg",
|
||||
"HelmetBase"
|
||||
];
|
||||
|
||||
|
195
testConfig.Altis/OldVersions/baseUniforms.sqf
Normal file
195
testConfig.Altis/OldVersions/baseUniforms.sqf
Normal file
@ -0,0 +1,195 @@
|
||||
/*
|
||||
Class Name Extraction Tool
|
||||
By GhostriderDbD
|
||||
For Arma 3
|
||||
|
||||
This list of uniforms will be excluded from the output of the relevant scripts.
|
||||
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
|
||||
_baseUniforms = [
|
||||
"Exile_Uniform_BambiOverall",
|
||||
"Exile_Uniform_ExileCustoms",
|
||||
"Exile_Uniform_Wetsuit_AAF",
|
||||
"Exile_Uniform_Wetsuit_CSAT",
|
||||
"Exile_Uniform_Wetsuit_NATO",
|
||||
"Exile_Uniform_Woodland",
|
||||
"U_AntigonaBody",
|
||||
"U_AttisBody",
|
||||
"U_B_CombatUniform_mcam",
|
||||
"U_B_CombatUniform_mcam_tshirt",
|
||||
"U_B_CombatUniform_mcam_vest",
|
||||
"U_B_CombatUniform_mcam_worn",
|
||||
"U_B_CombatUniform_sgg",
|
||||
"U_B_CombatUniform_sgg_tshirt",
|
||||
"U_B_CombatUniform_sgg_vest",
|
||||
"U_B_CombatUniform_wdl",
|
||||
"U_B_CombatUniform_wdl_tshirt",
|
||||
"U_B_CombatUniform_wdl_vest",
|
||||
"U_B_CTRG_1",
|
||||
"U_B_CTRG_2",
|
||||
"U_B_CTRG_3",
|
||||
"U_B_CTRG_Soldier_2_F",
|
||||
"U_B_CTRG_Soldier_3_F",
|
||||
"U_B_CTRG_Soldier_F",
|
||||
"U_B_CTRG_Soldier_urb_1_F",
|
||||
"U_B_CTRG_Soldier_urb_2_F",
|
||||
"U_B_CTRG_Soldier_urb_3_F",
|
||||
"U_B_FullGhillie_ard",
|
||||
"U_B_FullGhillie_lsh",
|
||||
"U_B_FullGhillie_sard",
|
||||
"U_B_GEN_Commander_F",
|
||||
"U_B_GEN_Soldier_F",
|
||||
"U_B_GhillieSuit",
|
||||
"U_B_HeliPilotCoveralls",
|
||||
"U_B_PilotCoveralls",
|
||||
"U_B_Protagonist_VR",
|
||||
"U_B_Soldier_VR",
|
||||
"U_B_SpecopsUniform_sgg",
|
||||
"U_B_survival_uniform",
|
||||
"U_B_T_FullGhillie_tna_F",
|
||||
"U_B_T_Sniper_F",
|
||||
"U_B_T_Soldier_AR_F",
|
||||
"U_B_T_Soldier_F",
|
||||
"U_B_T_Soldier_SL_F",
|
||||
"U_B_Wetsuit",
|
||||
"U_BasicBody",
|
||||
"U_BG_Guerilla1_1",
|
||||
"U_BG_Guerilla2_1",
|
||||
"U_BG_Guerilla2_2",
|
||||
"U_BG_Guerilla2_3",
|
||||
"U_BG_Guerilla3_1",
|
||||
"U_BG_Guerilla3_2",
|
||||
"U_BG_Guerrilla_6_1",
|
||||
"U_BG_leader",
|
||||
"U_C_Commoner1_1",
|
||||
"U_C_Commoner1_2",
|
||||
"U_C_Commoner1_3",
|
||||
"U_C_Commoner2_1",
|
||||
"U_C_Commoner2_2",
|
||||
"U_C_Commoner2_3",
|
||||
"U_C_Commoner_shorts",
|
||||
"U_C_Driver_1",
|
||||
"U_C_Driver_1_black",
|
||||
"U_C_Driver_1_blue",
|
||||
"U_C_Driver_1_green",
|
||||
"U_C_Driver_1_orange",
|
||||
"U_C_Driver_1_red",
|
||||
"U_C_Driver_1_white",
|
||||
"U_C_Driver_1_yellow",
|
||||
"U_C_Driver_2",
|
||||
"U_C_Driver_3",
|
||||
"U_C_Driver_4",
|
||||
"U_C_Farmer",
|
||||
"U_C_Fisherman",
|
||||
"U_C_FishermanOveralls",
|
||||
"U_C_HunterBody_brn",
|
||||
"U_C_HunterBody_grn",
|
||||
"U_C_Journalist",
|
||||
"U_C_Man_casual_1_F",
|
||||
"U_C_Man_casual_2_F",
|
||||
"U_C_Man_casual_3_F",
|
||||
"U_C_Man_casual_4_F",
|
||||
"U_C_Man_casual_5_F",
|
||||
"U_C_Man_casual_6_F",
|
||||
"U_C_man_sport_1_F",
|
||||
"U_C_man_sport_2_F",
|
||||
"U_C_man_sport_3_F",
|
||||
"U_C_Novak",
|
||||
"U_C_Poloshirt_blue",
|
||||
"U_C_Poloshirt_burgundy",
|
||||
"U_C_Poloshirt_redwhite",
|
||||
"U_C_Poloshirt_salmon",
|
||||
"U_C_Poloshirt_stripped",
|
||||
"U_C_Poloshirt_tricolour",
|
||||
"U_C_Poor_1",
|
||||
"U_C_Poor_2",
|
||||
"U_C_Poor_shorts_1",
|
||||
"U_C_Poor_shorts_2",
|
||||
"U_C_PriestBody",
|
||||
"U_C_Scavenger_1",
|
||||
"U_C_Scavenger_2",
|
||||
"U_C_Scientist",
|
||||
"U_C_ShirtSurfer_shorts",
|
||||
"U_C_Soldier_VR",
|
||||
"U_C_TeeSurfer_shorts_1",
|
||||
"U_C_TeeSurfer_shorts_2",
|
||||
"U_C_WorkerCoveralls",
|
||||
"U_C_WorkerOveralls",
|
||||
"U_Competitor",
|
||||
"U_I_C_Soldier_Bandit_1_F",
|
||||
"U_I_C_Soldier_Bandit_2_F",
|
||||
"U_I_C_Soldier_Bandit_3_F",
|
||||
"U_I_C_Soldier_Bandit_4_F",
|
||||
"U_I_C_Soldier_Bandit_5_F",
|
||||
"U_I_C_Soldier_Camo_F",
|
||||
"U_I_C_Soldier_Para_1_F",
|
||||
"U_I_C_Soldier_Para_2_F",
|
||||
"U_I_C_Soldier_Para_3_F",
|
||||
"U_I_C_Soldier_Para_4_F",
|
||||
"U_I_C_Soldier_Para_5_F",
|
||||
"U_I_CombatUniform",
|
||||
"U_I_CombatUniform_shortsleeve",
|
||||
"U_I_CombatUniform_tshirt",
|
||||
"U_I_FullGhillie_ard",
|
||||
"U_I_FullGhillie_lsh",
|
||||
"U_I_FullGhillie_sard",
|
||||
"U_I_G_resistanceLeader_F",
|
||||
"U_I_G_Story_Protagonist_F",
|
||||
"U_I_GhillieSuit",
|
||||
"U_I_HeliPilotCoveralls",
|
||||
"U_I_OfficerUniform",
|
||||
"U_I_pilotCoveralls",
|
||||
"U_I_Protagonist_VR",
|
||||
"U_I_Soldier_VR",
|
||||
"U_I_Wetsuit",
|
||||
"U_IG_Guerilla1_1",
|
||||
"U_IG_Guerilla2_1",
|
||||
"U_IG_Guerilla2_2",
|
||||
"U_IG_Guerilla2_3",
|
||||
"U_IG_Guerilla3_1",
|
||||
"U_IG_Guerilla3_2",
|
||||
"U_IG_Guerrilla_6_1",
|
||||
"U_IG_leader",
|
||||
"U_IG_Menelaos",
|
||||
"U_KerryBody",
|
||||
"U_Marshal",
|
||||
"U_MillerBody",
|
||||
"U_NikosAgedBody",
|
||||
"U_NikosBody",
|
||||
"U_O_CombatUniform_ocamo",
|
||||
"U_O_CombatUniform_oucamo",
|
||||
"U_O_FullGhillie_ard",
|
||||
"U_O_FullGhillie_lsh",
|
||||
"U_O_FullGhillie_sard",
|
||||
"U_O_GhillieSuit",
|
||||
"U_O_OfficerUniform_ocamo",
|
||||
"U_O_PilotCoveralls",
|
||||
"U_O_Protagonist_VR",
|
||||
"U_O_Soldier_VR",
|
||||
"U_O_SpecopsUniform_blk",
|
||||
"U_O_SpecopsUniform_ocamo",
|
||||
"U_O_T_FullGhillie_tna_F",
|
||||
"U_O_T_Officer_F",
|
||||
"U_O_T_Sniper_F",
|
||||
"U_O_T_Soldier_F",
|
||||
"U_O_V_Soldier_Viper_F",
|
||||
"U_O_V_Soldier_Viper_hex_F",
|
||||
"U_O_Wetsuit",
|
||||
"U_OG_Guerilla1_1",
|
||||
"U_OG_Guerilla2_1",
|
||||
"U_OG_Guerilla2_2",
|
||||
"U_OG_Guerilla2_3",
|
||||
"U_OG_Guerilla3_1",
|
||||
"U_OG_Guerilla3_2",
|
||||
"U_OG_Guerrilla_6_1",
|
||||
"U_OG_leader",
|
||||
"U_OI_Scientist",
|
||||
"U_OrestesBody",
|
||||
"U_Rangemaster",
|
||||
"U_VirtualMan_F",
|
||||
"Uniform_Base"
|
||||
];
|
88
testConfig.Altis/OldVersions/baseVests.sqf
Normal file
88
testConfig.Altis/OldVersions/baseVests.sqf
Normal file
@ -0,0 +1,88 @@
|
||||
/*
|
||||
Class Name Extraction Tool
|
||||
By GhostriderDbD
|
||||
For Arma 3
|
||||
|
||||
This list of vests will be excluded from the output of the relevant scripts.
|
||||
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
|
||||
_baseVests = [
|
||||
"Exile_Vest_Rebreather_AAF",
|
||||
"Exile_Vest_Rebreather_CSAT",
|
||||
"Exile_Vest_Rebreather_NATO",
|
||||
"Exile_Vest_Snow",
|
||||
"V_BandollierB_blk",
|
||||
"V_BandollierB_cbr",
|
||||
"V_BandollierB_ghex_F",
|
||||
"V_BandollierB_khk",
|
||||
"V_BandollierB_oli",
|
||||
"V_BandollierB_rgr",
|
||||
"V_Chestrig_blk",
|
||||
"V_Chestrig_khk",
|
||||
"V_Chestrig_oli",
|
||||
"V_Chestrig_rgr",
|
||||
"V_DeckCrew_base_F",
|
||||
"V_DeckCrew_blue_F",
|
||||
"V_DeckCrew_brown_F",
|
||||
"V_DeckCrew_green_F",
|
||||
"V_DeckCrew_red_F",
|
||||
"V_DeckCrew_violet_F",
|
||||
"V_DeckCrew_white_F",
|
||||
"V_DeckCrew_yellow_F",
|
||||
"V_HarnessO_brn",
|
||||
"V_HarnessO_ghex_F",
|
||||
"V_HarnessO_gry",
|
||||
"V_HarnessOGL_brn",
|
||||
"V_HarnessOGL_ghex_F",
|
||||
"V_HarnessOGL_gry",
|
||||
"V_HarnessOSpec_brn",
|
||||
"V_HarnessOSpec_gry",
|
||||
"V_I_G_resistanceLeader_F",
|
||||
"V_PlateCarrier1_blk",
|
||||
"V_PlateCarrier1_rgr",
|
||||
"V_PlateCarrier1_rgr_noflag_F",
|
||||
"V_PlateCarrier1_tna_F",
|
||||
"V_PlateCarrier2_blk",
|
||||
"V_PlateCarrier2_rgr",
|
||||
"V_PlateCarrier2_rgr_noflag_F",
|
||||
"V_PlateCarrier2_tna_F",
|
||||
"V_PlateCarrier3_rgr",
|
||||
"V_PlateCarrier_Kerry",
|
||||
"V_PlateCarrierGL_blk",
|
||||
"V_PlateCarrierGL_mtp",
|
||||
"V_PlateCarrierGL_rgr",
|
||||
"V_PlateCarrierGL_tna_F",
|
||||
"V_PlateCarrierH_CTRG",
|
||||
"V_PlateCarrierIA1_dgtl",
|
||||
"V_PlateCarrierIA2_dgtl",
|
||||
"V_PlateCarrierIAGL_dgtl",
|
||||
"V_PlateCarrierIAGL_oli",
|
||||
"V_PlateCarrierL_CTRG",
|
||||
"V_PlateCarrierSpec_blk",
|
||||
"V_PlateCarrierSpec_mtp",
|
||||
"V_PlateCarrierSpec_rgr",
|
||||
"V_PlateCarrierSpec_tna_F",
|
||||
"V_Press_F",
|
||||
"V_Rangemaster_belt",
|
||||
"V_RebreatherB",
|
||||
"V_RebreatherIA",
|
||||
"V_RebreatherIR",
|
||||
"V_TacChestrig_cbr_F",
|
||||
"V_TacChestrig_grn_F",
|
||||
"V_TacChestrig_oli_F",
|
||||
"V_TacVest_blk",
|
||||
"V_TacVest_blk_POLICE",
|
||||
"V_TacVest_brn",
|
||||
"V_TacVest_camo",
|
||||
"V_TacVest_gen_F",
|
||||
"V_TacVest_khk",
|
||||
"V_TacVest_oli",
|
||||
"V_TacVestCamo_khk",
|
||||
"V_TacVestIR_blk",
|
||||
"Vest_Camo_Base",
|
||||
"Vest_NoCamo_Base"
|
||||
];
|
275
testConfig.Altis/OldVersions/baseWeapons.sqf
Normal file
275
testConfig.Altis/OldVersions/baseWeapons.sqf
Normal file
@ -0,0 +1,275 @@
|
||||
/*
|
||||
Class Name Extraction Tool
|
||||
By GhostriderDbD
|
||||
For Arma 3
|
||||
|
||||
Lists weapons that should excluded from the output for the script.
|
||||
|
||||
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
|
||||
_knownWeapons = [
|
||||
|
||||
// Assault Rifles
|
||||
"Rifle",
|
||||
"Rifle_Base_F",
|
||||
"Rifle_Short_Base_F",
|
||||
"Rifle_Long_Base_F",
|
||||
"arifle_Katiba_Base_F",
|
||||
"arifle_Katiba_F",
|
||||
"arifle_Katiba_C_F",
|
||||
"mk20_base_F",
|
||||
"arifle_Mk20_F",
|
||||
"arifle_Mk20_plain_F",
|
||||
"arifle_Mk20C_F",
|
||||
"arifle_Mk20C_plain_F",
|
||||
"arifle_MX_Base_F",
|
||||
"arifle_MXC_F",
|
||||
"arifle_MX_F",
|
||||
"arifle_MXM_F",
|
||||
"arifle_MXC_Black_F",
|
||||
"arifle_MX_Black_F",
|
||||
"arifle_MXM_Black_F",
|
||||
"SDAR_base_F",
|
||||
"arifle_SDAR_F",
|
||||
"Tavor_base_F",
|
||||
"arifle_TRG21_F",
|
||||
"arifle_TRG20_F",
|
||||
"pdw2000_base_F",
|
||||
"hgun_PDW2000_F",
|
||||
"arifle_MX_khk_F",
|
||||
"arifle_MXC_khk_F",
|
||||
"arifle_MXM_khk_F",
|
||||
"arifle_AK12_base_F",
|
||||
"arifle_AK12_F",
|
||||
"arifle_AKM_base_F",
|
||||
"arifle_AKM_F",
|
||||
"arifle_AKS_base_F",
|
||||
"arifle_AKS_F",
|
||||
"arifle_CTAR_base_F",
|
||||
"arifle_CTAR_blk_F",
|
||||
"arifle_CTAR_hex_F",
|
||||
"arifle_CTAR_ghex_F",
|
||||
"arifle_CTARS_base_F",
|
||||
"arifle_CTARS_blk_F",
|
||||
"arifle_CTARS_hex_F",
|
||||
"arifle_CTARS_ghex_F",
|
||||
"arifle_SPAR_01_base_F",
|
||||
"arifle_SPAR_01_blk_F",
|
||||
"arifle_SPAR_01_khk_F",
|
||||
"arifle_SPAR_01_snd_F",
|
||||
"arifle_AK107",
|
||||
"Exile_Weapon_AK107",
|
||||
"arifle_AK74",
|
||||
"Exile_Weapon_AK74",
|
||||
"arifle_AK47",
|
||||
"Exile_Weapon_AK47",
|
||||
"arifle_AKM",
|
||||
"Exile_Weapon_AKM",
|
||||
"arifle_AKS",
|
||||
"Exile_Weapon_AKS",
|
||||
"arifle_AKS_Gold",
|
||||
"Exile_Weapon_AKS_Gold",
|
||||
"exile_arifle_M16A4",
|
||||
"Exile_Weapon_M16A4",
|
||||
"exile_arifle_M16A2",
|
||||
"Exile_Weapon_M16A2",
|
||||
"exile_arifle_M4",
|
||||
"Exile_Weapon_M4",
|
||||
"srifle_DMR",
|
||||
"Exile_Weapon_DMR",
|
||||
"ksvk",
|
||||
"Exile_Weapon_ksvk",
|
||||
"srifle_LeeEnfield",
|
||||
"Exile_Weapon_LeeEnfield",
|
||||
"srifle_CZ550_base",
|
||||
"Exile_Weapon_CZ550",
|
||||
"srifle_SVD",
|
||||
"Exile_Weapon_SVD",
|
||||
"srifle_SVD_des",
|
||||
"Exile_Weapon_SVDCamo",
|
||||
"srifle_VSSVintorez",
|
||||
"Exile_Weapon_VSSVintorez",
|
||||
"arifle_RPK74",
|
||||
"Exile_Weapon_RPK",
|
||||
"M1014",
|
||||
"Exile_Weapon_M1014",
|
||||
"arifle_AK_Base",
|
||||
"arifle_AKS_Base",
|
||||
"arifle_AK107_Base",
|
||||
"exile_arifle_M16A4_base",
|
||||
"srifle_CZ550_shit_1",
|
||||
"srifle_CZ550_shit_2",
|
||||
|
||||
|
||||
// Assault Rifles with GL
|
||||
"arifle_Katiba_GL_F",
|
||||
"arifle_Mk20_GL_F",
|
||||
"arifle_Mk20_GL_plain_F",
|
||||
"arifle_MX_GL_F",
|
||||
"arifle_MX_GL_Black_F",
|
||||
"arifle_TRG21_GL_F",
|
||||
"arifle_MX_GL_khk_F",
|
||||
"arifle_AK12_GL_base_F",
|
||||
"arifle_AK12_GL_F",
|
||||
"arifle_ARX_base_F",
|
||||
"arifle_ARX_blk_F",
|
||||
"arifle_ARX_ghex_F",
|
||||
"arifle_ARX_hex_F",
|
||||
"arifle_CTAR_GL_base_F",
|
||||
"arifle_CTAR_GL_blk_F",
|
||||
"arifle_CTAR_GL_hex_F",
|
||||
"arifle_CTAR_GL_ghex_F",
|
||||
"arifle_SPAR_01_GL_base_F",
|
||||
"arifle_SPAR_01_GL_blk_F",
|
||||
"arifle_SPAR_01_GL_khk_F",
|
||||
"arifle_SPAR_01_GL_snd_F",
|
||||
"arifle_AK107_GL",
|
||||
"Exile_Weapon_AK107_GL",
|
||||
"arifle_AK74_GL",
|
||||
"Exile_Weapon_AK74_GL",
|
||||
|
||||
|
||||
// LMGs
|
||||
"LMG_Mk200_F",
|
||||
"LMG_Zafir_F",
|
||||
"arifle_MX_SW_F",
|
||||
"arifle_MX_SW_Black_F",
|
||||
"MMG_01_hex_F",
|
||||
"MMG_02_camo_F",
|
||||
"MMG_01_tan_F",
|
||||
"MMG_02_black_F",
|
||||
"MMG_02_sand_F",
|
||||
"arifle_MX_SW_khk_F",
|
||||
"LMG_03_base_F",
|
||||
"LMG_03_F",
|
||||
"arifle_SPAR_02_base_F",
|
||||
"arifle_SPAR_02_blk_F",
|
||||
"arifle_SPAR_02_khk_F",
|
||||
"arifle_SPAR_02_snd_F",
|
||||
"PKP",
|
||||
"Exile_Weapon_PK",
|
||||
"Pecheneg",
|
||||
"Exile_Weapon_PKP",
|
||||
"lmg_UK59",
|
||||
|
||||
|
||||
// SMGs
|
||||
"SMG_01_Base",
|
||||
"SMG_01_F",
|
||||
"SMG_02_base_F",
|
||||
"SMG_02_F",
|
||||
"SMG_05_base_F",
|
||||
"SMG_05_F",
|
||||
|
||||
|
||||
// Snipers
|
||||
"DMR_01_base_F",
|
||||
"srifle_DMR_01_F",
|
||||
"EBR_base_F",
|
||||
"srifle_EBR_F",
|
||||
"GM6_base_F",
|
||||
"srifle_GM6_F",
|
||||
"srifle_GM6_camo_F",
|
||||
"LRR_base_F",
|
||||
"srifle_LRR_F",
|
||||
"srifle_LRR_camo_F",
|
||||
"DMR_02_base_F",
|
||||
"DMR_03_base_F",
|
||||
"DMR_04_base_F",
|
||||
"DMR_05_base_F",
|
||||
"DMR_06_base_F",
|
||||
"srifle_DMR_02_F",
|
||||
"srifle_DMR_02_camo_F",
|
||||
"srifle_DMR_02_sniper_F",
|
||||
"srifle_DMR_03_F",
|
||||
"srifle_DMR_03_khaki_F",
|
||||
"srifle_DMR_03_tan_F",
|
||||
"srifle_DMR_03_multicam_F",
|
||||
"srifle_DMR_03_woodland_F",
|
||||
"srifle_DMR_04_F",
|
||||
"srifle_DMR_04_Tan_F",
|
||||
"srifle_DMR_05_blk_F",
|
||||
"srifle_DMR_05_hex_F",
|
||||
"srifle_DMR_05_tan_f",
|
||||
"srifle_DMR_06_camo_F",
|
||||
"srifle_DMR_06_olive_F",
|
||||
"srifle_LRR_tna_F",
|
||||
"srifle_GM6_ghex_F",
|
||||
"DMR_07_base_F",
|
||||
"srifle_DMR_07_blk_F",
|
||||
"srifle_DMR_07_hex_F",
|
||||
"srifle_DMR_07_ghex_F",
|
||||
"arifle_SPAR_03_base_F",
|
||||
"arifle_SPAR_03_blk_F",
|
||||
"arifle_SPAR_03_khk_F",
|
||||
"arifle_SPAR_03_snd_F",
|
||||
"exile_weapons_m107",
|
||||
"Exile_Weapon_m107",
|
||||
|
||||
|
||||
// DMRs
|
||||
|
||||
|
||||
// Launchers
|
||||
"Launcher",
|
||||
"Launcher_Base_F",
|
||||
"launch_NLAW_F",
|
||||
"launch_RPG32_F",
|
||||
"launch_Titan_base",
|
||||
"launch_Titan_short_base",
|
||||
"launch_B_Titan_F",
|
||||
"launch_I_Titan_F",
|
||||
"launch_O_Titan_F",
|
||||
"launch_Titan_F",
|
||||
"launch_B_Titan_short_F",
|
||||
"launch_I_Titan_short_F",
|
||||
"launch_O_Titan_short_F",
|
||||
"launch_Titan_short_F",
|
||||
"launch_RPG32_ghex_F",
|
||||
"launch_RPG7_F",
|
||||
"launch_B_Titan_tna_F",
|
||||
"launch_B_Titan_short_tna_F",
|
||||
"launch_O_Titan_ghex_F",
|
||||
"launch_O_Titan_short_ghex_F",
|
||||
|
||||
|
||||
// Handguns
|
||||
"HandGunBase",
|
||||
"Pistol",
|
||||
"Pistol_Base_F",
|
||||
"hgun_ACPC2_F",
|
||||
"hgun_P07_F",
|
||||
"hgun_Pistol_heavy_01_F",
|
||||
"hgun_Pistol_heavy_02_F",
|
||||
"hgun_Rook40_F",
|
||||
"hgun_Pistol_Signal_F",
|
||||
"hgun_P07_khk_F",
|
||||
"hgun_Pistol_01_F",
|
||||
"Colt1911",
|
||||
"Exile_Weapon_Colt1911",
|
||||
"Makarov",
|
||||
"Exile_Weapon_Makarov",
|
||||
"TaurusTracker455",
|
||||
"Exile_Weapon_Taurus",
|
||||
"TaurusTracker455_gold",
|
||||
"Exile_Weapon_TaurusGold",
|
||||
"exile_rifle_SA61",
|
||||
"Exile_Weapon_SA61",
|
||||
"Makarov_light",
|
||||
|
||||
|
||||
// Shotguns
|
||||
|
||||
|
||||
// Throwables
|
||||
"Exile_Melee_Abstract",
|
||||
"Exile_Melee_Axe",
|
||||
"Exile_Melee_Shovel",
|
||||
"Exile_Melee_SledgeHammer"
|
||||
|
||||
// Unknown
|
||||
];
|
33
testConfig.Altis/OldVersions/initgobalvariables.sqf
Normal file
33
testConfig.Altis/OldVersions/initgobalvariables.sqf
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
Class Name Extraction Tool
|
||||
By GhostriderDbD
|
||||
For Arma 3
|
||||
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
|
||||
// load string library
|
||||
nul=[] execVM "KRON_Strings.sqf";
|
||||
DBD_priceConfiguration = "Exile"; // Options are "Exile" or "Epoch". This configuration pertains only to generating pre-formated price lists.
|
||||
DBD_includedWeaponMagazines = false;
|
||||
|
||||
player addAction["Run vehiclesConfig","vehiclesConfig.sqf"];
|
||||
player addAction["Run vehiclesPricelist","vehiclesPriceList.sqf"];
|
||||
player addAction["Run airConfig","airConfig.sqf"];
|
||||
player addAction["Run airPriceList","airPriceList.sqf"];
|
||||
player addAction["Run weaponsConfig","weaponsConfig.sqf"];
|
||||
player addAction["Run weaponsPriceList","weaponsPriceList.sqf"];
|
||||
player addAction["Run magazinesConfig","magazinesConfig.sqf"];
|
||||
player addAction["Run magazinesPriceList","magazinesPriceList.sqf"];
|
||||
player addAction["Run wearablesConfig","wearablesConfig.sqf"];
|
||||
player addAction["Run wearablesPriceList","wearablesPriceList.sqf"];
|
||||
|
||||
player addAction["Run headgearConfig","headgearConfig.sqf"];
|
||||
player addAction["Run headgearPriceList","headgearPriceList.sqf"];
|
||||
player addAction["Run vestsConfig","vestsConfig.sqf"];
|
||||
player addAction["Run vestsPriceList","vestsPriceList.sqf"];
|
||||
player addAction["Run uniformsConfig","uniformsConfig.sqf"];
|
||||
player addAction["Run uniformsPriceList","uniformsPriceList.sqf"];
|
||||
|
@ -2,7 +2,7 @@
|
||||
Class Name Extraction Tool
|
||||
By GhostriderDbD
|
||||
For Arma 3
|
||||
|
||||
7/20/17
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
@ -17,7 +17,7 @@ _cars = [];
|
||||
_clipboard = "";
|
||||
_wpnSmokeShell = []; // "B_IR_Grenade"
|
||||
_wpnLauncherRound = [];
|
||||
_wpnMagazines = [];
|
||||
//_wpnMagazines = [];
|
||||
_wpnVehicleAmmo = [];
|
||||
_wpnMines = []; // "ATMine_Range_Mag" "SatchelCharge_Remote_Mag" "DemoCharge_Remote_Mag" "IEDUrbanSmall_Remote_Mag"
|
||||
_isMagazine = true;
|
||||
@ -41,10 +41,7 @@ _scannedMags = [];
|
||||
};
|
||||
};
|
||||
}forEach _veh;
|
||||
_clipBoard = _clipBoard + format["%1%2// Magazines%3",endl,endl,endl];
|
||||
{
|
||||
_clipBoard = _clipBoard + format['"%1",%2',_x,endl];
|
||||
}forEach _wpnMagazines;
|
||||
|
||||
_clipBoard = _clipBoard + format["%1%2// Grenades, Smoke Grenades, Chemlights and Flares%3",endl,endl,endl];
|
||||
{
|
||||
_clipBoard = _clipBoard + format['"%1",%2',_x,endl];
|
||||
@ -57,5 +54,11 @@ _clipBoard = _clipBoard + format["%1%2// Vehicle Ammo%3",endl,endl,endl];
|
||||
{
|
||||
_clipBoard = _clipBoard + format['"%1",%2',_x,endl];
|
||||
}forEach _wpnVehicleAmmo;
|
||||
|
||||
_clipBoard = _clipBoard + format["%1%2// Magazines%3",endl,endl,endl];
|
||||
_clipBoard = _clipBoard + format["%1%2// Includes Weapon Magazines and anything not captured above%3",endl,endl,endl];
|
||||
_clipBoard = _clipBoard + format["%1%2// Check for duplicates if you also run the extraction tool for weapons%3",endl,endl,endl];
|
||||
_clipBoard = _clipBoard + format["%1%2// Which extracts all magazines available for player weapons%3",endl,endl,endl];
|
||||
{
|
||||
_clipBoard = _clipBoard + format['"%1",%2',_x,endl];
|
||||
}forEach _wpnMagazines;
|
||||
copyToClipboard _clipboard;
|
@ -2,7 +2,7 @@
|
||||
Class Name Extraction Tool
|
||||
By GhostriderDbD
|
||||
For Arma 3
|
||||
|
||||
7/20/17
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
@ -37,17 +37,7 @@ _scannedMags = [];
|
||||
};
|
||||
};
|
||||
}forEach _veh;
|
||||
_clipBoard = _clipBoard + format["%1%2// Magazines%3",endl,endl,endl];
|
||||
{
|
||||
if (DBD_priceConfiguration == "Exile") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { quality = 3; price = 15; };%2",_x,endl];
|
||||
};
|
||||
if (DBD_priceConfiguration == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { price = 15; };%2",_x,endl];
|
||||
};
|
||||
}forEach _wpnMagazines;
|
||||
|
||||
_clipBoard = _clipBoard + format["%1%2// Grenades, Smoke Grenades, Chemlights and Flares%3",endl,endl,endl];
|
||||
{
|
||||
if (DBD_priceConfiguration == "Exile") then
|
||||
@ -82,5 +72,20 @@ _clipBoard = _clipBoard + format["%1%2// Vehicle Ammo%3",endl,endl,endl];
|
||||
};
|
||||
}forEach _wpnVehicleAmmo;
|
||||
|
||||
_clipBoard = _clipBoard + format["%1%2// Magazines%3",endl,endl,endl];
|
||||
_clipBoard = _clipBoard + format["%1%2// Includes Weapon Magazines and anything not captured above%3",endl,endl,endl];
|
||||
_clipBoard = _clipBoard + format["%1%2// Check for duplicates if you also run the extraction tool for weapons%3",endl,endl,endl];
|
||||
_clipBoard = _clipBoard + format["%1%2// Which extracts all magazines available for player weapons%3",endl,endl,endl];
|
||||
{
|
||||
if (DBD_priceConfiguration == "Exile") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { quality = 3; price = 15; };%2",_x,endl];
|
||||
};
|
||||
if (DBD_priceConfiguration == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { price = 15; };%2",_x,endl];
|
||||
};
|
||||
}forEach _wpnMagazines;
|
||||
|
||||
copyToClipboard _clipboard;
|
||||
systemChat "Magazines Pricelist Generated";
|
@ -2,7 +2,7 @@
|
||||
Original script by KiloSwiss
|
||||
https://epochmod.com/forum/topic/32239-howto-get-available-weapons-mod-independent/
|
||||
Modified and enhanced by GhostriderDbD
|
||||
5/22/17
|
||||
7/20/17
|
||||
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
@ -27,6 +27,10 @@ _wpnShotGun = []; //Shotguns
|
||||
_wpnThrow = []; // throwables
|
||||
_wpnUnknown = []; //Misc
|
||||
|
||||
_wpnMagazines = [];
|
||||
_wpnOptics = [];
|
||||
_wpnPointers = [];
|
||||
_wpnMuzzles = [];
|
||||
|
||||
_aBaseNames = [];
|
||||
_wpList = (configFile >> "cfgWeapons") call BIS_fnc_getCfgSubClasses;
|
||||
@ -67,9 +71,30 @@ _wpList sort true;
|
||||
case "Throw" : {_wpnThrow pushBack _baseName};
|
||||
default{_wpnUnknown pushBack _baseName};
|
||||
};
|
||||
|
||||
// Get options for magazines and attachments for that weapon and store these if they are not duplicates for items already listed.
|
||||
_ammoChoices = getArray (configFile >> "CfgWeapons" >> _baseName >> "magazines");
|
||||
{
|
||||
if !(_x in _wpnMagazines) then {_wpnMagazines pushback _x};
|
||||
}forEach _ammoChoices;
|
||||
_optics = getArray (configfile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "CowsSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnOptics) then {_wpnOptics pushback _x};
|
||||
}forEach _optics;
|
||||
_pointers = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "PointerSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnPointers) then {_wpnPointers pushback _x};
|
||||
}forEach _pointers;
|
||||
_muzzles = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "MuzzleSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnMuzzles) then {_wpnMuzzles pushback _x};
|
||||
}forEach _muzzles;
|
||||
_underbarrel = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "UnderBarrelSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnUnderbarrel) then {_wpnUnderbarrel pushback _x};
|
||||
}forEach _underbarrel;
|
||||
};
|
||||
};
|
||||
//};
|
||||
};
|
||||
} foreach _wpList;
|
||||
|
||||
@ -125,7 +150,32 @@ _clipBoard = _clipBoard + format["%2%3// Throwables %1",endl,endl,endl];
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Unknown %1",endl,endl,endl];
|
||||
{
|
||||
_clipBoard = _clipBoard + format['"%1%",%2',_x,endl]
|
||||
_clipBoard = _clipBoard + format['"%1%",%2',_x,endl]
|
||||
}forEach _wpnUnknown;
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Magazines %1",endl,endl,endl];
|
||||
{
|
||||
_clipBoard = _clipBoard + format['"%1%",%2',_x,endl]
|
||||
}forEach _wpnMagazines;
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Optics %1",endl,endl,endl];
|
||||
{
|
||||
_clipBoard = _clipBoard + format['"%1%",%2',_x,endl]
|
||||
}forEach _wpnOptics;
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Muzzles %1",endl,endl,endl];
|
||||
{
|
||||
_clipBoard = _clipBoard + format['"%1%",%2',_x,endl]
|
||||
}forEach _wpnMuzzles;
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Pointers %1",endl,endl,endl];
|
||||
{
|
||||
_clipBoard = _clipBoard + format['"%1%",%2',_x,endl]
|
||||
}forEach _wpnPointers;
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Underbarrel %1",endl,endl,endl];
|
||||
{
|
||||
_clipBoard = _clipBoard + format['"%1%",%2',_x,endl]
|
||||
}forEach _wpnUnderbarrel;
|
||||
|
||||
copyToClipboard _clipBoard;
|
@ -2,7 +2,7 @@
|
||||
Original script by KiloSwiss
|
||||
https://epochmod.com/forum/topic/32239-howto-get-available-weapons-mod-independent/
|
||||
Modified and enhanced by GhostriderDbD
|
||||
5/22/17
|
||||
7/20/17
|
||||
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
@ -27,6 +27,10 @@ _wpnShotGun = []; //Shotguns
|
||||
_wpnThrow = []; // throwables
|
||||
_wpnUnknown = []; //Misc
|
||||
|
||||
_wpnMagazines = [];
|
||||
_wpnOptics = [];
|
||||
_wpnPointers = [];
|
||||
_wpnMuzzles = [];
|
||||
|
||||
_aBaseNames = [];
|
||||
_wpList = (configFile >> "cfgWeapons") call BIS_fnc_getCfgSubClasses;
|
||||
@ -67,6 +71,28 @@ _wpList sort true;
|
||||
case "Throw" : {_wpnThrow pushBack _baseName};
|
||||
default{_wpnUnknown pushBack _baseName};
|
||||
};
|
||||
|
||||
// Get options for magazines and attachments for that weapon and store these if they are not duplicates for items already listed.
|
||||
_ammoChoices = getArray (configFile >> "CfgWeapons" >> _baseName >> "magazines");
|
||||
{
|
||||
if !(_x in _wpnMagazines) then {_wpnMagazines pushback _x};
|
||||
}forEach _ammoChoices;
|
||||
_optics = getArray (configfile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "CowsSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnOptics) then {_wpnOptics pushback _x};
|
||||
}forEach _optics;
|
||||
_pointers = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "PointerSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnPointers) then {_wpnPointers pushback _x};
|
||||
}forEach _pointers;
|
||||
_muzzles = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "MuzzleSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnMuzzles) then {_wpnMuzzles pushback _x};
|
||||
}forEach _muzzles;
|
||||
_underbarrel = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "UnderBarrelSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnUnderbarrel) then {_wpnUnderbarrel pushback _x};
|
||||
}forEach _underbarrel;
|
||||
};
|
||||
};
|
||||
//};
|
||||
@ -205,5 +231,65 @@ _clipBoard = _clipBoard + format["%2%3// Unknown %1",endl,endl,endl];
|
||||
};
|
||||
}forEach _wpnUnknown;
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Magazines %1",endl,endl,endl];
|
||||
{
|
||||
if (DBD_priceConfiguration == "Exile") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { quality = 3; price = 150; };%2",_x,endl];
|
||||
};
|
||||
if (DBD_priceConfiguration == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { price = 150; };%2",_x,endl];
|
||||
};
|
||||
}forEach _wpnMagazines;
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Optics %1",endl,endl,endl];
|
||||
{
|
||||
if (DBD_priceConfiguration == "Exile") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { quality = 3; price = 150; };%2",_x,endl];
|
||||
};
|
||||
if (DBD_priceConfiguration == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { price = 150; };%2",_x,endl];
|
||||
};
|
||||
}forEach _wpnOptics;
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Muzzles %1",endl,endl,endl];
|
||||
{
|
||||
if (DBD_priceConfiguration == "Exile") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { quality = 3; price = 150; };%2",_x,endl];
|
||||
};
|
||||
if (DBD_priceConfiguration == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { price = 150; };%2",_x,endl];
|
||||
};
|
||||
}forEach _wpnMuzzles;
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Pointers %1",endl,endl,endl];
|
||||
{
|
||||
if (DBD_priceConfiguration == "Exile") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { quality = 3; price = 150; };%2",_x,endl];
|
||||
};
|
||||
if (DBD_priceConfiguration == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { price = 150; };%2",_x,endl];
|
||||
};
|
||||
}forEach _wpnPointers;
|
||||
|
||||
_clipBoard = _clipBoard + format["%2%3// Underbarrel %1",endl,endl,endl];
|
||||
{
|
||||
if (DBD_priceConfiguration == "Exile") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { quality = 3; price = 150; };%2",_x,endl];
|
||||
};
|
||||
if (DBD_priceConfiguration == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipboard + format["class %1 { price = 150; };%2",_x,endl];
|
||||
};
|
||||
}forEach _wpnUnderbarrel;
|
||||
|
||||
copyToClipboard _clipBoard;
|
||||
systemChat "Weapon Pricelist Generated";
|
@ -15,15 +15,15 @@ _allWearableRoots = ["Pistol","Rifle","Launcher"];
|
||||
_allWearableTypes = ["AssaultRifle","MachineGun","SniperRifle","Shotgun","Rifle","Pistol","SubmachineGun","Handgun","MissileLauncher","RocketLauncher","Throw","GrenadeCore"];
|
||||
_addedBaseNames = [];
|
||||
_allBannedWearables = [];
|
||||
_uniforms = []; //Assault Rifles
|
||||
_headgear = []; //Assault Rifles with GL
|
||||
_glasses = []; //Light Machine Guns
|
||||
_masks = []; //Sub Machine Guns
|
||||
_backpacks = []; //Designated Marksman Rifles
|
||||
_uniforms = [];
|
||||
_headgear = [];
|
||||
_glasses = [];
|
||||
_masks = [];
|
||||
_backpacks = [];
|
||||
_vests = [];
|
||||
_goggles = []; //Sniper rifles
|
||||
_binocs = []; //HandGuns/Pistols
|
||||
_NVG = []; //Shotguns // NVGoggles
|
||||
_goggles = [];
|
||||
_binocs = [];
|
||||
_NVG = [];
|
||||
//_wpnThrow = []; // throwables
|
||||
//_wpnUnknown = []; //Misc
|
||||
|
||||
@ -116,3 +116,5 @@ _clipBoard = _clipBoard + format["%2%3// Unknown %1",endl,endl,endl];
|
||||
}forEach _wpnUnknown;
|
||||
*/
|
||||
copyToClipboard _clipBoard;
|
||||
|
||||
_clipboard
|
@ -15,15 +15,15 @@ _allWearableRoots = ["Pistol","Rifle","Launcher"];
|
||||
_allWearableTypes = ["AssaultRifle","MachineGun","SniperRifle","Shotgun","Rifle","Pistol","SubmachineGun","Handgun","MissileLauncher","RocketLauncher","Throw","GrenadeCore"];
|
||||
_addedBaseNames = [];
|
||||
_allBannedWearables = [];
|
||||
_uniforms = []; //Assault Rifles
|
||||
_headgear = []; //Assault Rifles with GL
|
||||
_glasses = []; //Light Machine Guns
|
||||
_masks = []; //Sub Machine Guns
|
||||
_backpacks = []; //Designated Marksman Rifles
|
||||
_uniforms = [];
|
||||
_headgear = [];
|
||||
_glasses = [];
|
||||
_masks = [];
|
||||
_backpacks = [];
|
||||
_vests = [];
|
||||
_goggles = []; //Sniper rifles
|
||||
_binocs = []; //HandGuns/Pistols
|
||||
_NVG = []; //Shotguns // NVGoggles
|
||||
_goggles = [];
|
||||
_binocs = [];
|
||||
_NVG = [];
|
||||
//_wpnThrow = []; // throwables
|
||||
//_wpnUnknown = []; //Misc
|
||||
|
||||
@ -193,3 +193,5 @@ _clipBoard = _clipBoard + format["%2%3// Unknown %1",endl,endl,endl];
|
||||
}forEach _wpnUnknown;
|
||||
*/
|
||||
copyToClipboard _clipBoard;
|
||||
|
||||
_clipBoard
|
@ -4,14 +4,21 @@ How To Use This Tool.
|
||||
2) Start the Eden Editor.
|
||||
3) Open the testConfig.Altis mission.
|
||||
|
||||
You are now ready to generate the class names. The tools copy these to the clipboard. All you need to do to generate a list of classnames is select the tool, Alt-Tab out of Arma, and paste the contents of the clipboard into a text editor such as notepad ++.
|
||||
For each category (e.g., uniforms, weapons, vehicles) there are two tools.
|
||||
One generates a simple list of class names which could be used when configuring traders for Exile.
|
||||
The second will generate a pre-configured price list using either Epoch or Exile formats.
|
||||
You can determine which format of price list will be generated by changing DBD_priceConfiguration in init.sqf.
|
||||
You are now ready to generate the class names. The tools copy these to the clipboard.
|
||||
All you need to do to generate a list of classnames:
|
||||
- is select the tool for the category for which you want to generate lists of class names,
|
||||
- Alt-Tab out of Arma,
|
||||
- and paste the contents of the clipboard into a text editor such as notepad ++.
|
||||
|
||||
For each category (e.g., uniforms, weapons, vehicles) the tools will generate three types of lists:
|
||||
|
||||
- a list of class names in quotes, useful for putting together lists of items that are available through certain traders.
|
||||
- pricelists formated in either Epoch or Exile format (which, of course need prices adjusted).
|
||||
- a list suitable for addition to either the loot tables in Epoch or the loot table compiler in Exile.
|
||||
|
||||
You can determine which format of price list will be generated by changing GRG_mod in init.sqf.
|
||||
|
||||
Credits:
|
||||
This tool uses Kronzky's string library: http://www.kronzky.info/snippets/strings/index.htm
|
||||
The algorithm for extracting weapons class names is derived from one posted by KiloSwiss on EpochMod:
|
||||
https://epochmod.com/forum/topic/32239-howto-get-available-weapons-mod-independent/
|
||||
|
||||
@ -21,7 +28,7 @@ License
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
|
||||
|
||||
there is no charge to use these tools.
|
||||
There is no charge to use these tools.
|
||||
You may modify any of the tools as you like.
|
||||
Please give credit to me and those listed above if redistributing modified code.
|
||||
|
||||
|
@ -9,9 +9,19 @@
|
||||
*/
|
||||
|
||||
// load string library
|
||||
nul=[] execVM "KRON_Strings.sqf";
|
||||
DBD_priceConfiguration = "Exile"; // Options are "Exile" or "Epoch". This configuration pertains only to generating pre-formated price lists.
|
||||
//nul=[] execVM "KRON_Strings.sqf";
|
||||
GRG_mod = "Exile"; // Options are "Exile" or "Epoch". This configuration pertains only to generating pre-formated price lists.
|
||||
GRG_includedWeaponMagazines = false;
|
||||
GRG_configuratorPathName = "ExcludedClassNames\";
|
||||
|
||||
#include "code\variables.sqf";
|
||||
#include "code\functions.sqf";
|
||||
|
||||
player addAction ["Vehicles","vehicles.sqf", [], 9];
|
||||
player addAction ["Weapons","weapons.sqf",[], 8.9];
|
||||
player addAction ["Magazines","magazines.sqf", 8.7];
|
||||
player addAction ["Wearables","wearables.sqf", 8.8];
|
||||
/*
|
||||
player addAction["Run vehiclesConfig","vehiclesConfig.sqf"];
|
||||
player addAction["Run vehiclesPricelist","vehiclesPriceList.sqf"];
|
||||
player addAction["Run airConfig","airConfig.sqf"];
|
||||
@ -30,3 +40,6 @@ player addAction["Run vestsPriceList","vestsPriceList.sqf"];
|
||||
player addAction["Run uniformsConfig","uniformsConfig.sqf"];
|
||||
player addAction["Run uniformsPriceList","uniformsPriceList.sqf"];
|
||||
|
||||
|
||||
|
||||
|
||||
|
102
testConfig.Altis/magazines.sqf
Normal file
102
testConfig.Altis/magazines.sqf
Normal file
@ -0,0 +1,102 @@
|
||||
/*
|
||||
Class Name Extraction Tool
|
||||
By GhostriderDbD
|
||||
For Arma 3
|
||||
7/20/17
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
|
||||
_baseMagazines = [];
|
||||
//#include "ExcludedClassNames\baseMagazines.sqf"
|
||||
_cfgMagazines = (configfile >> "CfgMagazines") call BIS_fnc_getCfgSubClasses;
|
||||
//_cfgMagazines sort true;
|
||||
_sortedMagazines = [];
|
||||
_clipboard = "";
|
||||
_wpnSmokeShell = []; // "B_IR_Grenade"
|
||||
_wpnLauncherRound = [];
|
||||
_wpnMagazines = [];
|
||||
_wpnVehicleAmmo = [];
|
||||
_wpnMines = []; // "ATMine_Range_Mag" "SatchelCharge_Remote_Mag" "DemoCharge_Remote_Mag" "IEDUrbanSmall_Remote_Mag"
|
||||
_isMagazine = true;
|
||||
|
||||
_scannedMags = [];
|
||||
{
|
||||
//diag_log format["Magazine = %1",_x];
|
||||
_isKindOf = (_x isKindOF ["CA_Magazine", configFile >> "CfgMagazines"]);
|
||||
if (true) then
|
||||
{
|
||||
//diag_log format["Acceptable Magazine = %1",_x];
|
||||
if (_isKindOf and !(_x in _baseMagazines)) then
|
||||
{
|
||||
//diag_log format["Evaluated Magazine = %1",_x];
|
||||
//if (!(_x isKindOF ["CA_LauncherMagazine", configFile >> "CfgMagazines"]) && !(_x isKindOF ["HandGrenade", configFile >> "CfgMagazines"]) && !(_x isKindOf ["VehicleMagazine", configFile >> "CfgMagazines"]) && !(_x isKindOf ["Exile_AbstractItem", configFile >> "CfgMagazines"])) then {_wpnMagazines pushBack _x};
|
||||
if (_x isKindOF ["CA_LauncherMagazine", configFile >> "CfgMagazines"]) then {_wpnLauncherRound pushBack _x; _scannedMags pushBack _x;};
|
||||
if(_x isKindOF ["HandGrenade", configFile >> "CfgMagazines"]) then {_wpnSmokeShell pushBack _x; _scannedMags pushBack _x;};
|
||||
if (_x isKindOf ["VehicleMagazine", configFile >> "CfgMagazines"]) then {_wpnVehicleAmmo pushBack _x; _scannedMags pushBack _x;};
|
||||
if (_x isKindOf ["Exile_AbstractItem", configFile >> "CfgMagazines"]) then { _scannedMags pushBack _x;}; // Ignore these for now
|
||||
if !(_x in _scannedMags) then {_wpnMagazines pushBack _x; _scannedMags pushBack _x;};
|
||||
};
|
||||
};
|
||||
}forEach _cfgMagazines;
|
||||
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipboard + GRG_Exile_TraderItemLists_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipboard + GRG_Epoch_ItemLists_Header;
|
||||
};
|
||||
|
||||
_clipboard = _clipboard + format["%1%2// Grenades, Smoke Grenades, Chemlights and Flares%3",endl,endl,endl];
|
||||
_temp = [_wpnSmokeShell] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1%2// Launcher Rounds%3",endl,endl,endl];
|
||||
_temp = [_wpnLauncherRound] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1%2// Vehicle Ammo%3",endl,endl,endl];
|
||||
_temp = [_wpnVehicleAmmo] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Exile_Pricelist_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Epoch_Pricelist_Header;
|
||||
};
|
||||
_clipboard = _clipboard + format["%1%2// Grenades, Smoke Grenades, Chemlights and Flares%3",endl,endl,endl];
|
||||
_temp = [_wpnSmokeShell] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1%2// Launcher Rounds%3",endl,endl,endl];
|
||||
_temp = [_wpnLauncherRound] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1%2// Vehicle Ammo%3",endl,endl,endl];
|
||||
_temp = [_wpnVehicleAmmo] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Exile_Loottable_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Epoch_Loottable_Header;
|
||||
};
|
||||
_clipboard = _clipboard + format["%1%2// Grenades, Smoke Grenades, Chemlights and Flares%3",endl,endl,endl];
|
||||
_temp = [_wpnSmokeShell] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1%2// Launcher Rounds%3",endl,endl,endl];
|
||||
_temp = [_wpnLauncherRound] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1%2// Vehicle Ammo%3",endl,endl,endl];
|
||||
_temp = [_wpnVehicleAmmo] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
copyToClipboard _clipboard;
|
||||
|
||||
hint format["Special Magazines Config Extractor Run complete%1Output copied to clipboard%1Paste it into a text editor to acces",endl];
|
@ -8,7 +8,7 @@ class EditorData
|
||||
toggles=1;
|
||||
class ItemIDProvider
|
||||
{
|
||||
nextID=3;
|
||||
nextID=5;
|
||||
};
|
||||
class Camera
|
||||
{
|
||||
@ -21,25 +21,17 @@ class EditorData
|
||||
binarizationWanted=0;
|
||||
addons[]=
|
||||
{
|
||||
"A3_Characters_F_Exp",
|
||||
"A3_Soft_F_Exp_Offroad_01"
|
||||
"A3_Characters_F"
|
||||
};
|
||||
class AddonsMetaData
|
||||
{
|
||||
class List
|
||||
{
|
||||
items=2;
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
className="A3_Characters_F_Exp";
|
||||
name="Arma 3 Apex - Characters and Clothing";
|
||||
author="Bohemia Interactive";
|
||||
url="https://www.arma3.com";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
className="A3_Soft_F_Exp";
|
||||
name="Arma 3 Apex - Unarmored Land Vehicles";
|
||||
className="A3_Characters_F";
|
||||
name="Arma 3 Alpha - Characters and Clothing";
|
||||
author="Bohemia Interactive";
|
||||
url="https://www.arma3.com";
|
||||
};
|
||||
@ -72,7 +64,7 @@ class Mission
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
items=2;
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
dataType="Group";
|
||||
@ -85,59 +77,22 @@ class Mission
|
||||
dataType="Object";
|
||||
class PositionInfo
|
||||
{
|
||||
position[]={15192.831,17.911438,16745.836};
|
||||
position[]={14380.203,17.801437,15920.507};
|
||||
};
|
||||
side="West";
|
||||
flags=6;
|
||||
flags=7;
|
||||
class Attributes
|
||||
{
|
||||
isPlayer=1;
|
||||
};
|
||||
id=2;
|
||||
type="B_GEN_Commander_F";
|
||||
id=4;
|
||||
type="B_RangeMaster_F";
|
||||
};
|
||||
};
|
||||
class Attributes
|
||||
{
|
||||
};
|
||||
class CrewLinks
|
||||
{
|
||||
class LinkIDProvider
|
||||
{
|
||||
nextID=1;
|
||||
};
|
||||
class Links
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
linkID=0;
|
||||
item0=2;
|
||||
item1=1;
|
||||
class CustomData
|
||||
{
|
||||
role=1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
id=0;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
dataType="Object";
|
||||
class PositionInfo
|
||||
{
|
||||
position[]={15192.831,19.521503,16745.816};
|
||||
};
|
||||
side="West";
|
||||
flags=6;
|
||||
class Attributes
|
||||
{
|
||||
aiRadarUsage=-861312960;
|
||||
};
|
||||
id=1;
|
||||
type="B_GEN_Offroad_01_gen_F";
|
||||
id=3;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
96
testConfig.Altis/vehicles.sqf
Normal file
96
testConfig.Altis/vehicles.sqf
Normal file
@ -0,0 +1,96 @@
|
||||
/*
|
||||
Class Name Extraction Tool
|
||||
By GhostriderDbD
|
||||
For Arma 3
|
||||
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
|
||||
_vehiclesBase = [];
|
||||
//#include "ExcludedClassNames\vehiclesBase.sqf"
|
||||
_veh = (configfile >> "CfgVehicles") call BIS_fnc_getCfgSubClasses;
|
||||
//_veh sort true;
|
||||
systemChat format[" _veh contains %1 entries",count _veh];
|
||||
_index = 0;
|
||||
_cars = [];
|
||||
_boats = [];
|
||||
_air = [];
|
||||
_exile = 0;
|
||||
|
||||
{
|
||||
if (_x isKindOf "Car" && !(_x in _vehiclesBase)) then
|
||||
{
|
||||
_cars pushback _x;
|
||||
};
|
||||
if (_x isKindOf "Air" && !(_x in _vehiclesBase)) then
|
||||
{
|
||||
_air pushback _x;
|
||||
};
|
||||
if (_x isKindOf "Boat" && !(_x in _vehiclesBase)) then
|
||||
{
|
||||
_boat pushback _x;
|
||||
};
|
||||
}forEach _veh;
|
||||
|
||||
_clipBoard = "";
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipboard + GRG_Exile_TraderItemLists_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipboard + GRG_Epoch_ItemLists_Header;
|
||||
};
|
||||
|
||||
_clipboard = _clipboard + format["// Cars%1%2",endl,endl,endl];
|
||||
_temp = [_cars] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1// Boats%2%3",endl,endl,endl];
|
||||
_temp = [_boats] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1// Air%2%3",endl,endl,endl];
|
||||
_temp = [_air] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Exile_Pricelist_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Epoch_Pricelist_Header;
|
||||
};
|
||||
_clipboard = _clipboard + format["// Cars%1%2",endl,endl,endl];
|
||||
_temp = [_cars] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1// Boats%2%3",endl,endl,endl];
|
||||
_temp = [_boats] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1// Air%2%3",endl,endl,endl];
|
||||
_temp = [_air] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Exile_Loottable_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Epoch_Loottable_Header;
|
||||
};
|
||||
_clipboard = _clipboard + format["// Cars%1%2",endl,endl,endl];
|
||||
_temp = [_cars] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1// Boats%2%3",endl,endl,endl];
|
||||
_temp = [_boats] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%1// Air%2%3",endl,endl,endl];
|
||||
_temp = [_air] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
copyToClipboard _clipboard;
|
||||
|
||||
hint format["Vehicles Config Extractor Run complete%1Output copied to clipboard%1Paste it into a text editor to acces",endl];
|
326
testConfig.Altis/weapons.sqf
Normal file
326
testConfig.Altis/weapons.sqf
Normal file
@ -0,0 +1,326 @@
|
||||
/*
|
||||
Original script by KiloSwiss
|
||||
https://epochmod.com/forum/topic/32239-howto-get-available-weapons-mod-independent/
|
||||
Modified and enhanced by GhostriderDbD
|
||||
7/20/17
|
||||
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
_weaponsBase = [];
|
||||
//#include "ExcludedClassNames\weaponsBase.sqf"
|
||||
_knownWeapons = [];
|
||||
|
||||
_allWeaponRoots = ["Pistol","Rifle","Launcher"];
|
||||
_allWeaponTypes = ["AssaultRifle","MachineGun","SniperRifle","Shotgun","Rifle","Pistol","SubmachineGun","Handgun","MissileLauncher","RocketLauncher","Throw","GrenadeCore"];
|
||||
_addedBaseNames = [];
|
||||
_allBannedWeapons = [];
|
||||
_wpnAR = []; //Assault Rifles
|
||||
_wpnARG = []; //Assault Rifles with GL
|
||||
_wpnLMG = []; //Light Machine Guns
|
||||
_wpnSMG = []; //Sub Machine Guns
|
||||
_wpnDMR = []; //Designated Marksman Rifles
|
||||
_wpnLauncher = [];
|
||||
_wpnSniper = []; //Sniper rifles
|
||||
_wpnHandGun = []; //HandGuns/Pistols
|
||||
_wpnShotGun = []; //Shotguns
|
||||
_wpnThrow = []; // throwables
|
||||
_wpnUnknown = []; //Misc
|
||||
_wpnUnderbarrel = [];
|
||||
_wpnMagazines = [];
|
||||
_wpnOptics = [];
|
||||
_wpnPointers = [];
|
||||
_wpnMuzzles = [];
|
||||
|
||||
_aBaseNames = [];
|
||||
_wpList = (configFile >> "cfgWeapons") call BIS_fnc_getCfgSubClasses;
|
||||
//_wpList sort true;
|
||||
{
|
||||
_item = _x;
|
||||
_isWeap = false;
|
||||
_isKindOf = false;
|
||||
{
|
||||
_isKindOf = (_item isKindOF [_x, configFile >> "CfgWeapons"]);
|
||||
if (_isKindOf) exitWith {};
|
||||
} forEach _allWeaponRoots;
|
||||
if (_isKindOf) then
|
||||
{
|
||||
//if (getnumber (configFile >> "cfgWeapons" >> _x >> "scope") == 2) then {
|
||||
_itemType = _x call bis_fnc_itemType;
|
||||
_itemCategory = _itemType select 1;
|
||||
//diag_log format["pullWepClassNames:: _itemType = %1 || _itemCategory = %2",_itemType, _itemCategory];
|
||||
if (((_itemType select 0) == "Weapon") && ((_itemType select 1) in _allWeaponTypes)) then {
|
||||
_baseName = _x call BIS_fnc_baseWeapon;
|
||||
//diag_log format["pullWepClassNames:: Processing for _baseName %3 || _itemType = %1 || _itemCategory = %2",_itemType, _itemCategory, _baseName];
|
||||
if (!(_baseName in _addedBaseNames) && !(_baseName in _allBannedWeapons)) then {
|
||||
_addedBaseNames pushBack _baseName;
|
||||
|
||||
switch(_itemCategory)do{
|
||||
case "AssaultRifle" :{
|
||||
if(count getArray(configfile >> "cfgWeapons" >> _baseName >> "muzzles") > 1)then[{_wpnARG pushBack _baseName},{_wpnAR pushBack _baseName}];
|
||||
};
|
||||
case "MachineGun" :{_wpnLMG pushBack _baseName};
|
||||
case "SubmachineGun" :{_wpnSMG pushBack _baseName};
|
||||
case "Rifle" :{_wpnDMR pushBack _baseName};
|
||||
case "SniperRifle" :{_wpnSniper pushBack _baseName};
|
||||
case "Shotgun" :{_wpnShotGun pushBack _baseName};
|
||||
case "Handgun" :{_wpnHandGun pushBack _baseName};
|
||||
case "MissileLauncher" :{_wpnLauncher pushBack _baseName};
|
||||
case "RocketLauncher" :{_wpnLauncher pushBack _baseName};
|
||||
case "DMR" : {_wpnDMR pushBack _baseName};
|
||||
case "Throw" : {_wpnThrow pushBack _baseName};
|
||||
default{_wpnUnknown pushBack _baseName};
|
||||
};
|
||||
|
||||
// Get options for magazines and attachments for that weapon and store these if they are not duplicates for items already listed.
|
||||
_ammoChoices = getArray (configFile >> "CfgWeapons" >> _baseName >> "magazines");
|
||||
{
|
||||
if !(_x in _wpnMagazines) then {_wpnMagazines pushback _x};
|
||||
}forEach _ammoChoices;
|
||||
_optics = getArray (configfile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "CowsSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnOptics) then {_wpnOptics pushback _x};
|
||||
}forEach _optics;
|
||||
_pointers = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "PointerSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnPointers) then {_wpnPointers pushback _x};
|
||||
}forEach _pointers;
|
||||
_muzzles = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "MuzzleSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnMuzzles) then {_wpnMuzzles pushback _x};
|
||||
}forEach _muzzles;
|
||||
_underbarrel = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "UnderBarrelSlot" >> "compatibleItems");
|
||||
{
|
||||
if !(_x in _wpnUnderbarrel) then {_wpnUnderbarrel pushback _x};
|
||||
}forEach _underbarrel;
|
||||
};
|
||||
};
|
||||
};
|
||||
} foreach _wpList;
|
||||
|
||||
_clipboard = "";
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Exile_TraderItemLists_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Epoch_ItemLists_Header;
|
||||
};
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// // Assault Rifles %1",endl,endl,endl];
|
||||
_temp = [_wpnAR] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Assault Rifles with GL %1",endl,endl,endl];
|
||||
_temp = [_wpnARG] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// LMGs %1",endl,endl,endl];
|
||||
_temp = [_wpnLMG] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// SMGs %1",endl,endl,endl];
|
||||
_temp = [_wpnSMG] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Snipers %1",endl,endl,endl];
|
||||
_temp = [_wpnSniper] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// DMRs %1",endl,endl,endl];
|
||||
_temp = [_wpnDMR] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Launchers %1",endl,endl,endl];
|
||||
_temp = [_wpnLauncher] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Handguns %1",endl,endl,endl];
|
||||
_temp = [_wpnHandGun] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Shotguns %1",endl,endl,endl];
|
||||
_temp = [_wpnShotGun] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Throwables %1",endl,endl,endl];
|
||||
_temp = [_wpnThrow] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Unknown %1",endl,endl,endl];
|
||||
_temp = [_wpnUnknown] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Magazines %1",endl,endl,endl];
|
||||
_temp = [_wpnMagazines] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Optics %1",endl,endl,endl];
|
||||
_temp = [_wpnOptics] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Muzzles %1",endl,endl,endl];
|
||||
_temp = [_wpnMuzzles] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Pointers %1",endl,endl,endl];
|
||||
_temp = [_wpnPointers] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Underbarrel %1",endl,endl,endl];
|
||||
_temp = [_wpnUnderbarrel] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Exile_Pricelist_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Epoch_Pricelist_Header;
|
||||
};
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// // Assault Rifles %1",endl,endl,endl];
|
||||
_temp = [_wpnAR] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Assault Rifles with GL %1",endl,endl,endl];
|
||||
_temp = [_wpnARG] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// LMGs %1",endl,endl,endl];
|
||||
_temp = [_wpnLMG] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// SMGs %1",endl,endl,endl];
|
||||
_temp = [_wpnSMG] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Snipers %1",endl,endl,endl];
|
||||
_temp = [_wpnSniper] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// DMRs %1",endl,endl,endl];
|
||||
_temp = [_wpnDMR] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Launchers %1",endl,endl,endl];
|
||||
_temp = [_wpnLauncher] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Handguns %1",endl,endl,endl];
|
||||
_temp = [_wpnHandGun] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Shotguns %1",endl,endl,endl];
|
||||
_temp = [_wpnShotGun] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Throwables %1",endl,endl,endl];
|
||||
_temp = [_wpnThrow] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Unknown %1",endl,endl,endl];
|
||||
_temp = [_wpnUnknown] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Magazines %1",endl,endl,endl];
|
||||
_temp = [_wpnMagazines] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Optics %1",endl,endl,endl];
|
||||
_temp = [_wpnOptics] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Muzzles %1",endl,endl,endl];
|
||||
_temp = [_wpnMuzzles] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Pointers %1",endl,endl,endl];
|
||||
_temp = [_wpnPointers] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Underbarrel %1",endl,endl,endl];
|
||||
_temp = [_wpnUnderbarrel] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Exile_Loottable_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Epoch_Loottable_Header;
|
||||
};
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// // Assault Rifles %1",endl,endl,endl];
|
||||
_temp = [_wpnAR] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Assault Rifles with GL %1",endl,endl,endl];
|
||||
_temp = [_wpnARG] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// LMGs %1",endl,endl,endl];
|
||||
_temp = [_wpnLMG] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// SMGs %1",endl,endl,endl];
|
||||
_temp = [_wpnSMG] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Snipers %1",endl,endl,endl];
|
||||
_temp = [_wpnSniper] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// DMRs %1",endl,endl,endl];
|
||||
_temp = [_wpnDMR] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Launchers %1",endl,endl,endl];
|
||||
_temp = [_wpnLauncher] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Handguns %1",endl,endl,endl];
|
||||
_temp = [_wpnHandGun] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Shotguns %1",endl,endl,endl];
|
||||
_temp = [_wpnShotGun] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Throwables %1",endl,endl,endl];
|
||||
_temp = [_wpnThrow] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Unknown %1",endl,endl,endl];
|
||||
_temp = [_wpnUnknown] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Magazines %1",endl,endl,endl];
|
||||
_temp = [_wpnMagazines] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Optics %1",endl,endl,endl];
|
||||
_temp = [_wpnOptics] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Muzzles %1",endl,endl,endl];
|
||||
_temp = [_wpnMuzzles] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Pointers %1",endl,endl,endl];
|
||||
_temp = [_wpnPointers] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// Underbarrel %1",endl,endl,endl];
|
||||
_temp = [_wpnUnderbarrel] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
copyToClipboard _clipBoard;
|
||||
|
||||
hint format["Weapons Config Extractor Run complete%1Output copied to clipboard%1Paste it into a text editor to acces",endl];
|
158
testConfig.Altis/wearables.sqf
Normal file
158
testConfig.Altis/wearables.sqf
Normal file
@ -0,0 +1,158 @@
|
||||
/*
|
||||
some of the algorithm/script is based on a script by KiloSwiss
|
||||
https://epochmod.com/forum/topic/32239-howto-get-available-weapons-mod-independent/
|
||||
Modified and enhanced by GhostriderDbD
|
||||
5/22/17
|
||||
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
|
||||
_baseWearables = [];
|
||||
//#include "baseWearables.sqf"
|
||||
_allWearableRoots = ["Pistol","Rifle","Launcher"];
|
||||
_allWearableTypes = ["AssaultRifle","MachineGun","SniperRifle","Shotgun","Rifle","Pistol","SubmachineGun","Handgun","MissileLauncher","RocketLauncher","Throw","GrenadeCore"];
|
||||
_addedBaseNames = [];
|
||||
_allBannedWearables = [];
|
||||
_uniforms = [];
|
||||
_headgear = [];
|
||||
_glasses = [];
|
||||
_masks = [];
|
||||
_backpacks = [];
|
||||
_vests = [];
|
||||
_goggles = [];
|
||||
_binocs = [];
|
||||
_NVG = [];
|
||||
|
||||
_wearablesList = (configfile >> "cfgGlasses") call BIS_fnc_getCfgSubClasses;
|
||||
{
|
||||
if ( !(_x in _baseWearables) && !(_x in _addedBaseNames) ) then
|
||||
{
|
||||
_addedBaseNames pushBack _x;
|
||||
_glasses pushBack _x;
|
||||
};
|
||||
}forEach _wearablesList;
|
||||
|
||||
_aBaseNames = [];
|
||||
_wearablesList = (configFile >> "cfgWeapons") call BIS_fnc_getCfgSubClasses;
|
||||
//_wearablesList sort true;
|
||||
{
|
||||
if ( !(_x in _baseWearables) && !(_x in _addedBaseNames) ) then
|
||||
{
|
||||
_addedBaseNames pushBack _x;
|
||||
// Uniforms
|
||||
if (_x isKindOF ["Uniform_Base", configFile >> "CfgWeapons"]) then {_uniforms pushBack _x};
|
||||
// Headgear / Masks
|
||||
if ( (_x isKindOF ["HelmetBase", configFile >> "CfgWeapons"]) or (_x isKindOF ["H_HelmetB", configFile >> "CfgWeapons"]) ) then {_headgear pushBack _x};
|
||||
// Goggles
|
||||
if (_x isKindOF ["GoggleItem", configFile >> "CfgWeapons"]) then {_goggles pushBack _x};
|
||||
// NVG
|
||||
if (_x isKindOF ["NVGoggles", configFile >> "CfgWeapons"]) then {_NVG pushBack _x};
|
||||
// Masks
|
||||
|
||||
// Vests
|
||||
if ( (_x isKindOF ["Vest_Camo_Base", configFile >> "CfgWeapons"]) or (_x isKindOF ["Vest_NoCamo_Base", configFile >> "CfgWeapons"]) ) then {_vests pushBack _x};
|
||||
// Backpacks
|
||||
if (_x isKindOF ["Bag_Base", configFile >> "CfgVehicles"]) then {_backpacks pushBack _x};
|
||||
};
|
||||
} foreach _wearablesList;
|
||||
|
||||
_clipBoard = "";
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipboard + GRG_Exile_TraderItemLists_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipboard + GRG_Epoch_ItemLists_Header;
|
||||
};
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// // Uniforms %1",endl,endl,endl];
|
||||
_temp = [_uniforms] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%2%3// Headgear / Masks %1",endl,endl,endl];
|
||||
_temp = [_headgear] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%2%3// Goggles %1",endl,endl,endl];
|
||||
_temp = [_goggles] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3// Vests %1",endl,endl,endl];
|
||||
_temp = [_vests] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3// Backpacks %1",endl,endl,endl];
|
||||
_temp = [_backpacks] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3//Glasses %1",endl,endl,endl];
|
||||
_temp = [_glasses] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3// NVG %1",endl,endl,endl];
|
||||
_temp = [_NVG] call fn_generateItemList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Exile_Pricelist_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Epoch_Pricelist_Header;
|
||||
};
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// // Uniforms %1",endl,endl,endl];
|
||||
_temp = [_uniforms] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%2%3// Headgear / Masks %1",endl,endl,endl];
|
||||
_temp = [_headgear] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%2%3// Goggles %1",endl,endl,endl];
|
||||
_temp = [_goggles] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3// Vests %1",endl,endl,endl];
|
||||
_temp = [_vests] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3// Backpacks %1",endl,endl,endl];
|
||||
_temp = [_backpacks] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3//Glasses %1",endl,endl,endl];
|
||||
_temp = [_glasses] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3// NVG %1",endl,endl,endl];
|
||||
_temp = [_NVG] call fn_generatePriceList;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
if (GRG_mod == "Exile") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Exile_Loottable_Header;
|
||||
};
|
||||
if (GRG_mod == "Epoch") then
|
||||
{
|
||||
_clipboard = _clipBoard + GRG_Epoch_Loottable_Header;
|
||||
};
|
||||
|
||||
_clipboard = _clipboard + format["%2%3// // Uniforms %1",endl,endl,endl];
|
||||
_temp = [_uniforms] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%2%3// Headgear / Masks %1",endl,endl,endl];
|
||||
_temp = [_headgear] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipboard = _clipboard + format["%2%3// Goggles %1",endl,endl,endl];
|
||||
_temp = [_goggles] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3// Vests %1",endl,endl,endl];
|
||||
_temp = [_vests] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3// Backpacks %1",endl,endl,endl];
|
||||
_temp = [_backpacks] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3//Glasses %1",endl,endl,endl];
|
||||
_temp = [_glasses] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
_clipBoard = _clipBoard + format["%2%3// NVG %1",endl,endl,endl];
|
||||
_temp = [_NVG] call fn_generateLootTableEntries;
|
||||
_clipBoard = _clipBoard + _temp;
|
||||
|
||||
copyToClipboard _clipBoard;
|
||||
|
||||
hint format["Wearables Config Extractor Run complete%1Output copied to clipboard%1Paste it into a text editor to acces",endl];
|
Loading…
Reference in New Issue
Block a user