/* Class Name Extraction Tool By GhostriderDbD For Arma 3 All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ _baseUniforms = []; #include "baseUniforms.sqf" //systemChat format["%1%2 end",_baseUniforms,endl]; //uiSleep 5; _veh = (configfile >> "CfgWeapons") call BIS_fnc_getCfgSubClasses; _veh sort true; systemChat format[" _veh contains %1 entries",count _veh]; _index = 0; _cars = []; _exile = 0; _clipboard = ""; { _isKindOf = _x isKindOF ["Uniform_Base", configFile >> "CfgWeapons"]; if (_isKindOf and !(_x in _baseUniforms)) then { _cars pushback _x; diag_log format["%1",_x]; _index = _index + 1; _left = [_x,5] call KRON_StrLeft; if (_left in ["Exile"]) then { _exile = _exile + 1; systemChat format["%1",_x]; }; _clipboard = _clipboard + format['"%1",%2',_x,endl]; }; }forEach _veh; systemChat format["number of type of Uniform_Base = %1", _index]; systemChat format["number of Exile uniforms = %1",_exile]; copyToClipboard _clipboard;