/* Class Name Extraction Tool By GhostriderDbD For Arma 3 All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ // load string library //nul=[] execVM "KRON_Strings.sqf"; GRG_mod = "Exile"; // Options are "Exile" or "Epoch". This configuration pertains only to generating pre-formated price lists. GRG_Root = "CUP"; // Scripts will test if the leftmost N characters of a classname are equal to GRG_Root GRG_addIttemsMissingFromPricelistOnly = true; // when true will process only class names for which there is not already a price listed for that mod time. for this to work you need to include the description.ext and any price lists for your server in this misison folder. GRG_includedWeaponMagazines = false; GRG_configuratorPathName = "ExcludedClassNames\"; #include "Code\variables.sqf"; #include "Code\functions.sqf"; #include "Code\KRON_Strings.sqf"; player addAction ["Vehicles","vehicles.sqf", [], 9]; player addAction ["Weapons","weapons.sqf",[], 8.9]; player addAction ["Magazines","magazines.sqf", 8.7]; player addAction ["Wearables","wearables.sqf", 8.8]; player addAction ["Items","items.sqf",8.6]; player addAction ["Turrets","vehiclesTurrets.sqf", 8.5];