mirror of
https://github.com/Tomato-dayZ/DayZ-SA-Tomato.git
synced 2024-08-30 16:22:09 +00:00
Update to Ver 1.30
This commit is contained in:
parent
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commit
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49
CHANGELOG.md
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49
CHANGELOG.md
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@ -0,0 +1,49 @@
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# Change Log
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All notable changes to this project will be documented in this file.
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## 01.12.2018 23:00
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### Fixed
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- No CustomMission is Created anymore this means Init.c File works now (Custom loadout and mods Using this file)
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- This means there should be no incompatibility with any mod now
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## 01.12.2018 23:00
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### Fixed
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- No CustomMission is Created anymore this means Init.c File works now (Custom loadout and mods Using this file)
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- This means there should be no incompatibility with any mod now
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## 29.11.2018 23:00
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### Fixed
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- If more then one admin is Online both of them can see Playerlist + Map
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- Teleport Buttons working now on PlayerTab
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## 28.11.2018 23:30
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### Fixed
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- You can open the menu even if you are not the first one logged in to server :D
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- Map shows all player and there names
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- Playerlist Working
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- Custom Loggin addet but not used much
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- Install Guide Updated
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- In your Profile Folder there is a new folder calld TomatoLogs Uplad contents to pastebin when reporting Bugs
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## 2018-11-28 0:30am
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### Hot Fix
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- UI opens for everyone on the server when Admin opens it
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- Link to https://github.com/Arkensor/DayZCommunityOfflineMode in used Files
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## 2018-11-27
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### Signed
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Addet bikey you should be able to use the mod without Dissableing verifySignatures now
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## 2018-11-26
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### Release
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Initial Release
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|
BIN
DayZ-Sa-Tomato/Keys/SchnitzelPommes.bikey
Normal file
BIN
DayZ-Sa-Tomato/Keys/SchnitzelPommes.bikey
Normal file
Binary file not shown.
18
DayZ-Sa-Tomato/Tomato_Profiles/Config/Config.txt
Normal file
18
DayZ-Sa-Tomato/Tomato_Profiles/Config/Config.txt
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@ -0,0 +1,18 @@
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Setup = 1
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Horde_Message = 1
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Horde_Message_Location = Horde appeared near {Location}
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Welcome_Message = 0
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Welcome_Message_Join = {Player} just joined the Server
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KillFeed_LogToFile = 0
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KillFeed_Message_Suicide = 0
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KillFeed_Suicide = {Killed} took his own life
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KillFeed_Message_PlayerHand = 0
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KillFeed_ByPlayerHand = {Killed} murdered by {Killer} with his Hands
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KillFeed_Message_PlayerWeapon = 0
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KillFeed_ByPlayerWeapon = {Killed} murdered by {Killer} with Weapon {Weapon} from {Distance}m
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KillFeed_Message_Zombie = 0
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KillFeed_Zombie = {Killed} died by a zombie
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KillFeed_Message_Animal = 0
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KillFeed_Animal = {Killed} died by a Wild Animal
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KillFeed_Message_Unkown = 0
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KillFeed_Unknown = {Killed} died
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@ -0,0 +1,18 @@
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Prison Island = 2651.42 0.0 1395.8
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||||
Mogilevka = 7572.65 0.0 5182.3
|
||||
Stary Sobor = 6192.39 0.0 7666.5
|
||||
Msta = 11206.6 0.0 5398.70
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||||
Solnichniy = 13436.5 0.0 6158.7
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||||
Chernogorsk = 6350.99 0.0 2666.12
|
||||
Elektrogorsk = 10432.1 0.0 2218.56
|
||||
Berezino = 12661.4 0.0 9465.03
|
||||
Tisy = 1890.45 0.0 13704.6
|
||||
Gorka = 9678.94 0.0 8828.93
|
||||
Balota = 4546.92 0.0 2416.4
|
||||
Vybor = 3916.85 0.0 8795.59
|
||||
Severograd = 8318.51 0.0 12743.4
|
||||
North West Airfield = 4835.59 0.0 9667.72
|
||||
Green Mountain = 3752.08 0.0 6002.94
|
||||
Zelenogorsk = 2542.18 0.0 4994.26
|
||||
Tisy Military Base = 1599.15 0.0 14166.66
|
||||
Pavlovo Military Base = 2047.82 0.0 3293.36
|
1
DayZ-Sa-Tomato/Tomato_Profiles/Log/Admin.txt
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1
DayZ-Sa-Tomato/Tomato_Profiles/Log/Admin.txt
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@ -0,0 +1 @@
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|
2
DayZ-Sa-Tomato/Tomato_Profiles/Log/Debug.txt
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2
DayZ-Sa-Tomato/Tomato_Profiles/Log/Debug.txt
Normal file
@ -0,0 +1,2 @@
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|
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[02.01.2019 21:21] - y
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1
DayZ-Sa-Tomato/Tomato_Profiles/Log/Error.txt
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1
DayZ-Sa-Tomato/Tomato_Profiles/Log/Error.txt
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@ -0,0 +1 @@
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|
1
DayZ-Sa-Tomato/Tomato_Profiles/Log/Info.txt
Normal file
1
DayZ-Sa-Tomato/Tomato_Profiles/Log/Info.txt
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@ -0,0 +1 @@
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|
1
DayZ-Sa-Tomato/Tomato_Profiles/Log/Kills.txt
Normal file
1
DayZ-Sa-Tomato/Tomato_Profiles/Log/Kills.txt
Normal file
@ -0,0 +1 @@
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|
BIN
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato.pbo
Normal file
BIN
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato.pbo
Normal file
Binary file not shown.
BIN
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato.pbo.SchnitzelPommes.bisign
Normal file
BIN
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato.pbo.SchnitzelPommes.bisign
Normal file
Binary file not shown.
1
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato/$PREFIX$
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1
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato/$PREFIX$
Normal file
@ -0,0 +1 @@
|
||||
com\DayZ-SA-Tomato
|
1
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato/$REVISION$
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1
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato/$REVISION$
Normal file
@ -0,0 +1 @@
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||||
1
|
Binary file not shown.
63
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato/config.cpp
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63
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato/config.cpp
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@ -0,0 +1,63 @@
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class CfgPatches
|
||||
{
|
||||
class DayZSATomato
|
||||
{
|
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units[]={};
|
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weapons[]={};
|
||||
requiredVersion=0.1;
|
||||
requiredAddons[]=
|
||||
{
|
||||
};
|
||||
};
|
||||
};
|
||||
class CfgMods
|
||||
{
|
||||
class DayZSATomato
|
||||
{
|
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dir="DayZ-SA-Tomato";
|
||||
picture="";
|
||||
action="";
|
||||
hideName=1;
|
||||
hidePicture=1;
|
||||
name="DayZ-SA-Tomato";
|
||||
credits="";
|
||||
author="DayZ-SA-Tomato";
|
||||
authorID="0";
|
||||
version="1.0";
|
||||
extra=0;
|
||||
type="mod";
|
||||
dependencies[]=
|
||||
{
|
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"Game",
|
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"World",
|
||||
"Mission"
|
||||
};
|
||||
class defs
|
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{
|
||||
class gameScriptModule
|
||||
{
|
||||
value="";
|
||||
files[]=
|
||||
{
|
||||
"com/DayZ-SA-Tomato/scripts/3_Game"
|
||||
};
|
||||
};
|
||||
class worldScriptModule
|
||||
{
|
||||
value="";
|
||||
files[]=
|
||||
{
|
||||
"com/DayZ-SA-Tomato/scripts/4_World"
|
||||
};
|
||||
};
|
||||
class missionScriptModule
|
||||
{
|
||||
value="";
|
||||
files[]=
|
||||
{
|
||||
"com/DayZ-SA-Tomato/scripts/5_Mission"
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
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@ -0,0 +1,2 @@
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const int MENU_Admin = 7000;
|
||||
const int MENU_AdminMessage = 7001;
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@ -0,0 +1,23 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
enum ConfigType
|
||||
{
|
||||
false, true, next, custom
|
||||
}
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@ -0,0 +1,289 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class FileConfig
|
||||
{
|
||||
ref array< ref FileConfig > Children;
|
||||
string ConfigName;
|
||||
ConfigType IsConfigType;
|
||||
string ConfigData;
|
||||
ref FileConfig Parent;
|
||||
void FileConfig( string name, ConfigType type = true, string data = "", ref FileConfig parent = NULL )
|
||||
{
|
||||
ConfigName = name;
|
||||
IsConfigType = type;
|
||||
ConfigData = data;
|
||||
Parent = parent;
|
||||
|
||||
IsConfigType = ConfigType.next;
|
||||
if ( Parent == NULL )
|
||||
{
|
||||
IsConfigType = ConfigType.true;
|
||||
}
|
||||
|
||||
Children = new ref array< ref FileConfig >;
|
||||
}
|
||||
|
||||
void WriteToFile()
|
||||
{
|
||||
array<string> ConfigNames = new array<string>;
|
||||
array<string> ConfigTypes = new array<string>;
|
||||
string type;
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
ConfigNames.Insert(Children[i].ConfigName);
|
||||
|
||||
if(Children[i].IsConfigType == ConfigType.true)
|
||||
{
|
||||
type = "1";
|
||||
}else if(Children[i].IsConfigType == ConfigType.custom)
|
||||
{
|
||||
type = Children[i].ConfigData;
|
||||
}else
|
||||
{
|
||||
type = "0";
|
||||
}
|
||||
ConfigTypes.Insert(type);
|
||||
}
|
||||
|
||||
FileHandle file = OpenFile( GetFileHandler().ConfigFile, FileMode.WRITE );
|
||||
|
||||
if ( file != 0 )
|
||||
{
|
||||
|
||||
for ( int t = 0; t < ConfigNames.Count(); t++ )
|
||||
{
|
||||
string WriteData = ConfigNames[t] + " = " + ConfigTypes[t];
|
||||
FPrintln( file, WriteData );
|
||||
}
|
||||
|
||||
CloseFile(file);
|
||||
|
||||
Print("Wrote Config to File" + GetFileHandler().ConfigFile);
|
||||
} else
|
||||
{
|
||||
Print("Could not open File " + GetFileHandler().ConfigFile + " to Write Config to!");
|
||||
}
|
||||
}
|
||||
|
||||
void ~FileConfig()
|
||||
{
|
||||
//delete Children;
|
||||
}
|
||||
|
||||
bool IsConfig( string Configname )
|
||||
{
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if ( Children[i].ConfigName == Configname && Children[i].IsConfigType == ConfigType.true)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
string GetConfigData( string Configname )
|
||||
{
|
||||
string ReturnData = "";
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if ( Children[i].ConfigName == Configname ) //&& Children[i].IsConfigType == ConfigType.custom
|
||||
{
|
||||
ReturnData = Children[i].ConfigData;
|
||||
return ReturnData;
|
||||
}
|
||||
}
|
||||
return ReturnData;
|
||||
}
|
||||
|
||||
void SetConfigType(ConfigType type)
|
||||
{
|
||||
|
||||
IsConfigType = type;
|
||||
//GetFileHandler().RootConfig.WriteToFile()
|
||||
|
||||
}
|
||||
|
||||
void SetConfigData(string data)
|
||||
{
|
||||
ConfigData = data;
|
||||
//GetFileHandler().RootConfig.WriteToFile()
|
||||
}
|
||||
|
||||
void PrintAll()
|
||||
{
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
Print(" ");
|
||||
Print("Printing Child with number " + i);
|
||||
Print("Name = " + Children[i].ConfigName);
|
||||
Print("ConfigType = " + Children[i].IsConfigType);
|
||||
Print("ConfigData = " + Children[i].ConfigData);
|
||||
Print("Parent = " + Children[i].Parent);
|
||||
Print("End Of Child with Number " + i);
|
||||
Print(" ");
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigInitialize()
|
||||
{
|
||||
array<string> ConfigLine = new array<string>;
|
||||
array<string> ConfigStringCut = new array<string>;
|
||||
FileHandle file = OpenFile( GetFileHandler().ConfigFile, FileMode.READ );
|
||||
if ( file != 0 )
|
||||
{
|
||||
Print("ConfigInitialize - File Found");
|
||||
string line;
|
||||
|
||||
while ( FGets( file, line ) > 0 )
|
||||
{
|
||||
ConfigLine.Insert( line );
|
||||
}
|
||||
|
||||
CloseFile( file );
|
||||
|
||||
if(Children.Count() == ConfigLine.Count() )
|
||||
{
|
||||
for ( int i = 0; i < ConfigLine.Count(); i++ )
|
||||
{
|
||||
ConfigStringCut.Clear();
|
||||
ConfigLine[i].Split( " = ", ConfigStringCut );
|
||||
ConfigType type;
|
||||
string configData = "";
|
||||
if(ConfigLine.Count() == Children.Count())
|
||||
{
|
||||
int len = ConfigStringCut[1].LengthUtf8();
|
||||
len = len - 2;
|
||||
string ConfigTypeCut = ConfigStringCut[1].Substring(2, len);
|
||||
if(ConfigTypeCut == "1")
|
||||
{
|
||||
type = ConfigType.true;
|
||||
}else if(ConfigTypeCut == "0")
|
||||
{
|
||||
type = ConfigType.false;
|
||||
}else
|
||||
{
|
||||
type = ConfigType.custom;
|
||||
configData = ConfigTypeCut;
|
||||
|
||||
}
|
||||
}else
|
||||
{
|
||||
if(ConfigStringCut[1] == "= 1")
|
||||
{
|
||||
type = ConfigType.true;
|
||||
}else if(ConfigStringCut[1] == "= 0")
|
||||
{
|
||||
type = ConfigType.false;
|
||||
}else
|
||||
{
|
||||
type = ConfigType.custom;
|
||||
configData = ConfigTypeCut;
|
||||
}
|
||||
}
|
||||
//Function needet TODO !
|
||||
Children[i].SetConfigType(type);
|
||||
Children[i].SetConfigData(configData);
|
||||
}
|
||||
WriteToFile();
|
||||
}else
|
||||
{
|
||||
Print("Config File has Wrong number of Configs recreateing file !");
|
||||
WriteToFile();
|
||||
}
|
||||
} else
|
||||
{
|
||||
Print( "File. " + GetFileHandler().ConfigFile + " Not found Creating new one");
|
||||
WriteToFile();
|
||||
}
|
||||
}
|
||||
|
||||
// void LoadConfig( string ConfigString, ConfigType ConfigTypefunc = ConfigType.next )
|
||||
// {
|
||||
|
||||
// array<string> ConfigStringCut = new array<string>;
|
||||
// ConfigString.Split( " = ", ConfigStringCut );
|
||||
|
||||
// ConfigType type;
|
||||
// if (ConfigStringCut.Count() == 2 ) // Loaded will be 1
|
||||
// {
|
||||
// if ( ConfigStringCut[1].Contains( "1" ) )
|
||||
// {
|
||||
// type = ConfigType.true;
|
||||
// } else if ( ConfigStringCut[1].Contains( "0" ) )
|
||||
// {
|
||||
// type = ConfigType.false;
|
||||
// } else
|
||||
// {
|
||||
// type = ConfigType.false;
|
||||
// }
|
||||
// } else if ( ConfigStringCut.Count() < 2 ) //New One will Be Count 1 make Type what it should be
|
||||
// {
|
||||
// type = ConfigTypefunc;
|
||||
|
||||
// } else {
|
||||
// Print( "LoadConfig Error Given String : " + ConfigString + " and should be Config = 1 ");
|
||||
// return;
|
||||
// }
|
||||
|
||||
// CheckIfNewConfig(ConfigStringCut[0], type);
|
||||
|
||||
// }
|
||||
void RegisterNewconfig(string name, string stype, string configdata = "")
|
||||
{
|
||||
Print("RegisterNewConfig Data = " + configdata)
|
||||
ConfigType type;
|
||||
if(stype == "true"){type = ConfigType.true;}
|
||||
else if(stype == "false"){type = ConfigType.false;}
|
||||
else{type = ConfigType.custom;}
|
||||
CheckIfNewConfig(name, type, configdata);
|
||||
}
|
||||
|
||||
void CheckIfNewConfig( string name, ConfigType type, string configData = "" )
|
||||
{
|
||||
Print("CheckIfNewConfig Data = " + configData)
|
||||
ref FileConfig nChild = NULL;
|
||||
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if ( name == Children[i].ConfigName )
|
||||
{
|
||||
nChild = Children[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( nChild == NULL )
|
||||
{
|
||||
nChild = new FileConfig( name, type, configData, this );
|
||||
//nChild.IsConfigType = type;
|
||||
// nChild.ConfigData = configData;
|
||||
Children.Insert( nChild );
|
||||
for ( i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if(Children[i].ConfigName == name)
|
||||
{
|
||||
Children[i].SetConfigType(type);
|
||||
Children[i].SetConfigData(configData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,269 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato,
|
||||
however this File is Execludet from GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007 since it is
|
||||
|
||||
Originally from DayZ-CommunityOnlineTools
|
||||
Link : https://github.com/Jacob-Mango/DayZ-CommunityOnlineTools
|
||||
Created by Jacob-Mango
|
||||
and Published under license (CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/
|
||||
which means this file is under CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/ Licence.
|
||||
*/
|
||||
|
||||
class FPPermission
|
||||
{
|
||||
ref FPPermission Parent;
|
||||
ref array< ref FPPermission > Children;
|
||||
string Name;
|
||||
PermissionType Type;
|
||||
|
||||
|
||||
void FPPermission( string name, ref FPPermission parent = NULL )
|
||||
{
|
||||
Name = name;
|
||||
Parent = parent;
|
||||
|
||||
Type = PermissionType.DISALLOW;
|
||||
|
||||
if ( Parent == NULL )
|
||||
{
|
||||
Type = PermissionType.DISALLOW;
|
||||
}
|
||||
|
||||
Children = new ref array< ref FPPermission >;
|
||||
}
|
||||
|
||||
void SetPermissionType(string name, PermissionType type)
|
||||
{
|
||||
Print("Permission");
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
Print("Name 1 = " + Name + " Name 2 = " + name);
|
||||
if(Children[i].Name == name)
|
||||
{
|
||||
Print("Permission Found Changeing");
|
||||
Children[i].SetPermissionInternal(type)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void SetPermissionInternal(PermissionType type)
|
||||
{
|
||||
Print("Type Set");
|
||||
Type = type;
|
||||
}
|
||||
|
||||
void AddPermission( string inp, PermissionType permType = PermissionType.DISALLOW )
|
||||
{
|
||||
array<string> tokens = new array<string>;
|
||||
|
||||
array<string> spaces = new array<string>;
|
||||
inp.Split( " = ", spaces );
|
||||
|
||||
PermissionType type;
|
||||
for ( int i = 0; i < spaces.Count(); i++ )
|
||||
{Print(spaces[i]);}
|
||||
if (spaces.Count() == 2 )
|
||||
{
|
||||
if ( spaces[1].Contains( "1" ) )
|
||||
{
|
||||
type = PermissionType.ALLOW;
|
||||
} else if ( spaces[1].Contains( "0" ) )
|
||||
{
|
||||
type = PermissionType.DISALLOW;
|
||||
} else
|
||||
{
|
||||
type = PermissionType.DISALLOW;
|
||||
}
|
||||
|
||||
spaces[0].Split( "_", tokens );
|
||||
} else if ( spaces.Count() < 2 )
|
||||
{
|
||||
type = permType;
|
||||
|
||||
inp.Split( "_", tokens );
|
||||
} else {
|
||||
Print( "Warning, permission line improperly formatted! Read as \"" + inp + "\" but meant to be in format \"Perm_Perm {n}\"." );
|
||||
return;
|
||||
}
|
||||
|
||||
int depth = tokens.Find( Name );
|
||||
|
||||
if ( depth > -1 )
|
||||
{
|
||||
AddPermissionInternal( tokens, depth + 1, type );
|
||||
} else
|
||||
{
|
||||
AddPermissionInternal( tokens, 0, type );
|
||||
}
|
||||
}
|
||||
|
||||
private ref FPPermission VerifyAddPermission( string name )
|
||||
{
|
||||
ref FPPermission nChild = NULL;
|
||||
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if ( name == Children[i].Name )
|
||||
{
|
||||
nChild = Children[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( nChild == NULL )
|
||||
{
|
||||
nChild = new FPPermission( name, this );
|
||||
nChild.Type = PermissionType.DISALLOW;
|
||||
|
||||
Children.Insert( nChild );
|
||||
}
|
||||
|
||||
return nChild;
|
||||
}
|
||||
|
||||
void ToPermArray( ref array< string > output, string prepend = "" )
|
||||
{
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
string serialize = prepend + Children[i].Name;
|
||||
//TODO " = "
|
||||
output.Insert( serialize + " = " + Children[i].Type );
|
||||
|
||||
if ( Children[i].Children.Count() > 0 )
|
||||
{
|
||||
Children[i].ToPermArray( output, serialize + "_" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool HasPermission( string inp )
|
||||
{
|
||||
array<string> tokens = new array<string>;
|
||||
inp.Split( "_", tokens );
|
||||
|
||||
if ( tokens.Count() == 0 ) return false;
|
||||
|
||||
int depth = tokens.Find(Name);
|
||||
|
||||
bool parentDisallowed = false;
|
||||
|
||||
if ( Type == PermissionType.DISALLOW )
|
||||
{
|
||||
parentDisallowed = true;
|
||||
}
|
||||
|
||||
if ( depth > -1 )
|
||||
{
|
||||
return Check( tokens, depth + 1, parentDisallowed );
|
||||
} else
|
||||
{
|
||||
return Check( tokens, 0, parentDisallowed );
|
||||
}
|
||||
}
|
||||
|
||||
bool Check( array<string> tokens, int depth, bool parentDisallowed )
|
||||
{
|
||||
bool ifReturnAs = false;
|
||||
|
||||
if ( Type == PermissionType.ALLOW )
|
||||
{
|
||||
ifReturnAs = true;
|
||||
}
|
||||
|
||||
if ( Type == PermissionType.DISALLOW )
|
||||
{
|
||||
parentDisallowed = true;
|
||||
}
|
||||
|
||||
if ( Type == PermissionType.ALLOW )
|
||||
{
|
||||
parentDisallowed = false;
|
||||
}
|
||||
|
||||
if ( depth < tokens.Count() )
|
||||
{
|
||||
ref FPPermission nChild = NULL;
|
||||
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if ( Children[i].Name == tokens[depth] )
|
||||
{
|
||||
nChild = Children[i];
|
||||
}
|
||||
}
|
||||
|
||||
if ( nChild )
|
||||
{
|
||||
return nChild.Check( tokens, depth + 1, parentDisallowed );
|
||||
}
|
||||
}
|
||||
|
||||
return ifReturnAs;
|
||||
}
|
||||
|
||||
private ref FPPermission Get( array<string> tokens, int depth )
|
||||
{
|
||||
if ( depth < tokens.Count() )
|
||||
{
|
||||
ref FPPermission nChild = NULL;
|
||||
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if ( Children[i].Name == tokens[depth] )
|
||||
{
|
||||
nChild = Children[i];
|
||||
}
|
||||
}
|
||||
|
||||
if ( nChild )
|
||||
{
|
||||
return nChild.Get( tokens, depth + 1 );
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
ref FPPermission GetPermission( string inp )
|
||||
{
|
||||
array<string> tokens = new array<string>;
|
||||
inp.Split( "_", tokens );
|
||||
|
||||
int depth = tokens.Find(Name);
|
||||
|
||||
if ( depth > -1 )
|
||||
{
|
||||
return Get( tokens, depth + 1 );
|
||||
} else
|
||||
{
|
||||
return Get( tokens, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPermissionInternal( array<string> tokens, int depth, PermissionType value )
|
||||
{
|
||||
if ( depth < tokens.Count() )
|
||||
{
|
||||
string name = tokens[depth];
|
||||
|
||||
ref FPPermission nChild = VerifyAddPermission( name );
|
||||
|
||||
nChild.AddPermissionInternal( tokens, depth + 1, value );
|
||||
} else {
|
||||
Type = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ~FPPermission()
|
||||
{
|
||||
delete Children;
|
||||
}
|
||||
}
|
@ -0,0 +1,204 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato,
|
||||
however this File is Execludet from GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007 since it is
|
||||
|
||||
Originally from DayZ-CommunityOnlineTools
|
||||
Link : https://github.com/Jacob-Mango/DayZ-CommunityOnlineTools
|
||||
Created by Jacob-Mango
|
||||
and Published under license (CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/
|
||||
which means this file is under CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/ Licence.
|
||||
*/
|
||||
|
||||
class FPPlayer
|
||||
{
|
||||
ref FPPermission RootPermission;
|
||||
|
||||
PlayerBase PlayerObject;
|
||||
PlayerIdentity IdentityPlayer;
|
||||
ref PlayerDataN Data;
|
||||
|
||||
void FPPlayer(ref PlayerDataN data)
|
||||
{
|
||||
PlayerObject = NULL;
|
||||
Data = data;
|
||||
|
||||
if ( Data == NULL )
|
||||
{
|
||||
Data = new ref PlayerDataN;
|
||||
}
|
||||
|
||||
RootPermission = new ref FPPermission( Data.SSteam64ID );
|
||||
|
||||
}
|
||||
|
||||
void SetPermission(string name, PermissionType type)
|
||||
{
|
||||
Print("FPPlayer");
|
||||
RootPermission.SetPermissionType(name , type)
|
||||
}
|
||||
|
||||
string FileReadyStripName( string name )
|
||||
{
|
||||
name.Replace( "\\", "" );
|
||||
name.Replace( "/", "" );
|
||||
name.Replace( "=", "" );
|
||||
name.Replace( "+", "" );
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
bool Load()
|
||||
{
|
||||
string filename = FileReadyStripName( Data.SSteam64ID );
|
||||
Print( "Loading permissions for " + filename );
|
||||
FileHandle file = OpenFile( GetFileHandler().PlayersFolderPath + filename + ".Player", FileMode.READ );
|
||||
|
||||
ref array< string > data = new ref array< string >;
|
||||
|
||||
if ( file != 0 )
|
||||
{
|
||||
string line;
|
||||
|
||||
while ( FGets( file, line ) > 0 )
|
||||
{
|
||||
data.Insert( line );
|
||||
}
|
||||
|
||||
CloseFile( file );
|
||||
|
||||
for ( int i = 0; i < data.Count(); i++ )
|
||||
{
|
||||
AddPermission( data[i] );
|
||||
}
|
||||
} else
|
||||
{
|
||||
Print( "Failed to open the file for the player to read. Attemping to create." );
|
||||
|
||||
Save();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Save()
|
||||
{
|
||||
string filename = FileReadyStripName( Data.SSteam64ID );
|
||||
|
||||
Print( "Saving permissions for " + filename );
|
||||
FileHandle file = OpenFile( GetFileHandler().PlayersFolderPath + filename + ".Player", FileMode.WRITE );
|
||||
//TODO ??
|
||||
ref array< string > data = ToPermArray();
|
||||
|
||||
if ( file != 0 )
|
||||
{
|
||||
string line;
|
||||
|
||||
for ( int i = 0; i < data.Count(); i++ )
|
||||
{
|
||||
FPrintln( file, data[i] );
|
||||
}
|
||||
|
||||
CloseFile(file);
|
||||
|
||||
Print("Wrote to the players");
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
Print("Failed to open the file for the player for writing.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void CopyPermissions( ref FPPermission copy )
|
||||
{
|
||||
ref array< string > data = new ref array< string >;
|
||||
copy.ToPermArray( data );
|
||||
|
||||
for ( int i = 0; i < data.Count(); i++ )
|
||||
{
|
||||
AddPermission( data[i] );
|
||||
}
|
||||
}
|
||||
|
||||
ref array< string > ToPermArray()
|
||||
{
|
||||
Data.APermissions.Clear();
|
||||
|
||||
RootPermission.ToPermArray( Data.APermissions );
|
||||
|
||||
return Data.APermissions;
|
||||
}
|
||||
|
||||
void ToPermData()
|
||||
{
|
||||
for ( int i = 0; i < Data.APermissions.Count(); i++ )
|
||||
{
|
||||
AddPermission( Data.APermissions[i] );
|
||||
}
|
||||
}
|
||||
|
||||
bool HasPermission( string fPPermission )
|
||||
{
|
||||
return RootPermission.HasPermission( fPPermission );
|
||||
}
|
||||
|
||||
void AddPermission( string fPPermission, PermissionType type = PermissionType.DISALLOW )
|
||||
{
|
||||
RootPermission.AddPermission( fPPermission, type);
|
||||
}
|
||||
|
||||
void ClearPermissions()
|
||||
{
|
||||
delete RootPermission;
|
||||
|
||||
RootPermission = new ref FPPermission( Data.SSteam64ID, NULL );
|
||||
}
|
||||
|
||||
void UpdatePlayerDataN()
|
||||
{
|
||||
if ( IdentityPlayer == NULL ) return;
|
||||
|
||||
Data.IPingMin = IdentityPlayer.GetPingMin();
|
||||
Data.IPingMax = IdentityPlayer.GetPingMax();
|
||||
Data.IPingAvg = IdentityPlayer.GetPingAvg();
|
||||
|
||||
Data.SSteam64ID = IdentityPlayer.GetPlainId();
|
||||
Data.SGUID = IdentityPlayer.GetId();
|
||||
Data.SName = IdentityPlayer.GetName();
|
||||
|
||||
if ( PlayerObject == NULL ) return;
|
||||
|
||||
PlayerDataN.Load( Data, PlayerObject );
|
||||
}
|
||||
|
||||
void NewData( ref PlayerDataN newData )
|
||||
{
|
||||
Data = newData;
|
||||
}
|
||||
|
||||
void ~FPPlayer()
|
||||
{
|
||||
delete RootPermission;
|
||||
}
|
||||
|
||||
string GetGUID()
|
||||
{
|
||||
return Data.SGUID;
|
||||
}
|
||||
|
||||
string GetSteam64ID()
|
||||
{
|
||||
return Data.SSteam64ID;
|
||||
}
|
||||
|
||||
string GetName()
|
||||
{
|
||||
return Data.SName;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,108 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato,
|
||||
however this File is Execludet from GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007 since it is
|
||||
|
||||
Originally from DayZ-CommunityOnlineTools
|
||||
Link : https://github.com/Jacob-Mango/DayZ-CommunityOnlineTools
|
||||
Created by Jacob-Mango
|
||||
and Published under license (CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/
|
||||
which means this file is under CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/ Licence.
|
||||
*/
|
||||
static ref FPPlayer ClientAuthPlayer;
|
||||
|
||||
static ref array< ref FPPlayer > SELECTED_PLAYERS;
|
||||
|
||||
ref array< ref FPPlayer > GetSelectedPlayers()
|
||||
{
|
||||
if ( SELECTED_PLAYERS == NULL )
|
||||
{
|
||||
SELECTED_PLAYERS = new ref array< ref FPPlayer >;
|
||||
}
|
||||
return SELECTED_PLAYERS;
|
||||
}
|
||||
|
||||
bool PlayerAlreadySelected( ref FPPlayer player )
|
||||
{
|
||||
int position = GetSelectedPlayers().Find( player );
|
||||
|
||||
return position > -1;
|
||||
}
|
||||
|
||||
int RemoveSelectedPlayer( ref FPPlayer player )
|
||||
{
|
||||
int position = GetSelectedPlayers().Find( player );
|
||||
|
||||
if ( position > -1 )
|
||||
{
|
||||
GetSelectedPlayers().Remove( position );
|
||||
}
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
int AddSelectedPlayer( ref FPPlayer player )
|
||||
{
|
||||
int position = GetSelectedPlayers().Find( player );
|
||||
|
||||
if ( position > -1 )
|
||||
return position;
|
||||
|
||||
return GetSelectedPlayers().Insert( player );
|
||||
}
|
||||
|
||||
ref PlayerDataN SerializePlayer( ref FPPlayer player )
|
||||
{
|
||||
player.ToPermArray();
|
||||
|
||||
return player.Data;
|
||||
}
|
||||
|
||||
ref FPPlayer DeserializePlayer( ref PlayerDataN data )
|
||||
{
|
||||
return GetFileHandler().GetPlayer( data );
|
||||
}
|
||||
|
||||
array< ref PlayerDataN > SerializePlayers( ref array< ref FPPlayer > players )
|
||||
{
|
||||
array< ref PlayerDataN > output = new array< ref PlayerDataN >;
|
||||
|
||||
for ( int i = 0; i < players.Count(); i++)
|
||||
{
|
||||
output.Insert( SerializePlayer( players[i] ) );
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
array< ref FPPlayer > DeserializePlayers( ref array< ref PlayerDataN > players )
|
||||
{
|
||||
array< ref FPPlayer > output = new array< ref FPPlayer >;
|
||||
|
||||
for ( int i = 0; i < players.Count(); i++)
|
||||
{
|
||||
output.Insert( DeserializePlayer( players[i] ) );
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
ref array< string > SerializePlayersGUID( array< ref FPPlayer > players )
|
||||
{
|
||||
ref array< string > output = new ref array< string >;
|
||||
|
||||
for ( int i = 0; i < players.Count(); i++)
|
||||
{
|
||||
output.Insert( players[i].GetGUID() );
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
array< ref FPPlayer > DeserializePlayersGUID( ref array< string > guids )
|
||||
{
|
||||
return GetFileHandler().GetPlayers( guids );
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato,
|
||||
however this File is Execludet from GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007 since it is
|
||||
|
||||
Originally from DayZ-CommunityOnlineTools
|
||||
Link : https://github.com/Jacob-Mango/DayZ-CommunityOnlineTools
|
||||
Created by Jacob-Mango
|
||||
and Published under license (CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/
|
||||
which means this file is under CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/ Licence.
|
||||
*/
|
||||
|
||||
enum PermissionType
|
||||
{
|
||||
DISALLOW, ALLOW
|
||||
}
|
@ -0,0 +1,81 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato,
|
||||
however this File is Execludet from GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007 since it is
|
||||
|
||||
Originally from DayZ-CommunityOnlineTools
|
||||
Link : https://github.com/Jacob-Mango/DayZ-CommunityOnlineTools
|
||||
Created by Jacob-Mango
|
||||
and Published under license (CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/
|
||||
which means this file is under CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/ Licence.
|
||||
*/
|
||||
|
||||
// STORE ALL PLAYERS DATA HERE FOR OUTSIDE NETWORK BUBBLE!
|
||||
|
||||
class PlayerDataN
|
||||
{
|
||||
string SName;
|
||||
string SGUID;
|
||||
string SSteam64ID;
|
||||
|
||||
int IPingMax;
|
||||
int IPingMin;
|
||||
int IPingAvg;
|
||||
|
||||
ref array< string > ARoles;
|
||||
ref array< string > APermissions;
|
||||
|
||||
vector VPosition;
|
||||
vector VDirection;
|
||||
vector VOrientation;
|
||||
|
||||
float FHealth;
|
||||
float FBlood;
|
||||
float FShock;
|
||||
|
||||
int IBloodStatType;
|
||||
|
||||
float FEnergy;
|
||||
float FWater;
|
||||
|
||||
float FHeatComfort;
|
||||
|
||||
float FWet;
|
||||
float FTremor;
|
||||
float FStamina;
|
||||
|
||||
int Kills;
|
||||
int TotalKills;
|
||||
|
||||
int ILifeSpanState;
|
||||
bool BBloodyHands;
|
||||
|
||||
void PlayerDataN()
|
||||
{
|
||||
ARoles = new ref array< string >;
|
||||
APermissions = new ref array< string >;
|
||||
}
|
||||
|
||||
static void Load( out PlayerDataN data, ref PlayerBase player )
|
||||
{
|
||||
data.VPosition = player.GetPosition();
|
||||
data.VDirection = player.GetDirection();
|
||||
data.VOrientation = player.GetOrientation();
|
||||
|
||||
data.FHealth = player.GetHealth( "GlobalHealth","Health" );
|
||||
data.FBlood = player.GetHealth( "GlobalHealth", "Blood" );
|
||||
data.FShock = player.GetHealth( "GlobalHealth", "Shock" );
|
||||
data.IBloodStatType = player.GetStatBloodType().Get();
|
||||
data.FEnergy = player.GetStatEnergy().Get();
|
||||
data.FWater = player.GetStatWater().Get();
|
||||
data.FHeatComfort = player.GetStatHeatComfort().Get();
|
||||
data.FWet = player.GetStatWet().Get();
|
||||
data.FTremor = player.GetStatTremor().Get();
|
||||
data.FStamina = player.GetStatStamina().Get();
|
||||
data.ILifeSpanState = player.GetLifeSpanState();
|
||||
data.BBloodyHands = player.HasBloodyHands();
|
||||
}
|
||||
}
|
@ -0,0 +1,187 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class FileTeleport
|
||||
{
|
||||
ref array< ref FileTeleport > Children;
|
||||
string LocationName;
|
||||
vector LocationPos;
|
||||
bool ok = false;
|
||||
ref FileTeleport Parent;
|
||||
void FileTeleport( string name, ref FileTeleport parent = NULL, vector pos = Vector.Zero())
|
||||
{
|
||||
if(parent == NULL)
|
||||
{
|
||||
ok = true;
|
||||
}
|
||||
LocationName = name;
|
||||
LocationPos = pos;
|
||||
Parent = parent;
|
||||
//Print("Teleport Location = " + LocationName + " LocationPos = " + LocationPos);
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
Children = new ref array< ref FileTeleport >;
|
||||
}
|
||||
|
||||
void AddNewLocation(string PosName, vector AdminPos)
|
||||
{
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if ( PosName == Children[i].LocationName )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
//PosName = stringParam.param1;
|
||||
|
||||
vector PosOut;
|
||||
PosOut = Vector(AdminPos[0], 0.0, AdminPos[2]);
|
||||
string stringout = PosOut.ToString(false);
|
||||
AddToFile(PosName, stringout);
|
||||
Load();
|
||||
|
||||
}
|
||||
|
||||
void AddToFile(string name, string pos)
|
||||
{
|
||||
FileHandle file = OpenFile( GetFileHandler().TeleportFile, FileMode.APPEND );
|
||||
if ( file != 0 )
|
||||
{
|
||||
FPrintln(file, name + " = " + pos);
|
||||
}
|
||||
CloseFile(file);
|
||||
}
|
||||
|
||||
void AddChilds(string name, vector pos)
|
||||
{
|
||||
ref FileTeleport nChild = NULL;
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if ( name == Children[i].LocationName )
|
||||
{
|
||||
nChild = Children[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( nChild == NULL )
|
||||
{
|
||||
nChild = new FileTeleport( name, this, pos);
|
||||
|
||||
Children.Insert( nChild );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Load()
|
||||
{
|
||||
Children.Clear();
|
||||
FileHandle file = OpenFile( GetFileHandler().TeleportFile, FileMode.READ );
|
||||
if ( file != 0 )
|
||||
{
|
||||
string line, LocationNameNew;
|
||||
vector LocationPosNew;
|
||||
array<string> TeleportLine = new array<string>;
|
||||
array<string> TeleportLineCut = new array<string>;
|
||||
array<string> TeleportPositions = new array<string>;
|
||||
float X, Y;
|
||||
while ( FGets( file, line ) > 0 )
|
||||
{
|
||||
TeleportLineCut.Clear();
|
||||
TeleportPositions.Clear();
|
||||
line.Split(" = ", TeleportLineCut);
|
||||
int len = TeleportLineCut[1].LengthUtf8();
|
||||
len = len - 2;
|
||||
string LocationPosPreNew = TeleportLineCut[1].Substring(2, len);
|
||||
LocationPosPreNew.Split(" ", TeleportPositions);
|
||||
X = TeleportPositions[0].ToFloat();
|
||||
Y = TeleportPositions[2].ToFloat();
|
||||
|
||||
LocationPosNew = Vector(X, 0.0, Y);
|
||||
LocationNameNew = TeleportLineCut[0];
|
||||
|
||||
NewTeleport(LocationNameNew, LocationPosNew);
|
||||
|
||||
}
|
||||
CloseFile(file);
|
||||
}
|
||||
}
|
||||
|
||||
void NewTeleport(string name, vector loc)
|
||||
{
|
||||
ref FileTeleport nChild = NULL;
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if ( name == Children[i].LocationName )
|
||||
{
|
||||
nChild = Children[i];
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if ( nChild == NULL )
|
||||
{
|
||||
nChild = new FileTeleport( name, this, loc);
|
||||
Children.Insert( nChild );
|
||||
}
|
||||
}
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
if(ok)
|
||||
{
|
||||
int ListCount = 0;
|
||||
PlayerBase Admin;
|
||||
//PlayerIdentity AdminIdentity;
|
||||
|
||||
switch(rpc_type)
|
||||
{
|
||||
case M_RPCs.M_Admin_Menu_Teleport_Write:
|
||||
//Param1<string> stringParam;
|
||||
string PosName;
|
||||
vector AdminPos;
|
||||
ctx.Read(PosName);
|
||||
ctx.Read(AdminPos);
|
||||
Print("");
|
||||
Print("Adding Pos");
|
||||
Print(PosName);
|
||||
Print(AdminPos);
|
||||
for ( int i = 0; i < Children.Count(); i++ )
|
||||
{
|
||||
if ( PosName == Children[i].LocationName )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
//PosName = stringParam.param1;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
vector PosOut;
|
||||
PosOut = Vector(AdminPos[0], 0.0, AdminPos[2]);
|
||||
string stringout = PosOut.ToString(false);
|
||||
AddToFile(PosName, stringout);
|
||||
Load();
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,91 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class TeleportData
|
||||
{
|
||||
ref array <ref TeleportData> Locations
|
||||
string LocationName;
|
||||
vector LocationPos;
|
||||
ref FileTeleport Parent;
|
||||
|
||||
void TeleportData(ref FileTeleport parent = NULL)
|
||||
{
|
||||
Print("TeleportData");
|
||||
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
Parent = parent
|
||||
}
|
||||
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
PlayerBase Admin;
|
||||
switch(rpc_type)
|
||||
{
|
||||
// case M_RPCs.M_Admin_Menu_Teleport_RequestData:
|
||||
// GetFileHandler().LoadTeleport();
|
||||
// if ( GetGame().IsServer() )
|
||||
// {
|
||||
// ref array< string > LocationNT = new ref array< string >;
|
||||
// ref array< vector > LocationP = new ref array< vector >;
|
||||
// PlayerIdentity AdminIdentity;
|
||||
// Admin = GetServerMission().IsAdminID(sender.GetName(), sender.GetPlainId());
|
||||
// if ( Admin != NULL)
|
||||
// {
|
||||
// AdminIdentity = Admin.GetIdentity();
|
||||
// for ( int t = 0; t < GetFileHandler().RootTeleport.Children.Count(); t++ )
|
||||
// {
|
||||
////string name = GetFileHandler().RootTeleport.Children[t].LocationName;
|
||||
// vector pos = GetFileHandler().RootTeleport.Children[t].LocationPos;
|
||||
// string name = GetFileHandler().RootTeleport.Children[t].LocationName;
|
||||
|
||||
// LocationNT.Insert(name);
|
||||
|
||||
// LocationP.Insert(pos);
|
||||
|
||||
// }
|
||||
// Print("Server - Teleport Data Rpc Sent");
|
||||
// ScriptRPC TListDst = new ScriptRPC();
|
||||
// TListDst.Write(LocationNT);
|
||||
// TListDst.Write(LocationP);
|
||||
// TListDst.Send(NULL, M_RPCs.M_Admin_Menu_Teleport_ReciveData, false, AdminIdentity);
|
||||
// }
|
||||
// }
|
||||
|
||||
// if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
// {
|
||||
|
||||
// }
|
||||
// break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
ref TeleportData Tomato_TeleportData;
|
||||
|
||||
ref TeleportData GetTeleportData()
|
||||
{
|
||||
if( !Tomato_TeleportData )
|
||||
{
|
||||
Tomato_TeleportData = new ref TeleportData();
|
||||
}
|
||||
|
||||
return Tomato_TeleportData;
|
||||
}
|
@ -0,0 +1,296 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class DeathHandler
|
||||
{
|
||||
string KillFile = "$profile:\\Dayz-Sa-Tomato\\Log\\Kills.txt";
|
||||
|
||||
PlayerBase KPlayerBase;
|
||||
PlayerIdentity KPlayerIdentity;
|
||||
string KName;
|
||||
vector KPos;
|
||||
int Dist;
|
||||
EntityAI KW;
|
||||
ItemBase KWItemBase;
|
||||
string KWName;
|
||||
|
||||
|
||||
PlayerBase VPlayerBase;
|
||||
PlayerIdentity VPlayerIdentity;
|
||||
string VName;
|
||||
vector VPos;
|
||||
|
||||
string OutMessage;
|
||||
|
||||
void DeathHandler()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void log(string log)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(FileExist(KillFile))
|
||||
{
|
||||
FileHandle file = OpenFile(KillFile, FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}else
|
||||
{
|
||||
MakeDirectory(KillFile);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
Print("Could not create Folder/File " + KillFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string LineIn()
|
||||
{
|
||||
int year, month, day, hour, minute, second;
|
||||
GetYearMonthDay(year, month, day);
|
||||
GetHourMinuteSecond(hour, minute, second);
|
||||
string date = day.ToStringLen(2) + "." + month.ToStringLen(2) + "." + year.ToStringLen(4) + " " + hour.ToStringLen(2) + ":" + minute.ToStringLen(2);
|
||||
string LineIn = "[" + date + "] - ";
|
||||
return LineIn;
|
||||
}
|
||||
void ConnectHandler(PlayerIdentity player)
|
||||
{
|
||||
string msg;
|
||||
if (GetFileHandler().IsConfig("Welcome_Message"))
|
||||
{
|
||||
msg = GetMessage(GetFileHandler().GetConfig("Welcome_Message_Join"), VName);
|
||||
int count = msg.Replace("{Player}", player.GetName());
|
||||
GetGame().ChatPlayer(0, msg);
|
||||
}
|
||||
}
|
||||
void KilledHandler(Object killer, PlayerBase pbKilled)
|
||||
{
|
||||
KPlayerBase = NULL;
|
||||
// Victim
|
||||
VPlayerBase = PlayerBase.Cast(pbKilled);
|
||||
VPlayerIdentity = VPlayerBase.GetIdentity();
|
||||
VName = VPlayerIdentity.GetName();
|
||||
|
||||
OutMessage = "";
|
||||
|
||||
IsMan(killer);
|
||||
SelectKillType();
|
||||
IsAnimal(killer);
|
||||
Send();
|
||||
|
||||
}
|
||||
|
||||
void Send()
|
||||
{
|
||||
if (OutMessage != "")
|
||||
{
|
||||
GetGame().ChatPlayer(0, OutMessage);
|
||||
}
|
||||
}
|
||||
|
||||
void IsAnimal(Object killer)
|
||||
{
|
||||
if (killer.IsKindOf("AnimalBase"))
|
||||
{
|
||||
if (GetFileHandler().IsConfig("KillFeed_Message_Animal"))
|
||||
{
|
||||
OutMessage = GetMessage(GetFileHandler().GetConfig("KillFeed_Animal"), VName);
|
||||
}
|
||||
}
|
||||
else if (killer.IsKindOf("ZombieBase"))
|
||||
{
|
||||
if (GetFileHandler().IsConfig("KillFeed_Message_Zombie")) //TODO
|
||||
{
|
||||
OutMessage = GetMessage(GetFileHandler().GetConfig("KillFeed_Zombie"), VName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetFileHandler().IsConfig("KillFeed_Message_Unknown"))
|
||||
{
|
||||
OutMessage = GetMessage(GetFileHandler().GetConfig("KillFeed_Unknown"), VName);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SelectKillType()
|
||||
{
|
||||
if (KPlayerBase)
|
||||
{
|
||||
if (VPlayerBase == KPlayerBase)
|
||||
{
|
||||
if (GetFileHandler().IsConfig("KillFeed_Message_Suicide"))
|
||||
{
|
||||
OutMessage = GetMessage(GetFileHandler().GetConfig("KillFeed_Suicide"), VName);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
KPlayerIdentity = NULL;
|
||||
KPlayerIdentity = KPlayerBase.GetIdentity();
|
||||
KName = KPlayerIdentity.GetName();
|
||||
KPos = KPlayerBase.GetPosition();
|
||||
VPos = VPlayerBase.GetPosition();
|
||||
Dist = vector.Distance(VPos, KPos);
|
||||
KW = KPlayerBase.GetHumanInventory().GetEntityInHands();
|
||||
|
||||
if (KW.IsItemBase())
|
||||
{
|
||||
KWItemBase = ItemBase.Cast(KW);
|
||||
KWName = KWItemBase.GetDisplayName();
|
||||
|
||||
if (KPlayerBase.GetDisplayName() == KWName)
|
||||
{
|
||||
if(GetFileHandler().IsConfig("KillFeed_LogToFile"))
|
||||
{
|
||||
string Lmessage = GetMessage(GetFileHandler().GetConfig("KillFeed_ByPlayerHand"), VName, KName)
|
||||
log(Lmessage);
|
||||
}
|
||||
|
||||
if (GetFileHandler().IsConfig("KillFeed_Message_PlayerHand"))
|
||||
{
|
||||
OutMessage = GetMessage(GetFileHandler().GetConfig("KillFeed_ByPlayerHand"), VName, KName);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(GetFileHandler().IsConfig("KillFeed_LogToFile"))
|
||||
{
|
||||
Lmessage = GetMessage(GetFileHandler().GetConfig("KillFeed_ByPlayerWeapon"), VName, KName, KWName, Dist.ToString())
|
||||
log(Lmessage);
|
||||
}
|
||||
|
||||
if (GetFileHandler().IsConfig("KillFeed_Message_PlayerWeapon")
|
||||
{
|
||||
OutMessage = GetMessage(GetFileHandler().GetConfig("KillFeed_ByPlayerWeapon"), VName, KName, KWName, Dist.ToString());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void IsMan(Object killer)
|
||||
{
|
||||
if (killer.IsMan())
|
||||
{
|
||||
if (killer.IsKindOf("SurvivorBase"))
|
||||
{
|
||||
KPlayerBase = PlayerBase.Cast(killer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (killer.IsItemBase())
|
||||
{
|
||||
KWItemBase = ItemBase.Cast(killer);
|
||||
KPlayerBase = PlayerBase.Cast(KWItemBase.GetHierarchyRootPlayer());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KilledHandlerOld(Object killer, PlayerBase pbKilled)
|
||||
{
|
||||
string Killername;
|
||||
string Killedname;
|
||||
SurvivorBase sbKilled = SurvivorBase.Cast(pbKilled);
|
||||
if (killer.IsMan()) {
|
||||
|
||||
Man manKiller = Man.Cast(killer);
|
||||
|
||||
if (sbKilled.GetPFullName() == manKiller.GetIdentity().GetName()) {
|
||||
|
||||
string KilledBySuicide = GetFileHandler().GetConfig("KillFeed_Suicide");
|
||||
Killedname = sbKilled.GetPFullName();
|
||||
GetGame().ChatPlayer( 0, GetMessage(KilledBySuicide, Killedname));
|
||||
// TL.all(GetMessage(KilledBySuicide, Killedname));
|
||||
// TL.all(sbKilled.GetPFullName() + " took his own life");
|
||||
|
||||
} else
|
||||
{
|
||||
SurvivorBase sbKiller = SurvivorBase.Cast(killer);
|
||||
string KilledByPlayer = GetFileHandler().GetConfig("KillFeed_ByPlayer");
|
||||
Killername = sbKiller.GetPFullName();
|
||||
Killedname = sbKilled.GetPFullName();
|
||||
GetGame().ChatPlayer( 0, GetMessage(KilledByPlayer, Killedname , Killername));
|
||||
// TL.all(GetMessage(KilledByPlayer, Killedname, Killername));
|
||||
}
|
||||
} else
|
||||
{
|
||||
string KilledByBleed = GetFileHandler().GetConfig("KillFeed_Bleeding_Zombie");
|
||||
Killedname = sbKilled.GetPFullName();
|
||||
GetGame().ChatPlayer( 0, GetMessage(KilledByBleed, Killedname));
|
||||
// TL.all(GetMessage(KilledByBleed, Killedname));
|
||||
}
|
||||
}
|
||||
|
||||
string GetMessage(string input, string killed, string killer = "" , string weap = "", string dist = "")
|
||||
{
|
||||
int count = input.Replace("{Killed}", killed);
|
||||
if(killer != "")
|
||||
{
|
||||
count = input.Replace("{Killer}", killer);
|
||||
}
|
||||
|
||||
if(weap != "")
|
||||
{
|
||||
count = input.Replace("{Weapon}", weap);
|
||||
}
|
||||
|
||||
if(dist != "")
|
||||
{
|
||||
count = input.Replace("{Distance}", dist);
|
||||
}
|
||||
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// ref DeathHandler Tomato_DeathHandler;
|
||||
|
||||
// ref DeathHandler GetDeathHandler()
|
||||
// {
|
||||
// if( !Tomato_DeathHandler )
|
||||
// {
|
||||
// Tomato_DeathHandler = new ref DeathHandler();
|
||||
// }
|
||||
|
||||
// return Tomato_DeathHandler;
|
||||
// }
|
@ -0,0 +1,435 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
class LogHandler
|
||||
{
|
||||
string LogFolderPath = GetFileHandler().LogFolderPath;
|
||||
|
||||
|
||||
string LineIn()
|
||||
{
|
||||
int year, month, day, hour, minute, second;
|
||||
GetYearMonthDay(year, month, day);
|
||||
GetHourMinuteSecond(hour, minute, second);
|
||||
string date = day.ToStringLen(2) + "." + month.ToStringLen(2) + "." + year.ToStringLen(4) + " " + hour.ToStringLen(2) + ":" + minute.ToStringLen(2);
|
||||
string LineIn = "[" + date + "] - ";
|
||||
return LineIn;
|
||||
}
|
||||
|
||||
|
||||
void LogHandler()
|
||||
{
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
}
|
||||
|
||||
ref PlayerBase GetPlayerBaseByName(string name)
|
||||
{
|
||||
|
||||
array<Man> players = new array<Man>;
|
||||
|
||||
PlayerBase selectedPlayer;
|
||||
PlayerIdentity selectedIdentity;
|
||||
|
||||
GetGame().GetPlayers( players );
|
||||
for ( int a = 0; a < players.Count(); ++a )
|
||||
{
|
||||
selectedPlayer = PlayerBase.Cast(players.Get(a));
|
||||
selectedIdentity = selectedPlayer.GetIdentity();
|
||||
if ( selectedIdentity.GetName() == name )
|
||||
{
|
||||
return selectedPlayer;
|
||||
}
|
||||
}
|
||||
return selectedPlayer;
|
||||
}
|
||||
|
||||
ref PlayerIdentity GetIdent(string name)
|
||||
{
|
||||
|
||||
array<Man> players = new array<Man>;
|
||||
|
||||
PlayerBase selectedPlayer;
|
||||
PlayerIdentity selectedIdentity;
|
||||
|
||||
GetGame().GetPlayers( players );
|
||||
for ( int a = 0; a < players.Count(); ++a )
|
||||
{
|
||||
selectedPlayer = PlayerBase.Cast(players.Get(a));
|
||||
selectedIdentity = selectedPlayer.GetIdentity();
|
||||
if ( selectedIdentity.GetName() == name )
|
||||
{
|
||||
return selectedIdentity;
|
||||
}
|
||||
}
|
||||
return selectedIdentity;
|
||||
}
|
||||
|
||||
void status(PlayerIdentity ident, string msg)
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_MessageStatus, new Param1<string>( msg ), false, ident );
|
||||
}
|
||||
|
||||
void playern(PlayerIdentity ident, string msg)
|
||||
{
|
||||
Param1<string> Msgparam = new Param1<string>( msg );
|
||||
GetGame().RPCSingleParam(NULL , ERPCs.RPC_USER_ACTION_MESSAGE, Msgparam, true, ident);
|
||||
}
|
||||
|
||||
void player(PlayerIdentity ident, string msg)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
GetGame().RPCSingleParam(NULL, M_RPCs.M_Admin_Message, new Param1<string>(msg), true, ident);
|
||||
}else{
|
||||
GetGame().GetMission().OnEvent(ChatMessageEventTypeID, new ChatMessageEventParams(0, "", msg, ""));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void playerSetup()
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
|
||||
}else{
|
||||
GetGame().RPCSingleParam(NULL, M_RPCs.M_Admin_Message_Setup, new Param1<string>(""), true, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void all(string msg)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
|
||||
ref array< Man > allPlayers = new ref array< Man >;
|
||||
GetGame().GetWorld().GetPlayerList(allPlayers);
|
||||
foreach( Man man : allPlayers )
|
||||
{
|
||||
PlayerBase playerBase = PlayerBase.Cast(man);
|
||||
playerBase.RPCSingleParam(ERPCs.RPC_USER_ACTION_MESSAGE, new Param1<string>(msg), false, playerBase.GetIdentity());
|
||||
}
|
||||
}else{
|
||||
ScriptRPC Rpc = new ScriptRPC();
|
||||
Rpc.Write(msg);
|
||||
Rpc.Send(NULL, M_RPCs.M_Admin_Log_all, true, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void allWhite(string msg)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
|
||||
GetGame().ChatPlayer(0, msg);
|
||||
}else{
|
||||
ScriptRPC Rpc = new ScriptRPC();
|
||||
Rpc.Write(msg);
|
||||
Rpc.Send(NULL, M_RPCs.M_Admin_Log_all_White, true, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void cons(string log)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
Debug.Log(log)
|
||||
}else{
|
||||
ScriptRPC Rpc = new ScriptRPC();
|
||||
Rpc.Write(log);
|
||||
Rpc.Send(NULL, M_RPCs.M_Admin_Log_con, true, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void dbug(string log)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(FileExist(LogFolderPath))
|
||||
{
|
||||
FileHandle file = OpenFile(LogFolderPath + "Debug.txt", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}else
|
||||
{
|
||||
MakeDirectory(LogFolderPath);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
Print("Could not create Folder/File " + LogFolderPath + "Debug.txt");
|
||||
}
|
||||
}else
|
||||
{
|
||||
ScriptRPC Rpc = new ScriptRPC();
|
||||
Rpc.Write(log);
|
||||
Rpc.Send(NULL, M_RPCs.M_Admin_Menu_Log_Debug, true, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void kill(string log)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(FileExist(LogFolderPath))
|
||||
{
|
||||
FileHandle file = OpenFile(LogFolderPath + "Kills.txt", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}else
|
||||
{
|
||||
MakeDirectory(LogFolderPath);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
Print("Could not create Folder/File " + LogFolderPath + "Kills.txt");
|
||||
}
|
||||
}else
|
||||
{
|
||||
ScriptRPC Rpc = new ScriptRPC();
|
||||
Rpc.Write(log);
|
||||
Rpc.Send(NULL, M_RPCs.M_Admin_Menu_Log_Debug, true, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void admin(string log)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(FileExist(LogFolderPath))
|
||||
{
|
||||
FileHandle file = OpenFile(LogFolderPath + "Admin.txt", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}else{
|
||||
MakeDirectory(LogFolderPath + "Admin.txt");
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}
|
||||
}else
|
||||
{
|
||||
ScriptRPC Rpc = new ScriptRPC();
|
||||
Rpc.Write(log);
|
||||
Rpc.Send(NULL, M_RPCs.M_Admin_Menu_Log_Admin, true, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void error(string log)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(FileExist(LogFolderPath))
|
||||
{
|
||||
FileHandle file = OpenFile(LogFolderPath + "Error.txt", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}else{
|
||||
MakeDirectory(LogFolderPath + "Error.txt");
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
Print("Could not create Folder/File " + LogFolderPath + "Error.txt");
|
||||
}
|
||||
}else
|
||||
{
|
||||
ScriptRPC Rpc = new ScriptRPC();
|
||||
Rpc.Write(log);
|
||||
Rpc.Send(NULL, M_RPCs.M_Admin_Log_error, true, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void info(string log)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(FileExist(LogFolderPath))
|
||||
{
|
||||
FileHandle file = OpenFile(LogFolderPath + "Info.txt", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}else{
|
||||
MakeDirectory(LogFolderPath + "Info.txt");
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, LineIn() + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
Print("Could not create Folder/File " + LogFolderPath + "Info.txt");
|
||||
}
|
||||
}else
|
||||
{
|
||||
ScriptRPC Rpc = new ScriptRPC();
|
||||
Rpc.Write(log);
|
||||
Rpc.Send(NULL, M_RPCs.M_Admin_Log_info, true, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
string msg;
|
||||
string player;
|
||||
switch(rpc_type)
|
||||
{
|
||||
case M_RPCs.M_Admin_Message:
|
||||
Param1< string > specParams;
|
||||
ctx.Read( specParams );
|
||||
if ( GetGame().IsClient() )
|
||||
{
|
||||
player(sender, specParams.param1);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Message_Setup:
|
||||
//ctx.Read( specParams );
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(GetFileHandler().IsConfig("Setup"))
|
||||
{
|
||||
if(GetFileHandler().HasPermission("Admin", sender))
|
||||
{
|
||||
player(sender, "Admin Set Menu Should open !")
|
||||
}else{
|
||||
player(sender,"Admin not set type /opme and try again")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Log_info:
|
||||
ctx.Read( msg );
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(GetFileHandler().HasPermission("Admin", sender))
|
||||
{
|
||||
info(msg);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Log_error:
|
||||
ctx.Read( msg );
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(GetFileHandler().HasPermission("Admin", sender))
|
||||
{
|
||||
error(msg);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Menu_Log_Admin:
|
||||
ctx.Read( msg );
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(GetFileHandler().HasPermission("Admin", sender))
|
||||
{
|
||||
admin(msg);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Menu_Log_Debug:
|
||||
ctx.Read( msg );
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(GetFileHandler().HasPermission("Admin", sender))
|
||||
{
|
||||
dbug(msg);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Log_con:
|
||||
ctx.Read( msg );
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(GetFileHandler().HasPermission("Admin", sender))
|
||||
{
|
||||
cons(msg);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Log_all:
|
||||
ctx.Read( msg );
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(GetFileHandler().HasPermission("Admin", sender))
|
||||
{
|
||||
all(msg);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Log_all_White:
|
||||
ctx.Read( msg );
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
if(GetFileHandler().HasPermission("Admin", sender))
|
||||
{
|
||||
allWhite(msg);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ref LogHandler Tomato_LogHandler;
|
||||
|
||||
ref LogHandler TL()
|
||||
{
|
||||
if( !Tomato_LogHandler )
|
||||
{
|
||||
Tomato_LogHandler = new ref LogHandler();
|
||||
}
|
||||
|
||||
return Tomato_LogHandler;
|
||||
}
|
111
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato/scripts/4_World/M_RPCs.c
Normal file
111
DayZ-Sa-Tomato/addons/DayZ-SA-Tomato/scripts/4_World/M_RPCs.c
Normal file
@ -0,0 +1,111 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
enum M_RPCs
|
||||
{
|
||||
M_SPAWN_OBJECT = 7000;
|
||||
M_SET_GODMODE = 7001;
|
||||
M_SET_CAM = 7002;
|
||||
M_TELEPORT = 7003;
|
||||
M_Admin_Menu = 7004;
|
||||
M_Admin_Menu_OK = 7005;
|
||||
M_Admin_Menu_Spawn_Ground = 7006;
|
||||
M_Admin_Menu_Spawn_Cursor = 7007;
|
||||
M_Admin_Menu_Spawn_Inventory = 7008;
|
||||
M_Admin_Menu_Heal = 7009;
|
||||
M_Admin_Menu_Strip = 7010;
|
||||
M_Admin_Menu_TpTo = 7011;
|
||||
M_Admin_Menu_TpMe = 7012;
|
||||
M_Admin_Menu_TpAllMe = 7013;
|
||||
M_Admin_Menu_Spawn_Car = 7014;
|
||||
M_Admin_Menu_Day = 7015;
|
||||
M_Admin_Menu_Night = 7016;
|
||||
M_Admin_Menu_Car_Refill = 7017;
|
||||
M_Admin_Menu_TpToPos = 7018;
|
||||
M_Admin_Menu_Kill = 7019;
|
||||
M_Admin_Menu_SpWear = 7020;
|
||||
M_Admin_Menu_Spawn_ItemPrev = 7021;
|
||||
M_Admin_Menu_Spawn_ItemPrev_ok = 7022;
|
||||
M_Admin_Menu_KillAll = 7023;
|
||||
M_Admin_Menu_StripAll = 7024;
|
||||
M_Admin_Menu_HealAll = 7025;
|
||||
M_Admin_Menu_Stamina_Enable = 7026;
|
||||
M_Admin_Menu_Stamina_Dissable = 7027;
|
||||
M_Admin_Menu_PM = 7028;
|
||||
M_Admin_Menu_Map_Player = 7029;
|
||||
M_Admin_Menu_Map_Player_Request = 7030;
|
||||
M_Admin_Menu_Player_Health_Request = 7031;
|
||||
M_Admin_Menu_Player_Health = 7032;
|
||||
M_Admin_Menu_Player_Stamina_Request = 7033;
|
||||
M_Admin_Menu_Player_Stamina_ok = 7034;
|
||||
M_Admin_Menu_Log_Info = 7035;
|
||||
M_Admin_Menu_Player_List_Request = 7036;
|
||||
M_Admin_Menu_Player_List = 7037;
|
||||
M_Admin_Menu_Log_Debug = 7038;
|
||||
M_Admin_Menu_Log_Admin = 7039;
|
||||
M_Admin_Menu_Log_RPC = 7040;
|
||||
M_Admin_Menu_Message = 7041;
|
||||
M_Admin_Menu_Teleport_List_Request = 7042;
|
||||
M_Admin_Menu_Teleport_List = 7043;
|
||||
M_Admin_Menu_TpMeToPos = 7044;
|
||||
M_Admin_Menu_TpMeToPosVec = 7045;
|
||||
M_Admin_Menu_Player_List_Clear = 7046;
|
||||
M_Admin_Menu_Teleport_RequestData = 7047;
|
||||
M_Admin_Menu_Teleport_ReciveData = 7048;
|
||||
M_Admin_Menu_Teleport_Write = 7049;
|
||||
M_Admin_Player_UpdatePlayers = 7050;
|
||||
M_Admin_Player_RemovePlayer = 7051;
|
||||
M_Admin_Player_UpdatePlayer = 7052;
|
||||
M_Admin_Player_SetHealth = 7053;
|
||||
M_Admin_Player_SetBlood = 7054;
|
||||
M_Admin_Player_SetEnergy = 7055;
|
||||
M_Admin_Player_SetWater = 7056;
|
||||
M_Admin_Player_SetShock = 7057;
|
||||
M_Admin_Player_SetHeatComfort = 7058;
|
||||
M_Admin_Player_SetWet = 7059;
|
||||
M_Admin_Player_SetTremor = 7060;
|
||||
M_Admin_Player_SetStamina = 7061;
|
||||
M_Admin_Player_SetLifeSpanState = 7062;
|
||||
M_Admin_Player_SetBloodyHands = 7063;
|
||||
M_Admin_Player_KickTransport = 7064;
|
||||
M_Admin_Player_RepairTransport = 7065;
|
||||
M_Admin_Player_TeleportToMe = 7066;
|
||||
M_Admin_Player_TeleportMeTo = 7067;
|
||||
M_Admin_SpectatePlayer = 7068;
|
||||
M_Admin_Player_GodMode = 7069;
|
||||
M_Admin_SetConfigs = 7070;
|
||||
M_Admin_KickPlayer = 7071;
|
||||
M_Admin_BanPlayer = 7072;
|
||||
M_Admin_Log_con = 7073;
|
||||
M_Admin_Log_all = 7074;
|
||||
M_Admin_Log_all_White = 7075;
|
||||
M_Admin_Log_error = 7076;
|
||||
M_Admin_Log_info = 7077;
|
||||
M_Admin_Log_player = 7078;
|
||||
M_Admin_Delete_Object = 7079;
|
||||
M_SET_CAM_Spectate = 7080;
|
||||
M_Admin_Horde = 7081;
|
||||
M_Admin_Message = 7082;
|
||||
M_Admin_Message_Setup = 7083;
|
||||
M_Admin_Menu_MessageBox = 7084;
|
||||
M_Admin_Menu_MessageStatus = 7085;
|
||||
M_Admin_Menu_Teleport_Write_Pre = 7086;
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
static float GetWaterMetabolicSpeed(int movement_speed)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
modded class EmoteManager
|
||||
{
|
||||
override void LogSuicide()
|
||||
{
|
||||
m_Player.issic(true);
|
||||
super.LogSuicide();
|
||||
}
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
modded class PlayerBase
|
||||
{
|
||||
ref FPPlayer authentiPlayer;
|
||||
|
||||
ref DeathHandler m_DeathHandler;
|
||||
|
||||
override void OnConnect()
|
||||
{
|
||||
m_DeathHandler = new ref DeathHandler;
|
||||
// TL().cons("Player connected: " + this.ToString());
|
||||
ref SurvivorBase m_SurBase = SurvivorBase.Cast(this);
|
||||
m_SurBase.SetPID(this.GetIdentity().GetPlainId());
|
||||
m_SurBase.SetPFullName(this.GetIdentity().GetName());
|
||||
|
||||
// NEW STATS API
|
||||
// StatRegister("playtime");
|
||||
// StatRegister("dist");
|
||||
|
||||
Debug.Log("Player connected:"+this.ToString(),"Connect");
|
||||
m_DeathHandler.ConnectHandler(this.GetIdentity());
|
||||
// NEW STATS API
|
||||
StatRegister("playtime");
|
||||
StatRegister("dist");
|
||||
|
||||
m_PlayerOldPos = GetPosition();
|
||||
if( m_AnalyticsTimer )
|
||||
m_AnalyticsTimer.Run( 60, this, "UpdatePlayerMeasures", null, true );
|
||||
|
||||
}
|
||||
override void EEKilled( Object killer )
|
||||
{
|
||||
PlayerBase Killer_Playerbase; // Killer PlayerBase
|
||||
m_DeathHandler.KilledHandler(killer, this);
|
||||
|
||||
if( GetBleedingManagerServer() ) delete GetBleedingManagerServer();
|
||||
|
||||
|
||||
|
||||
// kill character in database
|
||||
if (GetHive())
|
||||
{
|
||||
GetHive().CharacterKill(this);
|
||||
}
|
||||
|
||||
// disable voice communication
|
||||
GetGame().EnableVoN(this, false);
|
||||
|
||||
|
||||
|
||||
GetSymptomManager().OnPlayerKilled();
|
||||
|
||||
super.EEKilled(killer);
|
||||
}
|
||||
|
||||
bool selfkill = false;
|
||||
void issic(bool Yep)
|
||||
{
|
||||
selfkill = Yep;
|
||||
}
|
||||
|
||||
bool CanBeDeleted()
|
||||
{
|
||||
return IsAlive() && !IsRestrained() && !IsUnconscious();
|
||||
}
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
modded class SurvivorBase
|
||||
{
|
||||
private string PID = "empty";
|
||||
private string PFullName = "empty";
|
||||
|
||||
string GetPID()
|
||||
{
|
||||
return PID;
|
||||
}
|
||||
|
||||
void SetPID(string IdentityID)
|
||||
{
|
||||
PID = IdentityID;
|
||||
}
|
||||
|
||||
string GetPFullName()
|
||||
{
|
||||
return PFullName;
|
||||
}
|
||||
|
||||
void SetPFullName(string name)
|
||||
{
|
||||
PFullName = name;
|
||||
}
|
||||
}
|
@ -0,0 +1,482 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class FileHandler
|
||||
{
|
||||
//Main Folder
|
||||
string MainFolder = "$profile:\\Tomato_Profiles";
|
||||
string MainFolderPath = "$profile:\\Tomato_Profiles\\";
|
||||
//Config Folder and Files
|
||||
string ConfigFolder = MainFolderPath + "Config";
|
||||
string ConfigFolderPath = MainFolderPath + "Config\\";
|
||||
string ConfigFile = ConfigFolderPath + "Config.txt";
|
||||
//Players Folder
|
||||
string PlayersFolderPath = ConfigFolderPath + "Players\\";
|
||||
//Log Folder and Files
|
||||
string LogFolder = MainFolderPath + "Log";
|
||||
string LogFolderPath = MainFolderPath + "Log\\";
|
||||
string LErrorFile = LogFolderPath + "Error.txt";
|
||||
string LDebugFile = LogFolderPath + "Debug.txt";
|
||||
string LInfoFile = LogFolderPath + "Info.txt";
|
||||
string LAdminFile = LogFolderPath + "Admin.txt";
|
||||
string LKillsFile = LogFolderPath + "Kills.txt";
|
||||
//Customization Folder and Files
|
||||
string CustomizationFolder = MainFolderPath + "Customization";
|
||||
string CustomizationFolderPath = MainFolderPath + "Customization\\";
|
||||
string TeleportFile = CustomizationFolderPath + "Teleport_Locations.txt";
|
||||
bool IsExit = false;
|
||||
ref FileConfig RootConfig;
|
||||
ref FileTeleport RootTeleport;
|
||||
//ref FilePlayers RootPlayers;
|
||||
|
||||
// NEW BEGINN
|
||||
ref array< ref FPPlayer > FPPlayers;
|
||||
ref FPPermission RootPermission;
|
||||
// NEW END
|
||||
|
||||
|
||||
|
||||
|
||||
void FileHandler()
|
||||
{
|
||||
RootConfig = new ref FileConfig( "ROOT" );
|
||||
RootTeleport = new ref FileTeleport( "ROOT" );
|
||||
//RootPlayers = new ref FilePlayers( "ROOT" );
|
||||
|
||||
// NEW BEGINN
|
||||
FPPlayers = new ref array< ref FPPlayer >;
|
||||
RootPermission = new ref FPPermission( "ROOT" );
|
||||
// NEW END
|
||||
|
||||
}
|
||||
|
||||
// NEW BEGINN
|
||||
|
||||
void SetPermission(string perm, PermissionType type, string id) //Identity.GetID()
|
||||
{
|
||||
Print("FileHandler");
|
||||
for ( int i = 0; i < FPPlayers.Count(); i++ )
|
||||
{
|
||||
if ( FPPlayers[i].GetGUID() == id )
|
||||
{
|
||||
Print("FileHanddler Player Founf");
|
||||
FPPlayers[i].SetPermission(perm , type);
|
||||
//return FPPlayers[i].HasPermission( fPPermission );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
array< ref FPPlayer > GetPlayers( ref array< string > guids = NULL )
|
||||
{
|
||||
if ( guids == NULL )
|
||||
{
|
||||
return FPPlayers;
|
||||
}
|
||||
|
||||
array< ref FPPlayer > tempArray = new array< ref FPPlayer >;
|
||||
|
||||
for ( int i = 0; i < guids.Count(); i++ )
|
||||
{
|
||||
for ( int k = 0; k < FPPlayers.Count(); k++ )
|
||||
{
|
||||
if ( guids[i] == FPPlayers[k].GetGUID() )
|
||||
{
|
||||
tempArray.Insert( FPPlayers[k] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return tempArray;
|
||||
}
|
||||
|
||||
void SetPlayers( ref array< ref FPPlayer > players )
|
||||
{
|
||||
FPPlayers.Clear();
|
||||
|
||||
// This doesn't work??? wtf
|
||||
//FPPlayers.Copy( players );
|
||||
|
||||
for ( int i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
FPPlayers.Insert( players[i] );
|
||||
}
|
||||
}
|
||||
|
||||
void AddPlayers( ref array< ref FPPlayer > players )
|
||||
{
|
||||
for ( int i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
FPPlayers.Insert( players[i] );
|
||||
}
|
||||
}
|
||||
|
||||
void RegisterPermission( string fPPermission, PermissionType type = PermissionType.DISALLOW )
|
||||
{
|
||||
RootPermission.AddPermission( fPPermission, type );
|
||||
}
|
||||
|
||||
ref array< string > ToPermArray()
|
||||
{
|
||||
ref array< string > data = new ref array< string >;
|
||||
RootPermission.ToPermArray( data );
|
||||
return data;
|
||||
}
|
||||
|
||||
ref FPPermission GetRootPermission()
|
||||
{
|
||||
return RootPermission;
|
||||
}
|
||||
|
||||
bool HasPermission( string fPPermission, PlayerIdentity player = NULL )
|
||||
{
|
||||
if ( !GetGame().IsMultiplayer() ) return true;
|
||||
|
||||
if ( player == NULL )
|
||||
{
|
||||
if ( ClientAuthPlayer == NULL )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return ClientAuthPlayer.HasPermission( fPPermission );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < FPPlayers.Count(); i++ )
|
||||
{
|
||||
if ( FPPlayers[i].GetGUID() == player.GetId() )
|
||||
{
|
||||
return FPPlayers[i].HasPermission( fPPermission );
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ref FPPlayer PlayerJoined( PlayerIdentity player )
|
||||
{
|
||||
ref PlayerDataN data = new ref PlayerDataN;
|
||||
|
||||
if ( player )
|
||||
{
|
||||
data.SName = player.GetName();
|
||||
data.SGUID = player.GetId();
|
||||
data.SSteam64ID = player.GetPlainId();
|
||||
} else
|
||||
{
|
||||
data.SName = "Offline Mode";
|
||||
data.SGUID = "N/A";
|
||||
}
|
||||
|
||||
ref FPPlayer auPlayer = new ref FPPlayer( data );
|
||||
|
||||
auPlayer.IdentityPlayer = player;
|
||||
|
||||
auPlayer.CopyPermissions( RootPermission );
|
||||
|
||||
auPlayer.Load();
|
||||
|
||||
FPPlayers.Insert( auPlayer );
|
||||
|
||||
return auPlayer;
|
||||
}
|
||||
|
||||
void PlayerLeft( PlayerIdentity player )
|
||||
{
|
||||
ref PlayerDataN PData = new ref PlayerDataN;
|
||||
if ( player == NULL ) return;
|
||||
|
||||
for ( int i = 0; i < FPPlayers.Count(); i++ )
|
||||
{
|
||||
ref FPPlayer auPlayer = FPPlayers[i];
|
||||
|
||||
if ( auPlayer.GetSteam64ID() == player.GetPlainId() )
|
||||
{
|
||||
auPlayer.Save();
|
||||
|
||||
if ( GetGame().IsServer() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
PData = SerializePlayer( auPlayer );
|
||||
ScriptRPC Adding = new ScriptRPC();
|
||||
Adding.Write(PData);
|
||||
Adding.Send(NULL, M_RPCs.M_Admin_Player_RemovePlayer, true, NULL);
|
||||
//GetRPCManager().SendRPC( "PermissionsFramework", "RemovePlayer", new Param1< ref PlayerDataN >( SerializePlayer( auPlayer ) ), true );
|
||||
}
|
||||
|
||||
FPPlayers.Remove( i );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// void DebugPrint()
|
||||
// {
|
||||
// Print( "Printing all authenticated players!" );
|
||||
// for ( int i = 0; i < FPPlayers.Count(); i++ )
|
||||
// {
|
||||
// FPPlayers[i].DebugPrint();
|
||||
// }
|
||||
// }
|
||||
|
||||
ref FPPlayer GetPlayerByGUID( string guid )
|
||||
{
|
||||
ref FPPlayer auPlayer = NULL;
|
||||
|
||||
for ( int i = 0; i < FPPlayers.Count(); i++ )
|
||||
{
|
||||
if ( FPPlayers[i].GetGUID() == guid )
|
||||
{
|
||||
auPlayer = FPPlayers[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( auPlayer == NULL )
|
||||
{
|
||||
ref PlayerDataN data = new ref PlayerDataN;
|
||||
|
||||
data.SGUID = guid;
|
||||
|
||||
auPlayer = new ref FPPlayer( data );
|
||||
|
||||
FPPlayers.Insert( auPlayer );
|
||||
}
|
||||
|
||||
return auPlayer;
|
||||
}
|
||||
|
||||
ref FPPlayer GetPlayerByIdentity( PlayerIdentity ident )
|
||||
{
|
||||
if ( ident == NULL ) return NULL;
|
||||
|
||||
ref FPPlayer auPlayer = NULL;
|
||||
|
||||
for ( int i = 0; i < FPPlayers.Count(); i++ )
|
||||
{
|
||||
if ( FPPlayers[i].GetGUID() == ident.GetId() )
|
||||
{
|
||||
auPlayer = FPPlayers[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( auPlayer == NULL )
|
||||
{
|
||||
auPlayer = PlayerJoined( ident );
|
||||
}
|
||||
|
||||
return auPlayer
|
||||
}
|
||||
|
||||
ref FPPlayer GetPlayer( ref PlayerDataN data )
|
||||
{
|
||||
if ( data == NULL ) return NULL;
|
||||
|
||||
ref FPPlayer auPlayer = NULL;
|
||||
|
||||
for ( int i = 0; i < FPPlayers.Count(); i++ )
|
||||
{
|
||||
if ( FPPlayers[i].GetGUID() == data.SGUID )
|
||||
{
|
||||
auPlayer = FPPlayers[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( auPlayer == NULL )
|
||||
{
|
||||
auPlayer = new ref FPPlayer( data );
|
||||
|
||||
FPPlayers.Insert( auPlayer );
|
||||
}
|
||||
|
||||
auPlayer.NewData( data );
|
||||
|
||||
auPlayer.ToPermData();
|
||||
|
||||
return auPlayer;
|
||||
}
|
||||
|
||||
// NEW END
|
||||
void AddLocation(string PosName, vector AdminPos)
|
||||
{
|
||||
RootTeleport.AddNewLocation(PosName, AdminPos)
|
||||
}
|
||||
void LoadTeleport()
|
||||
{
|
||||
RootTeleport.Load();
|
||||
}
|
||||
|
||||
void RegisterNewconfig( string CfgName , string type, string data = "")
|
||||
{
|
||||
Print("RegisterNewconfig Data = " + data)
|
||||
RootConfig.RegisterNewconfig( CfgName, type , data);
|
||||
}
|
||||
|
||||
void PrintAllConfigs()
|
||||
{
|
||||
RootConfig.PrintAll();
|
||||
}
|
||||
|
||||
void ConfigInitialize()
|
||||
{
|
||||
RootConfig.ConfigInitialize();
|
||||
}
|
||||
|
||||
|
||||
bool IsConfig( string CfgName)
|
||||
{
|
||||
bool iscfg = false;
|
||||
iscfg = RootConfig.IsConfig(CfgName);
|
||||
return iscfg;
|
||||
}
|
||||
|
||||
string GetConfig( string CfgName)
|
||||
{
|
||||
string getConf = "";
|
||||
getConf = RootConfig.GetConfigData(CfgName);
|
||||
return getConf;
|
||||
}
|
||||
|
||||
void CheckAndCreateFiles()
|
||||
{
|
||||
Print("DayZ-Sa-Tomato Checking File system");
|
||||
CheckFolder(MainFolder);
|
||||
CheckFolder(ConfigFolder);
|
||||
CheckFolder(CustomizationFolder);
|
||||
CheckFolder(LogFolder);
|
||||
|
||||
CheckFile(LKillsFile);
|
||||
CheckFile(TeleportFile);
|
||||
CheckFile(LErrorFile);
|
||||
CheckFile(LDebugFile);
|
||||
CheckFile(LInfoFile);
|
||||
CheckFile(LAdminFile);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CheckFile(string File)
|
||||
{
|
||||
if(FileExist(File))
|
||||
{
|
||||
Print("FileHandler : File " + File + " found!");
|
||||
}else
|
||||
{
|
||||
FileHandle file = OpenFile(File, FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, "");
|
||||
CloseFile(file);
|
||||
}
|
||||
if(FileExist(File))
|
||||
{
|
||||
if(File == TeleportFile)
|
||||
{
|
||||
CreateTeleportFile();
|
||||
}else
|
||||
{
|
||||
Print("FileHandler : File " + File + " Created");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetConfigType(string name, string stype)
|
||||
{
|
||||
ConfigType type
|
||||
if(stype == "true"){type = ConfigType.true;}
|
||||
else if (stype == "false"){type = ConfigType.false;}
|
||||
else if (stype == "custom"){type = ConfigType.custom;}
|
||||
|
||||
for ( int i = 0; i < RootConfig.Children.Count(); i++ )
|
||||
{
|
||||
if ( name == RootConfig.Children[i].ConfigName )
|
||||
{
|
||||
RootConfig.Children[i].SetConfigType(type);
|
||||
}
|
||||
}
|
||||
|
||||
RootConfig.WriteToFile();
|
||||
}
|
||||
|
||||
void SetConfigData(string name, string data)
|
||||
{
|
||||
for ( int i = 0; i < RootConfig.Children.Count(); i++ )
|
||||
{
|
||||
if ( name == RootConfig.Children[i].ConfigName )
|
||||
{
|
||||
RootConfig.Children[i].SetConfigData(data);
|
||||
}
|
||||
}
|
||||
RootConfig.WriteToFile();
|
||||
}
|
||||
|
||||
void CheckFolder(string Folder)
|
||||
{
|
||||
if(FileExist(Folder))
|
||||
{
|
||||
Print("FileHandler : Folder " + Folder + " found!");
|
||||
}else
|
||||
{
|
||||
MakeDirectory(Folder);
|
||||
if(FileExist(Folder))
|
||||
{
|
||||
Print("FileHandler : Folder " + Folder + " Created");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CreateTeleportFile()
|
||||
{
|
||||
FileHandle file = OpenFile(TeleportFile, FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, "Prison Island = 2651.42 0.0 1395.8");
|
||||
FPrintln(file, "Mogilevka = 7572.65 0.0 5182.3");
|
||||
FPrintln(file, "Stary Sobor = 6192.39 0.0 7666.5");
|
||||
FPrintln(file, "Msta = 11206.6 0.0 5398.70");
|
||||
FPrintln(file, "Solnichniy = 13436.5 0.0 6158.7");
|
||||
FPrintln(file, "Chernogorsk = 6350.99 0.0 2666.12");
|
||||
FPrintln(file, "Elektrogorsk = 10432.1 0.0 2218.56");
|
||||
FPrintln(file, "Berezino = 12661.4 0.0 9465.03");
|
||||
FPrintln(file, "Tisy = 1890.45 0.0 13704.6");
|
||||
FPrintln(file, "Gorka = 9678.94 0.0 8828.93");
|
||||
FPrintln(file, "Balota = 4546.92 0.0 2416.4");
|
||||
FPrintln(file, "Vybor = 3916.85 0.0 8795.59");
|
||||
FPrintln(file, "Severograd = 8318.51 0.0 12743.4");
|
||||
FPrintln(file, "North West Airfield = 4835.59 0.0 9667.72");
|
||||
FPrintln(file, "Green Mountain = 3752.08 0.0 6002.94");
|
||||
FPrintln(file, "Zelenogorsk = 2542.18 0.0 4994.26");
|
||||
FPrintln(file, "Tisy Military Base = 1599.15 0.0 14166.66");
|
||||
FPrintln(file, "Pavlovo Military Base = 2047.82 0.0 3293.36");
|
||||
CloseFile(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
ref FileHandler Tomato_FileHandler;
|
||||
|
||||
ref FileHandler GetFileHandler()
|
||||
{
|
||||
if( !Tomato_FileHandler )
|
||||
{
|
||||
Tomato_FileHandler = new ref FileHandler();
|
||||
}
|
||||
|
||||
return Tomato_FileHandler;
|
||||
}
|
@ -0,0 +1,151 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
modded class MissionGameplay
|
||||
{
|
||||
protected ref PermissionBase m_PermissionBase;
|
||||
ref DevTeleport devTeleport;
|
||||
ref LogHandler m_LogHandler;
|
||||
// ref AdminMenuGui m_AdminMenuGui;
|
||||
ref DevCam devCam;
|
||||
ref AdminMenu adminMenu;
|
||||
ref TeleportData Tdata;
|
||||
ref AdminMenuManager adminMenuManager;
|
||||
bool isSpectating = false;
|
||||
bool MenuOpen = false;
|
||||
|
||||
void MissionGameplay()
|
||||
{
|
||||
Print( " Mission Gameplay Constructor ");
|
||||
m_LogHandler = new ref LogHandler();
|
||||
// m_AdminMenuGui = new ref AdminMenuGui();
|
||||
// m_PermissionBase = new ref PermissionBase;
|
||||
devTeleport = new DevTeleport();
|
||||
devCam = new DevCam();
|
||||
adminMenu = new AdminMenu();
|
||||
adminMenuManager = new AdminMenuManager();
|
||||
Tdata = new TeleportData();
|
||||
}
|
||||
|
||||
void ~MissionGameplay()
|
||||
{
|
||||
delete Tdata;
|
||||
delete m_LogHandler;
|
||||
delete adminMenuManager;
|
||||
delete adminMenu;
|
||||
// delete m_PermissionBase;
|
||||
}
|
||||
|
||||
override void OnInit()
|
||||
{
|
||||
super.OnInit();
|
||||
|
||||
Print( " Mission Gameplay ");
|
||||
}
|
||||
|
||||
// override void OnMissionStart()
|
||||
// {
|
||||
|
||||
// super.OnMissionStart();
|
||||
// m_PermissionBase.OnStart();
|
||||
// GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Player_UpdatePlayers, new Param1<string>( "" ), false, NULL );
|
||||
// }
|
||||
|
||||
override void OnMissionFinish()
|
||||
{
|
||||
// m_PermissionBase.OnFinish();
|
||||
GetGame().GetUIManager().CloseMenu( MENU_INGAME );
|
||||
super.OnMissionFinish();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// override void OnUpdate( float timeslice )
|
||||
// {
|
||||
// super.OnUpdate( timeslice );
|
||||
// m_PermissionBase.OnUpdate( timeslice );
|
||||
// }
|
||||
|
||||
|
||||
|
||||
override void OnKeyPress (int key )
|
||||
{
|
||||
super.OnKeyPress( key );
|
||||
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
|
||||
if ( key == KeyCode.KC_N )
|
||||
{
|
||||
adminMenuManager.Teleport();
|
||||
if ( GetGame().IsClient() )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
if ( key == KeyCode.KC_DELETE )
|
||||
{
|
||||
if(adminMenuManager.Spectate)
|
||||
{
|
||||
adminMenuManager.CamSpectate(adminMenuManager.Spectate, "", false, vector.Zero, false);
|
||||
adminMenuManager.Spectate = !adminMenuManager.Spectate;
|
||||
return;
|
||||
}
|
||||
|
||||
if(isSpectating)
|
||||
{
|
||||
adminMenuManager.CamTeleport( isSpectating, vector.Zero, false );
|
||||
isSpectating = !isSpectating;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( key == KeyCode.KC_INSERT )
|
||||
{
|
||||
if(adminMenuManager.Spectate)
|
||||
{
|
||||
adminMenuManager.CamSpectate(adminMenuManager.Spectate, "", true, GetCursorPos(), false );
|
||||
adminMenuManager.Spectate = !adminMenuManager.Spectate;
|
||||
return;
|
||||
}
|
||||
adminMenuManager.CamTeleport( isSpectating, GetCursorPos() );
|
||||
isSpectating = !isSpectating;
|
||||
}
|
||||
if ( key == KeyCode.KC_M )
|
||||
{
|
||||
if(GetGame().IsClient() || !GetGame().IsMultiplayer())
|
||||
{
|
||||
if ( player )
|
||||
{
|
||||
//GetGame().GetMission().OnEvent(ChatMessageEventTypeID, new ChatMessageEventParams(0, "", "DayZ-Sa-Tomato", ""));
|
||||
Widget widget = g_Game.GetUIManager().GetWidgetUnderCursor();
|
||||
// Print("TL funx");
|
||||
// TL().playerSetup();
|
||||
adminMenuManager.MenuOpen();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Mission CreateCustomMission(string path)
|
||||
// {
|
||||
// if ( GetGame().IsServer() && GetGame().IsMultiplayer() ) {
|
||||
// return new CustomMission(); // this always runs because createcustommission isnt a client side function
|
||||
// }
|
||||
// return new MissionGameplay();
|
||||
// }
|
||||
//class, function, params
|
@ -0,0 +1,392 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
modded class MissionServer
|
||||
{
|
||||
protected ref PermissionBase m_PermissionBase;
|
||||
protected ref ConfigModule m_ConfigModule;
|
||||
protected ref TeleportModule m_TeleportModule;
|
||||
protected ref FileHandler m_FileHandler;
|
||||
protected ref HordeModule m_HordeModule;
|
||||
protected bool m_bLoaded;
|
||||
//ref LogHandler m_LogHandler;
|
||||
ref DevTeleport devTeleport;
|
||||
ref AdminMenu adminMenu;
|
||||
ref DevCam devCam;
|
||||
ref TeleportData Tdata;
|
||||
ref ChatModules m_ChatModule;
|
||||
//admin list
|
||||
ref PlayerModule PModule;
|
||||
PlayerBase Admin = NULL;
|
||||
void MissionServer()
|
||||
{
|
||||
//m_LogHandler = new ref LogHandler();
|
||||
m_FileHandler = new ref FileHandler();
|
||||
m_HordeModule = new ref HordeModule();
|
||||
m_PermissionBase = new ref PermissionBase;
|
||||
m_ConfigModule = new ref ConfigModule;
|
||||
m_ChatModule = new ref ChatModules;
|
||||
m_TeleportModule = new ref TeleportModule;
|
||||
Print( "Dayz-Sa-Tomato initialized .." );
|
||||
devTeleport = new DevTeleport();
|
||||
PModule = new PlayerModule();
|
||||
adminMenu = new AdminMenu();
|
||||
devCam = new DevCam();
|
||||
//Tdata = new TeleportData();
|
||||
}
|
||||
|
||||
void ~MissionServer()
|
||||
{
|
||||
|
||||
delete PModule;
|
||||
delete adminMenu;
|
||||
delete m_PermissionBase;
|
||||
Print( "CommunityOfflineServer::~CommunityOfflineServer()" );
|
||||
}
|
||||
|
||||
|
||||
|
||||
override void OnEvent(EventType eventTypeId, Param params)
|
||||
{
|
||||
super.OnEvent(eventTypeId,params);
|
||||
//PlayerIdentity identity;
|
||||
switch(eventTypeId)
|
||||
{
|
||||
case ChatMessageEventTypeID:
|
||||
Print("Chat Event");
|
||||
ChatMessageEventParams chat_params = ChatMessageEventParams.Cast(params);
|
||||
//chat_params.param1 == 0 &&
|
||||
if (chat_params.param2 != "") //trigger only when channel is Global == 0 and Player Name does not equal to null
|
||||
{
|
||||
Param4<int,string,string,string> request_info = new Param4<int,string,string,string>(chat_params.param1, chat_params.param2, chat_params.param3, chat_params.param4);
|
||||
GetChatModule().ChatHandler(request_info); //Send the param to Admintools
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
override void TickScheduler(float timeslice)
|
||||
{
|
||||
GetGame().GetWorld().GetPlayerList(m_Players);
|
||||
if( m_Players.Count() == 0 ) return;
|
||||
for(int i = 0; i < SCHEDULER_PLAYERS_PER_TICK; i++)
|
||||
{
|
||||
if(m_currentPlayer >= m_Players.Count() )
|
||||
{
|
||||
m_currentPlayer = 0;
|
||||
}
|
||||
|
||||
PlayerBase currentPlayer = PlayerBase.Cast(m_Players.Get(m_currentPlayer));
|
||||
string PlayerName;
|
||||
PlayerIdentity PlayerIdent;
|
||||
string PlayerSteam64ID;
|
||||
vector PlayerPos;
|
||||
|
||||
PlayerIdent = currentPlayer.GetIdentity();
|
||||
PlayerName = PlayerIdent.GetName();
|
||||
PlayerSteam64ID = PlayerIdent.GetPlainId();
|
||||
PlayerPos = currentPlayer.GetPosition();
|
||||
currentPlayer.OnTick();
|
||||
|
||||
if(GetFileHandler().HasPermission("DisableStamina", PlayerIdent)
|
||||
{
|
||||
currentPlayer.GetStaminaHandler().SyncStamina(1000,1000);
|
||||
currentPlayer.GetStatStamina().Set(currentPlayer.GetStaminaHandler().GetStaminaCap());
|
||||
}
|
||||
|
||||
m_currentPlayer++;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void SendPosTOAdmins()
|
||||
{
|
||||
int m_currentPlayer1;
|
||||
array<Man> players = new array<Man>;
|
||||
GetGame().GetPlayers( players );
|
||||
|
||||
for (int i = 0; i < players.Count(); ++i)
|
||||
{
|
||||
if(m_currentPlayer1 >= m_Players.Count() )
|
||||
{
|
||||
m_currentPlayer1 = 0;
|
||||
}
|
||||
PlayerBase currentPlayer = PlayerBase.Cast(m_Players.Get(m_currentPlayer1));
|
||||
string PlayerName;
|
||||
PlayerIdentity PlayerIdent;
|
||||
string PlayerSteam64ID;
|
||||
PlayerIdent = currentPlayer.GetIdentity();
|
||||
PlayerName = PlayerIdent.GetName();
|
||||
PlayerSteam64ID = PlayerIdent.GetPlainId();
|
||||
vector pos;
|
||||
|
||||
pos = currentPlayer.GetPosition();
|
||||
//SendPosToAdmins(PlayerName, pos);
|
||||
m_currentPlayer1++;
|
||||
|
||||
int m_currentPlayer2;
|
||||
array<Man> players1 = new array<Man>;
|
||||
GetGame().GetPlayers( players1 );
|
||||
|
||||
for (int i1 = 0; i1 < players1.Count(); ++i1)
|
||||
{
|
||||
if(m_currentPlayer2 >= m_Players.Count() )
|
||||
{
|
||||
m_currentPlayer2 = 0;
|
||||
}
|
||||
PlayerBase currentPlayer1 = PlayerBase.Cast(m_Players.Get(m_currentPlayer2));
|
||||
string AdminPlayerName1;
|
||||
PlayerIdentity AdminIdent1;
|
||||
string PlayerSteam64ID1;
|
||||
AdminIdent1 = currentPlayer1.GetIdentity();
|
||||
AdminPlayerName1 = AdminIdent1.GetName();
|
||||
PlayerSteam64ID1 = AdminIdent1.GetPlainId();
|
||||
if (GetFileHandler().HasPermission("Admin", AdminIdent1))
|
||||
{
|
||||
ScriptRPC PPos = new ScriptRPC();
|
||||
PPos.Write(PlayerName);
|
||||
PPos.Write(pos);
|
||||
PPos.Send(NULL, M_RPCs.M_Admin_Menu_Map_Player, false, AdminIdent1);
|
||||
}
|
||||
m_currentPlayer2++;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
PlayerBase IsAdminID(string name, PlayerIdentity ID )
|
||||
{
|
||||
GetGame().GetWorld().GetPlayerList(m_Players);
|
||||
array<Man> players = new array<Man>;
|
||||
GetGame().GetPlayers( players );
|
||||
PlayerIdentity CurIdent;
|
||||
string id;
|
||||
int Count = 0;
|
||||
for (int i = 0; i < players.Count(); ++i)
|
||||
{
|
||||
PlayerBase currentPlayer = PlayerBase.Cast(m_Players.Get(i));
|
||||
CurIdent = currentPlayer.GetIdentity();
|
||||
if(GetFileHandler().HasPermission("Admin", ID) && CurIdent.GetName() == name )
|
||||
{
|
||||
Admin = currentPlayer;
|
||||
break;
|
||||
}else
|
||||
{
|
||||
Admin = NULL;
|
||||
}
|
||||
Count ++;
|
||||
}
|
||||
return Admin;
|
||||
}
|
||||
|
||||
ref Man GetPlayerFromIdentity( PlayerIdentity identity )
|
||||
{
|
||||
foreach( ref Man manBase : m_Players )
|
||||
{
|
||||
if ( manBase.GetIdentity().GetPlayerId() == identity.GetPlayerId() )
|
||||
{
|
||||
return manBase;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
override void OnInit()
|
||||
{
|
||||
super.OnInit();
|
||||
m_ConfigModule.Init();
|
||||
m_TeleportModule.Init();
|
||||
|
||||
}
|
||||
|
||||
override void OnMissionStart()
|
||||
{
|
||||
super.OnMissionStart();
|
||||
|
||||
m_PermissionBase.OnStart();
|
||||
}
|
||||
|
||||
override void OnMissionFinish()
|
||||
{
|
||||
m_PermissionBase.OnFinish();
|
||||
|
||||
super.OnMissionFinish();
|
||||
}
|
||||
|
||||
override void OnPreloadEvent(PlayerIdentity identity, out bool useDB, out vector pos, out float yaw, out int queueTime)
|
||||
{
|
||||
super.OnPreloadEvent( identity, useDB, pos, yaw, queueTime );
|
||||
GetFileHandler().GetPlayerByIdentity( identity );
|
||||
}
|
||||
|
||||
override void InvokeOnConnect( PlayerBase player, PlayerIdentity identity)
|
||||
{
|
||||
super.InvokeOnConnect( player, identity );
|
||||
GetFileHandler().GetPlayerByIdentity( identity );
|
||||
|
||||
GetGame().SelectPlayer( identity, player );
|
||||
}
|
||||
|
||||
override void InvokeOnDisconnect( PlayerBase player )
|
||||
{
|
||||
GetFileHandler().PlayerLeft( player.GetIdentity() );
|
||||
|
||||
super.InvokeOnDisconnect( player );
|
||||
}
|
||||
|
||||
void OnMissionLoaded()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
override void OnUpdate( float timeslice )
|
||||
{
|
||||
super.OnUpdate( timeslice );
|
||||
|
||||
//m_PermissionBase.OnUpdate( timeslice );
|
||||
}
|
||||
|
||||
void CLogInfo(string log)
|
||||
{
|
||||
int year, month, day, hour, minute, second;
|
||||
GetYearMonthDay(year, month, day);
|
||||
GetHourMinuteSecond(hour, minute, second);
|
||||
|
||||
string date = day.ToStringLen(2) + "." + month.ToStringLen(2) + "." + year.ToStringLen(4) + " " + hour.ToStringLen(2) + ":" + minute.ToStringLen(2);
|
||||
Print(log);
|
||||
if(FileExist("$profile:\\TomatoLog"))
|
||||
{
|
||||
FileHandle file = OpenFile("$profile:\\TomatoLog\\Info.log", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, "[" + date + "] - " + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}else{
|
||||
MakeDirectory("$profile:\\TomatoLog");
|
||||
FileHandle file2 = OpenFile("$profile:\\TomatoLog\\Info.log", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, "[" + date + "] - " + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CLogRPC(string log)
|
||||
{
|
||||
int year, month, day, hour, minute, second;
|
||||
GetYearMonthDay(year, month, day);
|
||||
GetHourMinuteSecond(hour, minute, second);
|
||||
|
||||
string date = day.ToStringLen(2) + "." + month.ToStringLen(2) + "." + year.ToStringLen(4) + " " + hour.ToStringLen(2) + ":" + minute.ToStringLen(2);
|
||||
Print(log);
|
||||
if(FileExist("$profile:\\TomatoLog"))
|
||||
{
|
||||
FileHandle file = OpenFile("$profile:\\TomatoLog\\RPC.log", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, "[" + date + "] - " + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}else{
|
||||
MakeDirectory("$profile:\\TomatoLog");
|
||||
FileHandle file2 = OpenFile("$profile:\\TomatoLog\\RPC.log", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, "[" + date + "] - " + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CLogStartup(string log)
|
||||
{
|
||||
int year, month, day, hour, minute, second;
|
||||
GetYearMonthDay(year, month, day);
|
||||
GetHourMinuteSecond(hour, minute, second);
|
||||
|
||||
string date = day.ToStringLen(2) + "." + month.ToStringLen(2) + "." + year.ToStringLen(4) + " " + hour.ToStringLen(2) + ":" + minute.ToStringLen(2);
|
||||
Print(log);
|
||||
if(FileExist("$profile:\\TomatoLog"))
|
||||
{
|
||||
FileHandle file = OpenFile("$profile:\\TomatoLog\\Startup.log", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, "[" + date + "] - " + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}else{
|
||||
MakeDirectory("$profile:\\TomatoLog");
|
||||
FileHandle file2 = OpenFile("$profile:\\TomatoLog\\Startup.log", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, "[" + date + "] - " + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CLogDebug(string log)
|
||||
{
|
||||
int year, month, day, hour, minute, second;
|
||||
GetYearMonthDay(year, month, day);
|
||||
GetHourMinuteSecond(hour, minute, second);
|
||||
|
||||
string date = day.ToStringLen(2) + "." + month.ToStringLen(2) + "." + year.ToStringLen(4) + " " + hour.ToStringLen(2) + ":" + minute.ToStringLen(2);
|
||||
Print(log);
|
||||
if(FileExist("$profile:\\TomatoLog"))
|
||||
{
|
||||
FileHandle file = OpenFile("$profile:\\TomatoLog\\Debug.log", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, "[" + date + "] - " + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}else{
|
||||
MakeDirectory("$profile:\\TomatoLog");
|
||||
FileHandle file2 = OpenFile("$profile:\\TomatoLog\\Debug.log", FileMode.APPEND);
|
||||
if (file != 0)
|
||||
{
|
||||
FPrintln(file, "[" + date + "] - " + log);
|
||||
CloseFile(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// void InitHive()
|
||||
// {
|
||||
// Hive oHive = GetHive();
|
||||
|
||||
// if( !oHive )
|
||||
// {
|
||||
// oHive = CreateHive();
|
||||
// }
|
||||
|
||||
// if( oHive )
|
||||
// {
|
||||
// oHive.InitOffline();
|
||||
// }
|
||||
// }
|
||||
}
|
@ -0,0 +1,245 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
Originally from DayZCommunityOfflineMode
|
||||
Link : https://github.com/Arkensor/DayZCommunityOfflineMode
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class KeyMouseBinding
|
||||
{
|
||||
const int KB_EVENT_PRESS = 0;
|
||||
const int KB_EVENT_RELEASE = 1;
|
||||
const int KB_EVENT_HOLD = 2;
|
||||
|
||||
const int MB_EVENT_PRESS = 0;
|
||||
const int MB_EVENT_CLICK = 1;
|
||||
const int MB_EVENT_RELEASE = 2;
|
||||
const int MB_EVENT_DOUBLECLICK = 3;
|
||||
const int MB_EVENT_DRAG = 4;
|
||||
const int MB_EVENT_HOLD = 5;
|
||||
|
||||
protected typename m_Object;
|
||||
protected ref map<int, int> m_KeyBinds;
|
||||
protected ref map<int, int> m_MouseBinds;
|
||||
protected string m_strCallbackFunction;
|
||||
protected string m_strShortcut;
|
||||
protected string m_strDescription;
|
||||
protected bool canUseInMenu;
|
||||
|
||||
void KeyMouseBinding( typename object, string callback, string shortcut, string description, bool menu = false )
|
||||
{
|
||||
m_Object = object;
|
||||
m_KeyBinds = new map< int, int >;
|
||||
m_MouseBinds = new map< int, int >;
|
||||
|
||||
m_strCallbackFunction = callback;
|
||||
m_strShortcut = shortcut;
|
||||
m_strDescription = description;
|
||||
|
||||
canUseInMenu = menu;
|
||||
}
|
||||
|
||||
bool canUseInMenu()
|
||||
{
|
||||
return canUseInMenu;
|
||||
}
|
||||
|
||||
bool Check()
|
||||
{
|
||||
bool k_m_Pressed = true;
|
||||
for ( int kb = 0; kb < m_KeyBinds.Count(); ++kb )
|
||||
{
|
||||
int keyCode = m_KeyBinds.GetKey(kb);
|
||||
int keyEvent = m_KeyBinds.Get(keyCode);
|
||||
|
||||
if ( keyEvent == KB_EVENT_RELEASE )
|
||||
{ // Skip checking for release keys
|
||||
continue;
|
||||
}
|
||||
if ( KeyState( keyCode ) == 0 )
|
||||
{
|
||||
k_m_Pressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
for ( int mb = 0; mb < m_MouseBinds.Count(); ++mb )
|
||||
{
|
||||
int mouseButton = m_MouseBinds.GetKey(mb);
|
||||
int mouseEvent = m_MouseBinds.Get(mouseButton);
|
||||
|
||||
if ( mouseEvent == MB_EVENT_RELEASE || mouseEvent == MB_EVENT_CLICK || mouseEvent == MB_EVENT_DOUBLECLICK || mouseButton == MouseState.WHEEL || mouseEvent == MB_EVENT_DRAG )
|
||||
{
|
||||
continue; // Skip checking for release buttons, click or double click, or mouse drag/wheel (handled else where)
|
||||
}
|
||||
if ( !(GetMouseState( mouseButton ) & MB_PRESSED_MASK ) )
|
||||
{
|
||||
k_m_Pressed = false;
|
||||
}
|
||||
}
|
||||
return k_m_Pressed;
|
||||
}
|
||||
|
||||
bool IsRecurring() // Recurring if both mouse or keys are hold, drag OR wheel
|
||||
{
|
||||
bool recurring = true;
|
||||
|
||||
for ( int kb = 0; kb < m_KeyBinds.Count(); ++kb )
|
||||
{
|
||||
int keyCode = m_KeyBinds.GetKey(kb);
|
||||
int keyEvent = m_KeyBinds.Get(keyCode);
|
||||
|
||||
|
||||
if ( keyEvent != KB_EVENT_HOLD )
|
||||
{
|
||||
return false; // a key is found that is not hold or drag. so it should not be recurring
|
||||
}
|
||||
}
|
||||
|
||||
for ( int mb = 0; mb < m_MouseBinds.Count(); ++mb )
|
||||
{
|
||||
int mouseButton = m_MouseBinds.GetKey(mb);
|
||||
int mouseEvent = m_MouseBinds.Get(mouseButton);
|
||||
|
||||
if ( mouseEvent != MB_EVENT_DRAG && mouseEvent != MB_EVENT_HOLD && mouseButton != MouseState.WHEEL )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return recurring;
|
||||
}
|
||||
|
||||
bool IsHold()
|
||||
{
|
||||
bool release = false;
|
||||
|
||||
for ( int kb = 0; kb < GetKeyBinds().Count(); ++kb)
|
||||
{
|
||||
int keyCode = m_KeyBinds.GetKey(kb);
|
||||
int keyEvent = m_KeyBinds.Get(keyCode);
|
||||
|
||||
if ( keyEvent == KB_EVENT_RELEASE )
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return ( m_KeyBinds.GetKeyByValue(KB_EVENT_RELEASE) || m_MouseBinds.GetKeyByValue(MB_EVENT_RELEASE) );
|
||||
}
|
||||
|
||||
bool HasKeyEvent( int key_Event )
|
||||
{
|
||||
for ( int kb = 0; kb < GetKeyBinds().Count(); ++kb)
|
||||
{
|
||||
int keyCode = m_KeyBinds.GetKey(kb);
|
||||
int keyEvent = m_KeyBinds.Get(keyCode);
|
||||
|
||||
if ( keyEvent == key_Event )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ContainsKey( int key )
|
||||
{
|
||||
return m_KeyBinds.Contains( key );
|
||||
}
|
||||
|
||||
bool ContainsButton( int button )
|
||||
{
|
||||
return m_MouseBinds.Contains( button );
|
||||
}
|
||||
|
||||
bool ContainsKeyEvent( int key, int key_Event )
|
||||
{
|
||||
int kc = -1;
|
||||
for ( int kb = 0; kb < GetKeyBinds().Count(); ++kb)
|
||||
{
|
||||
int keyCode = m_KeyBinds.GetKey(kb);
|
||||
int keyEvent = m_KeyBinds.Get(keyCode);
|
||||
|
||||
if ( keyCode == key && keyEvent == key_Event )
|
||||
{
|
||||
kc = keyCode;
|
||||
}
|
||||
}
|
||||
|
||||
return kc > -1;
|
||||
}
|
||||
|
||||
bool ContainsButtonEvent( int button, int button_Event )
|
||||
{
|
||||
int m = -1;
|
||||
for ( int mb = 0; mb < GetMouseBinds().Count(); ++mb)
|
||||
{
|
||||
int mouseBind = m_MouseBinds.GetKey(mb);
|
||||
int mouseEvemt = m_MouseBinds.Get(mouseBind);
|
||||
|
||||
if ( mouseBind == button && mouseEvemt == button_Event )
|
||||
{
|
||||
m = mouseBind;
|
||||
}
|
||||
}
|
||||
|
||||
return m > -1;
|
||||
}
|
||||
|
||||
void AddKeyBind( int key, int key_event )
|
||||
{
|
||||
m_KeyBinds.Insert( key, key_event );
|
||||
}
|
||||
|
||||
void AddMouseBind( int button, int mouse_event )
|
||||
{
|
||||
m_MouseBinds.Insert( button, mouse_event );
|
||||
}
|
||||
|
||||
ref map<int, int> GetKeyBinds()
|
||||
{
|
||||
return m_KeyBinds;
|
||||
}
|
||||
|
||||
ref map<int, int> GetMouseBinds()
|
||||
{
|
||||
return m_MouseBinds;
|
||||
}
|
||||
|
||||
typename GetObject()
|
||||
{
|
||||
return m_Object;
|
||||
}
|
||||
|
||||
string GetShortcut()
|
||||
{
|
||||
return m_strShortcut;
|
||||
}
|
||||
|
||||
string GetDescription()
|
||||
{
|
||||
return m_strDescription;
|
||||
}
|
||||
|
||||
string GetCallBackFunction()
|
||||
{
|
||||
return m_strCallbackFunction;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,454 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
Originally from DayZCommunityOfflineMode
|
||||
Link : https://github.com/Arkensor/DayZCommunityOfflineMode
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
static string FormatFloat( float value, int decimals )
|
||||
{
|
||||
string result = "";
|
||||
array<string> output = new array<string>;
|
||||
|
||||
value.ToString().Split(".", output);
|
||||
|
||||
if ( output.Count() == 0 ) return value.ToString();
|
||||
|
||||
if ( decimals == 0 ) return output.Get(0);
|
||||
|
||||
string right = output.Get(1).Substring(0, decimals);
|
||||
result = output.Get(0) + "." + right;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static string VectorToString( vector vec )
|
||||
{
|
||||
string result = vec.ToString();
|
||||
result.Replace( "<", "" );
|
||||
result.Replace( ">", "" );
|
||||
result.Replace( ",", "" );
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static string VectorToString( vector vec, int decimals )
|
||||
{
|
||||
string result = "";
|
||||
result = FormatFloat(vec[0], decimals) + "|" + FormatFloat(vec[1], decimals) + "|" + FormatFloat(vec[2], decimals);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static TStringArray GetChildrenFromBaseClass( string strConfigName, string strBaseClass )
|
||||
{
|
||||
string child_name = "";
|
||||
int count = GetGame().ConfigGetChildrenCount ( strConfigName );
|
||||
TStringArray class_names = new TStringArray;
|
||||
|
||||
for (int p = 0; p < count; p++)
|
||||
{
|
||||
GetGame().ConfigGetChildName ( strConfigName, p, child_name );
|
||||
|
||||
if ( GetGame().IsKindOf(child_name, strBaseClass ) && ( child_name != strBaseClass ) )
|
||||
{
|
||||
class_names.Insert(child_name);
|
||||
}
|
||||
}
|
||||
|
||||
return class_names;
|
||||
}
|
||||
|
||||
static TVectorArray GetSpawnPoints()
|
||||
{
|
||||
return { "15135.1 0 13901.1", "15017.8 0 13892.4", "14887.1 0 14547.9", "14749.7 0 13248.7",
|
||||
"14697.6 0 13418.4", "14537.3 0 14755.7", "14415.3 0 14025.2", "14338.0 0 12859.5",
|
||||
"14263.8 0 12748.7", "14172.2 0 12304.9", "14071.4 0 12033.3", "14054.9 0 11341.3",
|
||||
"14017.8 0 2959.1", "13905.5 0 12489.7", "13852.4 0 11686.0", "13846.6 0 12050.0",
|
||||
"13676.0 0 12262.1", "13617.4 0 12759.8", "13610.1 0 11223.6", "13594.3 0 4064.0",
|
||||
"13587.8 0 6026.5", "13571.1 0 3056.8", "13552.6 0 4653.7", "13529.9 0 3968.3",
|
||||
"13520.8 0 4223.7", "13504.0 0 5004.5", "13476.7 0 6136.3", "13441.6 0 5262.2",
|
||||
"13426.6 0 5747.3", "13416.8 0 11840.4", "13400.8 0 4120.7", "13395.8 0 5902.8",
|
||||
"13385.0 0 3946.6", "13374.4 0 6454.3", "13367.1 0 10837.1", "13366.3 0 4906.0",
|
||||
"13337.1 0 5120.8", "13326.7 0 5489.1", "13312.7 0 6771.1", "13288.7 0 11415.1",
|
||||
"13261.6 0 11785.2", "13171.6 0 6534.8", "13159.8 0 5401.7", "13155.2 0 5475.2",
|
||||
"13084.9 0 7938.6", "13056.8 0 4848.5", "13048.1 0 8357.6", "13048.1 0 3867.7",
|
||||
"12991.7 0 7287.1", "12983.0 0 5539.1", "12978.9 0 9727.8", "12950.2 0 5226.7",
|
||||
"12942.1 0 8393.1", "12891.5 0 3673.9", "12628.7 0 10495.2", "12574.3 0 3592.8",
|
||||
"12566.3 0 6682.6", "12465.2 0 8009.0", "12354.5 0 3480.0", "13262.8 0 7225.8" };
|
||||
}
|
||||
|
||||
static TStringArray WorkingZombieClasses()
|
||||
{
|
||||
return { "ZmbM_HermitSkinny_Base","ZmbM_HermitSkinny_Beige","ZmbM_HermitSkinny_Black","ZmbM_HermitSkinny_Green",
|
||||
"ZmbM_HermitSkinny_Red","ZmbM_FarmerFat_Base","ZmbM_FarmerFat_Beige","ZmbM_FarmerFat_Blue","ZmbM_FarmerFat_Brown",
|
||||
"ZmbM_FarmerFat_Green","ZmbF_CitizenANormal_Base","ZmbF_CitizenANormal_Beige","ZmbF_CitizenANormal_Brown",
|
||||
"ZmbF_CitizenANormal_Blue","ZmbM_CitizenASkinny_Base","ZmbM_CitizenASkinny_Blue","ZmbM_CitizenASkinny_Brown",
|
||||
"ZmbM_CitizenASkinny_Grey","ZmbM_CitizenASkinny_Red","ZmbM_CitizenBFat_Base","ZmbM_CitizenBFat_Blue","ZmbM_CitizenBFat_Red",
|
||||
"ZmbM_CitizenBFat_Green","ZmbF_CitizenBSkinny_Base","ZmbF_CitizenBSkinny","ZmbM_PrisonerSkinny_Base","ZmbM_PrisonerSkinny",
|
||||
"ZmbM_FirefighterNormal_Base","ZmbM_FirefighterNormal","ZmbM_FishermanOld_Base","ZmbM_FishermanOld_Blue","ZmbM_FishermanOld_Green",
|
||||
"ZmbM_FishermanOld_Grey","ZmbM_FishermanOld_Red","ZmbM_JournalistSkinny_Base","ZmbM_JournalistSkinny","ZmbF_JournalistNormal_Base",
|
||||
"ZmbF_JournalistNormal_Blue","ZmbF_JournalistNormal_Green","ZmbF_JournalistNormal_Red","ZmbF_JournalistNormal_White",
|
||||
"ZmbM_ParamedicNormal_Base","ZmbM_ParamedicNormal_Blue","ZmbM_ParamedicNormal_Green","ZmbM_ParamedicNormal_Red",
|
||||
"ZmbM_ParamedicNormal_Black","ZmbF_ParamedicNormal_Base","ZmbF_ParamedicNormal_Blue","ZmbF_ParamedicNormal_Green",
|
||||
"ZmbF_ParamedicNormal_Red","ZmbM_HikerSkinny_Base","ZmbM_HikerSkinny_Blue","ZmbM_HikerSkinny_Green","ZmbM_HikerSkinny_Yellow",
|
||||
"ZmbF_HikerSkinny_Base","ZmbF_HikerSkinny_Blue","ZmbF_HikerSkinny_Grey","ZmbF_HikerSkinny_Green","ZmbF_HikerSkinny_Red",
|
||||
"ZmbM_HunterOld_Base","ZmbM_HunterOld_Autumn","ZmbM_HunterOld_Spring","ZmbM_HunterOld_Summer","ZmbM_HunterOld_Winter",
|
||||
"ZmbF_SurvivorNormal_Base","ZmbF_SurvivorNormal_Blue","ZmbF_SurvivorNormal_Orange","ZmbF_SurvivorNormal_Red",
|
||||
"ZmbF_SurvivorNormal_White","ZmbM_SurvivorDean_Base","ZmbM_SurvivorDean_Black","ZmbM_SurvivorDean_Blue","ZmbM_SurvivorDean_Grey",
|
||||
"ZmbM_PolicemanFat_Base","ZmbM_PolicemanFat","ZmbF_PoliceWomanNormal_Base","ZmbF_PoliceWomanNormal","ZmbM_PolicemanSpecForce_Base",
|
||||
"ZmbM_PolicemanSpecForce","ZmbM_SoldierNormal_Base","ZmbM_SoldierNormal","ZmbM_usSoldier_normal_Base",
|
||||
"ZmbM_usSoldier_normal_Woodland","ZmbM_usSoldier_normal_Desert","ZmbM_CommercialPilotOld_Base","ZmbM_CommercialPilotOld_Blue",
|
||||
"ZmbM_CommercialPilotOld_Olive","ZmbM_CommercialPilotOld_Brown","ZmbM_CommercialPilotOld_Grey","ZmbM_PatrolNormal_Base",
|
||||
"ZmbM_PatrolNormal_PautRev","ZmbM_PatrolNormal_Autumn","ZmbM_PatrolNormal_Flat","ZmbM_PatrolNormal_Summer","ZmbM_JoggerSkinny_Base",
|
||||
"ZmbM_JoggerSkinny_Blue","ZmbM_JoggerSkinny_Green","ZmbM_JoggerSkinny_Red","ZmbF_JoggerSkinny_Base","ZmbF_JoggerSkinny_Blue",
|
||||
"ZmbF_JoggerSkinny_Brown","ZmbF_JoggerSkinny_Green","ZmbF_JoggerSkinny_Red","ZmbM_MotobikerFat_Base","ZmbM_MotobikerFat_Beige",
|
||||
"ZmbM_MotobikerFat_Black","ZmbM_MotobikerFat_Blue","ZmbM_VillagerOld_Base","ZmbM_VillagerOld_Blue","ZmbM_VillagerOld_Green",
|
||||
"ZmbM_VillagerOld_White","ZmbM_SkaterYoung_Base","ZmbM_SkaterYoung_Blue","ZmbM_SkaterYoung_Brown","ZmbM_SkaterYoung_Green",
|
||||
"ZmbM_SkaterYoung_Grey","ZmbF_SkaterYoung_Base","ZmbF_SkaterYoung_Brown","ZmbF_SkaterYoung_Striped","ZmbF_SkaterYoung_Violet",
|
||||
"ZmbF_DoctorSkinny_Base","ZmbF_DoctorSkinny","ZmbF_BlueCollarFat_Base","ZmbF_BlueCollarFat_Blue","ZmbF_BlueCollarFat_Green",
|
||||
"ZmbF_BlueCollarFat_Red","ZmbF_BlueCollarFat_White","ZmbF_MechanicNormal_Base","ZmbF_MechanicNormal_Beige","ZmbF_MechanicNormal_Green",
|
||||
"ZmbF_MechanicNormal_Grey","ZmbF_MechanicNormal_Orange","ZmbM_MechanicSkinny_Base","ZmbM_MechanicSkinny_Blue","ZmbM_MechanicSkinny_Grey",
|
||||
"ZmbM_MechanicSkinny_Green","ZmbM_MechanicSkinny_Red","ZmbM_ConstrWorkerNormal_Base","ZmbM_ConstrWorkerNormal_Beige",
|
||||
"ZmbM_ConstrWorkerNormal_Black","ZmbM_ConstrWorkerNormal_Green","ZmbM_ConstrWorkerNormal_Grey","ZmbM_HeavyIndustryWorker_Base",
|
||||
"ZmbM_HeavyIndustryWorker","ZmbM_OffshoreWorker_Base","ZmbM_OffshoreWorker_Green","ZmbM_OffshoreWorker_Orange","ZmbM_OffshoreWorker_Red",
|
||||
"ZmbM_OffshoreWorker_Yellow","ZmbF_NurseFat_Base","ZmbF_NurseFat","ZmbM_HandymanNormal_Base","ZmbM_HandymanNormal_Beige",
|
||||
"ZmbM_HandymanNormal_Blue","ZmbM_HandymanNormal_Green","ZmbM_HandymanNormal_Grey","ZmbM_HandymanNormal_White","ZmbM_DoctorFat_Base",
|
||||
"ZmbM_DoctorFat","ZmbM_Jacket_Base","ZmbM_Jacket_beige","ZmbM_Jacket_black","ZmbM_Jacket_blue","ZmbM_Jacket_bluechecks",
|
||||
"ZmbM_Jacket_brown","ZmbM_Jacket_greenchecks","ZmbM_Jacket_grey","ZmbM_Jacket_khaki","ZmbM_Jacket_magenta","ZmbM_Jacket_stripes",
|
||||
"ZmbF_PatientOld_Base","ZmbF_PatientOld","ZmbM_PatientSkinny_Base","ZmbM_PatientSkinny","ZmbF_ShortSkirt_Base","ZmbF_ShortSkirt_beige",
|
||||
"ZmbF_ShortSkirt_black","ZmbF_ShortSkirt_brown","ZmbF_ShortSkirt_green","ZmbF_ShortSkirt_grey","ZmbF_ShortSkirt_checks",
|
||||
"ZmbF_ShortSkirt_red","ZmbF_ShortSkirt_stripes","ZmbF_ShortSkirt_white","ZmbF_ShortSkirt_yellow","ZmbF_VillagerOld_Base",
|
||||
"ZmbF_VillagerOld_Blue","ZmbF_VillagerOld_Green","ZmbF_VillagerOld_Red","ZmbF_VillagerOld_White","ZmbM_Soldier","ZmbM_SoldierAlice",
|
||||
"ZmbM_SoldierHelmet","ZmbM_SoldierVest","ZmbM_SoldierAliceHelmet","ZmbM_SoldierVestHelmet","ZmbF_MilkMaidOld_Base",
|
||||
"ZmbF_MilkMaidOld_Beige","ZmbF_MilkMaidOld_Black","ZmbF_MilkMaidOld_Green","ZmbF_MilkMaidOld_Grey","ZmbM_priestPopSkinny_Base",
|
||||
"ZmbM_priestPopSkinny","ZmbM_ClerkFat_Base","ZmbM_ClerkFat_Brown","ZmbM_ClerkFat_Grey","ZmbM_ClerkFat_Khaki","ZmbM_ClerkFat_White",
|
||||
"ZmbF_Clerk_Normal_Base","ZmbF_Clerk_Normal_Blue","ZmbF_Clerk_Normal_White","ZmbF_Clerk_Normal_Green","ZmbF_Clerk_Normal_Red" };
|
||||
}
|
||||
|
||||
static set< Object > GetObjectsAt( vector from, vector to, Object ignore = NULL, float radius = 0.5, Object with = NULL )
|
||||
{
|
||||
vector contact_pos;
|
||||
vector contact_dir;
|
||||
int contact_component;
|
||||
|
||||
set< Object > geom = new set< Object >;
|
||||
set< Object > view = new set< Object >;
|
||||
|
||||
DayZPhysics.RaycastRV( from, to, contact_pos, contact_dir, contact_component, geom, with, ignore, false, false, ObjIntersectGeom, radius );
|
||||
DayZPhysics.RaycastRV( from, to, contact_pos, contact_dir, contact_component, view, with, ignore, false, false, ObjIntersectView, radius );
|
||||
|
||||
if ( geom.Count() > 0 )
|
||||
{
|
||||
return geom;
|
||||
}
|
||||
if ( view.Count() > 0 )
|
||||
{
|
||||
return view;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static Object GetPointerObject( Object ignore = NULL, float radius = 0.5, Object with = NULL )
|
||||
{
|
||||
vector dir = GetGame().GetPointerDirection();
|
||||
|
||||
vector from = GetGame().GetCurrentCameraPosition();
|
||||
|
||||
vector to = from + ( dir * 10000 );
|
||||
|
||||
auto objs = GetObjectsAt( from, to, ignore, radius, with );
|
||||
|
||||
if( objs.Count() > 0 )
|
||||
{
|
||||
return objs[ 0 ];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static Object GetCursorObject()
|
||||
{
|
||||
vector rayStart = GetGame().GetCurrentCameraPosition();
|
||||
vector rayEnd = rayStart + GetGame().GetCurrentCameraDirection() * 10000;
|
||||
|
||||
auto objs = GetObjectsAt( rayStart, rayEnd );
|
||||
|
||||
if( objs.Count() > 0 )
|
||||
{
|
||||
return objs[ 0 ];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static vector GetPointerPos()
|
||||
{
|
||||
if ( !GetPlayer() )
|
||||
{
|
||||
return "0 0 0";
|
||||
}
|
||||
|
||||
vector dir = GetGame().GetPointerDirection();
|
||||
|
||||
vector from = GetGame().GetCurrentCameraPosition();
|
||||
|
||||
vector to = from + ( dir * 10000 );
|
||||
|
||||
vector rayStart = from;
|
||||
vector rayEnd = to;
|
||||
vector hitPos;
|
||||
vector hitNormal;
|
||||
int hitComponentIndex;
|
||||
DayZPhysics.RaycastRV(rayStart, rayEnd, hitPos, hitNormal, hitComponentIndex, NULL, NULL, GetPlayer());
|
||||
|
||||
return hitPos;
|
||||
}
|
||||
|
||||
static vector GetCursorPos()
|
||||
{
|
||||
if ( !GetPlayer() )
|
||||
{
|
||||
return "0 0 0";
|
||||
}
|
||||
|
||||
vector rayStart = GetGame().GetCurrentCameraPosition();
|
||||
vector rayEnd = rayStart + GetGame().GetCurrentCameraDirection() * 10000;
|
||||
vector hitPos;
|
||||
vector hitNormal;
|
||||
int hitComponentIndex;
|
||||
DayZPhysics.RaycastRV(rayStart, rayEnd, hitPos, hitNormal, hitComponentIndex, NULL, NULL, GetPlayer());
|
||||
|
||||
return hitPos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static Weapon GetWeaponInHands()
|
||||
{
|
||||
Weapon weapon_in_hands;
|
||||
if( GetPlayer() && GetPlayer().GetItemInHands() ) Class.CastTo(weapon_in_hands, GetPlayer().GetItemInHands());
|
||||
|
||||
return weapon_in_hands;
|
||||
}
|
||||
|
||||
static MissionBase GetMission()
|
||||
{
|
||||
return MissionBase.Cast( GetGame().GetMission() );
|
||||
}
|
||||
|
||||
static void SetFreezePlayer( ref PlayerBase player, bool freeze )
|
||||
{
|
||||
player.GetInputController().OverrideMovementSpeed( freeze, 0 );
|
||||
player.GetInputController().OverrideAimChangeX( freeze, 0 );
|
||||
player.GetInputController().OverrideAimChangeY( freeze, 0 );
|
||||
}
|
||||
|
||||
static MissionServer GetServerMission()
|
||||
{
|
||||
return MissionServer.Cast( GetGame().GetMission() );
|
||||
}
|
||||
|
||||
static ref PlayerBase GetPlayer()
|
||||
{
|
||||
return PlayerBase.Cast(GetGame().GetPlayer());
|
||||
}
|
||||
|
||||
static bool SHIFT()
|
||||
{
|
||||
return( ( KeyState( KeyCode.KC_LSHIFT ) > 0 ) || ( KeyState( KeyCode.KC_RSHIFT ) > 0 ) );
|
||||
}
|
||||
|
||||
static bool CTRL()
|
||||
{
|
||||
return( ( KeyState( KeyCode.KC_LCONTROL ) > 0 ) || ( KeyState( KeyCode.KC_RCONTROL ) > 0 ) );
|
||||
}
|
||||
|
||||
static bool ALT()
|
||||
{
|
||||
return( ( KeyState( KeyCode.KC_LMENU ) > 0 ) || ( KeyState( KeyCode.KC_RMENU ) > 0 ) );
|
||||
}
|
||||
|
||||
static bool WINKEY()
|
||||
{
|
||||
return( ( KeyState( KeyCode.KC_LWIN ) > 0 ) || ( KeyState( KeyCode.KC_RWIN ) > 0 ) );
|
||||
}
|
||||
|
||||
static ZombieBase SpawnInfected(vector pos)
|
||||
{
|
||||
return ZombieBase.Cast(GetGame().CreateObject( WorkingZombieClasses().GetRandomElement(), pos, false, true ));
|
||||
}
|
||||
|
||||
/*
|
||||
static Weapon_Base CreateWeapon( PlayerBase oPlayer )
|
||||
{
|
||||
Weapon_Base oWpn = Weapon_Base.Cast(oPlayer.GetInventory().CreateInInventory( "M4A1_Black" ));
|
||||
oWpn.GetInventory().CreateAttachment( "M4_Suppressor" );
|
||||
oWpn.GetInventory().CreateAttachment( "M4_RISHndgrd_Black" );
|
||||
oWpn.GetInventory().CreateAttachment( "M4_MPBttstck_Black" );
|
||||
oWpn.GetInventory().CreateAttachment( "ACOGOptic" );
|
||||
|
||||
return oWpn;
|
||||
}
|
||||
*/
|
||||
|
||||
static Weapon_Base CreateWeapon( PlayerBase oPlayer, string sWeapon )
|
||||
{
|
||||
Weapon_Base oWpn = Weapon_Base.Cast(oPlayer.GetInventory().CreateInInventory( sWeapon ));
|
||||
oWpn.GetInventory().CreateAttachment( "PistolSuppressor" );
|
||||
EntityAI optic = oWpn.GetInventory().CreateAttachment( "ReflexOptic" );
|
||||
optic.GetInventory().CreateAttachment("Battery9V");
|
||||
|
||||
return oWpn;
|
||||
}
|
||||
|
||||
static Magazine LoadMag( PlayerBase oPlayer, Weapon_Base oWpn )
|
||||
{
|
||||
Magazine oMag = Magazine.Cast(oPlayer.GetInventory().CreateInInventory( "Mag_UMP_25Rnd" ));
|
||||
oPlayer.GetWeaponManager().AttachMagazine( oMag );
|
||||
|
||||
return oMag;
|
||||
}
|
||||
|
||||
static PlayerBase CreateCustomDefaultCharacter()
|
||||
{
|
||||
PlayerBase oPlayer = PlayerBase.Cast( GetGame().CreatePlayer( NULL, GetGame().CreateRandomPlayer(), GetSpawnPoints().GetRandomElement(), 0, "NONE") );
|
||||
|
||||
EntityAI item = NULL;
|
||||
|
||||
item = oPlayer.GetInventory().CreateInInventory( "AviatorGlasses" );
|
||||
item = oPlayer.GetInventory().CreateInInventory( "MilitaryBeret_UN" );
|
||||
item = oPlayer.GetInventory().CreateInInventory( "M65Jacket_Black" );
|
||||
item = oPlayer.GetInventory().CreateInInventory( "PlateCarrierHolster" );
|
||||
item = oPlayer.GetInventory().CreateInInventory( "TacticalGloves_Black" );
|
||||
item = oPlayer.GetInventory().CreateInInventory( "HunterPants_Autumn" );
|
||||
item = oPlayer.GetInventory().CreateInInventory( "MilitaryBoots_Black" );
|
||||
item = oPlayer.GetInventory().CreateInInventory( "AliceBag_Camo" );
|
||||
|
||||
item = oPlayer.GetInventory().CreateInInventory( "Mag_UMP_25Rnd" );
|
||||
|
||||
Weapon_Base oWpn = CreateWeapon(oPlayer, "UMP45");
|
||||
LoadMag(oPlayer, oWpn);
|
||||
|
||||
oPlayer.LocalTakeEntityToHands( oWpn );
|
||||
oPlayer.SetQuickBarEntityShortcut( oWpn, 0, true );
|
||||
|
||||
return oPlayer;
|
||||
}
|
||||
|
||||
static string FileAttributeToString( FileAttr attr )
|
||||
{
|
||||
string fileType = "";
|
||||
if ( attr & FileAttr.DIRECTORY )
|
||||
{
|
||||
fileType = fileType + "DIRECTORY";
|
||||
}
|
||||
if ( attr & FileAttr.HIDDEN )
|
||||
{
|
||||
fileType = fileType + "HIDDEN";
|
||||
}
|
||||
if ( attr & FileAttr.READONLY )
|
||||
{
|
||||
fileType = fileType + "READONLY";
|
||||
}
|
||||
if ( attr & FileAttr.INVALID )
|
||||
{
|
||||
fileType = fileType + "INVALID";
|
||||
}
|
||||
return fileType;
|
||||
}
|
||||
|
||||
static vector SnapToGround(vector pos)
|
||||
{
|
||||
float pos_x = pos[0];
|
||||
float pos_z = pos[2];
|
||||
float pos_y = GetGame().SurfaceY( pos_x, pos_z );
|
||||
vector tmp_pos = Vector( pos_x, pos_y, pos_z );
|
||||
tmp_pos[1] = tmp_pos[1] + pos[1];
|
||||
|
||||
return tmp_pos;
|
||||
}
|
||||
|
||||
static bool m_GodMode; // move these to player saves? Edit: Jacob says "yes"
|
||||
static bool m_OldAiming;
|
||||
static bool bc_Visible;
|
||||
|
||||
static void SnapToGroundNew( Object object )
|
||||
{
|
||||
vector pos = object.GetPosition();
|
||||
pos[1] = GetGame().SurfaceY(pos[0], pos[2]);
|
||||
|
||||
vector clippingInfo[2];
|
||||
vector objectBBOX[2];
|
||||
|
||||
object.GetCollisionBox( objectBBOX );
|
||||
object.ClippingInfo( clippingInfo );
|
||||
|
||||
//float clipY = objectBBOX[1][1] / 2.0//- clippingInfo[0][1];
|
||||
//pos[1] = pos[1] + objectBBOX[1][1] - clipY;
|
||||
pos[1] = pos[1] + clippingInfo[1][1] / 2.0;//objectBBOX[0][1] - clipY
|
||||
|
||||
object.SetPosition(pos);
|
||||
|
||||
ForceTargetCollisionUpdate( object );
|
||||
}
|
||||
|
||||
static void ForceTargetCollisionUpdate( Object oObj )
|
||||
{
|
||||
if ( !oObj ) return;
|
||||
|
||||
vector roll = oObj.GetOrientation();
|
||||
roll [ 2 ] = roll [ 2 ] - 1;
|
||||
oObj.SetOrientation( roll );
|
||||
roll [ 2 ] = roll [ 2 ] + 1;
|
||||
oObj.SetOrientation( roll );
|
||||
}
|
||||
|
||||
static void ToggleCursor()
|
||||
{
|
||||
if ( GetGame().GetInput().HasGameFocus( INPUT_DEVICE_MOUSE ) )
|
||||
{
|
||||
GetGame().GetInput().ChangeGameFocus( 1 );
|
||||
GetGame().GetUIManager().ShowUICursor( true );
|
||||
}
|
||||
else
|
||||
{
|
||||
GetGame().GetUIManager().ShowUICursor( false );
|
||||
GetGame().GetInput().ResetGameFocus();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Token types:
|
||||
0 - error, no token
|
||||
1 - defined token (special characters etc. . / * )
|
||||
2 - quoted string. Quotes are removed -> TODO
|
||||
3 - alphabetic string
|
||||
4 - number
|
||||
5 - end of line -> TODO
|
||||
*/
|
||||
static bool CheckStringType( string str, int type )
|
||||
{
|
||||
for(int i = 0; i<str.Length(); i++ )
|
||||
{
|
||||
string character = str.Get(i);
|
||||
string token;
|
||||
int result = character.ParseStringEx(token);
|
||||
if ( result == type ) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,184 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class AdminMenuManager
|
||||
{
|
||||
|
||||
static bool Config_Teleport = false;
|
||||
static bool Config_Cam = false;
|
||||
static bool Spectate = false;
|
||||
static string SpectatePlayer;
|
||||
static bool Config_Map_Teleport = false;
|
||||
static bool Config_Map_Horde = false;
|
||||
static bool CanClose = true;
|
||||
//ref AdminMenuMessage m_adMenuMessage;
|
||||
static string Version = "Version : 1.30";
|
||||
static ref map<string, vector> m_PlayerLocations;
|
||||
static ref map<int, string> m_TeleportLocations;
|
||||
protected string m_TeleportLocationsPath = "$CurrentDir:\\DayZ-Sa-Tomato\\Config\\List\\TeleportLocation.txt";
|
||||
void ~AdminMenuManager()
|
||||
{
|
||||
// GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).Remove( this.MessageClose );
|
||||
}
|
||||
|
||||
void AdminMenuManager()
|
||||
{
|
||||
m_PlayerLocations = new map<string, vector>;
|
||||
m_TeleportLocations = new map<int, string>;
|
||||
//LoadTeleportLocations();
|
||||
// GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( this.MessageClose, 1000, true );
|
||||
}
|
||||
|
||||
void Teleport()
|
||||
{
|
||||
if (Config_Teleport)
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_TELEPORT, new Param1<vector>( GetCursorPos() ), false, NULL );
|
||||
}
|
||||
}
|
||||
|
||||
void Map_Teleport()
|
||||
{
|
||||
if (Config_Teleport)
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_TELEPORT, new Param1<vector>( GetCursorPos() ), false, NULL );
|
||||
}
|
||||
}
|
||||
|
||||
bool IsSpectate()
|
||||
{
|
||||
return Spectate;
|
||||
}
|
||||
|
||||
void SetSpectate()
|
||||
{
|
||||
Spectate = !Spectate;
|
||||
}
|
||||
|
||||
void CamSpectate( bool isSpectating, string PlayerName, bool tp, vector posi, bool enable = true)
|
||||
{
|
||||
if(enable)
|
||||
{
|
||||
//TL().player("enable");
|
||||
SpectatePlayer = PlayerName;
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_SET_CAM_Spectate, new Param4< bool, string, bool, vector >( Spectate, SpectatePlayer, tp, posi ), false, NULL );
|
||||
}else
|
||||
{
|
||||
//TL().player("not Enable");
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_SET_CAM_Spectate, new Param4< bool, string, bool, vector >( Spectate, SpectatePlayer, tp, posi ), false, NULL );
|
||||
SpectatePlayer = "";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void CamTeleport( bool isSpectating, vector toPos, bool tp = true )
|
||||
{
|
||||
if (Config_Cam)
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_SET_CAM, new Param3< bool, vector, bool >( isSpectating, toPos, tp ), false, NULL );
|
||||
}
|
||||
}
|
||||
|
||||
void MenuOpen()
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu, new Param1<string>( "" ), false, NULL );
|
||||
}
|
||||
|
||||
void MessageClose()
|
||||
{
|
||||
GetGame().GetMission().OnEvent(ChatMessageEventTypeID, new ChatMessageEventParams(0, "", "Should Close", ""));
|
||||
g_Game.GetUIManager().CloseMenu(7001);
|
||||
}
|
||||
|
||||
void MessageMenu(string MenuMessage)
|
||||
{
|
||||
UIScriptedMenu adminMenuMessage = NULL;
|
||||
adminMenuMessage = new AdminMenuMessage(MenuMessage);
|
||||
|
||||
if ( g_Game.GetUIManager().IsMenuOpen(7001) )
|
||||
{
|
||||
adminMenuMessage.Close();
|
||||
g_Game.GetUIManager().ShowScriptedMenu( adminMenuMessage, NULL );
|
||||
}else{
|
||||
g_Game.GetUIManager().ShowScriptedMenu( adminMenuMessage, NULL );
|
||||
}
|
||||
}
|
||||
|
||||
void MessageOpen(PlayerIdentity ident, string msg)
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_MessageBox, new Param1<string>( msg ), false, ident );
|
||||
}
|
||||
|
||||
void SendTeleportList(PlayerIdentity admin)
|
||||
{
|
||||
|
||||
string save;
|
||||
string a =";";
|
||||
vector v;
|
||||
|
||||
|
||||
ScriptRPC TList = new ScriptRPC();
|
||||
TList.Write(m_TeleportLocations);
|
||||
TList.Send(NULL, M_RPCs.M_Admin_Menu_Teleport_List, false, admin);
|
||||
|
||||
|
||||
|
||||
}
|
||||
void LoadTeleportLocations(PlayerIdentity admin)
|
||||
{
|
||||
m_TeleportLocations.Clear();
|
||||
FileHandle TpList = OpenFile(m_TeleportLocationsPath, FileMode.READ);
|
||||
if (TpList != 0)
|
||||
{
|
||||
string a =";";
|
||||
int i = 0;
|
||||
string line_content = "";
|
||||
while ( FGets(TpList,line_content) > 0 )
|
||||
{
|
||||
TStringArray strs = new TStringArray;
|
||||
m_TeleportLocations.Insert(i,line_content); //int Name, posvector
|
||||
i++;
|
||||
}
|
||||
CloseFile(TpList);
|
||||
SendTeleportList(admin);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void AddTeleportLocations()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ref AdminMenuManager Tomato_AdminMenuManager;
|
||||
|
||||
ref AdminMenuManager GetAdminMenuManager()
|
||||
{
|
||||
if( !Tomato_AdminMenuManager )
|
||||
{
|
||||
Tomato_AdminMenuManager = new ref AdminMenuManager();
|
||||
}
|
||||
|
||||
return Tomato_AdminMenuManager;
|
||||
}
|
@ -0,0 +1,143 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
typedef Param4<int, string, string, string> ChatParams;
|
||||
class ChatModules
|
||||
{
|
||||
|
||||
protected ref map<string, int> m_Commands;
|
||||
|
||||
void ChatModules()
|
||||
{
|
||||
m_Commands = new map<string,int>; //Command, length
|
||||
|
||||
m_Commands.Insert("/test",1);
|
||||
m_Commands.Insert("/test1",1);
|
||||
m_Commands.Insert("/opme",1);
|
||||
//m_Commands.Insert("/split",7);
|
||||
}
|
||||
|
||||
void ChatHandler( Param request_info )
|
||||
{
|
||||
ChatParams chat_params = ChatParams.Cast(request_info);
|
||||
if (chat_params)
|
||||
{
|
||||
array<Man> players = new array<Man>;
|
||||
GetGame().GetPlayers( players );
|
||||
|
||||
PlayerBase Admin;
|
||||
PlayerIdentity AdminIdentity;
|
||||
string AdminUID;
|
||||
string AdminName;
|
||||
|
||||
PlayerBase selectedPlayer;
|
||||
PlayerIdentity selectedIdentity;
|
||||
string selectedUID;
|
||||
|
||||
string chatLine = chat_params.param3;
|
||||
string strMessage;
|
||||
Param1<string> Msgparam;
|
||||
|
||||
for (int i = 0; i < players.Count(); ++i)
|
||||
{
|
||||
if (players.Get(i).GetIdentity().GetName() == chat_params.param2 && GetFileHandler().HasPermission("Admin", players.Get(i).GetIdentity() ) )
|
||||
{
|
||||
Admin = players.Get(i);
|
||||
AdminIdentity = Admin.GetIdentity();
|
||||
AdminUID = AdminIdentity.GetPlainId();
|
||||
AdminName = AdminIdentity.GetName();
|
||||
}else if(chatLine == "/opme" && GetFileHandler().IsConfig("Setup"))
|
||||
{
|
||||
Admin = players.Get(i);
|
||||
AdminIdentity = Admin.GetIdentity();
|
||||
GetFileHandler().SetPermission("Admin", PermissionType.ALLOW, AdminIdentity.GetId());
|
||||
GetFileHandler().SetConfigType("Setup", "false");
|
||||
//TL().player(AdminIdentity, "Admin Set please relog to save Config !");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (Admin && AdminUID != "")
|
||||
{
|
||||
if (chatLine.Contains("/"))
|
||||
{
|
||||
ref array<string> chatData = CheckCommand(chatLine);
|
||||
string cCommand, cData;
|
||||
if (chatData != NULL)
|
||||
{
|
||||
cCommand = chatData.Get(0);
|
||||
cData = chatData.Get(1);
|
||||
} else { cCommand = "UnknownCommand" }
|
||||
|
||||
switch(cCommand)
|
||||
{
|
||||
case "/test":
|
||||
GetAdminMenuManager().MessageOpen(AdminIdentity, "This is a Test Message which is not that short")
|
||||
TL().player(AdminIdentity, "Message Show")
|
||||
break;
|
||||
|
||||
case "/test1":
|
||||
g_Game.GetUIManager().CloseMenu(7001);
|
||||
TL().player(AdminIdentity, "Message Close")
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
ref array<string> CheckCommand(string CommandLine)
|
||||
{
|
||||
ref array<string> ret = new array<string>;
|
||||
string strRplce,mKey;
|
||||
int cmdLength;
|
||||
|
||||
strRplce = CommandLine;
|
||||
|
||||
for (int i = 0; i < m_Commands.Count(); ++i)
|
||||
{
|
||||
mKey = m_Commands.GetKey(i);
|
||||
cmdLength = m_Commands.Get(mKey);
|
||||
|
||||
if (CommandLine.Contains(mKey))
|
||||
{
|
||||
strRplce.Replace(mKey + " ","");
|
||||
ret.Insert(mKey); //0 = Command 1 = Data
|
||||
if (strRplce != "")
|
||||
{
|
||||
ret.Insert(strRplce);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
}
|
||||
ref ChatModules Tomato_ChatModule;
|
||||
|
||||
ref ChatModules GetChatModule()
|
||||
{
|
||||
if( !Tomato_ChatModule )
|
||||
{
|
||||
Tomato_ChatModule = new ref ChatModules();
|
||||
}
|
||||
|
||||
return Tomato_ChatModule;
|
||||
}
|
@ -0,0 +1,138 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
Originally from DayZCommunityOfflineMode
|
||||
Link : https://github.com/Arkensor/DayZCommunityOfflineMode
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
class DevCam
|
||||
{
|
||||
void DevCam()
|
||||
{
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
}
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
if ( rpc_type == M_RPCs.M_SET_CAM )
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
Print( " receive rpc dev cam is server");
|
||||
|
||||
ref PlayerBase player = PlayerBase.Cast(GetServerMission().GetPlayerFromIdentity( sender ));
|
||||
|
||||
Param3< bool, vector, bool > camParams;
|
||||
ctx.Read( camParams );
|
||||
|
||||
bool spectating = camParams.param1;
|
||||
vector pos = camParams.param2;
|
||||
if ( GetFileHandler().HasPermission("Admin", sender) )
|
||||
{
|
||||
if ( spectating )
|
||||
{
|
||||
if(!camParams.param3)
|
||||
{
|
||||
SetFreezePlayer( player, false );
|
||||
GetGame().SelectPlayer( sender, player );
|
||||
return;
|
||||
}
|
||||
player.SetPosition( pos );
|
||||
SetFreezePlayer( player, false );
|
||||
GetGame().SelectPlayer( sender, player );
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFreezePlayer( player, true );
|
||||
GetGame().SelectSpectator( sender, "DayZSpectator", GetServerMission().GetPlayerFromIdentity( sender ).GetPosition() );
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{ // test if setting camera works on client side. instead of server side ^
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( rpc_type == M_RPCs.M_SET_CAM_Spectate )
|
||||
{
|
||||
Print("rpc spec");
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
array<Man> players = new array<Man>;
|
||||
GetGame().GetPlayers( players );
|
||||
PlayerIdentity selectedIdentity;
|
||||
PlayerBase selectedPlayer;
|
||||
player = PlayerBase.Cast(GetServerMission().GetPlayerFromIdentity( sender ));
|
||||
|
||||
Param4< bool, string, bool, vector > specParams;
|
||||
ctx.Read( specParams );
|
||||
|
||||
bool spectatingnew = specParams.param1;
|
||||
|
||||
if ( GetFileHandler().HasPermission("Admin", sender) )
|
||||
{
|
||||
for ( int a = 0; a < players.Count(); ++a )
|
||||
{
|
||||
selectedPlayer = PlayerBase.Cast(players.Get(a));
|
||||
selectedIdentity = NULL;
|
||||
if ( selectedPlayer.GetIdentity().GetName() == specParams.param2 )
|
||||
{
|
||||
selectedIdentity = selectedPlayer.GetIdentity();
|
||||
pos = GetServerMission().GetPlayerFromIdentity( selectedIdentity ).GetPosition()
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(selectedIdentity == NULL) {return;}
|
||||
|
||||
if ( spectatingnew )
|
||||
{
|
||||
Print("Stop spec");
|
||||
if(!specParams.param3)
|
||||
{
|
||||
SetFreezePlayer( player, false );
|
||||
GetGame().SelectPlayer( sender, player );
|
||||
return;
|
||||
}
|
||||
|
||||
player.SetPosition( specParams.param4 );
|
||||
SetFreezePlayer( player, false );
|
||||
GetGame().SelectPlayer( sender, player );
|
||||
}
|
||||
else
|
||||
{
|
||||
Print("Start Spec " + selectedIdentity.GetName());
|
||||
SetFreezePlayer( player, true );
|
||||
GetGame().SelectSpectator( sender, "DayZSpectator", pos );
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{ // test if setting camera works on client side. instead of server side ^
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void SendRPC( bool isSpectating, vector toPos )
|
||||
{
|
||||
Print("Send Cam RPC");
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_SET_CAM, new Param2< bool, vector >( isSpectating, toPos ), false, NULL );
|
||||
}
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
Originally from DayZCommunityOfflineMode
|
||||
Link : https://github.com/Arkensor/DayZCommunityOfflineMode
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class DevTeleport
|
||||
{
|
||||
void DevTeleport()
|
||||
{
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
}
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
if ( rpc_type == M_RPCs.M_TELEPORT )
|
||||
{
|
||||
vector positionToTeleport;
|
||||
|
||||
Param1<vector> vectorParam;
|
||||
ctx.Read( vectorParam );
|
||||
|
||||
positionToTeleport = vectorParam.param1;
|
||||
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
ref PlayerBase player = PlayerBase.Cast(GetServerMission().GetPlayerFromIdentity( sender ));
|
||||
// permission check - server mission file
|
||||
// if has permissions send message back to client
|
||||
if (GetFileHandler().HasPermission("Admin", sender) )
|
||||
|
||||
{
|
||||
player.SetPosition( positionToTeleport ); //set player position on server side
|
||||
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_TELEPORT, vectorParam, false, NULL );
|
||||
}
|
||||
}
|
||||
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
//GetPlayer().SetPosition( positionToTeleport ); //client side
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SendRPC()
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_TELEPORT, new Param1<vector>( GetCursorPos() ), false, NULL );
|
||||
}
|
||||
}
|
@ -0,0 +1,66 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class ConfigModule
|
||||
{
|
||||
void ConfigModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
GetFileHandler().CheckAndCreateFiles();
|
||||
GetFileHandler().RegisterNewconfig("Setup", "true");
|
||||
|
||||
//Horde Message
|
||||
GetFileHandler().RegisterNewconfig("Horde_Message", "true",);
|
||||
GetFileHandler().RegisterNewconfig("Horde_Message_Location", "custom", "Horde appeared near {Location}");
|
||||
|
||||
//Welcome Message
|
||||
GetFileHandler().RegisterNewconfig("Welcome_Message", "false",);
|
||||
GetFileHandler().RegisterNewconfig("Welcome_Message_Join", "custom", "{Player} just joined the Server");
|
||||
|
||||
// Kill Feed
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_LogToFile", "false");
|
||||
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_Message_Suicide", "false",);
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_Suicide", "custom", "{Killed} took his own life");
|
||||
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_Message_PlayerHand", "false",);
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_ByPlayerHand", "custom", "{Killed} murdered by {Killer} with his Hands");
|
||||
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_Message_PlayerWeapon", "false",);
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_ByPlayerWeapon", "custom", "{Killed} murdered by {Killer} with Weapon {Weapon} from {Distance}m");
|
||||
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_Message_Zombie", "false",);
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_Zombie", "custom", "{Killed} died by a zombie");
|
||||
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_Message_Animal", "false",);
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_Animal", "custom", "{Killed} died by a Wild Animal");
|
||||
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_Message_Unkown", "false",);
|
||||
GetFileHandler().RegisterNewconfig("KillFeed_Unknown", "custom", "{Killed} died");
|
||||
|
||||
GetFileHandler().ConfigInitialize();
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,168 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato,
|
||||
however this File is Execludet from GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007 since it is
|
||||
|
||||
Originally from DayZ-CommunityOnlineTools
|
||||
Link : https://github.com/Jacob-Mango/DayZ-CommunityOnlineTools
|
||||
Created by Jacob-Mango
|
||||
and Published under license (CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/
|
||||
which means this file is under CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/ Licence.
|
||||
*/
|
||||
class PermissionBase
|
||||
{
|
||||
protected ref array< Man > bServerPlayers;
|
||||
|
||||
protected bool bLoaded;
|
||||
protected ref array< PlayerIdentity > bServerIdentities;
|
||||
void PermissionBase()
|
||||
{
|
||||
GetFileHandler().IsExit = false
|
||||
if ( GetGame().IsServer() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
bServerPlayers = new ref array< Man >;
|
||||
}
|
||||
bServerIdentities = new ref array< PlayerIdentity >;
|
||||
bLoaded = false;
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
}
|
||||
|
||||
void ~PermissionBase()
|
||||
{
|
||||
Print("PermissionBase::~PermissionBase");
|
||||
if ( GetGame().IsServer() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).Remove( this.ReloadPlayerList );
|
||||
GetFileHandler().IsExit = true;
|
||||
delete bServerPlayers;
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckIfExists( ref FPPlayer auPlayer )
|
||||
{
|
||||
for ( int i = 0; i < bServerIdentities.Count(); i++ )
|
||||
{
|
||||
if ( auPlayer.GetGUID() == bServerIdentities[i].GetId() )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnStart()
|
||||
{
|
||||
if ( GetGame().IsServer() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( this.ReloadPlayerList, 1000, true );
|
||||
}
|
||||
}
|
||||
|
||||
void OnFinish()
|
||||
{
|
||||
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).Remove( this.ReloadPlayerList );
|
||||
}
|
||||
|
||||
void OnLoaded()
|
||||
{
|
||||
}
|
||||
|
||||
void Update( float timeslice )
|
||||
{
|
||||
if( !bLoaded && !GetDayZGame().IsLoading() )
|
||||
{
|
||||
bLoaded = true;
|
||||
OnLoaded();
|
||||
} else {
|
||||
OnUpdate( timeslice );
|
||||
}
|
||||
}
|
||||
|
||||
void OnUpdate( float timeslice )
|
||||
{
|
||||
ReloadPlayerList();
|
||||
}
|
||||
|
||||
void ReloadPlayerList()
|
||||
{
|
||||
if(GetFileHandler().IsExit){return;}
|
||||
GetGame().GetPlayers( bServerPlayers );
|
||||
if(GetFileHandler().IsExit){return;}
|
||||
for ( int i = 0; i < bServerPlayers.Count(); i++ )
|
||||
{
|
||||
if(GetFileHandler().GetFileHandler().IsExit){return;}
|
||||
Man man = bServerPlayers[i];
|
||||
PlayerBase player = PlayerBase.Cast( man );
|
||||
if(GetFileHandler().IsExit){return;}
|
||||
ref FPPlayer auPlayer = GetFileHandler().GetPlayerByIdentity( man.GetIdentity() );
|
||||
|
||||
if ( player )
|
||||
{
|
||||
if(GetFileHandler().IsExit){return;}
|
||||
player.authentiPlayer = auPlayer;
|
||||
}
|
||||
if(GetFileHandler().IsExit){return;}
|
||||
auPlayer.PlayerObject = player;
|
||||
auPlayer.IdentityPlayer = man.GetIdentity();
|
||||
if(GetFileHandler().IsExit){return;}
|
||||
auPlayer.UpdatePlayerDataN();
|
||||
}
|
||||
if(GetFileHandler().IsExit){return;}
|
||||
bServerPlayers.Clear();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
|
||||
PlayerBase Admin;
|
||||
PlayerIdentity AdminIdentity;
|
||||
ref PlayerDataN PData = new ref PlayerDataN;
|
||||
switch(rpc_type)
|
||||
{
|
||||
case M_RPCs.M_Admin_Player_UpdatePlayers:
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
Admin = GetServerMission().IsAdminID(sender.GetName(), sender);
|
||||
if ( Admin != NULL)
|
||||
{
|
||||
AdminIdentity = Admin.GetIdentity();
|
||||
|
||||
for ( int i = 0; i < GetFileHandler().GetPlayers().Count(); i++ )
|
||||
{
|
||||
PData = SerializePlayer( GetFileHandler().GetPlayers().Get( i ) );
|
||||
ScriptRPC Adding = new ScriptRPC();
|
||||
Adding.Write(PData);
|
||||
Adding.Send(NULL, M_RPCs.M_Admin_Player_UpdatePlayer, true, sender);
|
||||
//GetRPCManager().SendRPC( "PermissionBase", "UpdatePlayer", new Param1< ref PlayerDataN >( SerializePlayer( GetFileHandler().GetPlayers().Get( i ) ) ), true, sender );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_RemovePlayer:
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
ctx.Read(PData);
|
||||
GetFileHandler().FPPlayers.RemoveItem( DeserializePlayer( PData ) );
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_UpdatePlayer:
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
ctx.Read(PData);
|
||||
DeserializePlayer( PData );
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,591 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato,
|
||||
however this File is Execludet from GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007 since it is
|
||||
|
||||
Originally from DayZ-CommunityOnlineTools
|
||||
Link : https://github.com/Jacob-Mango/DayZ-CommunityOnlineTools
|
||||
Created by Jacob-Mango
|
||||
and Published under license (CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/
|
||||
which means this file is under CC BY SA 4.0) http://creativecommons.org/licenses/by-sa/4.0/ Licence.
|
||||
*/
|
||||
class PlayerModule
|
||||
{
|
||||
|
||||
void PlayerModule()
|
||||
{
|
||||
Print("PlayerModule Init");
|
||||
// FileHandler().RegisterPlayerConfig( "Menu.Admin" );
|
||||
|
||||
GetFileHandler().RegisterPermission( "Admin" );
|
||||
GetFileHandler().RegisterPermission( "DisableStamina" );
|
||||
GetFileHandler().RegisterPermission( "Godmode" );
|
||||
|
||||
//GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
}
|
||||
|
||||
void ~PlayerModule()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
PlayerBase Admin;
|
||||
PlayerIdentity AdminIdentity;
|
||||
float Dfloat;
|
||||
bool Dbool;
|
||||
vector Dvector;
|
||||
ref array <string> Dstring = new ref array <string>;
|
||||
ref array <string> Dstring1 = new ref array <string>;
|
||||
switch(rpc_type)
|
||||
{
|
||||
case M_RPCs.M_Admin_Player_SetHealth:
|
||||
ctx.Read(Dfloat);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
array< ref FPPlayer > players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (int i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
PlayerBase player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
player.SetHealth( "GlobalHealth", "Health", Dfloat );
|
||||
|
||||
//COTLog( sender, "Set health to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_SetBlood:
|
||||
ctx.Read(Dfloat);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
player.SetHealth( "GlobalHealth", "Blood", Dfloat );
|
||||
|
||||
//COTLog( sender, "Set blood to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_SetEnergy:
|
||||
ctx.Read(Dfloat);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
player.GetStatEnergy().Set( Dfloat );
|
||||
|
||||
//COTLog( sender, "Set energy to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_SetWater:
|
||||
ctx.Read(Dfloat);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
player.GetStatWater().Set( Dfloat );
|
||||
|
||||
//COTLog( sender, "Set water to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_SetShock:
|
||||
ctx.Read(Dfloat);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
player.SetHealth( "GlobalHealth", "Shock", Dfloat );
|
||||
|
||||
//COTLog( sender, "Set shock to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_SetWet:
|
||||
ctx.Read(Dfloat);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
player.GetStatWet().Set( Dfloat );
|
||||
|
||||
//COTLog( sender, "Set wetness to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_SetShock:
|
||||
ctx.Read(Dfloat);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
player.GetStatHeatComfort().Set( Dfloat );
|
||||
|
||||
//COTLog( sender, "Set heat comfort to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_SetStamina:
|
||||
ctx.Read(Dfloat);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
player.GetStatStamina().Set( Dfloat );
|
||||
|
||||
//COTLog( sender, "Set stamina to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_SetHeatComfort:
|
||||
ctx.Read(Dfloat);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
player.GetStatTremor().Set( Dfloat );
|
||||
|
||||
//COTLog( sender, "Set tremor to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_SetLifeSpanState:
|
||||
ctx.Read(Dfloat);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
if ( Dfloat >= LifeSpanState.BEARD_NONE && Dfloat < LifeSpanState.COUNT )
|
||||
{
|
||||
player.SetLifeSpanStateVisible( Dfloat );
|
||||
}
|
||||
|
||||
//COTLog( sender, "Set beard state to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_SetBloodyHands:
|
||||
ctx.Read(Dbool);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
player.SetBloodyHands( Dfloat );
|
||||
|
||||
//COTLog( sender, "Set bloody hands to " + Dfloat + " for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_KickTransport:
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
HumanCommandVehicle vehCommand = player.GetCommand_Vehicle();
|
||||
|
||||
if ( vehCommand == NULL ) continue;
|
||||
|
||||
Transport trans = vehCommand.GetTransport();
|
||||
|
||||
if ( trans )
|
||||
{
|
||||
Car caro;
|
||||
if ( Class.CastTo(caro, trans) )
|
||||
{
|
||||
float speed = caro.GetSpeedometer();
|
||||
if ( speed <= 8 )
|
||||
{
|
||||
vehCommand.GetOutVehicle();
|
||||
}
|
||||
else
|
||||
{
|
||||
vehCommand.JumpOutVehicle();
|
||||
}
|
||||
|
||||
//COTLog( sender, "Kicked " + players[i].GetGUID() + " out of transport" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_RepairTransport:
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
array< Transport > completedTransports = new array< Transport >;
|
||||
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL || player.GetTransport() == NULL ) continue;
|
||||
|
||||
Transport transport = player.GetTransport();
|
||||
|
||||
if ( completedTransports.Find( transport ) > -1 )
|
||||
{
|
||||
ItemBase radiator;
|
||||
|
||||
Class.CastTo( radiator, transport.FindAttachmentBySlotName("CarRadiator") );
|
||||
|
||||
if ( radiator )
|
||||
{
|
||||
radiator.SetHealth( "", "", 1 );
|
||||
}
|
||||
|
||||
transport.SetHealth( "Engine", "", 1 );
|
||||
transport.SetHealth( "FuelTank", "", 1 );
|
||||
|
||||
CarScript car = CarScript.Cast( transport );
|
||||
|
||||
if ( car )
|
||||
{
|
||||
car.Fill( CarFluid.FUEL, car.GetFluidCapacity( CarFluid.FUEL ) );
|
||||
car.Fill( CarFluid.OIL, car.GetFluidCapacity( CarFluid.OIL ) );
|
||||
car.Fill( CarFluid.BRAKE, car.GetFluidCapacity( CarFluid.BRAKE ) );
|
||||
car.Fill( CarFluid.COOLANT, car.GetFluidCapacity( CarFluid.COOLANT ) );
|
||||
}
|
||||
|
||||
completedTransports.Insert( transport );
|
||||
|
||||
//COTLog( sender, "Repaired transport for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_TeleportToMe:
|
||||
ctx.Read(Dvector);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < players.Count(); i++ )
|
||||
{
|
||||
player = players[i].PlayerObject;
|
||||
|
||||
if ( player == NULL ) continue;
|
||||
|
||||
if ( player.GetTransport() != NULL ) continue;
|
||||
|
||||
player.SetPosition( Dvector );
|
||||
|
||||
//COTLog( sender, "Teleported " + players[i].GetGUID() + " to self" );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_TeleportMeTo:
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
PlayerBase senderPlayer = PlayerBase.Cast( target );
|
||||
|
||||
if ( senderPlayer == NULL || senderPlayer.GetTransport() != NULL ) return;
|
||||
|
||||
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
if ( players.Count() != 1 ) return;
|
||||
|
||||
player = players[0].PlayerObject;
|
||||
|
||||
if ( player == NULL ) return;
|
||||
|
||||
senderPlayer.SetPosition( player.GetPosition() );
|
||||
|
||||
//COTLog( sender, "Teleported self to " + players[0].GetGUID() );
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
// case M_RPCs.M_Admin_SpectatePlayer:
|
||||
// TODO
|
||||
// ctx.Read(Dbool);
|
||||
// ctx.Read(Dstring);
|
||||
// if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
// return;
|
||||
// if ( GetGame().IsServer() )
|
||||
// {
|
||||
// if ( !Dbool )
|
||||
// {
|
||||
// GetGame().SelectPlayer( sender, target );
|
||||
// GetRPCManager().SendRPC( "COT_Camera", "LeaveCamera", new Param, true, sender );
|
||||
|
||||
// COTLog( sender, "Left spectating/free camera" );
|
||||
// return;
|
||||
// }
|
||||
|
||||
// array< ref FPPlayer > players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
// if ( players.Count() != 1 ) return;
|
||||
|
||||
// player = players[0].PlayerObject;
|
||||
|
||||
// if ( player == NULL ) return;
|
||||
|
||||
// GetGame().SelectSpectator( sender, "SpectatorCamera", player.GetPosition() );
|
||||
|
||||
// GetGame().SelectPlayer( sender, NULL );
|
||||
|
||||
//GetRPCManager().SendRPC( "COT_Admin", "SpectatePlayer", new Param, true, sender, player );
|
||||
|
||||
// COTLog( sender, "Spectating " + players[0].GetGUID() );
|
||||
// }else
|
||||
// {
|
||||
// if ( GetGame().IsMultiplayer() )
|
||||
// {
|
||||
// CurrentActiveCamera = COTCamera.Cast( Camera.GetCurrentCamera() );
|
||||
// }
|
||||
|
||||
// if ( CurrentActiveCamera )
|
||||
// {
|
||||
// CurrentActiveCamera.SelectedTarget( target );
|
||||
// CurrentActiveCamera.SetActive( true );
|
||||
// GetPlayer().GetInputController().SetDisabled( true );
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
|
||||
case M_RPCs.M_Admin_Player_GodMode:
|
||||
// ctx.Read(Dbool);
|
||||
// ctx.Read(Dstring);
|
||||
// if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
// return;
|
||||
// if ( GetGame().IsServer() )
|
||||
// {
|
||||
// players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
// for (i = 0; i < players.Count(); i++ )
|
||||
// {
|
||||
// player = players[i].PlayerObject;
|
||||
|
||||
// if ( player == NULL ) continue;
|
||||
//TODO
|
||||
// player.SetGodMode( Dvector );
|
||||
|
||||
//COTLog( sender, "Set god mode to " + Dvector + " for " + players[i].GetGUID() );
|
||||
// }
|
||||
// }
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_SetConfigs:
|
||||
ctx.Read(Dstring1);
|
||||
ctx.Read(Dstring);
|
||||
if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
return;
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
ref array< string > perms = new ref array< string >;
|
||||
perms.Copy( Dstring1 );
|
||||
|
||||
ref array< string > guids = new ref array< string >;
|
||||
guids.Copy( Dstring );
|
||||
|
||||
players = DeserializePlayersGUID( Dstring );
|
||||
|
||||
for (i = 0; i < guids.Count(); i++ )
|
||||
{
|
||||
for ( int k = 0; k < FileHandler().FPPlayers.Count(); k++ )
|
||||
{
|
||||
ref FPPlayer player1 = FileHandler().FPPlayers[k];
|
||||
|
||||
if ( guids[i] == player1.GetGUID() )
|
||||
{
|
||||
player1.ClearPermissions();
|
||||
|
||||
for ( int j = 0; j < perms.Count(); j++ )
|
||||
{
|
||||
player1.AddPermission( perms[j] );
|
||||
}
|
||||
//TODO
|
||||
//GetRPCManager().SendRPC( "PermissionsFramework", "UpdatePlayer", new Param1< ref PlayerDataN >( SerializePlayer( player1 ) ), true, player1.IdentityPlayer );
|
||||
ScriptRPC Adding = new ScriptRPC();
|
||||
Adding.Write(player1);
|
||||
Adding.Send(NULL, M_RPCs.M_Admin_Player_UpdatePlayer, true, player1.IdentityPlayer);
|
||||
player1.Save();
|
||||
|
||||
//COTLog( sender, "Set and saved permissions for " + players[i].GetGUID() );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// case M_RPCs.M_Admin_KickPlayer:
|
||||
// ctx.Read(Dstring);
|
||||
// if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
// return;
|
||||
// if ( GetGame().IsServer() )
|
||||
// {
|
||||
// array< ref FPPlayer > auPlayers = DeserializePlayersGUID( Dstring );
|
||||
|
||||
// for (i = 0; i < auPlayers.Count(); i++ )
|
||||
// {
|
||||
// auPlayers[i].Kick();
|
||||
////COTLog( sender, "Kicked " + auPlayers[i].GetGUID() );
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
|
||||
// case M_RPCs.M_Admin_BanPlayer:
|
||||
// ctx.Read(Dstring);
|
||||
// if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
// return;
|
||||
// if ( GetGame().IsServer() )
|
||||
// {
|
||||
// auPlayers = DeserializePlayersGUID( Dstring );
|
||||
|
||||
// for (i = 0; i < auPlayers.Count(); i++ )
|
||||
// {
|
||||
// auPlayers[i].Ban();
|
||||
//COTLog( sender, "Banned " + auPlayers[i].GetGUID() );
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
|
||||
// case M_RPCs.M_Admin_SetConfigs:
|
||||
// ctx.Read(Dvector);
|
||||
// ctx.Read(Dstring);
|
||||
// if ( !FileHandler().HasPermission( "Admin", sender ) )
|
||||
// return;
|
||||
// if ( GetGame().IsServer() )
|
||||
// {
|
||||
|
||||
// }
|
||||
// break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class TeleportModule
|
||||
{
|
||||
void TeleportModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
GetFileHandler().CheckAndCreateFiles();
|
||||
GetFileHandler().LoadTeleport();
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class AdminMenuGuiAbout extends ScriptedWidgetEventHandler
|
||||
{
|
||||
|
||||
protected Widget m_Root;
|
||||
protected AdminMenuGui m_Menu;
|
||||
protected MultilineTextWidget m_Text_Txt;
|
||||
void AdminMenuGuiAbout( Widget parent, AdminMenuGui menu )
|
||||
{
|
||||
m_Root = GetGame().GetWorkspace().CreateWidgets( "com\\DayZ-SA-Tomato\\scripts\\5_Mission\\core\\modules\\GUI\\Layouts\\Admin_About.layout", parent );
|
||||
m_Menu = menu;
|
||||
m_Text_Txt = MultilineTextWidget.Cast( m_Root.FindAnyWidget( "Text_About_Txt" ) );
|
||||
}
|
||||
|
||||
void ~AdminMenuGuiAbout()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Focus()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,204 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class AdminMenuGuiCommands extends ScriptedWidgetEventHandler
|
||||
{
|
||||
protected Widget m_Root;
|
||||
|
||||
|
||||
|
||||
protected AdminMenuGui m_Menu;
|
||||
CheckBoxWidget m_Config_Teleport;
|
||||
CheckBoxWidget m_Config_Cam;
|
||||
protected ref map<int, ref Param2<string, string>> m_TextMap;
|
||||
|
||||
protected ButtonWidget m_Command_Day;
|
||||
protected ButtonWidget m_Command_Night;
|
||||
protected ButtonWidget m_Command_Refill;
|
||||
protected ButtonWidget m_Command_HealButton;
|
||||
protected ButtonWidget m_Command_SpCar;
|
||||
protected ButtonWidget m_Command_Cam;
|
||||
protected ButtonWidget m_Command_CamTp;
|
||||
protected ButtonWidget m_Command_DelObj;
|
||||
protected ButtonWidget m_Command_Test;
|
||||
protected ref map<string, string> m_TestList;
|
||||
protected string m_TestListPath = "$CurrentDir:\\DayZ-SA-Tomato\\Config\\";
|
||||
|
||||
ref AdminMenuManager AMenuM;
|
||||
|
||||
void AdminMenuGuiCommands( Widget parent, AdminMenuGui menu )
|
||||
{
|
||||
|
||||
m_Root = GetGame().GetWorkspace().CreateWidgets( "com\\DayZ-SA-Tomato\\scripts\\5_Mission\\core\\modules\\GUI\\Layouts\\Admin_Commands.layout", parent );
|
||||
|
||||
m_Menu = menu;
|
||||
|
||||
m_Config_Teleport = CheckBoxWidget.Cast( m_Root.FindAnyWidget( "Config_Teleport" ) );
|
||||
m_Config_Cam = CheckBoxWidget.Cast( m_Root.FindAnyWidget( "Config_Cam" ) );
|
||||
|
||||
m_Command_HealButton = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Command_Heal" ) );
|
||||
m_Command_SpCar = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Command_SpCar" ) );
|
||||
m_Command_Day = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Command_Day" ) );
|
||||
m_Command_Night = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Command_Night" ) );
|
||||
m_Command_Refill = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Command_Refill" ) );
|
||||
m_Command_Cam = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Command_Cam" ) );
|
||||
m_Command_CamTp = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Command_CamTp" ) );
|
||||
m_Command_DelObj = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Command_DelObj" ) );
|
||||
|
||||
m_Command_Test = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Command_Test" ) );
|
||||
|
||||
if (AMenuM.Config_Cam)
|
||||
{
|
||||
m_Config_Cam.SetChecked(true);
|
||||
}else
|
||||
{
|
||||
m_Config_Cam.SetChecked(false);
|
||||
}
|
||||
|
||||
if (AMenuM.Config_Teleport)
|
||||
{
|
||||
m_Config_Teleport.SetChecked(true);
|
||||
}else
|
||||
{
|
||||
m_Config_Teleport.SetChecked(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Click(Widget w, int x, int y, int button)
|
||||
{
|
||||
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
|
||||
if (player)
|
||||
{
|
||||
if( ( w == m_Command_HealButton ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Heal, new Param1<string>(""), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if( ( w == m_Command_SpCar ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Spawn_Car, new Param1<string>(""), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_Command_Day ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Day, new Param1<string>(""), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_Command_Night ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Night, new Param1<string>(""), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_Command_Refill ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Car_Refill, new Param1<string>(""), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_Command_DelObj ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Delete_Object, new Param1<Object>(GetCursorObject( 50.0, GetGame().GetPlayer(), 0.01 )), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_Command_Test ) )
|
||||
{
|
||||
string msg;
|
||||
msg = "TestLog";
|
||||
//GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_TestConf, new Param1<string>( msg ), false, NULL );
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static Object GetCursorObject( float distance = 100.0, Object ignore = NULL, float radius = 0.5, Object with = NULL )
|
||||
{
|
||||
vector rayStart = GetGame().GetCurrentCameraPosition();
|
||||
vector rayEnd = rayStart + GetGame().GetCurrentCameraDirection() * distance;
|
||||
|
||||
auto objs = GetObjectsAt( rayStart, rayEnd, ignore, radius, with );
|
||||
|
||||
if( objs.Count() > 0 )
|
||||
{
|
||||
return objs[ 0 ];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Set_Teleport()
|
||||
{
|
||||
if (AMenuM.Config_Teleport)
|
||||
{
|
||||
AMenuM.Config_Teleport = false;
|
||||
}else
|
||||
{
|
||||
AMenuM.Config_Teleport = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Set_Cam()
|
||||
{
|
||||
if (AMenuM.Config_Cam)
|
||||
{
|
||||
AMenuM.Config_Cam = false;
|
||||
}else
|
||||
{
|
||||
AMenuM.Config_Cam = true;
|
||||
}
|
||||
}
|
||||
|
||||
void ~AdminMenuGuiCommands()
|
||||
{
|
||||
}
|
||||
|
||||
void Focus()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
override bool OnFocus( Widget w, int x, int y )
|
||||
{
|
||||
if( m_Menu )
|
||||
m_Menu.OnFocus( w, x, y );
|
||||
if( w )
|
||||
{
|
||||
Param2<string, string> p = m_TextMap.Get( w.GetUserID() );
|
||||
if( p )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return ( w != null );
|
||||
}
|
||||
|
||||
void Message( string txt )
|
||||
{
|
||||
GetGame().GetMission().OnEvent(ChatMessageEventTypeID, new ChatMessageEventParams(0, "", txt, ""));
|
||||
}
|
||||
}
|
@ -0,0 +1,404 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class AdminMenuGui extends UIScriptedMenu
|
||||
{
|
||||
protected TabberUI m_Tabber;
|
||||
protected ref AdminMenuGuiCommands m_CommandTab;
|
||||
protected ref AdminMenuGuiSpawn m_SpawnTab;
|
||||
protected ref AdminMenuGuiPlayer m_PlayerTab;
|
||||
protected ref AdminMenuGuiMap m_MapTab;
|
||||
protected ref AdminMenuGuiTeleport m_TeleportTab;
|
||||
protected ref AdminMenuGuiAbout m_AboutTab;
|
||||
protected ref AdminMenuGuiTeleport m_todo;
|
||||
protected ref AdminMenuGuiTeleport m_todo2;
|
||||
ref AdminMenuManager AMenuM;
|
||||
protected ref map<string, string> m_TestListS;
|
||||
protected string m_TestListPath = "$CurrentDir:\\DayZ-SA-Tomato\\";
|
||||
ref array<string> Locations;
|
||||
protected ButtonWidget m_Back;
|
||||
protected TextWidget m_txt_Main_Ver;
|
||||
static MultilineTextWidget m_txt_Main_Status;
|
||||
|
||||
void AdminMenuGui()
|
||||
{
|
||||
ref array <string> Locations = new ref array<string>;
|
||||
SetID(7000);
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
}
|
||||
override void Update(float tome)
|
||||
{
|
||||
m_MapTab.Update();
|
||||
}
|
||||
|
||||
|
||||
override bool OnItemSelected( Widget w, int x, int y, int row, int column, int oldRow, int oldColumn )
|
||||
{
|
||||
|
||||
bool okstap;
|
||||
okstap = false;
|
||||
if ( w == m_SpawnTab.m_classList ) {
|
||||
okstap = m_SpawnTab.OnItemSelect(w, x, y, row, column, oldRow, oldColumn);
|
||||
return okstap;
|
||||
}
|
||||
return okstap;
|
||||
}
|
||||
|
||||
void Message( string txt )
|
||||
{
|
||||
GetGame().GetMission().OnEvent(ChatMessageEventTypeID, new ChatMessageEventParams(0, "", txt, ""));
|
||||
}
|
||||
|
||||
override bool OnChange( Widget w, int x, int y, bool finished )
|
||||
{
|
||||
if ( w == m_PlayerTab.m_PlayerList )
|
||||
{
|
||||
m_PlayerTab.PlayerSelect();
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( w == m_SpawnTab.m_Spawn_SearchBox )
|
||||
{
|
||||
m_SpawnTab.UpdateList( "All" );
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( w == m_CommandTab.m_Config_Teleport )
|
||||
{
|
||||
m_CommandTab.Set_Teleport();
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( w == m_MapTab.m_Config_Map_Teleport )
|
||||
{
|
||||
m_MapTab.Set_Map_Teleport();
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( w == m_MapTab.m_Config_Map_Horde )
|
||||
{
|
||||
m_MapTab.Set_Map_Horde();
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( w == m_CommandTab.m_Config_Cam )
|
||||
{
|
||||
m_CommandTab.Set_Cam();
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( w == m_PlayerTab.m_Cb_Player_Stamina )
|
||||
{
|
||||
m_PlayerTab.Set_Stamina();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void ItemPrevCall(EntityAI item)
|
||||
{
|
||||
m_SpawnTab.OnItemSelect2(item);
|
||||
}
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
switch(rpc_type)
|
||||
{
|
||||
|
||||
case (int)M_RPCs.M_Admin_Menu_MessageStatus:
|
||||
Param1<string> MenuMessagep;
|
||||
ctx.Read( MenuMessagep );
|
||||
string MenuMessage = MenuMessagep.param1;
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
SetStatus(MenuMessage);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
override Widget Init()
|
||||
{
|
||||
layoutRoot = GetGame().GetWorkspace().CreateWidgets( "com\\DayZ-SA-Tomato\\scripts\\5_Mission\\core\\modules\\GUI\\Layouts\\Admin_Main.layout", null );
|
||||
|
||||
layoutRoot.FindAnyWidget( "Tabber" ).GetScript( m_Tabber );
|
||||
|
||||
|
||||
|
||||
m_CommandTab = new AdminMenuGuiCommands( layoutRoot.FindAnyWidget( "Tab_0" ), this );
|
||||
m_SpawnTab = new AdminMenuGuiSpawn( layoutRoot.FindAnyWidget( "Tab_1" ), this );
|
||||
m_PlayerTab = new AdminMenuGuiPlayer( layoutRoot.FindAnyWidget( "Tab_2" ), this );
|
||||
m_MapTab = new AdminMenuGuiMap( layoutRoot.FindAnyWidget( "Tab_3" ), this );
|
||||
m_TeleportTab = new AdminMenuGuiTeleport( layoutRoot.FindAnyWidget( "Tab_4" ), this );
|
||||
m_AboutTab = new AdminMenuGuiAbout( layoutRoot.FindAnyWidget( "Tab_5" ), this );
|
||||
|
||||
//m_todo = new AdminMenuGuiTeleport( layoutRoot.FindAnyWidget( "Tab_5" ), this );
|
||||
//m_todo2 = new AdminMenuGuiTeleport( layoutRoot.FindAnyWidget( "Tab_5" ), this );
|
||||
|
||||
m_Back = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "back" ) );
|
||||
m_txt_Main_Ver = TextWidget.Cast( layoutRoot.FindAnyWidget( "txt_Main_Ver" ) );
|
||||
m_txt_Main_Status = TextWidget.Cast( layoutRoot.FindAnyWidget( "txt_Main_Status" ) );
|
||||
|
||||
m_txt_Main_Ver.SetText(GetAdminMenuManager().Version);
|
||||
SetFocus( layoutRoot );
|
||||
|
||||
|
||||
m_Tabber.m_OnTabSwitch.Insert( OnTabSwitch );
|
||||
return layoutRoot;
|
||||
}
|
||||
|
||||
void ~AdminMenuGui()
|
||||
{
|
||||
delete m_SpawnTab;
|
||||
delete m_AboutTab;
|
||||
delete m_MapTab;
|
||||
delete m_CommandTab;
|
||||
delete m_TeleportTab;
|
||||
}
|
||||
|
||||
void SetStatus(string txt)
|
||||
{
|
||||
// if(m_txt_Main_Status == NULL)
|
||||
// {
|
||||
m_txt_Main_Status = TextWidget.Cast( layoutRoot.FindAnyWidget( "txt_Main_Status" ) );
|
||||
// }
|
||||
|
||||
m_txt_Main_Status.SetText(txt);
|
||||
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( this.SetStatusNull, 1500, false );
|
||||
}
|
||||
|
||||
void SetStatusNull()
|
||||
{
|
||||
//m_txt_Main_Status = TextWidget.Cast( layoutRoot.FindAnyWidget( "txt_Main_Status" ) );
|
||||
m_txt_Main_Status.SetText("");
|
||||
}
|
||||
|
||||
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
|
||||
{
|
||||
super.OnMouseLeave(w, enterW, x, y);
|
||||
bool ret;
|
||||
if ( w == m_MapTab.m_Map_Map )
|
||||
{
|
||||
ret = m_MapTab.OnMouseLeave(w, x, y);
|
||||
}
|
||||
|
||||
//MapTab HordeCount
|
||||
if ( w == m_MapTab.m_editbox_Map_HordeCount )
|
||||
{
|
||||
m_MapTab.MouseLeave(w, enterW, x, y);
|
||||
ret = true;
|
||||
}
|
||||
|
||||
//PlayerTab
|
||||
if ( w.GetName().Contains("_Player_") )
|
||||
{
|
||||
m_PlayerTab.MouseLeave(w, enterW, x, y);
|
||||
ret = true;
|
||||
}
|
||||
|
||||
//SpawnTab
|
||||
if ( w.GetName().Contains("_Spawn_") )
|
||||
{
|
||||
m_SpawnTab.MouseLeave(w, enterW, x, y);
|
||||
ret = true;
|
||||
}
|
||||
|
||||
//TeleportTab
|
||||
if ( w.GetName().Contains("_Teleport_") )
|
||||
{
|
||||
m_TeleportTab.MouseLeave(w, enterW, x, y);
|
||||
ret = true;
|
||||
}
|
||||
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
override bool OnMouseEnter( Widget w, int x, int y )
|
||||
{
|
||||
|
||||
bool ret;
|
||||
if ( w == m_MapTab.m_Map_Map )
|
||||
{
|
||||
ret = m_MapTab.OnMouseEnter(w, x, y);
|
||||
}
|
||||
|
||||
if ( w == m_MapTab.m_helper_Map_MouseLeave )
|
||||
{
|
||||
ret = m_MapTab.OnMouseEnter(w, x, y);
|
||||
}
|
||||
|
||||
//MapTab HordeCount
|
||||
if ( w == m_MapTab.m_editbox_Map_HordeCount )
|
||||
{
|
||||
m_MapTab.MouseEnter(w, x, y);
|
||||
ret = true;
|
||||
}
|
||||
|
||||
//PlayerTab
|
||||
if ( w.GetName().Contains("_Player_") )
|
||||
{
|
||||
m_PlayerTab.MouseEnter(w, x, y);
|
||||
ret = true;
|
||||
}
|
||||
|
||||
//SpawnTab
|
||||
if ( w.GetName().Contains("_Spawn_") )
|
||||
{
|
||||
m_SpawnTab.MouseEnter(w, x, y);
|
||||
ret = true;
|
||||
}
|
||||
|
||||
//TeleportTab
|
||||
if ( w.GetName().Contains("_Teleport_") )
|
||||
{
|
||||
m_TeleportTab.MouseEnter(w, x, y);
|
||||
ret = true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
override bool OnClick( Widget w, int x, int y, int button )
|
||||
{
|
||||
////SpawnTab
|
||||
bool ok = false;
|
||||
if ( w.GetName().Contains("_spawn_") )
|
||||
{
|
||||
ok = m_SpawnTab.Click(w, x, y, button);
|
||||
return ok;
|
||||
}
|
||||
|
||||
//TeleportTab
|
||||
if ( w.GetName().Contains("_Teleport_") )
|
||||
{
|
||||
ok = m_TeleportTab.Click(w, x, y, button);
|
||||
return ok;
|
||||
}
|
||||
|
||||
//CommandTab
|
||||
if ( w.GetName().Contains("_Command_") )
|
||||
{
|
||||
ok = m_CommandTab.Click(w, x, y, button);
|
||||
return ok;
|
||||
}
|
||||
|
||||
//PlayerTab
|
||||
if ( w.GetName().Contains("_Player_") )
|
||||
{
|
||||
ok = m_PlayerTab.Click(w, x, y, button);
|
||||
return ok;
|
||||
}
|
||||
|
||||
//Main Widget
|
||||
if( button == MouseState.LEFT )
|
||||
{
|
||||
if( w == m_Back )
|
||||
{
|
||||
Back();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnTabSwitch( int tab )
|
||||
{
|
||||
switch( tab )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_CommandTab.Focus();
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
m_SpawnTab.Focus();
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
m_PlayerTab.Focus();
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
m_TeleportTab.Focus();
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
m_MapTab.Focus();
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
m_AboutTab.Focus();
|
||||
break;
|
||||
}
|
||||
case 6:
|
||||
{
|
||||
//m_AboutTab.Focus();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Back()
|
||||
{
|
||||
GetGame().EndOptionsVideo();
|
||||
GetGame().GetUIManager().Back();
|
||||
|
||||
}
|
||||
|
||||
|
||||
override void OnShow()
|
||||
{
|
||||
super.OnShow();
|
||||
GetGame().GetUIManager().ShowUICursor( true );
|
||||
GetGame().GetInput().ChangeGameFocus( 1 );
|
||||
}
|
||||
|
||||
override void OnHide()
|
||||
{
|
||||
super.OnHide();
|
||||
GetGame().GetUIManager().ShowUICursor( false );
|
||||
GetGame().GetInput().ResetGameFocus( );
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
ref AdminMenuGui Tomato_AdminMenu;
|
||||
|
||||
ref AdminMenuGui GetAdminMenu()
|
||||
{
|
||||
if( !Tomato_AdminMenu )
|
||||
{
|
||||
Tomato_AdminMenu = new ref AdminMenuGui();
|
||||
}
|
||||
|
||||
return Tomato_AdminMenu;
|
||||
}
|
@ -0,0 +1,223 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class AdminMenuGuiMap extends ScriptedWidgetEventHandler
|
||||
{
|
||||
protected Widget m_Root;
|
||||
|
||||
MapWidget m_Map_Map;
|
||||
ItemPreviewWidget m_helper_Map_MouseLeave;
|
||||
//ref AdminMenuManager AMenuM;
|
||||
ref HordeModule m_HordeModule;
|
||||
protected AdminMenuGui m_Menu;
|
||||
protected bool TpOK = true;
|
||||
EditBoxWidget m_editbox_Map_HordeCount;
|
||||
protected bool HordeOK = true;
|
||||
protected ref map<int, ref Param2<string, string>> m_TextMap;
|
||||
protected TextWidget m_Text_Map_Location;
|
||||
protected bool PointerMap = false;
|
||||
CheckBoxWidget m_Config_Map_Teleport;
|
||||
CheckBoxWidget m_Config_Map_Horde;
|
||||
|
||||
void AdminMenuGuiMap( Widget parent, AdminMenuGui menu )
|
||||
{
|
||||
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
m_HordeModule = new ref HordeModule();
|
||||
m_Root = GetGame().GetWorkspace().CreateWidgets( "com\\DayZ-SA-Tomato\\scripts\\5_Mission\\core\\modules\\GUI\\Layouts\\Admin_Map.layout", parent );
|
||||
|
||||
m_Menu = menu;
|
||||
m_Map_Map = MapWidget.Cast( m_Root.FindAnyWidget( "Map_Map_Main" ) );
|
||||
m_helper_Map_MouseLeave = ItemPreviewWidget.Cast( m_Root.FindAnyWidget( "helper_Map_MouseLeave" ) );
|
||||
m_editbox_Map_HordeCount = EditBoxWidget.Cast( m_Root.FindAnyWidget( "editbox_Map_HordeCount" ) );
|
||||
m_Text_Map_Location = TextWidget.Cast( m_Root.FindAnyWidget( "Text_Map_Location" ) );
|
||||
m_Config_Map_Teleport = CheckBoxWidget.Cast( m_Root.FindAnyWidget( "Config_Map_Teleport" ) );
|
||||
m_Config_Map_Horde = CheckBoxWidget.Cast( m_Root.FindAnyWidget( "Config_Map_Horde" ) );
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Map_Player_Request, new Param1<string>(""), false, NULL );
|
||||
|
||||
if (GetAdminMenuManager().Config_Map_Teleport)
|
||||
{
|
||||
m_Config_Map_Teleport.SetChecked(true);
|
||||
}else
|
||||
{
|
||||
m_Config_Map_Teleport.SetChecked(false);
|
||||
}
|
||||
|
||||
if (GetAdminMenuManager().Config_Map_Horde)
|
||||
{
|
||||
m_Config_Map_Horde.SetChecked(true);
|
||||
}else
|
||||
{
|
||||
m_Config_Map_Horde.SetChecked(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ~AdminMenuGuiMap()
|
||||
{
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (PointerMap) {
|
||||
int X, Y;
|
||||
vector Map;
|
||||
GetMousePos(X, Y);
|
||||
Map = m_Map_Map.ScreenToMap(Vector(X, Y, 0));
|
||||
m_Text_Map_Location.SetText("X: " + Map[0] + " Y: " + Map[2]);
|
||||
|
||||
if (GetAdminMenuManager().Config_Map_Teleport && PointerMap && GetMouseState(MouseState.LEFT) < 0) {
|
||||
if (TpOK) {
|
||||
TpOK = false;
|
||||
// Send tp rpc
|
||||
ScriptRPC TListDst = new ScriptRPC();
|
||||
TListDst.Write( Map[0] );
|
||||
TListDst.Write( Map[2] );
|
||||
TListDst.Send(NULL, M_RPCs.M_Admin_Menu_TpMeToPosVec, false, NULL);
|
||||
}
|
||||
} else {
|
||||
if (!TpOK) TpOK = true;
|
||||
}
|
||||
|
||||
if (GetAdminMenuManager().Config_Map_Horde && PointerMap && GetMouseState(MouseState.LEFT) < 0) {
|
||||
if (HordeOK) {
|
||||
HordeOK = false;
|
||||
m_HordeModule.Spawn(Map, GetHordeCount())
|
||||
}
|
||||
} else {
|
||||
if (!HordeOK) HordeOK = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MouseEnter(Widget w, int x, int y )
|
||||
{
|
||||
GetAdminMenuManager().CanClose = false;
|
||||
}
|
||||
|
||||
void MouseLeave(Widget w, Widget enterW, int x, int y)
|
||||
{
|
||||
GetAdminMenuManager().CanClose = true;
|
||||
}
|
||||
|
||||
int GetHordeCount()
|
||||
{
|
||||
return m_editbox_Map_HordeCount.GetText().ToInt();
|
||||
}
|
||||
|
||||
void Set_Map_Teleport()
|
||||
{
|
||||
if (GetAdminMenuManager().Config_Map_Teleport)
|
||||
{
|
||||
GetAdminMenuManager().Config_Map_Teleport = false;
|
||||
}else
|
||||
{
|
||||
GetAdminMenuManager().Config_Map_Teleport = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Set_Map_Horde()
|
||||
{
|
||||
if (GetAdminMenuManager().Config_Map_Horde)
|
||||
{
|
||||
GetAdminMenuManager().Config_Map_Horde = false;
|
||||
}else
|
||||
{
|
||||
GetAdminMenuManager().Config_Map_Horde = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool OnMouseLeave( Widget w, int x, int y )
|
||||
{
|
||||
if ( w == m_Map_Map ) {
|
||||
PointerMap = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OnMouseEnter( Widget w, int x, int y ) {
|
||||
if ( w == m_Map_Map ) {
|
||||
|
||||
PointerMap = true;
|
||||
return true;
|
||||
}
|
||||
if ( w == m_helper_Map_MouseLeave ) {
|
||||
PointerMap = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Focus()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Message( string txt )
|
||||
{
|
||||
// GetGame().GetMission().OnEvent(ChatMessageEventTypeID, new ChatMessageEventParams(0, "", txt, ""));
|
||||
}
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
switch(rpc_type)
|
||||
{
|
||||
|
||||
case M_RPCs.M_Admin_Menu_Map_Player:
|
||||
string PosName;
|
||||
vector Pos1; //Vector Postition
|
||||
ctx.Read(PosName);
|
||||
ctx.Read(Pos1);
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
|
||||
}
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
AddPlayerMarker(PosName, Pos1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AddPlayerMarker(string name, vector pos)
|
||||
{
|
||||
m_Map_Map.AddUserMark(pos, name, ARGB(255,255,0,0), "\\dz\\gear\\navigation\\data\\map_tree_ca.paa");
|
||||
}
|
||||
|
||||
override bool OnFocus( Widget w, int x, int y )
|
||||
{
|
||||
if( m_Menu )
|
||||
m_Menu.OnFocus( w, x, y );
|
||||
if( w )
|
||||
{
|
||||
Param2<string, string> p = m_TextMap.Get( w.GetUserID() );
|
||||
if( p )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return ( w != null );
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,79 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class AdminMenuMessage extends UIScriptedMenu
|
||||
{
|
||||
ref AdminMenuManager AMenuM;
|
||||
protected MultilineTextWidget m_MessageBox_Text;
|
||||
string MyText;
|
||||
// int CURRENT_STAMP;
|
||||
|
||||
|
||||
void AdminMenuMessage(string myText)
|
||||
{
|
||||
MyText = myText;
|
||||
SetID(7001);
|
||||
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( this.MessageClose, 1000, true );
|
||||
}
|
||||
|
||||
override void Update(float tome)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void MessageClose()
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
|
||||
|
||||
|
||||
override Widget Init()
|
||||
{
|
||||
layoutRoot = GetGame().GetWorkspace().CreateWidgets( "com\\DayZ-SA-Tomato\\scripts\\5_Mission\\core\\modules\\GUI\\Layouts\\MessageBox.layout", null );
|
||||
SetID(7001);
|
||||
m_MessageBox_Text = TextWidget.Cast( layoutRoot.FindAnyWidget( "MessageBox_Text" ) );
|
||||
m_MessageBox_Text.SetText(MyText);
|
||||
return layoutRoot;
|
||||
}
|
||||
|
||||
void ~AdminMenuMessage()
|
||||
{
|
||||
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).Remove( this.MessageClose );
|
||||
this.Close();
|
||||
}
|
||||
|
||||
override bool OnClick( Widget w, int x, int y, int button )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
// ref AdminMenuGui Tomato_AdminMenu;
|
||||
|
||||
// ref AdminMenuGui GetAdminMenu()
|
||||
// {
|
||||
// if( !Tomato_AdminMenu )
|
||||
// {
|
||||
// Tomato_AdminMenu = new ref AdminMenuGui();
|
||||
// }
|
||||
|
||||
// return Tomato_AdminMenu;
|
||||
// }
|
@ -0,0 +1,379 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class AdminMenuGuiPlayer extends ScriptedWidgetEventHandler
|
||||
{
|
||||
protected Widget m_Root;
|
||||
|
||||
|
||||
ref AdminMenuManager AMenuM;
|
||||
protected AdminMenuGui m_Menu;
|
||||
|
||||
protected ref map<int, ref Param2<string, string>> m_TextMap;
|
||||
protected ButtonWidget m_btn_Player_Kill;
|
||||
protected ButtonWidget m_btn_Player_Strip;
|
||||
protected ButtonWidget m_btn_Player_Heal;
|
||||
protected ButtonWidget m_btn_Player_TpTo;
|
||||
protected ButtonWidget m_btn_Player_TpMe;
|
||||
protected ButtonWidget m_btn_Player_Stamina;
|
||||
protected ButtonWidget m_btn_Player_KillAll;
|
||||
protected ButtonWidget m_btn_Player_HealAll;
|
||||
protected ButtonWidget m_btn_Player_StripAll;
|
||||
protected ButtonWidget m_btn_Player_TpMeAll;
|
||||
protected ButtonWidget m_btn_Player_Spectate;
|
||||
protected ButtonWidget m_btn_Player_Send;
|
||||
protected TextWidget m_Text_Player_Blood;
|
||||
protected TextWidget m_Text_Player_Health;
|
||||
protected TextWidget m_Text_Player_Pos;
|
||||
protected TextWidget m_Text_Player_Stamina;
|
||||
EditBoxWidget m_Box_Player_Message;
|
||||
CheckBoxWidget m_Cb_Player_Stamina;
|
||||
TextListboxWidget m_PlayerList;
|
||||
|
||||
void AdminMenuGuiPlayer( Widget parent, AdminMenuGui menu )
|
||||
{
|
||||
|
||||
m_Root = GetGame().GetWorkspace().CreateWidgets( "com\\DayZ-SA-Tomato\\scripts\\5_Mission\\core\\modules\\GUI\\Layouts\\Admin_Player.layout", parent );
|
||||
|
||||
m_Menu = menu;
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
m_PlayerList = TextListboxWidget.Cast( m_Root.FindAnyWidget( "Player_Player_List" ) );
|
||||
m_Box_Player_Message = EditBoxWidget.Cast( m_Root.FindAnyWidget( "Box_Player_Message" ) );
|
||||
m_btn_Player_Strip = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_Strip" ) );
|
||||
m_btn_Player_Kill = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_Kill" ) );
|
||||
m_btn_Player_Heal = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_Heal" ) );
|
||||
m_btn_Player_TpMe = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_tpMe" ) );
|
||||
m_btn_Player_TpTo = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_tpto" ) );
|
||||
m_btn_Player_Stamina = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_Stamina" ) );
|
||||
m_btn_Player_KillAll = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_KillAll" ) );
|
||||
m_btn_Player_HealAll = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_HealAll" ) );
|
||||
m_btn_Player_StripAll = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_StripAll" ) );
|
||||
m_btn_Player_TpMeAll = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_tpMeAll" ) );
|
||||
m_btn_Player_Spectate = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_Spectate" ) );
|
||||
m_btn_Player_Send = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Player_Send" ) );
|
||||
m_Text_Player_Blood = TextWidget.Cast( m_Root.FindAnyWidget( "Text_Player_Blood" ) );
|
||||
m_Text_Player_Health = TextWidget.Cast( m_Root.FindAnyWidget( "Text_Player_Energy" ) );
|
||||
m_Text_Player_Pos = TextWidget.Cast( m_Root.FindAnyWidget( "Text_Player_Pos" ) );
|
||||
m_Cb_Player_Stamina = CheckBoxWidget.Cast( m_Root.FindAnyWidget( "Cb_Player_Stamina" ) );
|
||||
//PlayerList();
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Player_List_Request, new Param1<string>(""), false, NULL );
|
||||
|
||||
}
|
||||
|
||||
|
||||
void LogD(string s)
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Log_Debug, new Param1<string>( s ), false, NULL );
|
||||
}
|
||||
bool Click(Widget w, int x, int y, int button)
|
||||
{
|
||||
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
|
||||
string PlayerName;
|
||||
PlayerName = GetCurrentSelection();
|
||||
if (player)
|
||||
{
|
||||
if( ( w == m_PlayerList ) )
|
||||
{
|
||||
PlayerSelect();
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Player_Strip ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Strip, new Param1<string>(PlayerName), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if( ( w == m_btn_Player_Kill ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Kill, new Param1<string>(PlayerName), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Player_Heal ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Heal, new Param1<string>(""), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Player_TpMe ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_TpMe, new Param1<string>(PlayerName), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Player_TpTo ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_TpTo, new Param1<string>(PlayerName), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if( ( w == m_btn_Player_KillAll ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_KillAll, new Param1<string>(""), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Player_HealAll ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_HealAll, new Param1<string>(""), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Player_StripAll ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_StripAll, new Param1<string>(""), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Player_TpMeAll ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_TpAllMe, new Param1<string>(""), false, NULL );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Player_Spectate ) )
|
||||
{
|
||||
if(GetAdminMenuManager().IsSpectate())
|
||||
{
|
||||
GetAdminMenuManager().CamSpectate(GetAdminMenuManager().IsSpectate(), GetCurrentSelection(), false, vector.Zero, false);
|
||||
GetAdminMenuManager().SetSpectate();
|
||||
return true;
|
||||
}
|
||||
GetAdminMenuManager().CamSpectate(GetAdminMenuManager().IsSpectate(), GetCurrentSelection(), false, vector.Zero, true);
|
||||
GetAdminMenuManager().SetSpectate();
|
||||
return true;
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Player_Send ) )
|
||||
{
|
||||
TL().all(m_Box_Player_Message.GetText());
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void Set_Stamina()
|
||||
{
|
||||
|
||||
if(m_Cb_Player_Stamina.IsChecked())
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Stamina_Dissable, new Param1<string>(GetCurrentSelection()), false, NULL );
|
||||
}else
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Stamina_Enable, new Param1<string>(GetCurrentSelection()), false, NULL );
|
||||
|
||||
}
|
||||
}
|
||||
void ~AdminMenuGuiPlayer()
|
||||
{
|
||||
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).Remove( this.UpdateStats );
|
||||
}
|
||||
|
||||
void MouseEnter(Widget w, int x, int y )
|
||||
{
|
||||
if ( w == m_Box_Player_Message )
|
||||
{
|
||||
//TL().player(PlayerBase.Cast( GetGame().GetPlayer()).GetIdentity(), "Cant close !");
|
||||
GetAdminMenuManager().CanClose = false;
|
||||
}
|
||||
}
|
||||
|
||||
void MouseLeave(Widget w, Widget enterW, int x, int y)
|
||||
{
|
||||
if ( w == m_Box_Player_Message )
|
||||
{
|
||||
GetAdminMenuManager().CanClose = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Focus()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
override bool OnFocus( Widget w, int x, int y )
|
||||
{
|
||||
if( m_Menu )
|
||||
m_Menu.OnFocus( w, x, y );
|
||||
if( w )
|
||||
{
|
||||
Param2<string, string> p = m_TextMap.Get( w.GetUserID() );
|
||||
if( p )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return ( w != null );
|
||||
}
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
int i;
|
||||
switch(rpc_type)
|
||||
{
|
||||
|
||||
case M_RPCs.M_Admin_Menu_Player_Health:
|
||||
string health;
|
||||
string blood
|
||||
string position; //Vector Postition
|
||||
ctx.Read(health);
|
||||
ctx.Read(blood);
|
||||
ctx.Read(position);
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
|
||||
}
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
m_Text_Player_Health.SetText(health);
|
||||
m_Text_Player_Blood.SetText(blood);
|
||||
m_Text_Player_Pos.SetText(position);
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Menu_Player_Stamina_ok:
|
||||
string StaminName;
|
||||
ctx.Read(StaminName);
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
|
||||
}
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
if(StaminName == "NULL")
|
||||
{
|
||||
m_Cb_Player_Stamina.SetChecked(false);
|
||||
}else if (StaminName == GetCurrentSelection())
|
||||
{
|
||||
m_Cb_Player_Stamina.SetChecked(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Menu_Player_List:
|
||||
array<string> allplayers = new array<string>;
|
||||
ctx.Read(allplayers);
|
||||
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
|
||||
}
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
m_PlayerList.ClearItems();
|
||||
for (i = 0; i < allplayers.Count(); ++i)
|
||||
{
|
||||
m_PlayerList.AddItem( allplayers[i], NULL, 0 );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case M_RPCs.M_Admin_Menu_Player_List_Clear:
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
m_PlayerList.ClearItems();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateStats()//Remove
|
||||
{
|
||||
array<Man> players = new array<Man>;
|
||||
GetGame().GetPlayers( players );
|
||||
PlayerBase selectedPlayer;
|
||||
PlayerIdentity selectedIdentity;
|
||||
for ( int a = 0; a < players.Count(); ++a )
|
||||
{
|
||||
selectedPlayer = PlayerBase.Cast(players.Get(a));
|
||||
selectedIdentity = selectedPlayer.GetIdentity();
|
||||
if ( selectedIdentity.GetName() == GetCurrentSelection() )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Player_Stamina_Request, new Param1<string>(selectedIdentity.GetName()), false, NULL );
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Player_Health_Request, new Param1<string>(selectedIdentity.GetName()), false, NULL );
|
||||
}
|
||||
}
|
||||
//GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Player_Health_Request, new Param1<PlayerBase>(selectedPlayer), false, NULL );
|
||||
}
|
||||
|
||||
void PlayerSelect()
|
||||
{
|
||||
//GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Player_Stamina_Request, new Param1<string>(GetCurrentSelection() ), false, NULL );
|
||||
array<Man> players = new array<Man>;
|
||||
GetGame().GetPlayers( players );
|
||||
PlayerBase selectedPlayer;
|
||||
PlayerIdentity selectedIdentity;
|
||||
for ( int a = 0; a < players.Count(); ++a )
|
||||
{
|
||||
selectedPlayer = PlayerBase.Cast(players.Get(a));
|
||||
selectedIdentity = selectedPlayer.GetIdentity();
|
||||
if ( selectedIdentity.GetName() == GetCurrentSelection() )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Player_Health_Request, new Param1<string>(selectedIdentity.GetName()), false, NULL );
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Player_Stamina_Request, new Param1<string>(selectedIdentity.GetName()), false, NULL );
|
||||
}
|
||||
}
|
||||
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( this.UpdateStats, 1500, true );
|
||||
|
||||
}
|
||||
|
||||
void PlayerList()
|
||||
{
|
||||
|
||||
m_PlayerList.ClearItems();
|
||||
array<Man> players = new array<Man>;
|
||||
GetGame().GetPlayers( players );
|
||||
for (int i = 0; i < players.Count(); ++i)
|
||||
{
|
||||
string msg = "AdminMenuPlayer - PlayerList() Adding " + players.Get(i).GetIdentity().GetName() + " To List";
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Log_Info, new Param1<string>( msg ), false, NULL );
|
||||
m_PlayerList.AddItem( players.Get(i).GetIdentity().GetName(), NULL, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
string GetCurrentSelection()
|
||||
{
|
||||
if ( m_PlayerList.GetSelectedRow() != -1 )
|
||||
{
|
||||
string result;
|
||||
m_PlayerList.GetItemText( m_PlayerList.GetSelectedRow(), 0, result );
|
||||
return result;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
void Message( string txt )
|
||||
{
|
||||
// GetGame().GetMission().OnEvent(ChatMessageEventTypeID, new ChatMessageEventParams(0, "", txt, ""));
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,519 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class AdminMenuGuiSpawn extends ScriptedWidgetEventHandler
|
||||
{
|
||||
|
||||
|
||||
protected Widget m_Root;
|
||||
|
||||
protected AdminMenuGui m_Menu;
|
||||
TextListboxWidget m_classList;
|
||||
EditBoxWidget m_Spawn_SearchBox;
|
||||
protected ButtonWidget m_Spawn_btnSpawnGround;
|
||||
protected ButtonWidget m_Spawn_btnSpawnCursor;
|
||||
protected ButtonWidget m_Spawn_btnSpawnInventory;
|
||||
protected ButtonWidget m_Spawn_btnCancel;
|
||||
EditBoxWidget m_Spawn_QuantityItem;
|
||||
ItemPreviewWidget m_item_widget;
|
||||
//ref AdminMenuManager AMenuM;
|
||||
//private ItemPreviewWidget m_item_widget;
|
||||
protected EntityAI previewItem;
|
||||
private int m_characterRotationX;
|
||||
private int m_characterRotationY; // Borrowed from inspectmenu
|
||||
private int m_characterScaleDelta;
|
||||
private vector m_characterOrientation;
|
||||
|
||||
protected EditBoxWidget m_Spawn_editBox;
|
||||
protected ref map<int, ref Param2<string, string>> m_TextMap;
|
||||
|
||||
void AdminMenuGuiSpawn( Widget parent, AdminMenuGui menu )
|
||||
{
|
||||
|
||||
m_Root = GetGame().GetWorkspace().CreateWidgets( "com\\DayZ-SA-Tomato\\scripts\\5_Mission\\core\\modules\\GUI\\Layouts\\Admin_spawn.layout", parent );
|
||||
|
||||
m_Menu = menu;
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
m_classList = TextListboxWidget.Cast( m_Root.FindAnyWidget( "classlist" ) );
|
||||
m_Spawn_SearchBox = EditBoxWidget.Cast( m_Root.FindAnyWidget( "search_input" ) );
|
||||
m_Spawn_btnSpawnGround = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_spawn_ground" ) );
|
||||
m_Spawn_btnSpawnCursor = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_spawn_cursorpos" ) );
|
||||
m_Spawn_btnSpawnInventory = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_spawn_inventory" ) );
|
||||
m_Spawn_btnCancel = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_cancel" ) );
|
||||
m_item_widget = ItemPreviewWidget.Cast( m_Root.FindAnyWidget( "ItemPrev" ) );
|
||||
m_Spawn_QuantityItem = EditBoxWidget.Cast( m_Root.FindAnyWidget( "quantity_items" ) );
|
||||
|
||||
m_Spawn_editBox = EditBoxWidget.Cast( m_Root.FindAnyWidget("className_spawner_box") );
|
||||
|
||||
UpdateList( "All" );
|
||||
}
|
||||
|
||||
//TODO
|
||||
bool Click( Widget w, int x, int y, int button )
|
||||
{
|
||||
|
||||
string strSelection = GetCurrentSelection();
|
||||
bool ai = false;
|
||||
|
||||
int quantity = 0;
|
||||
string text = "";
|
||||
ItemBase oItem = NULL;
|
||||
string ai_new = "";
|
||||
if ( strSelection == "" )
|
||||
{
|
||||
strSelection = GetEditBoxInput();
|
||||
}
|
||||
|
||||
if( strSelection != "" )
|
||||
{
|
||||
strSelection.ToLower();
|
||||
//ObjectEditor obEditor = GetModuleManager().GetModule( ObjectEditor );
|
||||
if ( GetGame().IsKindOf( strSelection, "DZ_LightAI" ) )
|
||||
{
|
||||
ai = true;
|
||||
ai_new = "true";
|
||||
}
|
||||
|
||||
if( w == m_Spawn_btnSpawnCursor )
|
||||
{
|
||||
|
||||
text = m_Spawn_QuantityItem.GetText();
|
||||
|
||||
ScriptRPC Cursor_rpc = new ScriptRPC();
|
||||
Cursor_rpc.Write(strSelection);
|
||||
Cursor_rpc.Write(GetCursorPos());
|
||||
Cursor_rpc.Write(ai_new);
|
||||
Cursor_rpc.Write(text);
|
||||
Cursor_rpc.Send(NULL, M_RPCs.M_Admin_Menu_Spawn_Cursor, false, NULL);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
text = m_Spawn_QuantityItem.GetText();
|
||||
|
||||
}
|
||||
else if ( w == m_Spawn_btnSpawnGround )
|
||||
{
|
||||
EntityAI oObj = EntityAI.Cast(g_Game.CreateObject( strSelection, GetGame().GetPlayer().GetPosition(), false, ai ));
|
||||
text = m_Spawn_QuantityItem.GetText();
|
||||
//RPC Build and Send
|
||||
ScriptRPC rpc = new ScriptRPC();
|
||||
rpc.Write(strSelection);
|
||||
rpc.Write(ai_new);
|
||||
rpc.Write(text);
|
||||
rpc.Send(NULL, M_RPCs.M_Admin_Menu_Spawn_Ground, false, NULL);
|
||||
|
||||
}
|
||||
else if ( w == m_Spawn_btnSpawnInventory )
|
||||
{
|
||||
text = m_Spawn_QuantityItem.GetText();
|
||||
//RPC Build and Send
|
||||
ScriptRPC Inventory_rpc = new ScriptRPC();
|
||||
Inventory_rpc.Write(strSelection);
|
||||
Inventory_rpc.Write(ai_new);
|
||||
Inventory_rpc.Write(text);
|
||||
Inventory_rpc.Send(NULL, M_RPCs.M_Admin_Menu_Spawn_Inventory, false, NULL);
|
||||
}
|
||||
}
|
||||
if ( w.GetName().Contains( "btn_spawn_filter" ) )
|
||||
{
|
||||
string buttonName = w.GetName();
|
||||
buttonName.Replace("btn_spawn_filter_", "");
|
||||
UpdateList( buttonName );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
void MouseLeave(Widget w, Widget enterW, int x, int y)
|
||||
{
|
||||
|
||||
if ( w == m_Spawn_QuantityItem )
|
||||
{
|
||||
GetAdminMenuManager().CanClose = true;
|
||||
}
|
||||
|
||||
if ( w == m_Spawn_SearchBox )
|
||||
{
|
||||
GetAdminMenuManager().CanClose = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void MouseEnter(Widget w, int x, int y)
|
||||
{
|
||||
|
||||
if ( w == m_Spawn_QuantityItem )
|
||||
{
|
||||
GetAdminMenuManager().CanClose = false;
|
||||
}
|
||||
|
||||
if ( w == m_Spawn_SearchBox )
|
||||
{
|
||||
GetAdminMenuManager().CanClose = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void UpdateList( string classFilter ) // All default
|
||||
{
|
||||
|
||||
m_classList.ClearItems();
|
||||
TStringArray configs = new TStringArray;
|
||||
configs.Insert( CFG_VEHICLESPATH );
|
||||
configs.Insert( CFG_WEAPONSPATH );
|
||||
configs.Insert( CFG_MAGAZINESPATH );
|
||||
|
||||
string strSearch = m_Spawn_SearchBox.GetText();
|
||||
|
||||
strSearch.ToLower();
|
||||
|
||||
for ( int nConfig = 0; nConfig < configs.Count(); ++nConfig )
|
||||
{
|
||||
string strConfigPath = configs.Get( nConfig );
|
||||
|
||||
int nClasses = g_Game.ConfigGetChildrenCount( strConfigPath );
|
||||
|
||||
for ( int nClass = 0; nClass < nClasses; ++nClass )
|
||||
{
|
||||
string strName;
|
||||
|
||||
g_Game.ConfigGetChildName( strConfigPath, nClass, strName );
|
||||
|
||||
int scope = g_Game.ConfigGetInt( strConfigPath + " " + strName + " scope" );
|
||||
|
||||
if ( scope == 0 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( strName == "Mag_Scout_5Rnd") continue; // fix crash for this dumb item. dont spawn it
|
||||
|
||||
string strNameLower = strName;
|
||||
|
||||
strNameLower.ToLower();
|
||||
|
||||
if ( GetGame().IsKindOf( strNameLower, classFilter ) || classFilter == "All" ) // Fix for weapon_base not being child of "All"
|
||||
{
|
||||
|
||||
if ( (strSearch != "" && (!strNameLower.Contains( strSearch ))) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( strName == "ItemOptics" )
|
||||
{
|
||||
continue; // Fix crash
|
||||
}
|
||||
|
||||
m_classList.AddItem( strName, NULL, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
string GetCurrentSelection()
|
||||
{
|
||||
if ( m_classList.GetSelectedRow() != -1 )
|
||||
{
|
||||
string result;
|
||||
m_classList.GetItemText( m_classList.GetSelectedRow(), 0, result );
|
||||
return result;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
string GetEditBoxInput()
|
||||
{
|
||||
return m_Spawn_editBox.GetText();
|
||||
}
|
||||
|
||||
bool OnItemSelect( Widget w, int x, int y, int row, int column, int oldRow, int oldColumn)
|
||||
{
|
||||
/*
|
||||
if ( w == m_classList )
|
||||
{
|
||||
EntityAI item;
|
||||
item = EntityAI.Cast(g_Game.CreateObject( GetCurrentSelection(), vector.Zero, false, false, false ));
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Spawn_ItemPrev, new Param1<string>( GetCurrentSelection() ), false, NULL );
|
||||
if (item)
|
||||
{
|
||||
//InspectMenuNew.UpdateItemInfo(m_Root, item);
|
||||
|
||||
if (!m_item_widget)
|
||||
{
|
||||
if (m_item_widget)
|
||||
{
|
||||
float l;
|
||||
float h;
|
||||
m_item_widget.GetSize(l, h);
|
||||
m_item_widget = ItemPreviewWidget.Cast( GetGame().GetWorkspace().CreateWidget(ItemPreviewWidgetTypeID, 0, 0, 1, 1, WidgetFlags.VISIBLE, ARGB(255, 255, 255, 255), 10, m_item_widget) );
|
||||
}
|
||||
}
|
||||
|
||||
m_item_widget.SetItem(item);
|
||||
m_item_widget.SetView( item.GetViewIndex() );
|
||||
m_item_widget.SetModelPosition(Vector(0,0,1));
|
||||
|
||||
float v, c;
|
||||
m_item_widget.GetPos(v, c);
|
||||
|
||||
m_item_widget.SetSize( 1.75, 1.75 );
|
||||
|
||||
// align to center
|
||||
m_item_widget.SetPos( -0.375, -0.375 );
|
||||
|
||||
//m_item_widget.SetModelOrientation
|
||||
//PPEffects.SetBlurInventory(1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
*/
|
||||
}
|
||||
|
||||
void OnItemSelect2(EntityAI item)
|
||||
{
|
||||
/*
|
||||
|
||||
|
||||
if (item)
|
||||
{
|
||||
//InspectMenuNew.UpdateItemInfo(m_Root, item);
|
||||
|
||||
if (!m_item_widget)
|
||||
{
|
||||
Widget preview_frame = m_Root.FindAnyWidget("ItemPrev");
|
||||
if (preview_frame)
|
||||
{
|
||||
float l;
|
||||
float h;
|
||||
preview_frame.GetSize(l, h);
|
||||
m_item_widget = ItemPreviewWidget.Cast( GetGame().GetWorkspace().CreateWidget(ItemPreviewWidgetTypeID, 0, 0, 1, 1, WidgetFlags.VISIBLE, ARGB(255, 255, 255, 255), 10, preview_frame) );
|
||||
}
|
||||
}
|
||||
|
||||
m_item_widget.SetItem(item);
|
||||
m_item_widget.SetView( item.GetViewIndex() );
|
||||
m_item_widget.SetModelPosition(Vector(0,0,1));
|
||||
|
||||
float v, c;
|
||||
m_item_widget.GetPos(v, c);
|
||||
|
||||
m_item_widget.SetSize( 1.75, 1.75 );
|
||||
|
||||
// align to center
|
||||
m_item_widget.SetPos( -0.375, -0.375 );
|
||||
|
||||
//m_item_widget.SetModelOrientation
|
||||
PPEffects.SetBlurInventory(1);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
override bool OnMouseButtonDown( Widget w, int x, int y, int button )
|
||||
{
|
||||
if (w == m_item_widget)
|
||||
{
|
||||
GetGame().GetDragQueue().Call(this, "UpdateRotation");
|
||||
g_Game.GetMousePos(m_characterRotationX, m_characterRotationY);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
override bool OnMouseWheel( Widget w, int x, int y, int wheel )
|
||||
{
|
||||
if ( w == m_item_widget )
|
||||
{
|
||||
GetGame().GetDragQueue().Call(this, "UpdateScale");
|
||||
m_characterScaleDelta = wheel ;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UpdateScale(int mouse_x, int mouse_y, int wheel, bool is_dragging) // Borrowed from inspect menu
|
||||
{
|
||||
float w, h, x, y;
|
||||
m_item_widget.GetPos(x, y);
|
||||
m_item_widget.GetSize(w,h);
|
||||
w = w + ( m_characterScaleDelta / 4);
|
||||
h = h + ( m_characterScaleDelta / 4 );
|
||||
if ( w > 0.5 && w < 4 )
|
||||
{
|
||||
m_item_widget.SetSize( w, h );
|
||||
|
||||
//align to center
|
||||
int screen_w, screen_h;
|
||||
GetScreenSize(screen_w, screen_h);
|
||||
float new_x = x - ( m_characterScaleDelta / 8 );
|
||||
float new_y = y - ( m_characterScaleDelta / 8 );
|
||||
m_item_widget.SetPos( new_x, new_y );
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateRotation(int mouse_x, int mouse_y, bool is_dragging) // Borrowed from inspect menu
|
||||
{
|
||||
vector o = m_characterOrientation;
|
||||
o[0] = o[0] + (m_characterRotationY - mouse_y);
|
||||
o[1] = o[1] - (m_characterRotationX - mouse_x);
|
||||
|
||||
m_item_widget.SetModelOrientation( o );
|
||||
|
||||
if (!is_dragging)
|
||||
{
|
||||
m_characterOrientation = o;
|
||||
}
|
||||
}
|
||||
|
||||
void ~AdminMenuGuiSpawn()
|
||||
{
|
||||
if ( previewItem )
|
||||
{
|
||||
GetGame().ObjectDelete( previewItem );
|
||||
delete m_item_widget;
|
||||
}
|
||||
}
|
||||
|
||||
void Focus()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
override bool OnChange( Widget w, int x, int y, bool finished )
|
||||
{
|
||||
if ( w == m_Spawn_SearchBox )
|
||||
{
|
||||
UpdateList( "All" );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OnMouseLeave( Widget w, Widget enterW, int x, int y )
|
||||
{
|
||||
if ( w == m_Spawn_SearchBox )
|
||||
{
|
||||
GetPlayer().GetInputController().OverrideMovementSpeed( false, 0 );
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OnMouseEnter( Widget w , int x, int y )
|
||||
{
|
||||
if ( w == m_Spawn_SearchBox )
|
||||
{
|
||||
GetPlayer().GetInputController().OverrideMovementSpeed( true, 0 );
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Message( string txt )
|
||||
{
|
||||
// GetGame().GetMission().OnEvent(ChatMessageEventTypeID, new ChatMessageEventParams(0, "", txt, ""));
|
||||
}
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
switch(rpc_type)
|
||||
{
|
||||
|
||||
case M_RPCs.M_Admin_Menu_Spawn_ItemPrev_ok:
|
||||
|
||||
EntityAI PrevItem;
|
||||
ctx.Read(PrevItem);
|
||||
SetItem(PrevItem);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetItem(EntityAI item)
|
||||
{
|
||||
/*
|
||||
if (item)
|
||||
{
|
||||
|
||||
//InspectMenuNew.UpdateItemInfo(m_Root, item);
|
||||
//delete m_item_widget;
|
||||
|
||||
|
||||
|
||||
if (item == NULL)
|
||||
{
|
||||
item = EntityAI.Cast(GetGame().CreateObject( "WaterBottle", vector.Zero, false, false ));
|
||||
}
|
||||
if (!m_item_widget)
|
||||
{
|
||||
Widget preview_frame = m_Root.FindAnyWidget("ItemPrev");
|
||||
if (preview_frame)
|
||||
{
|
||||
float w;
|
||||
float h;
|
||||
preview_frame.GetSize(w, h);
|
||||
m_item_widget = ItemPreviewWidget.Cast( GetGame().GetWorkspace().CreateWidget(ItemPreviewWidgetTypeID, 0, 0, 1, 1, WidgetFlags.VISIBLE, ARGB(255, 255, 255, 255), 10, preview_frame) );
|
||||
}
|
||||
}
|
||||
|
||||
m_item_widget.SetItem(item);
|
||||
m_item_widget.SetView( item.GetViewIndex() );
|
||||
m_item_widget.SetModelPosition(Vector(0,0,1));
|
||||
|
||||
float x, y;
|
||||
m_item_widget.GetPos(x, y);
|
||||
|
||||
m_item_widget.SetSize( 1.75, 1.75 );
|
||||
|
||||
// align to center
|
||||
m_item_widget.SetPos( -0.375, -0.375 );
|
||||
|
||||
//m_item_widget.SetModelOrientation
|
||||
//PPEffects.SetBlurInventory(1);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
override bool OnFocus( Widget w, int x, int y )
|
||||
{
|
||||
if( m_Menu )
|
||||
m_Menu.OnFocus( w, x, y );
|
||||
if( w )
|
||||
{
|
||||
Param2<string, string> p = m_TextMap.Get( w.GetUserID() );
|
||||
if( p )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return ( w != null );
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,267 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class AdminMenuGuiTeleport extends ScriptedWidgetEventHandler
|
||||
{
|
||||
|
||||
protected Widget m_Root;
|
||||
|
||||
|
||||
|
||||
protected AdminMenuGui m_Menu;
|
||||
|
||||
protected ref map<int, ref Param2<string, string>> m_TextMap;
|
||||
protected ButtonWidget m_btn_Teleport_Teleport;
|
||||
protected ButtonWidget m_btn_Teleport_Reload;
|
||||
protected ButtonWidget m_btn_Teleport_Add_Location;
|
||||
protected ButtonWidget m_btn_Teleport_Spawn_Horde;
|
||||
//ref AdminMenuManager adminMenuManager;
|
||||
EditBoxWidget m_Text_Teleport_Loacation_Name;
|
||||
EditBoxWidget m_editbox_Teleport_HordeCount;
|
||||
static ref map<string, string> m_TeleportLocations;
|
||||
static ref map<int, string> m_TeleportLocations_old;
|
||||
TextListboxWidget m_List_Teleport_Location;
|
||||
ref array<string> TLoacations;
|
||||
ref array<vector> TPos;
|
||||
ref HordeModule m_HordeModule;
|
||||
//ref AdminMenuManager AMenuM;
|
||||
|
||||
void AdminMenuGuiTeleport( Widget parent, AdminMenuGui menu )
|
||||
{
|
||||
|
||||
m_Root = GetGame().GetWorkspace().CreateWidgets( "com\\DayZ-SA-Tomato\\scripts\\5_Mission\\core\\modules\\GUI\\Layouts\\Admin_Teleport.layout", parent );
|
||||
//adminMenuManager = new AdminMenuManager();
|
||||
m_HordeModule = new ref HordeModule();
|
||||
m_Menu = menu;
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
m_TeleportLocations = new map<string, string>;
|
||||
m_TeleportLocations_old = new map<int, string>;
|
||||
m_List_Teleport_Location = TextListboxWidget.Cast( m_Root.FindAnyWidget( "List_Teleport_Location" ) );
|
||||
m_Text_Teleport_Loacation_Name = EditBoxWidget.Cast( m_Root.FindAnyWidget( "Text_Teleport_Loacation_Name" ) );
|
||||
m_editbox_Teleport_HordeCount = EditBoxWidget.Cast( m_Root.FindAnyWidget( "editbox_Teleport_HordeCount" ) );
|
||||
m_btn_Teleport_Teleport = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Teleport_Teleport" ) );
|
||||
m_btn_Teleport_Reload = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Teleport_Reload" ) );
|
||||
m_btn_Teleport_Add_Location = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Teleport_Add_Location" ) );
|
||||
m_btn_Teleport_Spawn_Horde = ButtonWidget.Cast( m_Root.FindAnyWidget( "btn_Teleport_Spawn_Horde" ) );
|
||||
//m_List_Teleport_Location.ClearItems();
|
||||
//TpLocations;
|
||||
// for ( int i = 0; i < m_Root.Locations.Count(); i++ )
|
||||
// {
|
||||
// m_List_Teleport_Location.AddItem( GetAdminMenu().Locations[i], NULL, 0 );
|
||||
// }
|
||||
|
||||
Print("Request Data");
|
||||
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Teleport_RequestData, new Param1<string>(""), false, NULL );
|
||||
|
||||
}
|
||||
|
||||
void MouseLeave(Widget w, Widget enterW, int x, int y)
|
||||
{
|
||||
if ( w == m_Text_Teleport_Loacation_Name )
|
||||
{
|
||||
GetAdminMenuManager().CanClose = true;
|
||||
}
|
||||
|
||||
if ( w == m_editbox_Teleport_HordeCount )
|
||||
{
|
||||
GetAdminMenuManager().CanClose = true;
|
||||
}
|
||||
}
|
||||
|
||||
void MouseEnter(Widget w, int x, int y )
|
||||
{
|
||||
if ( w == m_Text_Teleport_Loacation_Name )
|
||||
{
|
||||
GetAdminMenuManager().CanClose = false;
|
||||
}
|
||||
|
||||
if ( w == m_editbox_Teleport_HordeCount )
|
||||
{
|
||||
GetAdminMenuManager().CanClose = false;
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteTeleportLocation()
|
||||
{
|
||||
m_List_Teleport_Location.ClearItems();
|
||||
}
|
||||
|
||||
int GetHordeCount()
|
||||
{
|
||||
return m_editbox_Teleport_HordeCount.GetText().ToInt();
|
||||
}
|
||||
|
||||
void AddTeleportLocation(string name)
|
||||
{
|
||||
m_List_Teleport_Location.AddItem( name, NULL, 0 );
|
||||
}
|
||||
void LogD(string s)
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Log_Debug, new Param1<string>( s ), false, NULL );
|
||||
}
|
||||
bool Click(Widget w, int x, int y, int button)
|
||||
{
|
||||
|
||||
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
|
||||
string TpLocation = GetCurrentSelection();
|
||||
if (player)
|
||||
{
|
||||
if( ( w == m_btn_Teleport_Teleport ) )
|
||||
{
|
||||
for (int t = 0; t < GetFileHandler().RootTeleport.Children.Count(); ++t)
|
||||
{
|
||||
if(GetFileHandler().RootTeleport.Children[t].LocationName == TpLocation)
|
||||
{
|
||||
ScriptRPC TListDst = new ScriptRPC();
|
||||
TListDst.Write( GetFileHandler().RootTeleport.Children[t].LocationPos[0] );
|
||||
TListDst.Write( GetFileHandler().RootTeleport.Children[t].LocationPos[2] );
|
||||
TListDst.Send(NULL, M_RPCs.M_Admin_Menu_TpMeToPosVec, false, NULL);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Teleport_Reload ) )
|
||||
{
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Teleport_RequestData, new Param1<string>(""), false, NULL );
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Teleport_Add_Location ) )
|
||||
{
|
||||
string text = m_Text_Teleport_Loacation_Name.GetText();
|
||||
SendToFile(text);
|
||||
GetGame().RPCSingleParam( NULL, M_RPCs.M_Admin_Menu_Teleport_RequestData, new Param1<string>(""), false, NULL );
|
||||
}
|
||||
|
||||
if( ( w == m_btn_Teleport_Spawn_Horde ) )
|
||||
{
|
||||
int HCount = GetHordeCount();
|
||||
for (t = 0; t < GetFileHandler().RootTeleport.Children.Count(); ++t)
|
||||
{
|
||||
if(GetFileHandler().RootTeleport.Children[t].LocationName == TpLocation)
|
||||
{
|
||||
m_HordeModule.Spawn(GetFileHandler().RootTeleport.Children[t].LocationPos, GetHordeCount(), 50, GetCurrentSelection())
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
void SendToFile(string name)
|
||||
{
|
||||
ScriptRPC Adding = new ScriptRPC();
|
||||
Adding.Write(name);
|
||||
Adding.Send(NULL, M_RPCs.M_Admin_Menu_Teleport_Write_Pre, false, NULL);
|
||||
}
|
||||
void ~AdminMenuGuiTeleport()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Focus()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void AddLocationToFile(string LocationName)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
override bool OnFocus( Widget w, int x, int y )
|
||||
{
|
||||
/*
|
||||
if( m_Menu )
|
||||
m_Menu.OnFocus( w, x, y );
|
||||
if( w )
|
||||
{
|
||||
Param2<string, string> p = m_TextMap.Get( w.GetUserID() );
|
||||
if( p )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return ( w != null );
|
||||
*/
|
||||
}
|
||||
bool stop = false;
|
||||
|
||||
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
|
||||
int ListCount = 0;
|
||||
ref array<string> TLoacations = new ref array< string >;
|
||||
ref array<vector> TPos = new ref array< vector >;
|
||||
PlayerBase Admin;
|
||||
switch(rpc_type)
|
||||
{
|
||||
case M_RPCs.M_Admin_Menu_Teleport_ReciveData:
|
||||
Print("Data Recived");
|
||||
ref array<string> TpName = new ref array< string >;
|
||||
ref array<vector> TpPos = new ref array< vector >;
|
||||
ctx.Read(TpName);
|
||||
ctx.Read(TpPos);
|
||||
Print("Data Count = " + TpName.Count())
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
|
||||
}
|
||||
if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
|
||||
{
|
||||
m_List_Teleport_Location.ClearItems();
|
||||
for ( int i = 0; i < TpName.Count(); i++ )
|
||||
{
|
||||
TLoacations.Insert(TpName[i])
|
||||
TPos.Insert(TpPos[i])
|
||||
m_List_Teleport_Location.AddItem( TLoacations[i], NULL, 0 );
|
||||
Print("Client - Created Child with name = " + TpName[i]);
|
||||
GetFileHandler().RootTeleport.AddChilds(TpName[i], TpPos[i])
|
||||
}
|
||||
//Loadarray();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
string GetCurrentSelection()
|
||||
{
|
||||
if ( m_List_Teleport_Location.GetSelectedRow() != -1 )
|
||||
{
|
||||
string result;
|
||||
m_List_Teleport_Location.GetItemText( m_List_Teleport_Location.GetSelectedRow(), 0, result );
|
||||
return result;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
// void Message( string txt )
|
||||
// {
|
||||
// GetGame().GetMission().OnEvent(ChatMessageEventTypeID, new ChatMessageEventParams(0, "", txt, ""));
|
||||
// }
|
||||
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,219 @@
|
||||
FrameWidgetClass rootFrame {
|
||||
position 10 10
|
||||
size 1400 800
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
{
|
||||
FrameWidgetClass command_settings_root {
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
{
|
||||
TextWidgetClass TextWidget0 {
|
||||
position 0 10
|
||||
size 1 50
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style Bold
|
||||
text "About"
|
||||
"exact text" 0
|
||||
"size to text h" 0
|
||||
"size to text v" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
PanelWidgetClass PanelWidget0 {
|
||||
color 0.9333 0 0.0784 1
|
||||
position 0 75
|
||||
size 0.9 3.5
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style rover_sim_colorable
|
||||
}
|
||||
GridSpacerWidgetClass GridSpacerWidget0 {
|
||||
position 65 100
|
||||
size 1273.06006 676.08002
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
Columns 1
|
||||
Rows 18
|
||||
{
|
||||
TextWidgetClass TextWidget2 {
|
||||
position 86.02499 79.7848
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "DayZ-Sa-Tomato "
|
||||
}
|
||||
TextWidgetClass TextWidget3 {
|
||||
position 273.02499 161.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "This mod is mainly created for fun."
|
||||
}
|
||||
TextWidgetClass TextWidget4 {
|
||||
position 230.02501 160.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "However it took and still takes me a lot of time "
|
||||
}
|
||||
TextWidgetClass TextWidget5 {
|
||||
position 223.02501 185.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "to create it and adding features you request. "
|
||||
}
|
||||
TextWidgetClass TextWidget6 {
|
||||
position 237.02501 229.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
}
|
||||
TextWidgetClass TextWidget7 {
|
||||
position 218.02501 186.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "I hope you enjoy it and it helps you managing"
|
||||
}
|
||||
TextWidgetClass TextWidget8 {
|
||||
position 209.02501 186.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "your Servers if you have any feature requests"
|
||||
}
|
||||
TextWidgetClass TextWidget9 {
|
||||
position 215.02501 224.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "I would be happy to hear them."
|
||||
}
|
||||
TextWidgetClass TextWidget10 {
|
||||
position 255.02501 237.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Follow the links down below."
|
||||
}
|
||||
TextWidgetClass TextWidget11 {
|
||||
position 255.02501 271.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
}
|
||||
TextWidgetClass TextWidget12 {
|
||||
position 229.02501 265.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "If you wanna support this mod and keep it alive"
|
||||
}
|
||||
TextWidgetClass TextWidget13 {
|
||||
position 219.02501 279.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "you got two options to do so :"
|
||||
}
|
||||
TextWidgetClass TextWidget14 {
|
||||
position 219.02501 277.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "- Paypal donation @ mariusgeb@live.de"
|
||||
}
|
||||
TextWidgetClass TextWidget15 {
|
||||
position 135.02501 279.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "- Renting a server I host DayZ and other gameservers "
|
||||
}
|
||||
TextWidgetClass TextWidget16 {
|
||||
position 121.02499 296.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text " with fair prices and multiple locations running on strong servers"
|
||||
}
|
||||
TextWidgetClass TextWidget17 {
|
||||
position 218.02501 307.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
}
|
||||
TextWidgetClass TextWidget18 {
|
||||
position 101.02499 305.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Discord : https://discord.gg/Svgz48m"
|
||||
}
|
||||
TextWidgetClass TextWidget19 {
|
||||
position 112.02499 296.785
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Hosting Service : https://Shop.Primary-Network.com/ "
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,160 @@
|
||||
FrameWidgetClass rootFrame {
|
||||
position 10 10
|
||||
size 1400 800
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
{
|
||||
FrameWidgetClass command_settings_root {
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
{
|
||||
ButtonWidgetClass btn_Command_Day {
|
||||
position 125 360
|
||||
size 300 50
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Day"
|
||||
}
|
||||
ButtonWidgetClass ButtonWidget2 {
|
||||
position 947.81403 -136.842
|
||||
size 300 50
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Heal"
|
||||
}
|
||||
ButtonWidgetClass btn_Command_Night {
|
||||
position 550 360
|
||||
size 300 50
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Night"
|
||||
}
|
||||
ButtonWidgetClass btn_Command_Refill {
|
||||
position 550 460
|
||||
size 300 50
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Refuel"
|
||||
}
|
||||
CheckBoxWidgetClass Config_Cam {
|
||||
position 125 165
|
||||
size 544.16296 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Free Cam Teleport (insert Key)"
|
||||
}
|
||||
ButtonWidgetClass ButtonWidget5 {
|
||||
position 310.56699 -154.14101
|
||||
size 300 50
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Heal"
|
||||
}
|
||||
ButtonWidgetClass btn_Command_Heal {
|
||||
clipchildren 1
|
||||
inheritalpha 0
|
||||
position 125 260
|
||||
size 300 50
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
style Default
|
||||
text "Heal"
|
||||
}
|
||||
ButtonWidgetClass btn_Command_SpCar {
|
||||
position 125 460
|
||||
size 300 50
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Spawn Car"
|
||||
}
|
||||
ButtonWidgetClass ButtonWidget9 {
|
||||
position 611.57001 -97.7071
|
||||
size 300 50
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Heal"
|
||||
}
|
||||
ButtonWidgetClass ButtonWidget10 {
|
||||
position 1304.92004 -109.47
|
||||
size 300 50
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Heal"
|
||||
}
|
||||
ButtonWidgetClass btn_Command_DelObj {
|
||||
position 125 560
|
||||
size 460.19101 50
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Delete Obj on cursor"
|
||||
}
|
||||
TextWidgetClass TextWidget0 {
|
||||
position 0 10
|
||||
size 1 50
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style Bold
|
||||
text "Commands"
|
||||
"exact text" 0
|
||||
"size to text h" 0
|
||||
"size to text v" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
PanelWidgetClass PanelWidget0 {
|
||||
color 0.9333 0 0.0784 1
|
||||
position 0 75
|
||||
size 0.9 3.5
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style rover_sim_colorable
|
||||
}
|
||||
CheckBoxWidgetClass Config_Teleport {
|
||||
position 125 100
|
||||
size 320.33899 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Teleport (n Key)"
|
||||
checked 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,858 @@
|
||||
FrameWidgetClass settings_menu_root {
|
||||
size 1500 980
|
||||
halign center_ref
|
||||
valign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
priority 951
|
||||
{
|
||||
FrameWidgetClass Tabber {
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
priority 1
|
||||
scriptclass "TabberUI"
|
||||
{
|
||||
SpacerWidgetClass TabControls {
|
||||
visible 1
|
||||
clipchildren 0
|
||||
ignorepointer 1
|
||||
position 80 40
|
||||
size 1350 60
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
"no focus" 1
|
||||
Padding 0
|
||||
Margin 0
|
||||
"Size To Content H" 1
|
||||
"Size To Content V" 1
|
||||
{
|
||||
SpacerWidgetClass TabBar {
|
||||
clipchildren 1
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
"no focus" 1
|
||||
Padding 0
|
||||
Margin 0
|
||||
"Size To Content H" 1
|
||||
"Size To Content V" 1
|
||||
{
|
||||
ImageWidgetClass Tabs_Background {
|
||||
visible 1
|
||||
ignorepointer 1
|
||||
color 1 1 1 0.5098
|
||||
position 0 0
|
||||
size 1 1
|
||||
hexactpos 0
|
||||
vexactpos 0
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
imageTexture "{5A89D58DD2276E85}Gui/textures/SerratedBlack2.edds"
|
||||
mode blend
|
||||
"src alpha" 1
|
||||
"no wrap" 0
|
||||
stretch 1
|
||||
}
|
||||
GridSpacerWidgetClass Tab_Control_Container {
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1050 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 0
|
||||
priority 1
|
||||
"no focus" 1
|
||||
Padding 0
|
||||
Margin 0
|
||||
"Size To Content H" 1
|
||||
"Size To Content V" 1
|
||||
Columns 10
|
||||
Rows 1
|
||||
{
|
||||
PanelWidgetClass Tab_Control_0 {
|
||||
visible 1
|
||||
clipchildren 1
|
||||
size 160 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 0
|
||||
priority 200
|
||||
userID 0
|
||||
style blank
|
||||
"no focus" 1
|
||||
"next down" "XComboBoxWidget1"
|
||||
{
|
||||
TextWidgetClass Tab_Control_0_Title {
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 0.48
|
||||
halign center_ref
|
||||
valign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
priority 250
|
||||
text "Commands"
|
||||
font "gui/fonts/sdf_MetronLight72"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ImageWidgetClass Tab_Control_0_Background {
|
||||
visible 1
|
||||
disabled 0
|
||||
inheritalpha 0
|
||||
ignorepointer 1
|
||||
color 1 1 1 0.7843
|
||||
position 0 0
|
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|
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hexactpos 1
|
||||
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|
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|
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|
||||
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|
||||
imageTexture "{5A89D58DD2276E85}Gui/textures/SerratedBlack2.edds"
|
||||
mode blend
|
||||
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|
||||
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|
||||
stretch 1
|
||||
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|
||||
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|
||||
filter 1
|
||||
nocache 0
|
||||
}
|
||||
}
|
||||
}
|
||||
PanelWidgetClass Tab_Control_1 {
|
||||
visible 1
|
||||
clipchildren 1
|
||||
position 0 0
|
||||
size 170 1
|
||||
hexactpos 1
|
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|
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|
||||
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|
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priority 200
|
||||
userID 0
|
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style blank
|
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"no focus" 1
|
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"next down" "XComboBoxWidget1"
|
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{
|
||||
TextWidgetClass Tab_Control_1_Title {
|
||||
visible 1
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 0.48
|
||||
halign center_ref
|
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valign center_ref
|
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|
||||
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|
||||
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|
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|
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|
||||
text "Spawn"
|
||||
font "gui/fonts/sdf_MetronLight72"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ImageWidgetClass Tab_Control_1_Background {
|
||||
visible 0
|
||||
disabled 0
|
||||
inheritalpha 0
|
||||
ignorepointer 1
|
||||
color 1 1 1 0.7843
|
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position -160 0
|
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|
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hexactpos 1
|
||||
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|
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|
||||
imageTexture "{5A89D58DD2276E85}Gui/textures/SerratedBlack2.edds"
|
||||
mode blend
|
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|
||||
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|
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stretch 1
|
||||
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|
||||
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|
||||
filter 1
|
||||
nocache 0
|
||||
}
|
||||
}
|
||||
}
|
||||
PanelWidgetClass Tab_Control_2 {
|
||||
visible 1
|
||||
clipchildren 1
|
||||
position 0 0
|
||||
size 160 1
|
||||
hexactpos 1
|
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|
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hexactsize 1
|
||||
vexactsize 0
|
||||
priority 200
|
||||
userID 0
|
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style blank
|
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"no focus" 1
|
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"next down" "XComboBoxWidget1"
|
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{
|
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TextWidgetClass Tab_Control_2_Title {
|
||||
ignorepointer 1
|
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position 0 0
|
||||
size 1 0.48
|
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halign center_ref
|
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valign center_ref
|
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hexactpos 1
|
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vexactpos 1
|
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hexactsize 0
|
||||
vexactsize 0
|
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priority 250
|
||||
text "Player"
|
||||
font "gui/fonts/sdf_MetronLight72"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ImageWidgetClass Tab_Control_2_Background {
|
||||
visible 0
|
||||
disabled 0
|
||||
inheritalpha 0
|
||||
ignorepointer 1
|
||||
color 1 1 1 0.7843
|
||||
position -330 0
|
||||
size 710 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 0
|
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draggable 0
|
||||
imageTexture "{5A89D58DD2276E85}Gui/textures/SerratedBlack2.edds"
|
||||
mode blend
|
||||
"src alpha" 1
|
||||
"no wrap" 0
|
||||
stretch 1
|
||||
"flip u" 0
|
||||
"flip v" 0
|
||||
filter 1
|
||||
nocache 0
|
||||
}
|
||||
}
|
||||
}
|
||||
PanelWidgetClass Tab_Control_4 {
|
||||
visible 1
|
||||
clipchildren 1
|
||||
position 0 0
|
||||
size 170 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 0
|
||||
priority 200
|
||||
userID 0
|
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style blank
|
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"no focus" 1
|
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"next down" "XComboBoxWidget1"
|
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{
|
||||
TextWidgetClass Tab_Control_1_Title0 {
|
||||
visible 1
|
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ignorepointer 1
|
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position 0 0
|
||||
size 1 0.48
|
||||
halign center_ref
|
||||
valign center_ref
|
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hexactpos 1
|
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vexactpos 1
|
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hexactsize 0
|
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|
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priority 250
|
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text "Teleport"
|
||||
font "gui/fonts/sdf_MetronLight72"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ImageWidgetClass Tab_Control_1_Background0 {
|
||||
visible 0
|
||||
disabled 0
|
||||
inheritalpha 0
|
||||
ignorepointer 1
|
||||
color 1 1 1 0.7843
|
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position -160 0
|
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size 710 1
|
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hexactpos 1
|
||||
vexactpos 1
|
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hexactsize 1
|
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vexactsize 0
|
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draggable 0
|
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imageTexture "{5A89D58DD2276E85}Gui/textures/SerratedBlack2.edds"
|
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mode blend
|
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"src alpha" 1
|
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|
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stretch 1
|
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"flip u" 0
|
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"flip v" 0
|
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filter 1
|
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nocache 0
|
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}
|
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}
|
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}
|
||||
PanelWidgetClass Tab_Control_3 {
|
||||
visible 1
|
||||
clipchildren 1
|
||||
position 0 0
|
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size 170 1
|
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hexactpos 1
|
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vexactpos 1
|
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hexactsize 1
|
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vexactsize 0
|
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priority 200
|
||||
userID 0
|
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style blank
|
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"no focus" 1
|
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"next down" "XComboBoxWidget1"
|
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{
|
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TextWidgetClass Tab_Control_3_Title {
|
||||
visible 1
|
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ignorepointer 1
|
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position 0 0
|
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size 1 0.48
|
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halign center_ref
|
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valign center_ref
|
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hexactpos 1
|
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vexactpos 1
|
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|
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|
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priority 250
|
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text "Map"
|
||||
font "gui/fonts/sdf_MetronLight72"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ImageWidgetClass Tab_Control_3_Background {
|
||||
visible 0
|
||||
disabled 0
|
||||
inheritalpha 0
|
||||
ignorepointer 1
|
||||
color 1 1 1 0.7843
|
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position -490 0
|
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size 710 1
|
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hexactpos 1
|
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vexactpos 1
|
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hexactsize 1
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|
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|
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imageTexture "{5A89D58DD2276E85}Gui/textures/SerratedBlack2.edds"
|
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mode blend
|
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"src alpha" 1
|
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|
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stretch 1
|
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"flip u" 0
|
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|
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filter 1
|
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nocache 0
|
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}
|
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}
|
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}
|
||||
PanelWidgetClass Tab_Control_5 {
|
||||
visible 1
|
||||
clipchildren 1
|
||||
position 0 0
|
||||
size 170 1
|
||||
hexactpos 1
|
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vexactpos 1
|
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hexactsize 1
|
||||
vexactsize 0
|
||||
priority 200
|
||||
userID 0
|
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style blank
|
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"no focus" 1
|
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"next down" "XComboBoxWidget1"
|
||||
{
|
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TextWidgetClass Tab_Control_1_Title1 {
|
||||
visible 1
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 0.48
|
||||
halign center_ref
|
||||
valign center_ref
|
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hexactpos 1
|
||||
vexactpos 1
|
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hexactsize 0
|
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vexactsize 0
|
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priority 250
|
||||
text "About"
|
||||
font "gui/fonts/sdf_MetronLight72"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ImageWidgetClass Tab_Control_1_Background1 {
|
||||
visible 0
|
||||
disabled 0
|
||||
inheritalpha 0
|
||||
ignorepointer 1
|
||||
color 1 1 1 0.7843
|
||||
position -160 0
|
||||
size 710 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
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hexactsize 1
|
||||
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|
||||
draggable 0
|
||||
imageTexture "{5A89D58DD2276E85}Gui/textures/SerratedBlack2.edds"
|
||||
mode blend
|
||||
"src alpha" 1
|
||||
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|
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stretch 1
|
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|
||||
"flip v" 0
|
||||
filter 1
|
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nocache 0
|
||||
}
|
||||
}
|
||||
}
|
||||
PanelWidgetClass Tab_Control_6 {
|
||||
visible 0
|
||||
clipchildren 1
|
||||
position 0 0
|
||||
size 170 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
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hexactsize 1
|
||||
vexactsize 0
|
||||
priority 200
|
||||
userID 0
|
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style blank
|
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"no focus" 1
|
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"next down" "XComboBoxWidget1"
|
||||
{
|
||||
TextWidgetClass Tab_Control_1_Title2 {
|
||||
visible 1
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 0.48
|
||||
halign center_ref
|
||||
valign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
priority 250
|
||||
text "Config"
|
||||
font "gui/fonts/sdf_MetronLight72"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ImageWidgetClass Tab_Control_1_Background2 {
|
||||
visible 0
|
||||
disabled 0
|
||||
inheritalpha 0
|
||||
ignorepointer 1
|
||||
color 1 1 1 0.7843
|
||||
position -160 0
|
||||
size 710 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 0
|
||||
draggable 0
|
||||
imageTexture "{5A89D58DD2276E85}Gui/textures/SerratedBlack2.edds"
|
||||
mode blend
|
||||
"src alpha" 1
|
||||
"no wrap" 0
|
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stretch 1
|
||||
"flip u" 0
|
||||
"flip v" 0
|
||||
filter 1
|
||||
nocache 0
|
||||
}
|
||||
}
|
||||
}
|
||||
PanelWidgetClass Tab_Control_7 {
|
||||
visible 0
|
||||
clipchildren 1
|
||||
position 0 0
|
||||
size 170 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 0
|
||||
priority 200
|
||||
userID 0
|
||||
style blank
|
||||
"no focus" 1
|
||||
"next down" "XComboBoxWidget1"
|
||||
{
|
||||
TextWidgetClass Tab_Control_1_Title3 {
|
||||
visible 1
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 0.48
|
||||
halign center_ref
|
||||
valign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
priority 250
|
||||
text "Config"
|
||||
font "gui/fonts/sdf_MetronLight72"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ImageWidgetClass Tab_Control_1_Background3 {
|
||||
visible 0
|
||||
disabled 0
|
||||
inheritalpha 0
|
||||
ignorepointer 1
|
||||
color 1 1 1 0.7843
|
||||
position -160 0
|
||||
size 710 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 0
|
||||
draggable 0
|
||||
imageTexture "{5A89D58DD2276E85}Gui/textures/SerratedBlack2.edds"
|
||||
mode blend
|
||||
"src alpha" 1
|
||||
"no wrap" 0
|
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stretch 1
|
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"flip u" 0
|
||||
"flip v" 0
|
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filter 1
|
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nocache 0
|
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
FrameWidgetClass XboxControls {
|
||||
visible 0
|
||||
clipchildren 0
|
||||
ignorepointer 1
|
||||
size 1 1
|
||||
halign center_ref
|
||||
valign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
{
|
||||
ImageWidgetClass XboxTabLeftControl {
|
||||
visible 0
|
||||
clipchildren 1
|
||||
ignorepointer 1
|
||||
position -45 0
|
||||
size 38 40
|
||||
valign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
image0 "set:xbox_buttons image:LB"
|
||||
mode blend
|
||||
"src alpha" 1
|
||||
"no wrap" 1
|
||||
stretch 0
|
||||
}
|
||||
ImageWidgetClass XboxTabRightControl {
|
||||
visible 0
|
||||
clipchildren 1
|
||||
ignorepointer 1
|
||||
position -45 0
|
||||
size 38 40
|
||||
halign right_ref
|
||||
valign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
image0 "set:xbox_buttons image:RB"
|
||||
mode blend
|
||||
"src alpha" 1
|
||||
"no wrap" 1
|
||||
stretch 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
FrameWidgetClass Tab_0 {
|
||||
visible 1
|
||||
ignorepointer 1
|
||||
position 0 110
|
||||
size 1400 800
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
}
|
||||
FrameWidgetClass Tab_1 {
|
||||
visible 0
|
||||
ignorepointer 1
|
||||
position 0 110
|
||||
size 1400 800
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
}
|
||||
FrameWidgetClass Tab_2 {
|
||||
visible 0
|
||||
ignorepointer 1
|
||||
position 0 110
|
||||
size 1400 800
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
}
|
||||
FrameWidgetClass Tab_3 {
|
||||
visible 0
|
||||
ignorepointer 1
|
||||
position 0 110
|
||||
size 1400 800
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
}
|
||||
FrameWidgetClass Tab_4 {
|
||||
visible 0
|
||||
ignorepointer 1
|
||||
position 0 110
|
||||
size 1400 800
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
}
|
||||
FrameWidgetClass Tab_5 {
|
||||
visible 0
|
||||
ignorepointer 1
|
||||
position 0 110
|
||||
size 1400 800
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
}
|
||||
TextWidgetClass txt_Main_Ver {
|
||||
clipchildren 0
|
||||
inheritalpha 0
|
||||
ignorepointer 0
|
||||
keepsafezone 0
|
||||
position 45 925
|
||||
size 48 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
scaled 1
|
||||
text "Version : 0.00"
|
||||
"text valign" center
|
||||
}
|
||||
MultilineTextWidgetClass txt_Main_Status {
|
||||
color 0.2314 0.8902 0.3176 1
|
||||
position 303.22601 912.25702
|
||||
size 819.32703 60.2171
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
"text color" 0.2314 0.8902 0.3176 1
|
||||
"exact text" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
wrap 1
|
||||
}
|
||||
}
|
||||
}
|
||||
TextWidgetClass SettingsTextWidget {
|
||||
ignorepointer 1
|
||||
position 0.00178 2.4828
|
||||
size 1 37.15
|
||||
halign right_ref
|
||||
hexactpos 0
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
priority 1
|
||||
style Normal
|
||||
text "DayZ SA Tomato"
|
||||
font "gui/fonts/sdf_MetronLight72"
|
||||
"text color" 0.8157 0.1255 0.7843 1
|
||||
"exact text" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
WrapSpacerWidgetClass play_panel_root {
|
||||
visible 1
|
||||
ignorepointer 1
|
||||
position 0.01561 19.9362
|
||||
size 0.2 42.5477
|
||||
halign right_ref
|
||||
valign bottom_ref
|
||||
hexactpos 0
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
priority 1
|
||||
Padding 10
|
||||
Margin 0
|
||||
"Size To Content H" 1
|
||||
content_halign center
|
||||
content_valign bottom
|
||||
{
|
||||
WrapSpacerWidgetClass top {
|
||||
ignorepointer 1
|
||||
color 0 0 0 0.7843
|
||||
position 0 0
|
||||
size 1 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style DayZDefaultPanel
|
||||
"no focus" 1
|
||||
Padding 0
|
||||
Margin 0
|
||||
"Size To Content V" 1
|
||||
content_valign bottom
|
||||
{
|
||||
ButtonWidgetClass back {
|
||||
color 0.0392 0.0392 0.0392 1
|
||||
position 0 88
|
||||
size 1 38
|
||||
halign center_ref
|
||||
valign bottom_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style DayZDefaultButtonBottom
|
||||
"no focus" 0
|
||||
"next up" ""
|
||||
"next down" ""
|
||||
text "Close"
|
||||
text_proportion 0.6
|
||||
font "gui/fonts/sdf_MetronLight24"
|
||||
switch normal
|
||||
}
|
||||
PanelWidgetClass character {
|
||||
visible 0
|
||||
ignorepointer 0
|
||||
position 0 172
|
||||
size 1 38
|
||||
halign center_ref
|
||||
valign bottom_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style blank
|
||||
{
|
||||
TextWidgetClass character_name_text {
|
||||
inheritalpha 1
|
||||
ignorepointer 1
|
||||
size 1 0.55
|
||||
halign center_ref
|
||||
valign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
font "gui/fonts/sdf_MetronLight24"
|
||||
"exact text" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
GridSpacerWidgetClass settings_details {
|
||||
visible 0
|
||||
clipchildren 1
|
||||
ignorepointer 1
|
||||
color 0 0 0 0.8627
|
||||
position 720 160
|
||||
size 600 200
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
priority 3
|
||||
"no focus" 1
|
||||
Padding 8
|
||||
Margin 16
|
||||
"Size To Content V" 1
|
||||
Columns 1
|
||||
Rows 2
|
||||
{
|
||||
TextWidgetClass details_label {
|
||||
clipchildren 0
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 36
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
font "gui/fonts/sdf_MetronLight72"
|
||||
text_proportion 0.9
|
||||
}
|
||||
RichTextWidgetClass details_content {
|
||||
clipchildren 0
|
||||
ignorepointer 1
|
||||
position 0 0
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
font "gui/fonts/sdf_MetronLight24"
|
||||
"exact text" 1
|
||||
"exact text size" 22
|
||||
"size to text h" 0
|
||||
"size to text v" 1
|
||||
wrap 1
|
||||
"condense whitespace" 1
|
||||
}
|
||||
}
|
||||
}
|
||||
WindowWidgetClass WindowWidget0 {
|
||||
color 0.4235 0.0078 0.0078 1
|
||||
position 0 0
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
style rover_sim_black
|
||||
"title visible" 0
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,93 @@
|
||||
FrameWidgetClass rootFrame {
|
||||
position 10 10
|
||||
size 1400 800
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
{
|
||||
FrameWidgetClass command_settings_root {
|
||||
ignorepointer 1
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
{
|
||||
TextWidgetClass TextWidget0 {
|
||||
position 0 10
|
||||
size 1 50
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style Bold
|
||||
text "Map"
|
||||
"exact text" 0
|
||||
"size to text h" 0
|
||||
"size to text v" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
PanelWidgetClass PanelWidget0 {
|
||||
color 0.9333 0 0.0784 1
|
||||
position 0 75
|
||||
size 0.9 3.5
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style rover_sim_colorable
|
||||
}
|
||||
MapWidgetClass Map_Map_Main {
|
||||
position 0 20
|
||||
size 0.9 580
|
||||
halign center_ref
|
||||
valign bottom_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
}
|
||||
TextWidgetClass Text_Map_Location {
|
||||
position 71.4134 126.686
|
||||
size 573.94202 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
}
|
||||
CheckBoxWidgetClass Config_Map_Teleport {
|
||||
position 725 90
|
||||
size 402.19901 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Teleport on left click"
|
||||
}
|
||||
CheckBoxWidgetClass Config_Map_Horde {
|
||||
position 725 145
|
||||
size 402.19901 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Horde on left click"
|
||||
}
|
||||
EditBoxWidgetClass editbox_Map_HordeCount {
|
||||
position 1176.23999 145
|
||||
size 99.59319 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "50"
|
||||
"Use default text" 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,294 @@
|
||||
FrameWidgetClass rootFrame {
|
||||
position 10 10
|
||||
size 1400 800
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
{
|
||||
FrameWidgetClass command_settings_root {
|
||||
ignorepointer 1
|
||||
position -3.92 0
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
{
|
||||
PanelWidgetClass PanelWidget0 {
|
||||
color 0.9333 0 0.0784 1
|
||||
position 0 75
|
||||
size 0.9 3.5
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style rover_sim_colorable
|
||||
}
|
||||
PanelWidgetClass Panel {
|
||||
position 100 150
|
||||
size 450 500
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
style rover_sim_black_2
|
||||
}
|
||||
TextListboxWidgetClass Player_Player_List {
|
||||
position 100 150
|
||||
size 450 500
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
lines 20
|
||||
}
|
||||
TextWidgetClass TextWidget1 {
|
||||
position 100 90
|
||||
size 450 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Online Player :"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
TextWidgetClass TextWidget2 {
|
||||
position 610 90
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Selection Commands :"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ButtonWidgetClass btn_Player_Kill {
|
||||
position 610 150
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Kill Player"
|
||||
}
|
||||
ButtonWidgetClass btn_Player_Strip {
|
||||
position 610 270
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Strip Player"
|
||||
}
|
||||
ButtonWidgetClass btn_Player_tpMe {
|
||||
position 610 330
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Teleport To Player"
|
||||
}
|
||||
ButtonWidgetClass btn_Player_tpto {
|
||||
position 610 390
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Teleport Player here"
|
||||
}
|
||||
ButtonWidgetClass btn_Player_Heal {
|
||||
position 610 210
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Heal Player"
|
||||
}
|
||||
TextWidgetClass TextWidget0 {
|
||||
position 0 10
|
||||
size 1 50
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style Bold
|
||||
text "Player"
|
||||
"exact text" 0
|
||||
"size to text h" 0
|
||||
"size to text v" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
TextWidgetClass TextWidget3 {
|
||||
position 100 660
|
||||
size 100 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Pos : "
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
TextWidgetClass Text_Player_Pos {
|
||||
position 220 660
|
||||
size 1140 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "XXX"
|
||||
"text valign" center
|
||||
}
|
||||
EditBoxWidgetClass Box_Player_Message {
|
||||
position 361.21002 720
|
||||
size 893 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
style ServerBrowser
|
||||
}
|
||||
ButtonWidgetClass btn_Player_Send {
|
||||
position 1270.2699 720
|
||||
size 90.21 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Send"
|
||||
}
|
||||
TextWidgetClass TextWidget6 {
|
||||
position 1020 90
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Selection Commands :"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ButtonWidgetClass btn_Player_KillAll {
|
||||
position 1020 150
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Kill all Player"
|
||||
}
|
||||
ButtonWidgetClass btn_Player_HealAll {
|
||||
position 1020 210
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Heal all Player"
|
||||
}
|
||||
ButtonWidgetClass btn_Player_StripAll {
|
||||
position 1020 270
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Strip all Player"
|
||||
}
|
||||
ButtonWidgetClass btn_Player_tpMeAll {
|
||||
position 1020 390
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Teleport all here"
|
||||
}
|
||||
CheckBoxWidgetClass Cb_Player_Stamina {
|
||||
position 610 500
|
||||
size 350 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Dissable Stamina"
|
||||
}
|
||||
ButtonWidgetClass btn_Player_Spectate {
|
||||
visible 1
|
||||
clipchildren 1
|
||||
position 610 445
|
||||
size 350 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Spectate"
|
||||
}
|
||||
}
|
||||
}
|
||||
TextWidgetClass textWidgettxt {
|
||||
position 88 720
|
||||
size 265.38998 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Private Message"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
TextWidgetClass TextWidget5 {
|
||||
position 610 550
|
||||
size 130 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Blood :"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
TextWidgetClass TextWidget7 {
|
||||
position 1100 550
|
||||
size 130 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Health :"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
TextWidgetClass Text_Player_Blood {
|
||||
position 610 605
|
||||
size 260 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "XXX"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
TextWidgetClass Text_Player_Energy {
|
||||
position 1100 605
|
||||
size 260 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "XXX"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,255 @@
|
||||
FrameWidgetClass rootFrame {
|
||||
position 10 10
|
||||
size 1400 800
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
{
|
||||
FrameWidgetClass command_settings_root {
|
||||
ignorepointer 1
|
||||
position -1.47211 0
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
{
|
||||
TextWidgetClass TextWidget0 {
|
||||
position 0 10
|
||||
size 1 50
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style Bold
|
||||
text "Spawn"
|
||||
"exact text" 0
|
||||
"size to text h" 0
|
||||
"size to text v" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
PanelWidgetClass PanelWidget0 {
|
||||
color 0.9333 0 0.0784 1
|
||||
position 0 75
|
||||
size 0.9 3.5
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style rover_sim_colorable
|
||||
}
|
||||
TextWidgetClass search_text {
|
||||
position 100 100
|
||||
size 150 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Search :"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
EditBoxWidgetClass search_input {
|
||||
position 280 100
|
||||
size 500 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
style ServerBrowser
|
||||
}
|
||||
ButtonWidgetClass btn_spawn_filter_All {
|
||||
position 100 180
|
||||
size 150 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "All"
|
||||
}
|
||||
ButtonWidgetClass btn_spawn_filter_edible_base {
|
||||
position 100 240
|
||||
size 150 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Food"
|
||||
}
|
||||
ButtonWidgetClass btn_spawn_filter_weapon_base {
|
||||
position 100 300
|
||||
size 150 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Weapons"
|
||||
}
|
||||
ButtonWidgetClass btn_spawn_filter_clothing_base {
|
||||
position 100 360
|
||||
size 150 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Cloth"
|
||||
}
|
||||
ButtonWidgetClass btn_spawn_filter_transport {
|
||||
position 100 420
|
||||
size 150 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Vehicles"
|
||||
}
|
||||
ButtonWidgetClass btn_spawn_filter_house {
|
||||
position 100 480
|
||||
size 150 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Buildings"
|
||||
}
|
||||
ButtonWidgetClass btn_spawn_filter_dz_lightai {
|
||||
position 100 540
|
||||
size 150 47
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Ai"
|
||||
}
|
||||
PanelWidgetClass PanelWidget1 {
|
||||
position 280 180
|
||||
size 500 410
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
style rover_sim_black_2
|
||||
}
|
||||
TextListboxWidgetClass classlist {
|
||||
position 280 180
|
||||
size 500 410
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
lines 20
|
||||
}
|
||||
ButtonWidgetClass btn_spawn_cursorpos {
|
||||
position 280 720
|
||||
size 160 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Cursor"
|
||||
}
|
||||
ButtonWidgetClass btn_spawn_ground {
|
||||
position 460 720
|
||||
size 160 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Ground"
|
||||
}
|
||||
ButtonWidgetClass btn_spawn_inventory {
|
||||
position 640 720
|
||||
size 160 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Inventory"
|
||||
}
|
||||
TextWidgetClass className_spawner {
|
||||
position 45 660
|
||||
size 100 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Class Name :"
|
||||
"size to text h" 1
|
||||
"size to text v" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
TextWidgetClass spawn_text {
|
||||
position 40 720
|
||||
size 100 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Spawn Type :"
|
||||
"size to text h" 1
|
||||
"size to text v" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
EditBoxWidgetClass className_spawner_box {
|
||||
position 280 660
|
||||
size 500 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
style ServerBrowser
|
||||
}
|
||||
TextWidgetClass quantity_text {
|
||||
position 500 660
|
||||
size 100 48
|
||||
halign right_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Quantity Number/\"Max\" :"
|
||||
"size to text h" 1
|
||||
"size to text v" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
EditBoxWidgetClass quantity_items {
|
||||
position 1220 660
|
||||
size 120 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "MAX"
|
||||
}
|
||||
ItemPreviewWidgetClass ItemPrev {
|
||||
position 100 180
|
||||
size 500 410
|
||||
halign right_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
priority 5
|
||||
}
|
||||
PanelWidgetClass PanelWidget2 {
|
||||
visible 0
|
||||
position 100 180
|
||||
size 500 410
|
||||
halign right_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
style rover_sim_blackbox
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,143 @@
|
||||
FrameWidgetClass rootFrame {
|
||||
position 10 10
|
||||
size 1400 800
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
{
|
||||
FrameWidgetClass command_settings_root {
|
||||
ignorepointer 1
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
{
|
||||
TextWidgetClass TextWidget0 {
|
||||
position 0 10
|
||||
size 1 50
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style Bold
|
||||
text "Teleport"
|
||||
"exact text" 0
|
||||
"size to text h" 0
|
||||
"size to text v" 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
PanelWidgetClass PanelWidget0 {
|
||||
color 0.9333 0 0.0784 1
|
||||
position 0 75
|
||||
size 0.9 3.5
|
||||
halign center_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 1
|
||||
style rover_sim_colorable
|
||||
}
|
||||
PanelWidgetClass PanelWidget1 {
|
||||
visible 0
|
||||
position 20 160
|
||||
size 400 570
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
style rover_sim_black_2
|
||||
}
|
||||
TextListboxWidgetClass List_Teleport_Location {
|
||||
position 26.6539 160
|
||||
size 386.76901 570
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
style Editor
|
||||
lines 20
|
||||
}
|
||||
ButtonWidgetClass btn_Teleport_Add_Location {
|
||||
position 450 680.46002
|
||||
size 430 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Add Current Location"
|
||||
}
|
||||
ButtonWidgetClass btn_Teleport_Teleport {
|
||||
position 450 160
|
||||
size 431.70602 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Teleport to Location"
|
||||
}
|
||||
ButtonWidgetClass btn_Teleport_Reload {
|
||||
position 20 740
|
||||
size 403.58899 45
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Reload from File"
|
||||
}
|
||||
EditBoxWidgetClass Text_Teleport_Loacation_Name {
|
||||
position 904.15796 680
|
||||
size 430 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
style ServerBrowser
|
||||
text "Location Name"
|
||||
}
|
||||
TextWidgetClass TextWidget1 {
|
||||
position 20 100
|
||||
size 400 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Locations"
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
}
|
||||
ButtonWidgetClass btn_Teleport_Teleport0 {
|
||||
visible 0
|
||||
position 450 600
|
||||
size 431.70602 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Remove selected"
|
||||
}
|
||||
ButtonWidgetClass btn_Teleport_Spawn_Horde {
|
||||
position 450 220
|
||||
size 431.70602 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "Spawn Horde On Location"
|
||||
}
|
||||
EditBoxWidgetClass editbox_Teleport_HordeCount {
|
||||
position 900 220
|
||||
size 92.16299 48
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
text "50"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,37 @@
|
||||
FrameWidgetClass rootFrame {
|
||||
position 49.9999 50
|
||||
size 400.44601 108.393
|
||||
halign right_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 1
|
||||
vexactsize 1
|
||||
{
|
||||
WindowWidgetClass WindowWidget0 {
|
||||
position 0 0
|
||||
size 1 1
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
style rover_sim_black
|
||||
{
|
||||
MultilineTextWidgetClass MessageBox_Text {
|
||||
disabled 1
|
||||
position 0 10
|
||||
size 0.9 0.8
|
||||
halign center_ref
|
||||
valign bottom_ref
|
||||
hexactpos 1
|
||||
vexactpos 1
|
||||
hexactsize 0
|
||||
vexactsize 0
|
||||
"text halign" center
|
||||
"text valign" center
|
||||
wrap 1
|
||||
"condense whitespace" 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,152 @@
|
||||
/*
|
||||
DayZ SA Tomato Gui Admin tool for DayZ Standalone. Contact DayZ-SA-Tomato@Primary-Network.de
|
||||
Copyright (C) 2018 DayZ-SA-Tomato
|
||||
|
||||
This file is part of DayZ SA Tomato.
|
||||
|
||||
DayZ SA Tomato is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DayZ SA Tomato is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DayZ SA Tomato. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
class HordeModule
|
||||
{
|
||||
|
||||
|
||||
void HordeModule()
|
||||
{
|
||||
GetDayZGame().Event_OnRPC.Insert( this.ReceiveRPC );
|
||||
}
|
||||
|
||||
void Spawn(vector horde_pos, int Spawned_Horde = 50, int Spawned_Distance = 50 , string name = "", PlayerIdentity sender = NULL)
|
||||
{
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
vector hdynamic_pos;
|
||||
for(int hor = 0; hor < Spawned_Horde; hor++)
|
||||
{
|
||||
float ha = Math.RandomFloat(0.4, 1.0) * 2 * Math.PI;
|
||||
float hr = Spawned_Distance * Math.Sqrt(Math.RandomFloat(0.4, 1.0));
|
||||
hdynamic_pos = horde_pos;
|
||||
hdynamic_pos[0] = hdynamic_pos[0]+(hr * Math.Cos(ha));
|
||||
hdynamic_pos[2] = hdynamic_pos[2]+(hr * Math.Sin(ha));
|
||||
hdynamic_pos[1] = GetGame().SurfaceY(hdynamic_pos[0], hdynamic_pos[2]) + 0.3;
|
||||
GetGame().CreateObject(R_Horde.GetRandomElement(), hdynamic_pos, false, true);
|
||||
|
||||
}
|
||||
if(name == "")
|
||||
{
|
||||
TL().status(sender, "Horde Spawned at Position: " + horde_pos.ToString(false));
|
||||
}else{
|
||||
if (GetFileHandler().IsConfig("Horde_Message"))
|
||||
{
|
||||
string msg = GetFileHandler().GetConfig("Horde_Message_Location");
|
||||
int count = msg.Replace("{Location}", name);
|
||||
GetGame().ChatPlayer(0, msg);
|
||||
TL().status(sender, msg);
|
||||
}
|
||||
TL().status(sender, "Horde Spawned at Location : " + name);
|
||||
}
|
||||
}else{
|
||||
ScriptRPC Rpc = new ScriptRPC();
|
||||
Rpc.Write(horde_pos);
|
||||
Rpc.Write(Spawned_Horde);
|
||||
Rpc.Write(Spawned_Distance);
|
||||
Rpc.Write(name);
|
||||
Rpc.Send(NULL, M_RPCs.M_Admin_Horde, true, NULL);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ReceiveRPC( PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx )
|
||||
{
|
||||
switch(rpc_type)
|
||||
{
|
||||
|
||||
case M_RPCs.M_Admin_Horde:
|
||||
vector HPos; //Vector Postition
|
||||
int HCount; //Vector Postition
|
||||
int HDist; //Vector Postition
|
||||
string name;
|
||||
ctx.Read(HPos);
|
||||
ctx.Read(HCount);
|
||||
ctx.Read(HDist);
|
||||
ctx.Read(name);
|
||||
if ( GetGame().IsServer() )
|
||||
{
|
||||
Spawn(HPos, HCount, HDist,name, sender);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected ref TStringArray R_Horde =
|
||||
{
|
||||
"ZmbF_BlueCollarFat_Green",
|
||||
"ZmbF_BlueCollarFat_Red",
|
||||
"ZmbF_BlueCollarFat_White",
|
||||
"ZmbF_CitizenANormal_Beige",
|
||||
"ZmbF_CitizenANormal_Blue",
|
||||
"ZmbF_CitizenANormal_Brown",
|
||||
"ZmbF_CitizenBSkinny",
|
||||
"ZmbF_Clerk_Normal_Blue",
|
||||
"ZmbF_Clerk_Normal_Green",
|
||||
"ZmbF_Clerk_Normal_Red",
|
||||
"ZmbF_Clerk_Normal_White",
|
||||
"ZmbF_DoctorSkinny",
|
||||
"ZmbF_HikerSkinny_Blue",
|
||||
"ZmbF_HikerSkinny_Green",
|
||||
"ZmbF_HikerSkinny_Grey",
|
||||
"ZmbF_HikerSkinny_Red",
|
||||
"ZmbF_JoggerSkinny_Blue",
|
||||
"ZmbF_JoggerSkinny_Brown",
|
||||
"ZmbF_JoggerSkinny_Green",
|
||||
"ZmbF_JoggerSkinny_Red",
|
||||
"ZmbF_JournalistNormal_Blue",
|
||||
"ZmbF_JournalistNormal_Green",
|
||||
"ZmbF_JournalistNormal_Red",
|
||||
"ZmbF_JournalistNormal_White",
|
||||
"ZmbF_MechanicNormal_Beige",
|
||||
"ZmbF_MechanicNormal_Green",
|
||||
"ZmbF_MechanicNormal_Grey",
|
||||
"ZmbF_MechanicNormal_Orange",
|
||||
"ZmbF_MilkMaidOld_Beige",
|
||||
"ZmbF_MilkMaidOld_Black",
|
||||
"ZmbF_MilkMaidOld_Green",
|
||||
"ZmbF_MilkMaidOld_Grey",
|
||||
"ZmbF_NurseFat",
|
||||
"ZmbF_ParamedicNormal_Blue",
|
||||
"ZmbF_ParamedicNormal_Green",
|
||||
"ZmbF_ParamedicNormal_Red",
|
||||
"ZmbF_PatientOld",
|
||||
"ZmbF_PoliceWomanNormal",
|
||||
"ZmbF_ShortSkirt_beige",
|
||||
"ZmbF_ShortSkirt_black",
|
||||
"ZmbF_ShortSkirt_brown",
|
||||
"ZmbM_VillagerOld_White",
|
||||
"ZmbM_VillagerOld_Green",
|
||||
"ZmbM_SurvivorDean_Black",
|
||||
"ZmbM_SoldierVest",
|
||||
"ZmbM_SoldierHelmet",
|
||||
"ZmbM_SoldierAlice",
|
||||
"ZmbM_SkaterYoung_Grey",
|
||||
"ZmbM_SkaterYoung_Blue",
|
||||
"ZmbM_priestPopSkinny",
|
||||
"ZmbM_PolicemanFat",
|
||||
"ZmbM_PatrolNormal_Summer",
|
||||
"ZmbM_ParamedicNormal_Green",
|
||||
"ZmbM_ParamedicNormal_Black",
|
||||
"ZmbM_OffshoreWorker_Orange",
|
||||
};
|
||||
}
|
||||
|
674
LICENSE
Normal file
674
LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
180
README.md
Normal file
180
README.md
Normal file
@ -0,0 +1,180 @@
|
||||
# DayZ SA Tomato
|
||||
|
||||
Dayz Standalone UI Admin Tool
|
||||
|
||||
|
||||
|
||||
## Changelog
|
||||
|
||||
See CHANGELOG.md
|
||||
|
||||
## News
|
||||
|
||||
## 15.12.2018 23:00
|
||||
|
||||
### Fixed
|
||||
|
||||
- For 1.0 Update (make sure to kopy the Key from Keys folder again !)
|
||||
|
||||
### Added
|
||||
|
||||
- Teleport Locations Check the Config/List Folder u can add your own Locations to it (Adding Locations from ingame does not work since filewrite is bugged at the moment)
|
||||
|
||||
### next up
|
||||
-
|
||||
|
||||
|
||||
#### If Someone got the mod to work on a 3rd Party hoster Cantact me or join https://discord.gg/Svgz48m
|
||||
|
||||
## Notes
|
||||
|
||||
You can do with this tool what you want as the licence says if you add any features to it i would appreciate if you would share your code so that everyone can benefit from it.
|
||||
|
||||
|
||||
You could cantact me per mail at DayZ-SA-Tomato@Primary-Network.de
|
||||
Or @Discord https://discord.gg/qqjwVXV
|
||||
|
||||
### Installing
|
||||
|
||||
0. Check out this Link if you are using a 3rd party hoster they changed there Wiki since a user asked them how to Install this mod probs to them https://trugaming.com/wiki/index.php?title=DayZ#Server_Side_Mods hoefully this helps a little bit
|
||||
1. Copy DayZ-SA-Tomato to your Server/Client main Folder
|
||||
2. Copy SchnitzelPommes.bikey to your Servers keys folder
|
||||
3. Make sure YourServerFolder/DayZ-Sa-Tomato/Config/Admins.txt file exist (You can delete it Client side)
|
||||
4. If You need to use the mod folder with an @ Make sure to create DayZ-Sa-Tomato Folder with the Config Folder in it or it wont load Admins.txt and TpLocations file
|
||||
5. Make sure when step 3 completed add your Steam64ID to this file(for every ID 1 line)
|
||||
6. Set start param -mod=DayZ-SA-Tomato at Server/Client
|
||||
7. If not exist Add -profiles=D:\YourProfileFolderMaybe/DayzServer/Log and -scrAllowFileWrite To your server Parameters
|
||||
![alt text](https://steamuserimages-a.akamaihd.net/ugc/43117016076707122/9D374D1F7933C13B477EE6792A3735D9FFAC74B4/)
|
||||
|
||||
|
||||
Also Available in the Steam workshop (not updated all the time)
|
||||
https://steamcommunity.com/sharedfiles/filedetails/?id=1575615457
|
||||
|
||||
|
||||
<<<<<<< HEAD
|
||||
0. If you upgrade from an older version delete all of it and start at step 1.
|
||||
1. Click download, get the zip file, and open it
|
||||
1. Copy DayZ-SA-Tomato to your Server AND Client main (ROOT) Folder
|
||||
2. Inside "keys" folder copy SchnitzelPommes.bikey to your Servers keys folder
|
||||
```
|
||||
```
|
||||
![alt text](https://i.ibb.co/5jcGNRQ/Screenshot-3.png)
|
||||
```
|
||||
```
|
||||
4. include "-mod=DayZ-SA-Tomato" in Server start parameters.
|
||||
5. If profiles isn't set, add "-profiles=PATH TO PROFILES FOLDER" as well then save and close.
|
||||
```
|
||||
```
|
||||
![alt text](https://i.ibb.co/YdpXCwS/Screenshot-2.png)
|
||||
```
|
||||
```
|
||||
6. Move the Tomato_Profiles profile folder from the mod folder's to server profiles folder. (If the folder "DayzServer/YOURPROFILESNAME/Tomato_Profiles/Config/Players/" does not exist please create it BEFORE you start your server for the first time)
|
||||
```
|
||||
```
|
||||
![alt text](https://i.ibb.co/HgSFFbF/Screenshot-3.png)
|
||||
```
|
||||
```
|
||||
6. Make sure DayZ-Sa-Tomato is loaded in DayZ Launcher before starting
|
||||
```
|
||||
```
|
||||
![alt text](https://i.ibb.co/427c1Mr/Screenshot-1.png)
|
||||
```
|
||||
```
|
||||
7. If starting game from Steam make sure to add "-mod=Dayz-Sa-Tomato" to start params.
|
||||
```
|
||||
```
|
||||
![alt text](https://i.ibb.co/t3swkS3/Screenshot-7.png)
|
||||
```
|
||||
```
|
||||
8. Join your server and login by pressing "T" and typing #login ADMINPW and pressing "enter"
|
||||
```
|
||||
```
|
||||
![alt text](https://i.ibb.co/Sv78jk2/Screenshot-12.png)
|
||||
```
|
||||
```
|
||||
9. Press "T" again and this time type /opme and press "enter"
|
||||
10. ## DO NOT DO ANYTHING ELSE
|
||||
11. Close out of the game and restart the server
|
||||
12. Join the server once again and this time WITHOUT logging in hit "m" and there you go!
|
||||
```
|
||||
```
|
||||
Please note that the profiles folder on the server does NOT have to be named "profiles" that was just used to clarify locations.
|
||||
```
|
||||
```
|
||||
Check out this Link if you are using a 3rd party hoster. They changed their Wiki since a user asked them how to Install this mod probs to them https://trugaming.com/wiki/index.php?title=DayZ#Server_Side_Mods hopefully this helps a little bit
|
||||
```
|
||||
```
|
||||
### Enabling Logs and Messages
|
||||
=======
|
||||
>>>>>>> parent of c8d7f7d... Update to Ver. 1.30
|
||||
|
||||
|
||||
|
||||
|
||||
## Test and Use
|
||||
|
||||
Start your Server and login
|
||||
|
||||
Check your Server log for
|
||||
|
||||
```
|
||||
Adding Admin:
|
||||
```
|
||||
|
||||
If this Meessage appears the server loadet the tool if not you did something wrong
|
||||
|
||||
```
|
||||
In Game press "M" Key
|
||||
```
|
||||
If Your Client is configured with the mod a Message will appear @chat
|
||||
If Your Server is also configured correct and Admins.txt Contains your id The Ui will open
|
||||
|
||||
## Features
|
||||
|
||||
* **In Game** - M Key brings up the UI
|
||||
* **In Game** - Insert Key go to Camera Mode Insert again to tp to Cursor
|
||||
* **In Game** - N Key to Teleport to Cursor
|
||||
|
||||
------------
|
||||
|
||||
* **Commands Tab** - Toggle In Game Keys
|
||||
* **Commands Tab** - Self Heal
|
||||
* **Commands Tab** - Daytime
|
||||
* **Commands Tab** - Nighttime
|
||||
* **Commands Tab** - Spawn Car repaired and filled
|
||||
* **Commands Tab** - Refill nearest Car
|
||||
|
||||
------------
|
||||
|
||||
* **Spawn Tab** - Item/AI/Building Spawning
|
||||
|
||||
------------
|
||||
|
||||
* **Player Tab** - Player List
|
||||
* **Player Tab** - Tp Players and tp to Players
|
||||
* **Player Tab** - Strip Player
|
||||
* **Player Tab** - Position of Player
|
||||
* **Player Tab** - Disable Stamina for specific Player
|
||||
* **Player Tab** - Heal Player
|
||||
* **Player Tab** - Kill Player
|
||||
|
||||
------------
|
||||
|
||||
* **Map Tab** - Shows Location of all Players on the Map
|
||||
|
||||
|
||||
### Known Issues
|
||||
* **Spwan Tab** - Item Preview (right side not working)
|
||||
* **Spwan Tab** - Building spawning in ground
|
||||
* **Player Tab** - Blood Energy not showing correctly (sometimes it does)
|
||||
* **Player Tab** - Send Message not working
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under the GNU v3 License - see the [LICENSE.md](LICENSE.md) file for details
|
||||
|
||||
## Acknowledgments
|
||||
|
||||
* Everyone on the Forums/Discord who answered question (not only me but everyone)
|
||||
* DayZCommunityOfflineMode for Snippets
|
||||
|
Loading…
Reference in New Issue
Block a user