# DeployBike4A3E *Deploy vehicle from dyna menu (Space key menu) *Pack vehicle from dyna menu while looking at it *You can define any vehicle to spawn *The vehicle is spawned server side (not saved in the hive, but theoretically possible) *No animation like DayZ Epoch's "deploy anything" for now (but theoretically possible with client side modification) Server side copy these two files: epoch_server\compile\deploy_vehicle\Epoch_Deploy_server_PackVehicle.sqf epoch_server\compile\deploy_vehicle\Epoch_Deploy_server_SpawnVehicle.sqf Modify those files: epoch_server\config.cpp Line146~(in class CfgServerFunctions -> class A3E): class deploy_vehicle { class Deploy_server_SpawnVehicle {}; class Deploy_server_PackVehicle {}; }; epoch_server\init\server_init.sqf : at bottom (outside any curly brackets) "Deploy_SpawnVehicle" addPublicVariableEventHandler{(_this select 1) call Epoch_Deploy_server_SpawnVehicle}; "Deploy_PackVehicle" addPublicVariableEventHandler{(_this select 1) call Epoch_Deploy_server_PackVehicle}; Client side Modify two files: epoch_config\Configs\CfgActionMenu\CfgActionMenu_self.hpp (at bottom) class Deploy_deploy { condition = "!dyna_inVehicle"; action = "Deploy_SpawnVehicle = [player,'MBK_01_EPOCH']; publicVariableServer 'Deploy_SpawnVehicle';"; icon = "x\addons\a3_epoch_code\Data\UI\buttons\repair.paa"; tooltip = "Deploy Bike"; }; epoch_config\Configs\CfgActionMenu\CfgActionMenu_target.hpp (at bottom) class Deploy_pack { action = "Deploy_PackVehicle = [player,dyna_cursorTarget]; publicVariableServer 'Deploy_PackVehicle';"; icon = "x\addons\a3_epoch_code\Data\UI\buttons\repair.paa"; tooltip = "Pack Vehicle"; condition = "(dyna_cursorTarget iskindof 'MBK_01_EPOCH') && ((crew dyna_cursorTarget) isEqualTo [])"; }; BE filter: in the end of the 1st line of publicvariable.txt : !="Deploy_SpawnVehicle" !="Deploy_PackVehicle"