Added a check for a broken leg.
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Changelog.txt
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Changelog.txt
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Verson 1.1
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Added code to stop the autorun script if the player has injuries to the legs, abdomen or diaphragm.
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Adapted from code written by Exile Mod team.
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By Ghostrider-DbD-
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For DeathBeforeDishonorClan
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Last Update 8/13/17
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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*/
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_canRun = (vehicle player == player && !(surfaceIsWater (getPos player)) && !((damage player) >= 0.5));
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private["_legsHit","_canRun","_allHitPointsDamage","_index"];
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_legsHit = (vehicle player) getHitPointDamage "HitLegs";
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_abdHit = (vehicle player) getHitPointDamage "HitAbdomen";
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_diaphragmHit = (vehicle player) getHitPointDamage "HitDiaphragm";
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_injured = if (_legsHit > 0.25 || _abdHit > 0.25 || _diaphragmHit > 0.25) then {true} else {false};
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_canRun = (vehicle player == player && !(surfaceIsWater (getPos player)) && !((damage player) >= 0.5) && !(_injured) );
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_canRun
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epochmod Autorun Version 1.0 for Epochmod for Arma 3 version 0.5.0 + and Arma 3 V 1.70 +.
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epochmod Autorun Version 1.1 for Epochmod for Arma 3 version 0.5.0 + and Arma 3 V 1.70 +.
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This is a simple script that adds an autorun function to epoch.
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I have tried to make installation as simple as possible so that this is plug and play.
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