traderMissionClasses[]={"missionDocCheck","missionfishing","missionDelivery","missionUav","infoTime","infoName","infoNews","infoVehicles","infoPeople","debugResetMission"};//Exclude from here to remove from menu and trigger
missionName="Check unknown documents";//Name of mission as it appears in trader list
missionToolTip="Trader can check your unknown document and eventually find out, what it is.";//Tooltip for trader menu
missionDesc="You must have a unknown document in your inventory. The trader will check, what it is.";//Misison description as it appears in trader menu.
missionDeny="";//Specify a call compile condition. If it returns true the mission will be dis-allowed. Title will be rust coloured and prefixed with NOT ALLOWED.
missionDenyToolTip="";//Provides a tooltip explaining why the mission is denied. prefixed with NOT ALLOWED.
tasksList[]={"DocCheckAccept"};//Must contain a list of tasks used for this mission, in order. Used to control trader menu when mission is active. WIP - To control mission from this array alone.
missionTrigger="";//A dynamic trigger that sets off the mission anywhere in-game. e.g. player != vehicle player Not currently used (WIP)
missionTriggerDialog[]={""};//Randomly selected dialogue that is shown when mission is dynamically triggered. Not currently used (WIP)
missionName="Bring me a fresh Fish";//Name of mission as it appears in trader list
missionToolTip="Bring the Trader a fresh Fish from the Water.";//Tooltip for trader menu
missionDesc="You must went to the Water and catch a Fish for the Trader and bring it to him.";//Misison description as it appears in trader menu.
missionDeny="!(""MeleeRod"" in weapons player)";//Specify a call compile condition. If it returns true the mission will be dis-allowed. Title will be rust coloured and prefixed with NOT ALLOWED.
missionDenyToolTip="You need a Fishing-Rod for this Mission";//Provides a tooltip explaining why the mission is denied. prefixed with NOT ALLOWED.
tasksList[]={"StartFishMission"};//Must contain a list of tasks used for this mission, in order. Used to control trader menu when mission is active. WIP - To control mission from this array alone.
missionTrigger="";//A dynamic trigger that sets off the mission anywhere in-game. e.g. player != vehicle player Not currently used (WIP)
missionTriggerDialog[]={""};//Randomly selected dialogue that is shown when mission is dynamically triggered. Not currently used (WIP)
};
classmissionMonster{
missionName="Escort my Monster (Experimental)";//Name of mission as it appears in trader list
missionToolTip="Escort a Monster.";//Tooltip for trader menu
missionDesc="You must escort the Traders Monster to another Trader somewhere else on the map.";//Misison description as it appears in trader menu.
missionDeny="";//Specify a call compile condition. If it returns true the mission will be dis-allowed. Title will be rust coloured and prefixed with NOT ALLOWED.
missionDenyToolTip="";//Provides a tooltip explaining why the mission is denied. prefixed with NOT ALLOWED.
tasksList[]={"prepForMonsterEscort"};//Must contain a list of tasks used for this mission, in order. Used to control trader menu when mission is active. WIP - To control mission from this array alone.
missionTrigger="";//A dynamic trigger that sets off the mission anywhere in-game. e.g. player != vehicle player Not currently used (WIP)
missionTriggerDialog[]={""};//Randomly selected dialogue that is shown when mission is dynamically triggered. Not currently used (WIP)
missionName="Pikes Peak Express";//Name of mission as it appears in trader list
missionToolTip="Courier.";//Tooltip for trader menu
missionDesc="You must deliver an important message to another trader somewhere else on the map. Choose your trader wisely.";//Misison description as it appears in trader menu.
missionDeny="";//Specify a call compile condition. If it returns true the mission will be dis-allowed. Title will be rust coloured and prefixed with NOT ALLOWED.
missionDenyToolTip="";//Provides a tooltip explaining why the mission is denied. prefixed with NOT ALLOWED.
tasksList[]={"prepForDelivery","doDelivery","finishDelivery"};//Must contain a list of tasks used for this mission, in order. Used to control trader menu when mission is active. WIP - To control mission from this array alone.
missionTrigger="";//A dynamic trigger that sets off the mission anywhere in-game. e.g. player != vehicle player Not currently used (WIP)
missionTriggerDialog[]={""};//Randomly selected dialogue that is shown when mission is dynamically triggered. Not currently used (WIP)
};
classmissionEscort{
missionName="VIP Escort";
missionToolTip="Escort a VIP..";
missionDesc="You must deliver the generals daughter to a secret military base.";