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class inGameTasks {
//Preset custom vars for use in task conditions - Count must match
//At task start the varNames variables will be added as missionNameSpace variables using the corresponding varData.
varName [ ] = { " _milBuildings " , " _testVar " } ;
varData [ ] = { { " Cargo_HQ_base_F " , " Cargo_Tower_base_F " , " Cargo_Patrol_base_F " } , " " " TestVal " " " } ;
//Filter out building classes from spawn areas. Some buildings just aren't suitable. NB. A garrison (buildingPos) point is required when spawning items in a building.
filterBuilds [ ] = { " Land_i_Addon_03_V1_F " , " Land_Offices_01_V1_F " } ;
//Path to task files (sqf,fsm etc.)
file = " epoch_code \ compile \ missions \t asks " ;
//Path to main task control fsm - NB. Requires manually setting in mission accept sqf.
fsmpath = " epoch_code \ system " ;
# include "CfgMissions\CfgTraderDiags.hpp"
# include "CfgMissions\CfgmissionDelivery.hpp"
# include "CfgMissions\CfgmissionUav.hpp"
# include "CfgMissions\CfgmissionMilitary.hpp"
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# include "CfgMissions\CfgmissionMonster.hpp"
# include "CfgMissions\CfgmissionFish.hpp"
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# include "CfgMissions\CfgDocCheck.hpp"
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} ;