2015-05-07 18:43:36 +00:00
// Anti Hack
antihack_Enabled = true ; // built-in Anti-Hack
antihack_cfgPatchesCheck = true ; // cfgPatches (AddOn Check)
antihack_PVSPrefix = " EPAH_ " ; // used to help whitelist pveh variables in BE without BEC and watchdog, leave blank to use no prefix.
antihack_cfgPatchesCfg [ ] = { 0 } ; // 0 == BAN - 1 = LOG
antihack_ahInitAuthCfg [ ] = { 0 , 90 } ; // 0 == BAN - 1 = LOG, 60 = ban or log if anti hack is not started in 90 seconds
antihack_whitelistedCfgPatches [ ] = { " A3_AIR_F_RTD " , " AiA_Worlds_Author " , " AiA_Worlds_Grid " , " AiA_BaseConfig_F " , " AiA_A1AlwaysDummy " , " CAVideo2_PMC " , " CA_AnimsHotfix " , " CA_CutSceneAnims " , " CAIntroAnims " , " CAUSMCD " , " CAVoice " , " CAweapons3_aks74pso " , " CAWeapons3_ammocrates " , " CAweapons3_ksvk " , " CAweapons3_m107 " , " CAweapons3_m16a4_acg_gl " , " CAweapons3_m16a4_acg " , " CAweapons3_m16a4_gl " , " CAweapons3_m16a4 " , " CAWeapons3 " , " CTI_buildingsBmp2_hq " , " CTI_buildingsM113_hq " , " DSHkM_Mini " , " M2HD_Mini " , " MK19_Tripod " , " Warfare " , " WarfareBuildings_Stinger_Twice_static " , " WarfareBuildings_T72_RACS " , " WarfareBuildings_TOW_Tripod " , " AiA_cba_xeh_a2_Dummy " , " AiA_CBA_A2_xeh_Dummy " , " AiA_cba_xeh_oa_Dummy " , " AiA_CBA_OA_xeh_Dummy " , " AiA_CA_Data " , " AiA_A10_Data " , " AiA_Afghan_Data " , " AiA_Air2_Data " , " AiA_Air3_Data " , " AiA_Air_Data " , " AiA_Air_e_Data " , " AiA_Animations_Data " , " AiA_Animations_Config " , " AiA_Bohemia_Data " , " AiA_Bootcamp_acr_Data " , " AiA_Buildings2_Data " , " AiA_Buildings2_Ind_Cementworks_Data " , " AiA_Buildings_Data " , " AiA_Ca_acr_Data " , " AiA_CA_Config " , " CAData " , " AiA_CA_Config_Data_ParticleEffects " , " CAData_ParticleEffects " , " AiA_Ca_e_Data " , " AiA_Ca_pmc_Data " , " AiA_Characters2_Data " , " AiA_Chernarus_Data " , " AiA_Chernarus_Data_Data " , " AiA_Chernarus_Data_Layers_Data " , " AiA_Chernarus_Summer_Data " , " AiA_Cti_buildings_Data " , " AiA_CA_Data_Data_ParticleEffects " , " AiA_Data_baf_Data " , " AiA_Desert2_Data " , " Desert2_Objects " , " AiA_Desert_Data " , " AiA_Desert_e_Data " , " AiA_Hotfix_Data " , " AiA_Introanims_Data " , " CALanguage " , " AiA_Language_acr_Data " , " AiA_Language_baf_Data " , " AiA_Language_e_Data " , " AiA_Language_pmc_Data " , " CALanguage_missions " , " AiA_Languagemissions_acr_Data " , " AiA_Languagemissions_baf_Data " , " CALanguage_missions_e " , " AiA_Languagemissions_pmc_Data " , " AiA_Misc2_Data " , " AiA_Misc3_Data " , " AiA_Misc_Data " , " AiA_Misc_acr_Data " , " AiA_Misc_e_Data " , " AiA_Plants2_Bush_Data " , " AiA_Plants2_Clutter_Data " , " AiA_Plants2_Misc_Data " , " AiA_Plants2_Plant_Data " , " AiA_Plants2_Tree_Data " , " AiA_Plants_Data " , " AiA_Plants_Config " , " CAPlants " , " AiA_Plants_e2_Data " , " AiA_Plants_e_Data " , " AiA_Plants_pmc_Data " , " AiA_Provinggrounds_pmc_Data " , " AiA_Roads2_Data " , " AiA_Roads2_Config " , " CARoads2 " , " CARoads2Bridge " , " CARoads2Dam " , " AiA_Roads_Data " , " AiA_Roads_Config " , " CARoads " , " AiA_Roads_e_Data " , " AiA_Roads_pmc_Data " , " AiA_Roads_pmc_Config " , " CARoads_PMC_Bridge " , " AiA_Rocks2_Data " , " AiA_Rocks2_Config " , " CARocks2 " , " AiA_Rocks_Data " , " AiA_Rocks_Config " , " CARocks " , " AiA_Rocks_e_Data " , " AiA_Sara_Data " , " AiA_Saralite_Data " , " AiA_Shapur_baf_Data " , " AiA_Signs2_Data " , " AiA_Signs2_Config " , " CASigns2 " , " AiA_Signs_Data " , " AiA_Signs_Config " , " CASigns " , " AiA_Signs_e_Data " , " AiA_Sounds_Data " , " AiA_Sounds_Config " , " CASounds " , " AiA_Sounds_e_Data " , " AiA_Structures_Data " , " pond_test " , " AiA_Structures_e_Data " , " AiA_Structures_pmc_Data " , " AiA_Takistan_Data " , " AiA_Takistan_Data_Data " , " AiA_Takistan_Data_Layers_Data " , " AiA_Tracked2_Data " , " AiA_Tracked_Data " , " AiA_Tracked_e_Data " , " AiA_Ui_Data " , " AiA_Utes_Data " , " AiA_Utes_Config " , " Utes " , " AiA_Water2_Data " , " CAWater2_LHD " , " AiA_Water_Data " , " AiA_Weapons2_Data " , " AiA_Weapons_Data " , " AiA_Weapons_e_Data " , " AiA_Weapons_pmc_Data " , " AiA_Wheeled2_Data " , " AiA_Wheeled_Data " , " AiA_Wheeled_e_Data " , " AiA_Zargabad_Data " , " AiA_Models_DBE1_Data " , " Music_DBE1 " , " ploty_DBE1 " , " Roads_DBE1 " , " AiA_Sara_dbe1_Data " , " Disable_XEH_Logging " , " AiA_TKOH_Dummy " , " HSim_Data_H " , " HSim_Data_H_data_ParticleEffects " , " HSim_Data_H_data_ParticleEffects_rotor_blades " , " HSim_Dubbing_H " , " HSim_DubbingRadio_H " , " HSim_Editor_H " , " Intro_Island_H " , " HSim_Missions_H " , " HSim_ModulesCore_H " , " HSim_ModulesCore_H_AmbientCombat " , " HSim_ModulesCore_H_DynO " , " HSim_ModulesCore_H_Functions " , " HSim_ModulesCore_H_GarbageCollector " , " HSim_ModulesCore_H_Functions_E " , " HSim_ModulesCore_H_OO " , " HSim_ModulesCore_H_Functions_PMC " , " HSim_Music_H " , " HSim_Sounds_H " , " South_Asia_H " , " HSim_UIFonts_H " , " United_States_H " , " HSim_Animals_H " , " HSim_Animals_H_Anim_Config " , " HSim_Animals_H_Dog " , " HSim_Characters_H_Faces " , " HSim_Characters_H_Heads " , " HSim_Modules_H " , " HSim_UI_H " , " HSim_Weapons_H " , " HSim_Weapons_H_AK47 " , " HSim_Weapons_H_DShKM " , " HSim_Weapons_H_Glock " , " HSim_Weapons_H_HandItems " , " HSim_Weapons_H_M16 " , " HSim_Weapons_US_H " , " HSim_Characters_H " , " HSim_Characters_US_H " , " HSim_Missions_H_FreeFlight " , " H
antihack_InvOpenCheck [ ] = { } ; // blank array disables, enable with {6} distance in meters disallows gear access if another player is within this range also disables gear access in vehicles.
antihack_banReason = " EpochMod.com Autoban " ;
antihack_checkFiles [ ] = { //script check, leave it blank to disable it
{ " \ x \a ddons \a 3_epoch_code \ compile \ setup \ EPOCH_clientInit.sqf " , " EPOCH_clientInit " } ,
{ " \ x \a ddons \a 3_epoch_code \ compile \ EPOCH_onEachFrame.sqf " , " EPOCH_onEachFrame " } ,
{ " \ x \a ddons \a 3_epoch_code \ compile \ setup \ EPOCH_masterLoop.sqf " , " EPOCH_masterLoop " } ,
{ " \ x \a ddons \a 3_epoch_code \ compile \ setup \ EPOCH_client_rejectPlayer.sqf " , " EPOCH_client_rejectPlayer " } ,
{ " \ x \a ddons \a 3_epoch_code \ compile \ setup \ EPOCH_clientRespawn.sqf " , " EPOCH_clientRespawn " } ,
{ " \ x \a ddons \a 3_epoch_code \ compile \ interface_event_handlers \ EPOCH_KeyDown.sqf " , " EPOCH_KeyDown " }
} ;
2015-07-16 15:31:33 +00:00
antihack_addActionCheck = true ; // false to disable addAction checks
2015-05-07 18:43:36 +00:00
antihack_customVariablesCheck = false ; // true enables variable scanning on missionNamespace
antihack_customVariables [ ] = { } ; //Add global variables from custom scripts, example: {"MyOwnVar","CP_KK"} //Global Variables begin without "_" !!
antihack_customVariablesCheckMode = 0 ; // 0 = Ban, 1 = Log, 2 == learning mode (only enable with trusted players in a passwored server to profile your variables keep disabled for normal operation)
adminMenu_Owner [ ] = { } ;
adminMenu_OwnerSetting [ ] = {
" ESP-PLAYER " ,
" ESP-VEHICLE " ,
" ESP-LOOT " ,
//"OLD-ESP",
//"OLD-MAP",
" PLAYER-TELEPORT " ,
" MAP-TELEPORT " ,
" INFRONT-TELEPORT " ,
" MAP-PLAYER " ,
" MAP-CORPSE " ,
// "MAP-LOOT",
" MAP-VEHICLE " ,
" MAP-AI " ,
// "MAP-BASEBUILDING",
" TARGET-HEAL " ,
" TARGET-AMMO " ,
" TARGET-KILL " ,
" TARGET-CRYPTO " ,
" TARGET-VEHICLEREPAIR " ,
" VEHICLEFLIP " ,
" BANPANNEL " ,
" SPAWN-MENU " ,
" FREE-CAM " ,
" INVISIBLE " ,
// "SPAWNLOOT",
" GODMODE " ,
" HEAL " ,
" VEHICLEREPAIR "
} ;
adminMenu_High [ ] = { } ;
adminMenu_HighSetting [ ] = { " PLAYER-TELEPORT " , " MAP-TELEPORT " , " TARGET-HEAL " , " TARGET-AMMO " , " TARGET-KILL " , " VEHICLEFLIP " , " BANPANNEL " } ;
adminMenu_Low [ ] = { } ;
adminMenu_LowSetting [ ] = { " PLAYER-TELEPORT " , " MAP-TELEPORT " , " TARGET-HEAL " } ;
adminMenu_BanReasons [ ] = { " Traderzone " , " Hacking " , " Glitch " , " Combat Log " } ;
adminMenu_cryptoCfg [ ] = { 2500 , 1000 , 500 , 100 , 50 , - 1000 } ;
//You can find the Key Codes here: https://community.bistudio.com/wiki/DIK_KeyCodes#F1..15
adminMenu_menuKey = 0x3B ;
adminMenu_infrontTeleport = 0x06 ;
/*
AH CONFIG README
adminMenu_Owner [ ] = {
{ " STEAMID64 " , " ADMINNAME1 " } ,
{ " STEAMID64 " , " ADMINNAME2 " } ,
{ " STEAMID64 " , " ADMINNAME3 " } //<- No comma on the last entry
} ;
adminMenu_High [ ] = {
{ " STEAMID64 " , " ADMINNAME4 " } ,
{ " STEAMID64 " , " ADMINNAME5 " } ,
{ " STEAMID64 " , " ADMINNAME6 " } //<- No comma on the last entry
} ;
adminMenu_Low [ ] = {
{ " STEAMID64 " , " ADMINNAME7 " } ,
{ " STEAMID64 " , " ADMINNAME8 " } ,
{ " STEAMID64 " , " ADMINNAME9 " } //<- No comma on the last entry
} ;
ADMINNAME will be used for the Admin log instead of in - game name .
Available Settings :
" PLAYER-TELEPORT " = > Teleport Admin To Player and Player To Admin
" MAP-TELEPORT " = > Click on Map to Teleport
" INFRONT-TELEPORT " = > Teleport you infront
" FREE-CAM " = > Free flying Cam
" INVISIBLE " = > Make Playermodel invisible but other player can still hear your steps
" GODMODE " = > Godmode for yourself which heal you as well
" HEAL " = > Heal yourself
" VEHICLEREPAIR " = > Repeair the vehicle you ' re looking on , or be inside
" MAP-PLAYER " = > Player Marker
" MAP-CORPSE " = > Corpse ( Dead Player etc . ) Marker
" MAP-LOOT " = > Loot Marker
" MAP-VEHICLE " = > Vehicle Marker
" MAP-AI " = > AI Marker
" MAP-BASEBUILDING " = > Base Building Marker
" ESP-PLAYER " = > 3 D ESP for Player
" ESP-VEHICLE " = > 3 D ESP for Vehicles
" ESP-LOOT " = > 3 D ESP for Loot Objects
" OLD-ESP " = > Old 3 D ESP
" OLD-MAP " = > Old Map Marker
" TARGET-CRYPTO " = > Give crypto to target
" TARGET-HEAL " = > Heal Target
" TARGET-AMMO " = > Give Target Ammo
" TARGET-KILL " = > Kill Target
" TARGET-VEHICLEREPAIR " = > Repair the Vehicle if target is inside of a vehicle
" VEHICLEFLIP " = > Flip Vehicle
" BANPANNEL " = > Access to Banpannel
" SPAWNLOOT " = > Spawn Loot in Buildings ( within 25 m )
" SPAWN-MENU " = > Access to Spawn Menu
*/