2016-04-08 20:21:46 +00:00
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/*
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Epoch Mod Sandbox Survival Gamemode
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Author: Epoch Mod Team - EpochMod.com
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_config/config.hpp
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*/
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author = "Epoch Mod Team";
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class Header
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{
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gameType = Sandbox;
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minPlayers = 1;
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maxPlayers = 100;
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};
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respawn = "BASE";
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respawnDelay = 600;
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respawnDialog = 0;
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respawnButton = 0;
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respawnOnStart = -1;
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onPauseScript = "epoch_code\gui\scripts\Epoch_onPause.sqf";
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onLoadMission= "Epoch";
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OnLoadIntro = "Welcome to Epoch Mod";
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loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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onLoadName = "Epoch Mod";
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disabledAI = true;
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scriptedPlayer = 1;
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disableChannels[]={0,1,2,6};
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enableItemsDropping = 0;
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briefing = 0;
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debriefing = 0;
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enableDebugConsole = 0;
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joinUnassigned = 0;
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forceRotorLibSimulation = 1;
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saving = 0;
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corpseManagerMode = 1;
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corpseLimit = 10;
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corpseRemovalMinTime = 1200;
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corpseRemovalMaxTime = 3600;
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wreckManagerMode = 1;
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wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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disableRandomization[] = {"All"};
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#include "Configs\CfgTraderMissions.hpp"
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2016-05-31 15:28:07 +00:00
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#include "Configs\CfgMissions.hpp"
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#include "Configs\CfgMissionsTasks.hpp"
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2016-04-08 20:21:46 +00:00
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#include "Configs\cfgCrafting.hpp"
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#include "Configs\cfgPricing.hpp"
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#include "Configs\CfgEpochClient.hpp"
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#include "Configs\CfgMasterLoop.hpp"
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#include "Configs\CfgBaseBuilding.hpp"
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#include "Configs\CfgSnapChecks.hpp"
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#include "Configs\CfgBuildingLootPos.hpp"
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#include "Configs\CfgActionMenu\CfgActionMenu_core.hpp"
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#include "Configs\CfgEpochConfiguration.hpp"
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#include "Configs\CfgClientFunctions.hpp"
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2016-05-05 21:56:17 +00:00
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#include "Configs\CfgObjectInteractions.hpp"
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2016-05-06 20:30:10 +00:00
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#include "Configs\CfgItemInteractions.hpp"
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2016-05-05 16:06:12 +00:00
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// A3 specific configs
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2016-04-08 20:21:46 +00:00
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#include "Configs\CfgFunctions.hpp"
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#include "Configs\CfgRemoteExec.hpp"
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class CfgEpochBuild
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{
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#include "build.hpp"
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};
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