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29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
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/*
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DirtySanchez
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Local Markers are single instance and can only be seen by the player
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Use ['Name',position] call EPOCH_fnc_createLocalMarkerSet;
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Global Markers are mostly for server use
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Use ['Name',position] call EPOCH_fnc_createGlobalMarkerSet;
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*/
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class CfgLocalMarkerSets
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{
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brushes[] = {"Solid","SolidFull","Horizontal","Vertical","Grid","FDiagonal","BDiagonal","DiagGrid","Cross","Border","SolidBorder"};
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class PlayerMarker {
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markerArray[] = {
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{"PlayerMarker1","ICON","EpochGPS","ColorBlue",1,{0.8,0.8},0,"format['%1/%2',(format[mapGridPosition player]) select [0,3],(format[mapGridPosition player]) select [3,3]]"},
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{"PlayerMarker2","ICON","EpochActive_Hex","ColorBlue",1,{0.8,0.8}},
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{"PlayerMarker3","ICON","EpochBG_Hex","ColorWhite",0.3,{0.8,0.8}}
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};
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};
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class DeathMarker {
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markerArray[] = {
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{"DeathMarker1","ICON","EpochSkull","ColorRed",1,{0.8,0.8},0,"str(name player)"},
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{"DeathMarker2","ICON","EpochActive_Circle","ColorRed",1,{0.8,0.8}},
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{"DeathMarker3","ICON","EpochBG_Circle","ColorPink",0.3,{0.8,0.8}}
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};
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};
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};
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