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test get|setUnitLoadout on player login since setUnitLoadout arguments can be global and have global effect it may work better than some of the inventory commands that only work with local args. (like: https://community.bistudio.com/wiki/addBackpack, https://community.bistudio.com/wiki/addWeapon, etc.) If this helps then, a more Ideal fix would be to just use getUnitLoadout on player save and setUnitLoadout on player logins.
2017-06-23 21:15:23 +00:00
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