Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_addItemOverflow.sqf

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2015-10-12 19:15:10 +00:00
// Epoch add item with overflow
private ["_wHPos","_wH","_nearByHolder","_item"];
_item = _this;
if (player canAdd _item) then {
player addItem _item;
} else {
_wH = objNull;
_nearByHolder = nearestObjects [position player,["groundWeaponHolder"],3];
if (_nearByHolder isEqualTo []) then {
_wHPos = player modelToWorld [0,1,0];
if (surfaceIsWater _wHPos) then {
_wHPos = ASLToATL _wHPos;
};
_wH = createVehicle ["groundWeaponHolder",_wHPos, [], 0, "CAN_COLLIDE"];
} else {
_wH = _nearByHolder select 0;
};
_wh addItemCargoGlobal [_item,1];
};