mirror of
https://github.com/EpochModTeam/Epoch.git
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126 lines
3.4 KiB
Plaintext
126 lines
3.4 KiB
Plaintext
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if !(isNull _this && alive _this) then {
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_distance = 5;
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_toxicChance = 0.1;
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_bleedChance = 1;
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_bloodpChance = 0;
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_fatigueChance = 0.1;
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_bleedAmount = 30;
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_bloodpAmount = 2;
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_soundEffect = -1;
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_soundEffectGlobal = false;
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_canSee = false;
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_ppEffect = 0;
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switch (typeOf _this) do {
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case "Snake_random_EPOCH": {
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_distance = 3;
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_toxicChance = 0.2;
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_bloodpChance = 1;
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_fatigueChance = 0.5;
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_bleedAmount = 30;
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_bloodpAmount = 3;
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_soundEffect = "snake_bite0";
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_canSee = true;
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_ppEffect = 0;
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};
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case "Snake2_random_EPOCH": {
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_distance = 3;
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_toxicChance = 0.1;
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_bloodpChance = 1;
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_fatigueChance = 0.5;
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_bleedAmount = 30;
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_bloodpAmount = 3;
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_soundEffect = "snake_bite0";
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_canSee = true;
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_ppEffect = 0;
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};
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case "GreatWhite_F": {
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_distance = 6;
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_toxicChance = 0;
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_bleedChance = 1;
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_bloodpChance = 1;
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_fatigueChance = 1;
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_bleedAmount = 100;
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_bloodpAmount = 3;
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_canSee = true;
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_ppEffect = 0;
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};
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case "SmokeShellCustom": {
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_distance = 6;
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_toxicChance = 1;
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_bleedChance = 0;
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_bloodpChance = 1;
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_fatigueChance = 1;
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_bleedAmount = 0;
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_bloodpAmount = 3;
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_canSee = true;
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_ppEffect = 0;
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};
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case "Epoch_Cloak_F": {
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_distance = 30;
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_toxicChance = 0;
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_bloodpChance = 0.9;
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_fatigueChance = 0.5;
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_bleedAmount = 66;
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_bloodpAmount = 3;
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_soundEffect = "cultist_nearby";
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_canSee = !(lineIntersects[eyePos _this, aimPos player, _this, player]);
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_ppEffect = 1;
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};
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};
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if ((_this distance player) < _distance && _canSee) then {
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_soundEffectIndex = EPOCH_sounds find _soundEffect;
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if (_soundEffectIndex != -1) then {
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_this say3D _soundEffect;
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if (_soundEffectGlobal) then {
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EPOCH_say3D_PVS = [player, _this, _soundEffectIndex, Epoch_personalToken];
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publicVariableServer "EPOCH_say3D_PVS";
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};
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};
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if (random 1 < _toxicChance) then {
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EPOCH_playerToxicity = (EPOCH_playerToxicity + (random(100 - EPOCH_playerImmunity))) min 100;
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};
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if (random 1 < _bleedChance) then {
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player setBleedingRemaining((getBleedingRemaining player) + _bleedAmount);
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};
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if (random 1 < _bloodpChance) then {
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EPOCH_playerBloodP = (EPOCH_playerBloodP + (_bloodpAmount + (EPOCH_playerBloodP - 100))) min 190;
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if (_ppEffect == 1) then {
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[] spawn{
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_ppGrain = ppEffectCreate["filmGrain", 2005];
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_ppChrom = ppEffectCreate["chromAberration", 2006];
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_ppColor = ppEffectCreate["colorCorrections", 2007];
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_ppBlur = ppEffectCreate["radialBlur", 2008];
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_ppColor ppEffectAdjust[1, 1, 0, [1.5, -1, -1.5, 0.5], [5, 3.5, -5, -0.5], [-3, 5, -5, -0.5]];
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_ppColor ppEffectCommit 5;
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_ppChrom ppEffectAdjust[0.01, 0.01, true];
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_ppChrom ppEffectCommit 5;
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_ppBlur ppEffectAdjust[0.02, 0.02, 0.15, 0.15];
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_ppBlur ppEffectCommit 5;
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_ppGrain ppEffectAdjust[0.1, -1, 0.05, 0.05, 2, false];
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_ppGrain ppEffectCommit 1;
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_ppGrain ppEffectEnable true;
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_ppChrom ppEffectEnable true;
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_ppColor ppEffectEnable true;
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_ppBlur ppEffectEnable true;
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uiSleep 2;
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_ppColor ppEffectAdjust[1, 1, -0.01, [0.0, 0.0, 0.0, 0.0], [1.5, 1, 1.2, 0.6], [0.199, 0.587, 0.114, 0.20]];
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_ppColor ppEffectCommit 5;
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_ppChrom ppEffectAdjust[0, 0, true];
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_ppChrom ppEffectCommit 5;
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_ppBlur ppEffectAdjust[0, 0, 0, 0];
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_ppBlur ppEffectCommit 5;
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uiSleep 5;
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ppEffectDestroy[_ppGrain, _ppChrom, _ppColor, _ppBlur];
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};
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};
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};
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if (random 1 < _fatigueChance) then {
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player setFatigue 1;
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};
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};
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};
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