mirror of
https://github.com/EpochModTeam/Epoch.git
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76 lines
2.4 KiB
Plaintext
76 lines
2.4 KiB
Plaintext
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/*
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A3 Epoch Anti-Vehicle Wall glitch
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*/
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_vehicle = _this select 0;
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_position = _this select 1;
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_unit = _this select 2;
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if (_unit == player) then {
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_vehicle removeAllEventHandlers "GetOut";
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EPOCH_currentVehicle = objNull;
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_worldPos = getPosATLVisual _vehicle;
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_worldPos set[2, (_worldPos select 2) + 1];
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_front = _worldPos;
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_dirTo = [_vehicle, player] call BIS_fnc_dirTo;
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_front2 = [_worldPos, (_vehicle distance player) + 1, _dirTo] call BIS_fnc_relPos;
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{
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if (_x isKindOf "Const_All_Walls_F") exitWith{
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player moveInAny _vehicle;
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EPOCH_antiWallCount = EPOCH_antiWallCount + 1;
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};
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} forEach lineintersectsobjs[ATLToASL _front, ATLToASL _front2, player, _vehicle, true, 2];
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};
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/*
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onEachFrame{ drawLine3D[EP_front, EP_front2, [1, 0, 0, 1]]; };
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[] spawn {
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while {true} do {
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if (vehicle player != player) then {
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if (isNull EPOCH_currentVehicle) then {
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EPOCH_currentVehicle = (vehicle player);
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EPOCH_currentVehicle addEventHandler ["GetOut", "_this call EPOCH_antiWall"];
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hint format ['selected %1',EPOCH_currentVehicle];
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};
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};
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uiSleep 0.2;
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};
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};
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// older stuff
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EP = getText (configFile >> "cfgVehicles" >> typeOf cursortarget >> "memoryPointsGetInDriver");
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EP_modelPos = cursortarget selectionPosition EP;
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EP_worldPos = cursorTarget modelToWorld EP_modelPos;
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EP1 = getText (configFile >> "cfgVehicles" >> typeOf cursortarget >> "memoryPointsGetInDriverDir");
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EP1_modelPos = cursortarget selectionPosition EP1;
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EP1_worldPos = cursorTarget modelToWorld EP1_modelPos;
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EP_worldPos set [2, 1];
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EP1_worldPos set [2, 1];
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onEachFrame { drawLine3D [EP_worldPos, EP1_worldPos, [1,0,0,1]]; };
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EP = getText (configFile >> "cfgVehicles" >> typeOf cursortarget >> "memoryPointsGetInCargo");
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EP_modelPos = cursortarget selectionPosition EP;
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EP_worldPos = cursorTarget modelToWorld EP_modelPos;
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EP1 = getText (configFile >> "cfgVehicles" >> typeOf cursortarget >> "memoryPointsGetInCargoDir");
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EP1_modelPos = cursortarget selectionPosition EP1;
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EP1_worldPos = cursorTarget modelToWorld EP1_modelPos;
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EP_worldPos set [2, 1];
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EP1_worldPos set [2, 1];
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onEachFrame { drawLine3D [EP_worldPos, EP1_worldPos, [1,0,0,1]]; };
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*/
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