mirror of
https://github.com/EpochModTeam/Epoch.git
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87 lines
3.0 KiB
Plaintext
87 lines
3.0 KiB
Plaintext
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/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, SPVEH">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"Init",0,250,-300.000000,-225.000000,-200.000000,-175.000000,0.000000,"Init"};
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item1[] = {"_",8,218,-300.000000,-150.000000,-200.000000,-100.000000,0.000000,""};
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item2[] = {"Process",2,250,-300.000000,-75.000000,-200.000000,-25.000000,0.000000,"Process"};
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item3[] = {"BAD_HIVE",4,218,-300.000000,50.000000,-200.000000,100.000000,1.000000,"BAD HIVE"};
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item4[] = {"Camera_View_Chec",4,4314,-125.000000,-75.000000,-25.000000,-25.000000,0.000000,"Camera View" \n "Checks"};
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link0[] = {0,1};
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link1[] = {1,2};
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link2[] = {2,3};
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link3[] = {2,4};
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link4[] = {3,2};
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link5[] = {4,2};
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globals[] = {25.000000,1,0,0,16777215,640,480,1,125,6316128,1,-408.109894,77.792206,142.419571,-234.573410,812,880,1};
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window[] = {2,-1,-1,-1,-1,763,26,1051,26,3,830};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "SPVEH";
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class States
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{
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/*%FSM<STATE "Init">*/
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class Init
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{
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name = "Init";
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init = /*%FSM<STATEINIT""">*/"diag_log ""Loaded Client Secure PVEH"";" \n
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"if (isNil ""BAD_HIVE"") then {" \n
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" BAD_HIVE = false;" \n
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"};" \n
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"_prevBAD_HIVE = false;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "_">*/
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class _
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{
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priority = 0.000000;
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to="Process";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Process">*/
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class Process
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{
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name = "Process";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "BAD_HIVE">*/
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class BAD_HIVE
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{
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priority = 1.000000;
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to="Process";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(BAD_HIVE isEqualTo _prevBAD_HIVE)"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_prevBAD_HIVE = true;" \n
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"PLAYER_BADHIVE = true;" \n
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"publicVariableServer ""PLAYER_BADHIVE"";"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "Camera_View_Chec">*/
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class Camera_View_Chec
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{
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priority = 0.000000;
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to="Process";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"cameraView == ""GROUP"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"vehicle player switchCamera ""Internal"";"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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};
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initState="Init";
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finalStates[] =
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{
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};
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};
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/*%FSM</COMPILE>*/
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