mirror of
https://github.com/EpochModTeam/Epoch.git
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143 lines
4.9 KiB
Plaintext
143 lines
4.9 KiB
Plaintext
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/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, cloak hover">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"hover",0,250,50.000000,-225.000000,150.000000,-175.000000,0.000000,"hover"};
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item1[] = {"check",2,250,50.000000,-25.000000,150.000000,25.000000,0.000000,"check"};
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item2[] = {"teleport",2,250,200.000000,75.000000,300.000000,125.000000,0.000000,"teleport"};
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item3[] = {"done",4,218,200.000000,-125.000000,300.000000,-75.000000,0.000000,"done"};
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item4[] = {"arrived",4,218,50.000000,75.000000,150.000000,125.000000,20.000000,"arrived"};
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item5[] = {"end",1,250,200.000000,-225.000000,300.000000,-175.000000,0.000000,"end"};
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item6[] = {"fly",4,4314,200.000000,-25.000000,300.000000,25.000000,10.000000,"fly"};
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item7[] = {"wait",4,218,50.000000,-125.000000,150.000000,-75.000000,0.000000,"wait"};
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link0[] = {0,7};
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link1[] = {1,4};
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link2[] = {1,6};
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link3[] = {2,3};
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link4[] = {3,5};
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link5[] = {4,2};
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link6[] = {6,1};
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link7[] = {7,1};
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globals[] = {25.000000,1,0,0,16777215,640,480,1,269,6316128,1,-183.182861,521.735474,304.026001,-397.056030,735,895,1};
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window[] = {2,-1,-1,-1,-1,700,1775,2800,175,3,753};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "cloak hover";
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class States
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{
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/*%FSM<STATE "hover">*/
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class hover
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{
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name = "hover";
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init = /*%FSM<STATEINIT""">*/"_unit = _this select 0;" \n
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"_trgt = _this select 1;" \n
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"_t = diag_tickTime;" \n
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"_unit setUnitPos ""UP""; " \n
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"" \n
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"" \n
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"_cloakDirTo = [_unit, _trgt] call BIS_fnc_dirTo;" \n
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"_unit setDir _cloakDirTo;" \n
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"" \n
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"_unit say3D ""cultist_laugh"";" \n
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"EPOCH_say3D_PVS = [player, _unit, 8,Epoch_personalToken];" \n
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"publicVariableServer ""EPOCH_say3D_PVS"";" \n
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"" \n
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"" \n
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"" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "wait">*/
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class wait
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{
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priority = 0.000000;
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to="check";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"diag_tickTime - _t > 0.75"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_t = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "check">*/
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class check
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{
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name = "check";
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init = /*%FSM<STATEINIT""">*/"_dist = _trgt distance _unit;" \n
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"_height = (getPosATL _trgt) select 2;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "arrived">*/
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class arrived
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{
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priority = 20.000000;
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to="teleport";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(getPosATL _unit select 2) > _height || _dist < 1.5;" \n
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""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "fly">*/
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class fly
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{
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priority = 10.000000;
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to="check";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"" \n
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"_arr = [getPosASL _unit, getPosASL _trgt, velocity _unit, velocity _trgt, vectorDir _unit, vectorDir _unit, vectorUp _unit, vectorUp _trgt, 0.1];" \n
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"_unit setVelocityTransformation _arr;" \n
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"" \n
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"" \n
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"_t = diag_tickTime;" \n
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"" \n
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"//systemchat format [""fly: %1"",getPosATL _unit];"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "teleport">*/
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class teleport
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{
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name = "teleport";
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init = /*%FSM<STATEINIT""">*/"[_unit, _trgt] execFSM ""\x\addons\a3_epoch_code\System\cloakTeleport.fsm"";"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "done">*/
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class done
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{
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priority = 0.000000;
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to="end";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "end">*/
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class end
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{
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name = "end";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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};
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};
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/*%FSM</STATE>*/
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};
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initState="hover";
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finalStates[] =
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{
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"end",
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};
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};
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/*%FSM</COMPILE>*/
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