// runs every 0.4 seconds
if (EPOCH_IsAutoRunning) then {
if (call EPOCH_AutoRun_Check) then {
call EPOCH_AutoRun;
}
else {
EPOCH_IsAutoRunning = false;
player switchMove "";
};
if (animationstate player in ['aadjpknlmstpsraswpstddown','aadjpknlmstpsraswrflddown'] && cameraview == 'GUNNER' && (player weapondirection (currentweapon player)) select 2 < -0.88) then {
_fadedblack = true;
TitleText ['Stop BugUsing!','BLACK FADED'];
if(_fadedblack) then {
[] spawn {
uisleep 2;
TitleText ['','PLAIN DOWN'];
_fadedblack = false;