2015-12-07 16:24:52 +00:00
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/*
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Author: Andrew Gregory - EpochMod.com
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Contributors:
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Description:
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test code to spawn trader milita (unused)
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_SpawnTraderMiltia.sqf
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*/
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2015-09-14 20:55:36 +00:00
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//Make _trgt = trader and join militia to traders group
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_trgt = player;
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_nrBuilds = nearestObjects [getPosATL _trgt,["house"],50];
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_grp = createGroup RESISTANCE;
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for "_i" from 1 to 3 step 1 do
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{
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_startPos = [];
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while {count _startPos < 1} do {
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_garrCount = 0;
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_rndHouse = _nrBuilds select (floor random(count _nrBuilds));
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while {format ["%1", _rndHouse buildingPos (_garrCount)] != "[0,0,0]" } do {
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_garrCount = _garrCount + 1;
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};
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if (_garrCount > 0) then {
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_startPos = _rndHouse buildingPos (floor random _garrCount);
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};
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};
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_unit = _grp createUnit["B_G_Soldier_F", _startPos, [], 0, "CAN_COLLIDE"];
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2015-12-07 16:24:52 +00:00
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_unit addEventHandler ["FiredNear", "group (_this select 0) setVariable[""shotsFired"",[(_this select 1),(_this select 2)]]"];
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2015-09-14 20:55:36 +00:00
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_unit addEventHandler ["Killed", "group (_this select 0) setVariable[""killer"",_this select 1]"];
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[_unit] execFSM "\x\addons\a3_epoch_code\System\Trader_Militia.fsm";
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};
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