Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Player death handler
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf
Example:
player addEventHandler ["Killed", {_this call EPOCH_fnc_playerDeath}];
Parameter(s):
_this select 0: OBJECT - player
_this select 1: OBJECT - killer
Returns:
BOOL
*/
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private["_unit", "_killer"];
_unit = _this select 0;
_killer = _this select 1;
// test ejecting unit from vehicle if dead client side
if (vehicle _unit != _unit) then {
_unit action["Eject", vehicle _unit];
};
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[player,_killer,toArray profileName,Epoch_personalToken] remoteExec ["EPOCH_server_deadPlayer",2];
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// disable build mode
EPOCH_buildMode = 0;
EPOCH_snapDirection = 0;
EPOCH_Target = objNull;
if (Epoch_canBeRevived) then {
setPlayerRespawnTime 600;
createDialog "TapOut";
} else {
setPlayerRespawnTime 15;
_dt = ["<t size='0.8' shadow='0' color='#99ffffff'>You can be just revived once per life!</t>", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;
};
[] spawn{
while {!alive player} do {
if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
if (playerRespawnTime > 15 && !dialog) then {
createDialog "TapOut";
};
uiSleep 0.1;
};
};