2015-12-07 16:24:52 +00:00
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Player death handler
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf
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Example:
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player addEventHandler ["Killed", {_this call EPOCH_fnc_playerDeath}];
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Parameter(s):
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_this select 0: OBJECT - player
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_this select 1: OBJECT - killer
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Returns:
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BOOL
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*/
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2015-09-14 20:55:36 +00:00
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private["_unit", "_killer"];
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_unit = _this select 0;
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_killer = _this select 1;
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// test ejecting unit from vehicle if dead client side
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if (vehicle _unit != _unit) then {
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_unit action["Eject", vehicle _unit];
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};
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2015-12-23 17:38:11 +00:00
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[player,_killer,toArray profileName,Epoch_personalToken] remoteExec ["EPOCH_server_deadPlayer",2];
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2015-09-14 20:55:36 +00:00
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// disable build mode
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EPOCH_buildMode = 0;
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EPOCH_snapDirection = 0;
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EPOCH_Target = objNull;
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if (Epoch_canBeRevived) then {
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setPlayerRespawnTime 600;
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createDialog "TapOut";
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} else {
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setPlayerRespawnTime 15;
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_dt = ["<t size='0.8' shadow='0' color='#99ffffff'>You can be just revived once per life!</t>", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;
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};
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[] spawn{
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while {!alive player} do {
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if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
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if (playerRespawnTime > 15 && !dialog) then {
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createDialog "TapOut";
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};
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uiSleep 0.1;
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};
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};
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