2015-09-14 20:45:27 +00:00
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/*
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2015-12-07 16:24:52 +00:00
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params ["_object"];
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2015-09-14 20:45:27 +00:00
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_pos01 = getPosATL _object;
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_soundSource = createSoundSource ["Sound_Fire", _pos01, [], 0];
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_soundSource attachto [_object,[0,0,0]];
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_source01 = "#particlesource" createVehicleLocal _pos01;
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_source01 setParticleClass "ObjectDestructionBloodE";
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_source01 attachto [_object,[0,0,0]];
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_source03 = "#particlesource" createVehicleLocal _pos01;
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_source03 setParticleClass "FireSparks";
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_source03 attachto [_object,[0,0,0]];
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uiSleep 1;
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{
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deleteVehicle _x;
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} foreach [_source01,_source03,_li,_soundSource];
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deleteVehicle _source01;
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deleteVehicle _object;
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*/
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