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Paint Garage config (final?!)
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class CfgPainting {
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class CfgPainting {
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class DefaultVehicle
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class DefaultVehicle
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{
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{
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UseArmaDefaultColors = "true"; // Use all availabe default colours from Arma
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UseArmaDefaultColors = "true";
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PaintingCosts = 500;
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PaintingCosts = 500;
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\Paint.paa";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\Paint.paa";
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class Pink // Colour will be available for ALL Vehicles
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};
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};
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/*
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############################ Start Full Example #################################
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class CfgPainting {
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class DefaultVehicle
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{
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UseArmaDefaultColors = "true"; // Use all availabe default colours from Arma (for all Vehicles)
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PaintingCosts = 500; // Crypto costs for Painting
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\Paint.paa"; // Icon for the DynaMenu
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class Pink // Define custom colors for ALL Vehicle classes within "DefaultVehicle"
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{
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{
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ColorName = "Pink";
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ColorName = "Pink"; // Will be used as Tooltip in DynaMenu
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iconcolor[] = {1,0.0784,0.576,1};
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iconcolor[] = {1,0.0784,0.576,1}; // Color for the Icon [R,G,B,ALPHA] (0-1)
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textures[] = {
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textures[] = { // Texture array. Use "#(rgb,8,8,3)color(R,G,B,1)" for simple colors
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"#(rgb,8,8,3)color(1,0.0784,0.576,1)"
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"#(rgb,8,8,3)color(1,0.0784,0.576,1)" // Texture for first selection (most vehicles only need one selection texture)
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};
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};
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};
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};
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};
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};
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/* // Define custom colours for each Type like this
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class C_Hatchback_01_EPOCH : DefaultVehicle // Define custom colors for a unique Vehicle Class
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class C_Hatchback_01_EPOCH : DefaultVehicle
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{
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{
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UseArmaDefaultColors = "true"; // Use all availabe default colours from Arma
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UseArmaDefaultColors = "true"; // Use also all availabe default colours from Arma (for this Vehicle Class)
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class Green
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class Green
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{
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{3
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ColorName = "Green";
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ColorName = "Green";
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iconcolor[] = {0,1,0,1};
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iconcolor[] = {0,1,0,1};
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textures[] = {
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textures[] = {
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"#(rgb,8,8,3)color(0,1,0,1)"
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"#(rgb,8,8,3)color(0,1,0,1)"
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};
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};
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};
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};
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};
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};
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class C_Hatchback_01_EPOCH1: C_Hatchback_01_EPOCH{};
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class C_Hatchback_01_EPOCH1: C_Hatchback_01_EPOCH{}; // Inherit classes from already defined classes like this
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class C_Hatchback_01_EPOCH2: C_Hatchback_01_EPOCH{};
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class C_Hatchback_01_EPOCH2: C_Hatchback_01_EPOCH{};
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class C_Hatchback_01_EPOCH3: C_Hatchback_01_EPOCH{};
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class C_Quadbike_01_EPOCH : DefaultVehicle
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class C_Hatchback_01_EPOCH4: C_Hatchback_01_EPOCH{};
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{
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class C_Hatchback_02_EPOCH: C_Hatchback_01_EPOCH{};
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UseArmaDefaultColors = "false"; // This Quad can only be colored with the defined color(s)
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class C_Hatchback_02_EPOCH1: C_Hatchback_02_EPOCH{};
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class Black
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class C_Hatchback_02_EPOCH2: C_Hatchback_02_EPOCH{};
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{
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class C_Hatchback_02_EPOCH3: C_Hatchback_02_EPOCH{};
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ColorName = "Black";
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class C_Hatchback_02_EPOCH4: C_Hatchback_02_EPOCH{};
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iconcolor[] = {0,0,0,1};
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*/
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textures[] = {
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};
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"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa",
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"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"
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};
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};
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};
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};
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############################ End Full Example #################################
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*/
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