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Delete rest of clientside Airdrop Event
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@ -62,12 +62,6 @@ rmx_var_dynamicHUD_groupCTRL = [];
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["EPOCH_onEachFrame", "onEachFrame", EPOCH_onEachFrame] call BIS_fnc_addStackedEventHandler;
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EPOCH_LastAirDrop = time;
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EPOCH_AirDropCheck = getNumber(getMissionConfig "CfgEpochAirDrop" >> "AirDropFreq");
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if(EPOCH_AirDropCheck < 120)then{EPOCH_AirDropCheck = 120;};
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EPOCH_AirDropChance = getNumber(getMissionConfig "CfgEpochAirDrop" >> "AirDropChance");
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if(EPOCH_AirDropChance < 0)then{EPOCH_AirDropChance = 101;EPOCH_AirDropCheck = 99999;};
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EPOCH_droneRndChance = 100;
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EPOCH_sapperRndChance = 100;
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EPOCH_zombieRngChance = 50;
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@ -144,11 +144,6 @@ class CfgEpochUAVSupport
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minUnitNum = 2; //Maximum number of units spawned when UAV spots target.
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maxUnitNum = 4; //Maximum number of units spawned when UAV spots target.
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};
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class CfgEpochAirDrop
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{
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AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
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AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
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};
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class CfgEpochCloak
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{
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cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
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