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SwapBuilding -> SetVectorDir
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@ -39,6 +39,7 @@ if (!isNull _object && !(_class isEqualTo "")) then {
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_newObj setDir (getDir _object);
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_newObj setPosWorld (getPosWorld _object);
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_newObj setVectorUp (vectorup _object);
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_newObj setVectorDir (vectorDir _object);
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};
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};
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deleteVehicle _object;
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