0.3.8.0438

Fixes for Group System thanks to He-Man
http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
This commit is contained in:
vbawol 2016-04-28 11:59:12 -05:00
parent 78db20dc2e
commit 01ff034482
34 changed files with 22 additions and 7 deletions

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@ -43,7 +43,8 @@
[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
[Info] Removed old .bikey and added new one for 0380.
Build: 436
Build: 438
[Added] FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310
[Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/master/Tools/Install
[Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count.
[Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding.
@ -54,6 +55,9 @@ Build: 436
[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
[Changed] Preloading sapper by spawning one on the map at server start.
[Changed] Change to github markdown for credits and license.
[Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix.
[Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix.
[Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
[Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297
[Fixed] Fixed Arma install batch script not closing after update.
[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/

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@ -14,5 +14,6 @@
*/
if (!isNull (findDisplay -1300)) then {
(findDisplay -1300) closeDisplay 0;
uisleep 0.2;
createDialog "Epoch_myGroup";
};

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@ -20,7 +20,7 @@ EPOCH_ESPGROUPCOLORS = [];
EPOCH_ESP_PLAYER = false;
EPOCH_ESP_VEHICLES = false;
EPOCH_ESP_VEHICLEPLAYER = [];
EPOCH_group_level_img = ["x\addons\a3_epoch_code\Data\owner.paa", "x\addons\a3_epoch_code\Data\mod.paa", "x\addons\a3_epoch_code\Data\member.paa"];
EPOCH_group_level_img = ["x\addons\a3_epoch_code\data\owner.paa", "x\addons\a3_epoch_code\data\mod.paa", "x\addons\a3_epoch_code\data\member.paa"];
if (isNil 'EPOCH_diag_fps') then {
EPOCH_diag_fps = 0;
};

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@ -1 +1 @@
build=436;
build=438;

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build=436;
build=438;

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@ -58,6 +58,16 @@ if ((_response select 0) == 1 && (_response select 1) isEqualType []) then {
};
} forEach (allPlayers select {getPlayerUID _x == _selectedPlayerUID});
// find player name from DB
if (_selectedPlayerName == "Dead Player") then {
_memberrange = ["PlayerData", _selectedPlayerUID] call EPOCH_fnc_server_hiveGETRANGE;
if (count (_memberrange select 1) > 0) then {
if (typename (_memberrange select 1 select 0) == "STRING") then {
_selectedPlayerName = _memberrange select 1 select 0;
};
};
};
_removePlayerArray = _contentArray select _modOrMemberRevert;
{

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build=436;
build=438;

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build=437;
build=438;

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