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VR world for testing
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Server_Install_Pack/mpmissions/epoch.VR.pbo
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Server_Install_Pack/mpmissions/epoch.VR.pbo
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@ -1352,7 +1352,8 @@ class CfgLootTable
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{ { "KitShelf", "magazine" }, 11 },
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{ { "KitWoodFloor", "magazine" }, 15 },
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{ { "KitWoodStairs", "magazine" }, 12 },
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{ { "KitWoodRamp", "magazine" }, 10 },
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{ { "KitWoodRamp", "magazine" }, 5 },
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{ { "KitWoodLadder", "magazine" }, 5 },
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{ { "KitFirePlace", "magazine" }, 8 },
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{ { "KitCinderWall", "magazine" }, 5 },
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{ { "KitFoundation", "magazine" }, 5 },
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17
Sources/epoch_server_settings/configs/maps/vr.h
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Sources/epoch_server_settings/configs/maps/vr.h
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@ -0,0 +1,17 @@
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class VR : Default
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{
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worldSize = 10000;
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traderBlds[] = { "Land_Kiosk_blueking_F", "Land_FuelStation_Build_F", "Land_CarService_F", "Land_i_Garage_V1_F", "Land_i_Shed_Ind_F", "Land_i_Shop_01_V1_F" };
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containerPos[] = {};
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telePos[] = {
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// N [-0.286865,8.17383,-10.3098]
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// S [-0.415527,-7.05298,-10.3098]
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// E [13.5127,0.410156,-10.3098]
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// W [-14.4316,0.112793,-10.3098]
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{ "Transport_C_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", { 4089.82, 4597.71, 0.00143433 } }
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};
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propsPos[] = {};
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staticNpcPos[] = {};
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};
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91
Sources/mpmissions/epoch.VR/description.ext
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91
Sources/mpmissions/epoch.VR/description.ext
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author = "Epoch Mod Team";
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class Header
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{
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gameType = Sandbox;
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minPlayers = 1;
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maxPlayers = 100;
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};
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respawn = "BASE";
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respawnDelay = 600;
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respawnDialog = 0;
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onLoadMission= "Epoch";
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OnLoadIntro = "Welcome to Epoch Mod";
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loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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onLoadName = "Epoch Mod";
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disabledAI = true;
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scriptedPlayer = 1;
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disableChannels[]={0,1,2,6};
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enableItemsDropping = 0;
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briefing = 0;
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debriefing = 0;
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enableDebugConsole = 0;
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joinUnassigned = 0;
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respawnOnStart = 0;
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forceRotorLibSimulation = 1;
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corpseManagerMode = 1;
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corpseLimit = 10;
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corpseRemovalMinTime = 1200;
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corpseRemovalMaxTime = 3600;
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wreckManagerMode = 1;
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wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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// #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\VR.hpp"
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};
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class CfgEpochSapper
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{
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detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
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groanTrig = 16; //Percentage chance of a groan. Min value = 4
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sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
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smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
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};
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class CfgEpochUAV
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{
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UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
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UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
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UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
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};
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class CfgEpochAirDrop
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{
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AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
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AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
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};
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class CfgEpochCloak
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{
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cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
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cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
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attackFrequency = 120; //One attack only per this period. (Min: 120)
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attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
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targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
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teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
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hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
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};
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2167
Sources/mpmissions/epoch.VR/mission.sqm
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2167
Sources/mpmissions/epoch.VR/mission.sqm
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