From 055995e7957fd1f9d031b60839cc41632791d100 Mon Sep 17 00:00:00 2001 From: vbawol Date: Thu, 7 Jul 2016 16:00:21 -0500 Subject: [PATCH] not needed to setface again --- Sources/epoch_code/compile/EPOCH_zombieSpawn.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Sources/epoch_code/compile/EPOCH_zombieSpawn.sqf b/Sources/epoch_code/compile/EPOCH_zombieSpawn.sqf index 4479bb0f..5b80fa77 100644 --- a/Sources/epoch_code/compile/EPOCH_zombieSpawn.sqf +++ b/Sources/epoch_code/compile/EPOCH_zombieSpawn.sqf @@ -40,7 +40,7 @@ _unit switchMove "AmovPercMstpSnonWnonDnon_SaluteOut"; [player, "AmovPercMstpSnonWnonDnon_SaluteOut", Epoch_personalToken, _unit] remoteExec ["EPOCH_server_handle_switchMove",2]; _unit setmimic "dead"; -_unit setface (selectRandom ["RyanZombieFace1", "RyanZombieFace2", "RyanZombieFace3", "RyanZombieFace4", "RyanZombieFace5"]); +// _unit setface (selectRandom ["RyanZombieFace1", "RyanZombieFace2", "RyanZombieFace3", "RyanZombieFace4", "RyanZombieFace5"]); removegoggles _unit; _zedHandle = [_unit,true] execFSM "epoch_code\system\EPOCH_zombie_brain.fsm"; _unit addEventHandler ["FiredNear", "(_this select 0) setVariable [""zFiredNear"",[_this select 1, _this select 2]];"];