diff --git a/Sources/epoch_code/compile/EPOCH_niteLight.sqf b/Sources/epoch_code/compile/EPOCH_niteLight.sqf index 62b2ab07..26a9250a 100644 --- a/Sources/epoch_code/compile/EPOCH_niteLight.sqf +++ b/Sources/epoch_code/compile/EPOCH_niteLight.sqf @@ -27,7 +27,6 @@ if (_nlEnabled isEqualTo 1) then { EP_light = "#lightpoint" createvehiclelocal _pos; EP_light setposATL _pos; EP_light attachTo [player,[0,8.11,_nlZ]]; //offset infront of player so that the darkness is 'following' them. - EP_light setLightDayLight true; //TODO: Test if this can be turned off (Dawn / Dusk) EP_light setLightBrightness _nlBright; EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours. EP_light setlightcolor [0.435, 0.439, 0.439];