add Malden support

This commit is contained in:
vbawol 2017-06-08 14:15:27 -05:00
parent bdba7b2e43
commit 09d8167703
6 changed files with 6191 additions and 0 deletions

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@ -1,5 +1,6 @@
## [0.6.0.0] - TBA ## [0.6.0.0] - TBA
### Added ### Added
- Support for Malden 2035.
- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman - Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman
- Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman - Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman
- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman - Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman

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@ -107,6 +107,7 @@ class CfgEpochClient
#include "CfgEpochClient\vr.hpp" #include "CfgEpochClient\vr.hpp"
#include "CfgEpochClient\Zargabad.hpp" #include "CfgEpochClient\Zargabad.hpp"
#include "CfgEpochClient\Tanoa.hpp" #include "CfgEpochClient\Tanoa.hpp"
#include "CfgEpochClient\Malden.hpp"
#include "CfgEpochClient\WorldInteractions.hpp" #include "CfgEpochClient\WorldInteractions.hpp"
}; };
class CfgEpochSoldier class CfgEpochSoldier

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@ -0,0 +1,19 @@
/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch gamemode config for Malden
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgEpochClient/Malden.hpp
*/
class Malden {
blockedArea[] = {};
// main config
TrashClasses[] = { "Trash", "TrashSmall", "TrashVehicle", "PumpkinPatch", "TrashFood", "HempFiber" };
};

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@ -273,4 +273,5 @@ class CfgEpoch
#include "configs\maps\Woodland_ACR.h" #include "configs\maps\Woodland_ACR.h"
#include "configs\maps\Napf.h" #include "configs\maps\Napf.h"
#include "configs\maps\tanoa.h" #include "configs\maps\tanoa.h"
#include "configs\maps\Malden.h"
}; };

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@ -0,0 +1,43 @@
/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch gamemode server Side map specific configs for Malden.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/configs/maps/Malden.h
*/
class Malden : Default
{
worldSize = 0; // 0 = default to worldSize command
plantLimit = 8;
vehicleSpawnTypes[] = {
{"FlatAreaCity",1},
{"FlatAreaCitySmall",1},
{"NameCity",2},
{"NameVillage",1},
{"NameCityCapital",4},
{"Airport",5}
};
traderBlds[] = { "Land_Kiosk_blueking_F", "Land_FuelStation_Build_F", "Land_CarService_F", "Land_i_Garage_V1_F", "Land_i_Shed_Ind_F", "Land_i_Shop_01_V1_F" };
containerPos[] = {};
telePos[] = {
// N [-0.286865,8.17383,-10.3098]
// S [-0.415527,-7.05298,-10.3098]
// E [13.5127,0.410156,-10.3098]
// W [-14.4316,0.112793,-10.3098]
//{ "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", "north" },
{ "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", "west" },
{ "Transport_E_EPOCH", { 13.5127,0.410156,-10.3098 }, "", "east" }
//{ "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "south" }
};
propsPos[] = {
};
staticNpcPos[] = {
};
};

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