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add Malden support
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## [0.6.0.0] - TBA
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### Added
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- Support for Malden 2035.
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- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman
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- Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman
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- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman
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@ -107,6 +107,7 @@ class CfgEpochClient
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#include "CfgEpochClient\vr.hpp"
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#include "CfgEpochClient\Zargabad.hpp"
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#include "CfgEpochClient\Tanoa.hpp"
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#include "CfgEpochClient\Malden.hpp"
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#include "CfgEpochClient\WorldInteractions.hpp"
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};
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class CfgEpochSoldier
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19
Sources/epoch_config/Configs/CfgEpochClient/Malden.hpp
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19
Sources/epoch_config/Configs/CfgEpochClient/Malden.hpp
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Epoch gamemode config for Malden
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgEpochClient/Malden.hpp
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*/
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class Malden {
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blockedArea[] = {};
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// main config
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TrashClasses[] = { "Trash", "TrashSmall", "TrashVehicle", "PumpkinPatch", "TrashFood", "HempFiber" };
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};
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@ -273,4 +273,5 @@ class CfgEpoch
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#include "configs\maps\Woodland_ACR.h"
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#include "configs\maps\Napf.h"
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#include "configs\maps\tanoa.h"
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#include "configs\maps\Malden.h"
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};
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43
Sources/epoch_server_settings/configs/maps/Malden.h
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43
Sources/epoch_server_settings/configs/maps/Malden.h
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Epoch gamemode server Side map specific configs for Malden.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/configs/maps/Malden.h
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*/
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class Malden : Default
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{
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worldSize = 0; // 0 = default to worldSize command
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plantLimit = 8;
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vehicleSpawnTypes[] = {
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{"FlatAreaCity",1},
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{"FlatAreaCitySmall",1},
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{"NameCity",2},
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{"NameVillage",1},
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{"NameCityCapital",4},
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{"Airport",5}
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};
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traderBlds[] = { "Land_Kiosk_blueking_F", "Land_FuelStation_Build_F", "Land_CarService_F", "Land_i_Garage_V1_F", "Land_i_Shed_Ind_F", "Land_i_Shop_01_V1_F" };
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containerPos[] = {};
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telePos[] = {
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// N [-0.286865,8.17383,-10.3098]
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// S [-0.415527,-7.05298,-10.3098]
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// E [13.5127,0.410156,-10.3098]
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// W [-14.4316,0.112793,-10.3098]
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//{ "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", "north" },
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{ "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", "west" },
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{ "Transport_E_EPOCH", { 13.5127,0.410156,-10.3098 }, "", "east" }
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//{ "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "south" }
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};
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propsPos[] = {
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};
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staticNpcPos[] = {
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};
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};
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6126
Sources/mpmissions/epoch.Malden/mission.sqm
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6126
Sources/mpmissions/epoch.Malden/mission.sqm
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